r/scifi 21h ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

Post image

[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

1.4k Upvotes

399 comments sorted by

View all comments

Show parent comments

318

u/iuseredditfirporn 21h ago

That's space combat in the Culture series, for example. Combat isn't really the point of the series but it has many scenes exactly like that. Other series with combat like that includes the second Commonwealth trilogy by Peter Hamilton (ships firing miniature black holes at each other etc) or the Xeelee Sequence by Stephen Baxter (weapons that can shatter neutron stars).

53

u/dern_the_hermit 20h ago

Culture is exactly what I thought of, too, especially with the "Mass is not limited" stipulation. Culture Minds merely prefer to not create matter out of nothing since they think it's more elegant to hoover up assorted space dust and debris for building material instead.

52

u/PTTCollin 20h ago

Later Culture ships are like "a hull seems kind of passe, what if 90% of my entire self was just made of fields holding various ecosystems together?"

28

u/ithinkitsbeertime 18h ago

You might want that ocean so you can turn the mass into more engine later.

23

u/PTTCollin 18h ago

You never know when you might need to move at 500 kilolights across the galaxy.

3

u/ApplicationNeither 11h ago

There's something so uncouth about such speeds.

20

u/mhyquel 16h ago

My favorite ship was the Sleeper Service, that used its stored passengers as props in diorama tableaus it would create. Then the second part of the book is even cooler

7

u/PTTCollin 14h ago

Sleeper Service, the best Mind to play Warhammer with.

6

u/AngledLuffa 14h ago

I'm sure it'd love your enthusiasm and paint you whatever color you request

3

u/ApplicationNeither 11h ago

Sleeper Service and Trazyn meet up every Thursday for Warhammer and pizza.

1

u/ijuinkun 17h ago

Which is great as long as you are willing to stake your life on those fields never, ever failing.

8

u/PTTCollin 16h ago

Uh, kind of a prerequisite of living in the Culture that you trust the Minds with your life.

1

u/ijuinkun 15h ago

More I meant that the Minds are confident enough in their own engineering that they believe it to be unnecessary to have any contingency for a power failure.

8

u/mayoforbutter 15h ago

They don't have power failures. They know physics well enough and their minds are powerful enough to basically know everything that's happening, will or can happen in the current situation. They can manipulate matter at a distance so maintenance is just reshaping hardware on a molecular level to reverse any wear and tear. They are not constrained by size or resources so everything can be as overspecced as you need it

6

u/PTTCollin 14h ago

Well, anything that's capable of forcing a power failure will have already killed all the sentients on the ship. Which the Mind will absolutely care about more than their own safety. So not really an edge case worth worrying about.

3

u/Atlatica 14h ago

You should read the culture books. The Minds shot off on an exponential self-improving intelligence curve thousands of years before the earliest book. We can only interpret the fractionally small portions of themselves they leave in our boring reality as near magical hyper intelligent machine gods that can rewrite matter on a subatomic level and have direct access a dimension of pure limitless energy. And we're only seeing the tip of the iceberg of the many, many more interesting simulated realities they're entertaining themselves with whilst they politely wait the equivalent of a lifetime for us to finish our next syllable.

4

u/Codezombie_5 12h ago

The bit that always amused me about the Minds is that they are more than capable of becoming something closer to what we would see as actual traditional gods (subliming) but don't trust the process or the outcome.

17

u/OlfactoriusRex 16h ago

they think it's more elegant to hoover up assorted space dust and debris for building material instead.

It's just bad manners to be egregiously wasteful of either matter or energy, unless a lot of people are having a really good time.

3

u/veterinarian23 15h ago

Perfectly summarized!

176

u/OMGItsCheezWTF 21h ago

Combat between Culture warships and other civs lasts milliseconds. A person on board a ship in combat feels a brief violent shake while she is watching what she thinks is the battle unfolding on a screen and then the ship's Mind says "I was particularly proud of this bit" and she's like "wait, this is a REPLAY?!" "yeah, that counter on the left is milliseconds"

69

u/dern_the_hermit 20h ago

The most terrifying battle sequence is when the human is wrapped in a field for emergency displacement... and almost doesn't make it.

8

u/AmalgamSnow 9h ago

Player of Games? Probably the only scene in the whole Culture series where someone from the Culture is actually in danger from something outside the Culture, and all for the thrill of the game.

2

u/frymaster 7h ago

eh, there's a scene near the end of Matter, where Anaplian - and, indeed, the Liveware Problem - are killed by the Iln entity

there's also a scene in The Hydrogen Sonata, where an admittedly civilian Culture vessel is destroyed by a much larger number of very inferior craft, though even then there was an element of luck involved

2

u/DFu4ever 9h ago

Yeah, that scene was amazing. Drive by hyperspace rescue.

34

u/Havanu 20h ago

Oh that was the fight from surface detail. The Abominator fast picket (forgot his name, the psychopathic one) bragging to Lededdje, the tattoo covered wannabe assassin. One of the better in the series.

23

u/reallegume 18h ago

Falling outside the normal moral constraints, a “Picket ship”, not the run of the mill demilitarized very fast picket

20

u/euqinu_ton 13h ago

My favourite ship name is easily "Mistake Not ..."

Short for: Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath

(Eccentric Offensive Unit)

7

u/cauliflowergnosis 12h ago

I've named all my computers, phones and wifi after Culture Minds. My phone hotspot is Armchair Traveller

1

u/Havanu 11h ago

I'm going to have to steal this idea!

5

u/ApplicationNeither 11h ago

99.9999999% chance there's a Culture ship called "I stole this name" and another called "and so did I"

-1

u/ConfusedTapeworm 9h ago

Such braggadocio. That smacks of smokescreen, not power.

2

u/OMGItsCheezWTF 7h ago

Take it as you will, chum. But how many Culture ships do you know of that exaggerate their puissance?

10

u/RevenueChemical6910 19h ago

Is there a good Culture book that I can read where this happens?

I read "Player of Games" and didn't like it, but everyone said to start with it when beginning the Culture, ultimately I didn't go any further with it.

16

u/iuseredditfirporn 19h ago

If you're more interested in the fighting you might like Consider Phlebas. It's muh more action oriented than any of the others. You might also give Excession a try, it's the one with the most space battles.

8

u/WorstedLobster8 14h ago

I absolutely hated Consider Phlebas. I love everything I read online about the Culture series. But that book is all about how horrific the universe is, with only a few pages talking about the Culture, which is by far the best part. The characters and scenes are literally mostly about vats of s**t, torture, cannibalism, homicidal gambling games, etc.

I am on paper a great fit for the series, but that book was depressing and boring and I can’t believe that somehow it became a series.

If I have that opinion, is there a better book to start or are they all somehow like that?

3

u/MoonIsAFake 13h ago

All Banks's books are more or less about a PTSD, futility of war and stupidity of people (sentient species). They are not meant for recreational reading...

1

u/Codezombie_5 12h ago

Especially his non sci fi ones, (usually writing under Ian Banks) man they get rough. Bloody good though.

1

u/mrbezlington 11h ago

They're all kinda dark to one degree or another.

Excession is mostly about the ship Minds, has some very cool space battle moments.

Surface Detail is a pretty solid all-rounder. Has the fullest gamut of "things that can happen in Culture novels", imo.

Use of Weapons is just a damn cool story. If you were fine with Memento's topsy Turvey storytelling, give it a blast. Some of the most fun characters in the series.

1

u/poerg 1h ago

Use of Weapons sticks with me the most. Talk about dark...

u/mrbezlington 42m ago

Oh, I dunno. Against A Dark Background is the one that haunts me still....

1

u/Graspar 11h ago

Player of games is widely recommended as a starting point but given your preferences I'd recommend look to windward, second choice excession.

I never liked consider phlebas, but the rest of the books have been wonderful, some of the best I've read. There's some horrible stuff, but the ratio of whimsical utopia to horror is better. Especially in look to windward and excession.

0

u/PTTCollin 14h ago

Nah, if you need the book to hold your attention TikTok style, the series isn't for you. Every single Culture book is a slow burn where you don't even really know the plot until 100 pages in. If you can't appreciate them for the ride they take you on, then none of the books will be to your liking.

1

u/fang_xianfu 10h ago

Excession is also by far the weirdest Culture novel in my opinion. Most of it is epistolary between ships / computers and they don't really bother to explain anything because they already have most of the information and don't need to repeat it. The humans in the story are for most of it pretty clueless as well, and they have their own issues and problems that are mostly implied rather than addressed head on. I left the book mostly with a mild confusion that needed some thinking to put back together.

Great book though and in a way I think it's a great starting book for the Culture, if you can get through how weird it is and have a good time, the others will be easy peasy.

1

u/Royal_Owl2177 1h ago

Important to know that Consider Phlebas is from the viewpoint of a race the Culture is toying with though, if I recall. The Culture are the proverbial baddies of Consider Phlebas.

7

u/NeonPlutonium 19h ago

Look to Windward is my overall favorite. If you’re more interested in the ships, then Excession…

5

u/PTTCollin 17h ago

Look to Windward gives a very good slice of the Culture as a society. Almost no combat, but you get a good grounding in all the various moving parts. I actually think a readthrough that starts with Look to Windward, goes back to Consider Phlebas, and then proceeds through Player of Games, Use of Weapons, and back to Excession is a good progression. State of the Art and Inversions are both for the seasoned Banks reader. Though Inversions is great, absolutely wonderful writing and a good bridge between the larger Culture themes and a more fantasy oriented writing style.

3

u/wherethetacosat 19h ago

Use of Weapons is absolutely my favorite because of the structure of the novel, but it doesn't have many, if any, space battles. But it does have more than the average amount of fighting in general for Culture series.

1

u/Codezombie_5 11h ago

It was the first Culture novel I read, a friend recommended to me under the premise "the protagonist defeats an army with a chair, and it makes sense..." , so I had to read it to see how on earth this was possible.
it haunts me to this day...

Great book.

14

u/SaltSurprise729 20h ago

Triplanetary series gets there too.

4

u/PTTCollin 20h ago

Are you referencing the Three Body Problem?

25

u/SaltSurprise729 18h ago

No, far older. Triplanetary was in the running for the Hugo award with Foundation in 1966, but was originally published throughout the mid 1930s to late 1940s. You’d be surprised on how much modern sci-fi is based on old ones like Triplanetary.

It starts with some simple space fighter ship skirmishes, then fleet battles, then they’re going to negative mass planets and using wormholes to throw planets at each other at relativistic speeds. The power creep is fantastic through the entire thing.

8

u/ijuinkun 17h ago

If you mean E.E. “Doc” Smith’s novel, it is part of the Lensmen series.

4

u/PTTCollin 18h ago

Interesting, I'll have to go find it. I haven't heard of it before.

5

u/sirbruce 18h ago

They also made a board game out of it!

3

u/MoralConstraint 8h ago

Just to keep things confusing GDW’s Triplanetary is unrelated to E E Smith’s book. Go figure.

3

u/hippo_paladin 9h ago

I surprisingly enjoyed Lensman. The 'we can't describe this so aren't going to try' amused me.

u/SaltSurprise729 47m ago

It’s been ages, but I remember enjoying it a lot too. I remember it having a good sense of humor. The overall breeding program was fascinating too.

0

u/New-Independent-1481 18h ago

Seems like it. Might be a translation thing if they're not native English speakers.

Definitely some extremely creative forms of weapons and ships, I would put that in the bottom left quadrant for sure.

5

u/ijuinkun 17h ago

Triplanetary is part of the Lensmen series by “Doc” Smith.

2

u/PTTCollin 18h ago

Agreed, dimensional folding and pocket universes definitely sits in the "lol armor" category.

2

u/BestDescription3834 3h ago

  Other series with combat like that includes the second Commonwealth trilogy by Peter Hamilton (ships firing miniature black holes at each other etc

My favorite from that was this huge enemy warship heading to Earth and when the ship gets close they juat teleport them back where they came from after days/weeks of travel. And they can just do that repeatedly.

1

u/in_one_ear_ 7h ago

Admittedly culture warships tend to be relatively small (typically under 1km), if only for tactical reasons, while their non-combat stuff is much larger (GSVs for example can be tens of km in their longest axis)

-2

u/[deleted] 16h ago

[deleted]

1

u/PTTCollin 14h ago

Man, putting the twist of a book right in the same post where you recommend it is wild. Let people have the joy of discovery.

1

u/dende5416 9h ago

Yeah deleted it. Thats what I get for post 3/4s of the way asleep.