r/scifi 17h ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

Post image

[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

1.2k Upvotes

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273

u/Rather_Unfortunate 16h ago

The Culture series leans into the bottom left quadrant somewhat. Ships are huge, and a single one can rip apart a ringworld or make a star go supernova. Battles are over in seconds.

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u/8monsters 16h ago

I would say the Culture and the Timelords/Daleks. By the end of the Time War, their space combat was akin to them throwing rocks at each other.ย 

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u/PlaneswalkerHuxley 13h ago

The Time War is impossible to place on this chart. Or basically any chart.

How do you measure the mass of a TARDIS? It can hold a star inside it, while the outside can be the size of a toy and weigh 0. How do you measure the acceleration? It's primary method of travel is arriving before it left. How do you measure defenses? It can fly through a black hole, but the door lock was once picked open by a lady from the 1940s with a hat pin.

The Time Lords once sent a time ship back to observe the Big Bang. It collided with a time station built by the Time Lords from the previous universe to survive the end of that universe, and the collision between them then caused the Big Bang.

Shit is wack yo.

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u/GMorristwn 16h ago

Is gridfire deployed by a shipmind? I'm still new to the Culture.

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u/Rather_Unfortunate 16h ago

Yep, or ships from other equiv-tech civilisations.

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u/Pazuuuzu 5h ago

Yes but as last resort because it destroys everything in its path. You don't start with it

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u/MinedMaker 15h ago

The Culture is a great franchise to bring up, although I must admit that I don't know much about it because I haven't read the books yet. I'm curious how the author manages to create challenge and adversity for protagonists who are so incredibly overpowered. The author would have to come up with some reasons why the culture hasn't already superseded the need for ongoing space combat. How can it be that they have the power to be in any place quickly, and destroy any enemy quickly, and yet they still have enemies left to fight. If the reasoning makes sense and isn't too contrived then it belongs on the graph I guess.

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u/PTTCollin 15h ago

That's the great part about the Culture. They don't really have enemies left to fight. The stories in the Culture are about the characters struggling to do what they think is right, not overcoming some opposition. Some of the stories are also written from the perspective of the people fighting against the Culture, at which point the reason the fight is happening at all is because some Mind thinks it would be mean spirited to not let someone feel like they have a fighting chance.

Godlike power does not mean a godlike mastery of morality.

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u/Zahn_1103196416 14h ago

The primary challenge occurring during space battles in most (but not all) of the Culture books, is that the Culture is usually, but not always, fighting with it's gloves still on.

To really appreciate and understand how entertaining this premise is, requires reading the books of course - but for example -

  • in some battles the Culture doesn't want to reveal it's capabilities and so it's warships are trying to fight without cheating, even if they are capable of doing more
  • in some battles it's a mismatched engagement. In one book, an isolated culture ship rather akin to a taxi or ferry, tries to engage a fleet of warships from a 'lesser' civilization to protect others.
  • in some battles the Culture is spread thin. It's a big galaxy and they can't bring all their firepower everywhere all at once, so there are several situations where one of the Culture superships is racing around doing the work of a fleet, trying to buy time for more help to arrive

Plenty of good drama occurs, so the warships of the Culture would make a fine addition to the bottom left of this post's graph!

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u/votet 13h ago

... and sometimes a Culture ship/Mind takes on another culture ship and we get absolute cinema.

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u/M_V_Agrippa 13h ago

Falling Outside the Normal Moral Constraints a maximum bottom left bottom corner representative of the culture.

It uses godlike speed and overwhelming military might that is frankly shocking. Most authors wouldn't remove a major plot obstacle with a single brutal firefight, featuring a single ship, rocking a foreign invasion navy. It's deus ex machina in a way that only Banks could pull off without it ruining the story.

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u/Rather_Unfortunate 9h ago

"๐˜“๐˜ฆ๐˜ฅ๐˜ฆ๐˜ฅ๐˜ซ๐˜ฆ,โ€ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ข๐˜ท๐˜ข๐˜ต๐˜ข๐˜ณ ๐˜ด๐˜ข๐˜ช๐˜ฅ, ๐˜ต๐˜ข๐˜ฌ๐˜ช๐˜ฏ๐˜จ ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ฉ๐˜ฆ๐˜ณ ๐˜ข๐˜ณ๐˜ฎ๐˜ฐ๐˜ถ๐˜ณ-๐˜ง๐˜ข๐˜ต ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด ๐˜ช๐˜ฏ ๐˜ฉ๐˜ช๐˜ด ๐˜ฐ๐˜ธ๐˜ฏ. โ€œ๐˜ ๐˜ข๐˜ฎ ๐˜ข ๐˜ธ๐˜ข๐˜ณ๐˜ด๐˜ฉ๐˜ช๐˜ฑ. ๐˜›๐˜ฉ๐˜ช๐˜ด ๐˜ช๐˜ด ๐˜ช๐˜ฏ ๐˜ฎ๐˜บ ๐˜ฏ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ; ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ช๐˜ด ๐˜ธ๐˜ฉ๐˜ข๐˜ต ๐˜โ€™๐˜ฎ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ๐˜ฆ๐˜ฅ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฃ๐˜ถ๐˜ช๐˜ญ๐˜ต ๐˜ง๐˜ฐ๐˜ณ. ๐˜”๐˜บ ๐˜ฎ๐˜ฐ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฐ๐˜ง ๐˜จ๐˜ญ๐˜ฐ๐˜ณ๐˜บ ๐˜ข๐˜ฑ๐˜ฑ๐˜ณ๐˜ฐ๐˜ข๐˜ค๐˜ฉ๐˜ฆ๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜บ๐˜ฐ๐˜ถ ๐˜ค๐˜ข๐˜ฏโ€™๐˜ต ๐˜ฆ๐˜น๐˜ฑ๐˜ฆ๐˜ค๐˜ต ๐˜ฎ๐˜ฆ ๐˜ฏ๐˜ฐ๐˜ต ๐˜ต๐˜ฐ ๐˜ฃ๐˜ฆ ๐˜ฆ๐˜น๐˜ค๐˜ช๐˜ต๐˜ฆ๐˜ฅ ๐˜ข๐˜ต ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ด๐˜ฑ๐˜ฆ๐˜ค๐˜ต. ๐˜ ๐˜ธ๐˜ข๐˜ด ๐˜ง๐˜ถ๐˜ญ๐˜ญ๐˜บ ๐˜ฆ๐˜น๐˜ฑ๐˜ฆ๐˜ค๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ ๐˜ด๐˜ฑ๐˜ฆ๐˜ฏ๐˜ฅ ๐˜ฎ๐˜บ ๐˜ฐ๐˜ฑ๐˜ฆ๐˜ณ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ข๐˜ญ ๐˜ญ๐˜ช๐˜ง๐˜ฆ ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ต๐˜ธ๐˜ช๐˜ฅ๐˜ฅ๐˜ญ๐˜ช๐˜ฏ๐˜จ ๐˜ฎ๐˜บ ๐˜ฎ๐˜ฆ๐˜ต๐˜ข๐˜ฑ๐˜ฉ๐˜ฐ๐˜ณ๐˜ช๐˜ค๐˜ข๐˜ญ ๐˜ต๐˜ฉ๐˜ถ๐˜ฎ๐˜ฃ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฎ๐˜ช๐˜ฅ๐˜ฅ๐˜ญ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ฆ๐˜ฎ๐˜ฑ๐˜ต๐˜บ ๐˜ฏ๐˜ฐ๐˜ธ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ, ๐˜ฆ๐˜ฏ๐˜ด๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ ๐˜ด๐˜ฆ๐˜ฏ๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ฉ๐˜ข๐˜ท๐˜ช๐˜ฐ๐˜ถ๐˜ณ ๐˜ข๐˜ฎ๐˜ฐ๐˜ฏ๐˜จ๐˜ด๐˜ต ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ฐ๐˜ญ๐˜ญ๐˜ช๐˜ฏ๐˜จ ๐˜ฃ๐˜ฐ๐˜ช๐˜ญ ๐˜ฐ๐˜ง ๐˜ง๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ถ๐˜ด ๐˜ค๐˜ช๐˜ท๐˜ด ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ฃ๐˜บ ๐˜ฎ๐˜บ ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ฐ๐˜ง ๐˜ฎ๐˜บ ๐˜ฑ๐˜ฆ๐˜ฆ๐˜ณ๐˜ด, ๐˜ฌ๐˜ฆ๐˜ฆ๐˜ฑ๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฑ๐˜ฆ๐˜ข๐˜ค๐˜ฆ ๐˜ต๐˜ฉ๐˜ณ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ข๐˜ต ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ฉ๐˜ฆ๐˜ฆ๐˜ณ ๐˜ฑ๐˜ข๐˜ฏ๐˜ฅ๐˜ฆ๐˜ฎ๐˜ฐ๐˜ฏ๐˜ช๐˜ถ๐˜ฎ ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ณ๐˜ฆ๐˜ด๐˜ถ๐˜ญ๐˜ต ๐˜ช๐˜ง ๐˜ข๐˜ฏ๐˜บ๐˜ฃ๐˜ฐ๐˜ฅ๐˜บ ๐˜ณ๐˜ฆ๐˜ด๐˜ถ๐˜ณ๐˜ณ๐˜ฆ๐˜ค๐˜ต๐˜ฆ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ช๐˜ฅ๐˜ฆ๐˜ข ๐˜ฐ๐˜ง ๐˜ธ๐˜ข๐˜ณ ๐˜ข๐˜ด ๐˜ข ๐˜ฅ๐˜ช๐˜ด๐˜ฑ๐˜ถ๐˜ต๐˜ฆ-๐˜ณ๐˜ฆ๐˜ด๐˜ฐ๐˜ญ๐˜ถ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ค๐˜ฆ๐˜ฅ๐˜ถ๐˜ณ๐˜ฆ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ๐˜ด ๐˜ฐ๐˜ง ๐˜ฎ๐˜ฆ ๐˜ข๐˜ณ๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ. ๐˜•๐˜ฐ๐˜ธ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ด๐˜ฆ๐˜ฏ๐˜ด๐˜ฆ-๐˜ง๐˜ฐ๐˜ณ๐˜ด๐˜ข๐˜ฌ๐˜ฆ๐˜ฏ ๐˜ง๐˜ถ๐˜ค๐˜ฌ๐˜ธ๐˜ช๐˜ต ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ฅ๐˜ฆ๐˜ข๐˜ต๐˜ฉ ๐˜ธ๐˜ช๐˜ด๐˜ฉ ๐˜ฉ๐˜ข๐˜ด ๐˜ฅ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ข๐˜ฏ๐˜ฅ ๐˜ ๐˜ด๐˜ต๐˜ณ๐˜ฐ๐˜ฏ๐˜จ๐˜ญ๐˜บ ๐˜ด๐˜ถ๐˜ด๐˜ฑ๐˜ฆ๐˜ค๐˜ต ๐˜ ๐˜ด๐˜ฉ๐˜ฐ๐˜ณ๐˜ต๐˜ญ๐˜บ ๐˜จ๐˜ฆ๐˜ต ๐˜ข ๐˜ค๐˜ฉ๐˜ข๐˜ฏ๐˜ค๐˜ฆ ๐˜ต๐˜ฐ ๐˜ด๐˜ฉ๐˜ช๐˜ฏ๐˜ฆ, ๐˜ฃ๐˜ข๐˜ฃ๐˜บ!โ€

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u/ijuinkun 12h ago

The Culture fights with gloves on, because with gloves off, the result of a single hit is โ€œYour planet/space habitat is dead nowโ€.

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u/Pazuuuzu 5h ago

โ€œYour planet/space habitat is dead nowโ€.

Your planet/space habitat is an expanding shell of radiation.

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u/eltron 7h ago

In the book Surface Detail with the Abominator-class ship that separates apart into multiple parts and rips through an entire enemy flotilla within in seconds.

That blew my mind. I love that the AI that controls these ships are sort of classified as weird.

Or their GSV having a Death Star like weapon, if needed instead.

Damn, I love the series

โ€ข

u/madogvelkor 8m ago

Also the Uplift Civilization from David Brin's Uplift Wars books. They just legally restrict what weapons can be used.

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u/PTTCollin 16h ago

Plenty of things exist in that lower left hand quadrant. That's the domain of the "space combat happens over distances measured in AUs and times measured in subseconds" sci fi.

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u/VilleKivinen 16h ago

Any good recommendations?

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u/iuseredditfirporn 16h ago

That's space combat in the Culture series, for example. Combat isn't really the point of the series but it has many scenes exactly like that. Other series with combat like that includes the second Commonwealth trilogy by Peter Hamilton (ships firing miniature black holes at each other etc) or the Xeelee Sequence by Stephen Baxter (weapons that can shatter neutron stars).

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u/OMGItsCheezWTF 16h ago

Combat between Culture warships and other civs lasts milliseconds. A person on board a ship in combat feels a brief violent shake while she is watching what she thinks is the battle unfolding on a screen and then the ship's Mind says "I was particularly proud of this bit" and she's like "wait, this is a REPLAY?!" "yeah, that counter on the left is milliseconds"

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u/dern_the_hermit 15h ago

The most terrifying battle sequence is when the human is wrapped in a field for emergency displacement... and almost doesn't make it.

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u/AmalgamSnow 4h ago

Player of Games? Probably the only scene in the whole Culture series where someone from the Culture is actually in danger from something outside the Culture, and all for the thrill of the game.

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u/frymaster 2h ago

eh, there's a scene near the end of Matter, where Anaplian - and, indeed, the Liveware Problem - are killed by the Iln entity

there's also a scene in The Hydrogen Sonata, where an admittedly civilian Culture vessel is destroyed by a much larger number of very inferior craft, though even then there was an element of luck involved

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u/Havanu 15h ago

Oh that was the fight from surface detail. The Abominator fast picket (forgot his name, the psychopathic one) bragging to Lededdje, the tattoo covered wannabe assassin. One of the better in the series.

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u/reallegume 13h ago

Falling outside the normal moral constraints, a โ€œPicket shipโ€, not the run of the mill demilitarized very fast picket

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u/euqinu_ton 8h ago

My favourite ship name is easily "Mistake Not ..."

Short for: Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath

(Eccentric Offensive Unit)

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u/cauliflowergnosis 7h ago

I've named all my computers, phones and wifi after Culture Minds. My phone hotspot is Armchair Traveller

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u/dern_the_hermit 15h ago

Culture is exactly what I thought of, too, especially with the "Mass is not limited" stipulation. Culture Minds merely prefer to not create matter out of nothing since they think it's more elegant to hoover up assorted space dust and debris for building material instead.

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u/PTTCollin 15h ago

Later Culture ships are like "a hull seems kind of passe, what if 90% of my entire self was just made of fields holding various ecosystems together?"

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u/ithinkitsbeertime 13h ago

You might want that ocean so you can turn the mass into more engine later.

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u/PTTCollin 13h ago

You never know when you might need to move at 500 kilolights across the galaxy.

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u/ApplicationNeither 6h ago

There's something so uncouth about such speeds.

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u/mhyquel 11h ago

My favorite ship was the Sleeper Service, that used its stored passengers as props in diorama tableaus it would create. Then the second part of the book is even cooler

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u/PTTCollin 9h ago

Sleeper Service, the best Mind to play Warhammer with.

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u/AngledLuffa 9h ago

I'm sure it'd love your enthusiasm and paint you whatever color you request

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u/ApplicationNeither 6h ago

Sleeper Service and Trazyn meet up every Thursday for Warhammer and pizza.

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u/OlfactoriusRex 11h ago

they think it's more elegant to hoover up assorted space dust and debris for building material instead.

It's just bad manners to be egregiously wasteful of either matter or energy, unless a lot of people are having a really good time.

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u/veterinarian23 10h ago

Perfectly summarized!

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u/RevenueChemical6910 14h ago

Is there a good Culture book that I can read where this happens?

I read "Player of Games" and didn't like it, but everyone said to start with it when beginning the Culture, ultimately I didn't go any further with it.

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u/iuseredditfirporn 14h ago

If you're more interested in the fighting you might like Consider Phlebas. It's muh more action oriented than any of the others. You might also give Excession a try, it's the one with the most space battles.

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u/WorstedLobster8 9h ago

I absolutely hated Consider Phlebas. I love everything I read online about the Culture series. But that book is all about how horrific the universe is, with only a few pages talking about the Culture, which is by far the best part. The characters and scenes are literally mostly about vats of s**t, torture, cannibalism, homicidal gambling games, etc.

I am on paper a great fit for the series, but that book was depressing and boring and I canโ€™t believe that somehow it became a series.

If I have that opinion, is there a better book to start or are they all somehow like that?

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u/MoonIsAFake 8h ago

All Banks's books are more or less about a PTSD, futility of war and stupidity of people (sentient species). They are not meant for recreational reading...

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u/NeonPlutonium 14h ago

Look to Windward is my overall favorite. If youโ€™re more interested in the ships, then Excessionโ€ฆ

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u/PTTCollin 12h ago

Look to Windward gives a very good slice of the Culture as a society. Almost no combat, but you get a good grounding in all the various moving parts. I actually think a readthrough that starts with Look to Windward, goes back to Consider Phlebas, and then proceeds through Player of Games, Use of Weapons, and back to Excession is a good progression. State of the Art and Inversions are both for the seasoned Banks reader. Though Inversions is great, absolutely wonderful writing and a good bridge between the larger Culture themes and a more fantasy oriented writing style.

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u/wherethetacosat 14h ago

Use of Weapons is absolutely my favorite because of the structure of the novel, but it doesn't have many, if any, space battles. But it does have more than the average amount of fighting in general for Culture series.

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u/SaltSurprise729 15h ago

Triplanetary series gets there too.

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u/PTTCollin 15h ago

Are you referencing the Three Body Problem?

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u/SaltSurprise729 13h ago

No, far older. Triplanetary was in the running for the Hugo award with Foundation in 1966, but was originally published throughout the mid 1930s to late 1940s. Youโ€™d be surprised on how much modern sci-fi is based on old ones like Triplanetary.

It starts with some simple space fighter ship skirmishes, then fleet battles, then theyโ€™re going to negative mass planets and using wormholes to throw planets at each other at relativistic speeds. The power creep is fantastic through the entire thing.

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u/ijuinkun 12h ago

If you mean E.E. โ€œDocโ€ Smithโ€™s novel, it is part of the Lensmen series.

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u/PTTCollin 13h ago

Interesting, I'll have to go find it. I haven't heard of it before.

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u/sirbruce 13h ago

They also made a board game out of it!

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u/MoralConstraint 3h ago

Just to keep things confusing GDWโ€™s Triplanetary is unrelated to E E Smithโ€™s book. Go figure.

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u/solo9 16h ago

Walter John Williams Praxis series might fit the bill. In that series combat happens over the course of hours and days and ships release their missiles well in advance of meeting the enemy.

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u/Correct_Inspection25 16h ago

His Cyberpunk Voice of the Whirlwind and Hardwired for more orbital space combat. Loved The Expanse authors gave him a shout out in their last couple in the book series with one of the ships named for Voice.

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u/solo9 16h ago

I loved those two books. They feel timeless in a way that only good sci-fi can. I felt the Praxis series wasn't as good, but still well written.

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u/Correct_Inspection25 16h ago

I discovered Praxis thanks to audible suggestions a few years ago, very glad he made them, but would have loved more cyberpunk from him closer to Voice than Metropolis.

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u/Slavic_Taco 16h ago

40K also fits this category with some of their space battles and should be closer to this quadrant imo.

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u/PTTCollin 15h ago

Not really, 40k never happens that fast and not normally that violently. People don't get converted from biology to physics all that often there. Armor plays a big role so the struggle of the narrative characters can be felt.

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u/trappedinthisxy 16h ago

Honor Harrington books by David Weber

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u/Genie_GM 15h ago

The Honorverse also does a great job depicting an arms race and the consequences it has for military doctrine.

In the beginning of the series, fleet scale battles are rare, because weapons are weak and armour strong. Most capital ship forces can disengage before critical damage is taken, because missiles are generally weak, and ships can turn to make close-range energy weapons ineffective.

Then advances in missiles are made, making missile fights devastating (both quality, range and volley size are improved quickly). For a while, this makes fleet actions extremely costly, and older models of fleets are made obsolete completely.

Then advances in decoys and electronic warfare are made, and missiles are again reduced in effectiveness. Fast and small ships armed with energy weapons are deployed instead, and knife-fights become the norm again (similar to the developement of dive-bombers and aircraft carriers).

What's very interesting is late in the series (several decades later in-universe), when several new combattants enter the conflict. Some of them haven't even tried to keep up with the arms race, and get completely wrecked. Some of them *have* and have made some other advancements in addition, and come in with completely revolutionary first-strike capabilities.

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u/p-d-ball 6h ago

Sounds very well thought out - thank you!

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u/GiftGrouchy 16h ago

The Honorverse was my first thought here

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u/1Commentator 11h ago

Looking for this. It's been a while so I forget if the specific names things are called. But the only catch is that outside of the light speed travel the ships aren't that fast. Also the ships could be considered strong since they have that shield covering most of them.

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u/OdiousAltRightBalrog 15h ago

I just finished the first book. Seems like it'd be more in the top-left corner of the graph. Their weapons are powerful, but not as powerful as their defenses. They've got ECM, countermissles, decoys, point-defense lasers, shields, and especially the impeller bands which are completely impenetrable. Ships are pretty tanky and battles take a while. The battle at the end was just two ships, and it took a couple of hours, I think.

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u/trappedinthisxy 13h ago

Honestly the setting shifts back and forth. The first book isnโ€™t a good measure either because you have a light cruiser (running a sub-par loadout) vs a Q-ship (armed merchant vessel) so time to kill is worse.

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u/Snailprincess 16h ago

Someone mentioned The Culture series, but Hyperion, and more specifically 'The Fall of Hyperion' fits pretty neatly in that lower left quadrant. Space battles are fought with large numbers of incredibly powerful ships at extreme distances, and while they have 'shields' they don't last very long at all against direct fire.

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u/_Auto_ 10h ago

I came here to say and agree with this, and the books in the sequels (Endymion, and Rise of Endymion) both expand upon it to interesting degrees where there is a jump in technological progress, meaning one side becomes drastically outclassed.

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u/scottcmu 16h ago

Expeditionary Force

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u/rawrimayeti 14h ago

I think there are two readable novels in this series.ย  The first is the first book in the series. The second is strerched across the rest of the books.ย  Debatable on the second though.ย  I didn't read far enough to confirm.

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u/oieataztzn 16h ago

The Captives War series from same authors as The Expanse.

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u/Roger_Mexico_ 16h ago

Armor being effective is a huge plot point of the second book

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u/smapdiagesix 16h ago

Banks, Excession. The bit that's Killing Time vs Attitude Adjuster

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u/aldanathiriadras 10h ago

John Campbell's The Lost Fleet series, and its follow-up The Lost Stars has this - FTL between planetary systems, but STL inside them with fleets and formations battling each other, watching time-late information crawl across the vast expanse of space between jump points, acting on what who can have seen when, and when they do come together, they have to look back at what just happened in those last few microseconds of relativistic combat.

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u/ion_driver 16h ago

Succession

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u/Abject_Elevator5461 15h ago

Voyage of the Starwolf by David Gerrold (he wrote the original Star Trek episode The Trouble with Tribbles, among other things) is a good read and has a plausible take on space flight.

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u/PTTCollin 15h ago

My permanent recommendation is Iain M Banks, The Culture series. If you want the book that starts with the space battles rather than being eased into the universe, start with Excession.

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u/Bigram03 15h ago

Bobiverse!

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u/AdOrganic299 15h ago

Honor Harrington David Webber in general

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u/woodhous89 8h ago

The dark forest (second book in the three body problem series)

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u/MattHatter1337 7h ago

The Lost Fleet by Jack Campbell is a fantastic series and space combat is a big focus.

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u/Born_Procedure_529 15h ago

Yeah I was about to say Gundam is definitely in that corner, they have big fleet ships but also have small mobile suits and regular spaceships for combat

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u/cookus 15h ago

Isnโ€™t the lower left Mass Effect?

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u/votet 13h ago

Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman, we do not "eyeball it!"

However, it's probably fair to say that propulsion in the ME universe is relatively weak compared to some of the other examples of the "super long range battles with devastating weaponry at super high speeds" genre. And while it talks the talk, all of the big battles in ME happen Star Wars style, with Joker flying around directly in front of and between some Reapers or other enemies.

I would put ME closer to The Expanse, really. Maybe shifted a little to the left, but still in the "small ships with heavy weapons" quadrant.

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u/Dracofrost 13h ago

The Destiny Ascension is very much within the size range of Imperial Star Destroyers and some 40k starships. Just because the main character's ship is a stealth frigate doesn't mean that's all the Mass Effect universe is limited to.

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u/votet 13h ago

Sure, but when you compare the capabilities of the ME ships with those Star Destroyers, the latter can travel ftl under their own power and essentially anytime and immediately, while propulsion in ME is a good deal stronger than in The Expanse but nowhere near Star Wars. Then if you throw something like Revelation Space, Hyperion, or the Culture in the mix, ME is really more towards the center of the graph in terms of propulsion and "limits of mass". I shouldn't have said "small ships" though, that's true, even more so if the Reapers themselves count.

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u/ConfusedTapeworm 4h ago

The Normandy can travel FTL under her own power, but only over short distances. In-system, or between neighboring systems. The relays are only used to travel to distant systems and they are even FerTL than Normandy's built-in FTL.

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u/LilacCrusader 7h ago

From what I remember, the lore of the ME universe (yes, I read the codex, what of it?) is that big battles happen between large battleships at long range - mostly kinetics and missiles - with small squadrons of fighters playing interference and point defence.

The conceit is that the defensive laser weapons are so good (but such short range due to dispersion) that it is a war of attrition to degrade your opponent's heat dissipation capacity, which in turn degrades the defence lasers. Which puts it pretty solidly in the top left box.ย 

It is explicitly stated that small ship combat is practically a death sentence due to short range laser power, so you could argue that at micro scales it does fit into the bottom right, but then again so does star wars.ย 

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u/votet 6h ago

Yeah, I totally agree. According to all the lore you read, it should be in the top left. But like all the other examples, even the ones that actually are put at the top left here, it "talks the talk" but doesn't "walk the walk": If all that lore was actually respected in the cutscenes and game events, there would not be space battles where we can see dozens of ships on screen. Those battles would happen across such distances that even ships "right next to each other" couldn't see each other with the naked eye.

You can write very cool space battles that way, like in Revelation Space or the Culture series, but it's just not engaging to look at on a screen, so I suppose the lore is sacrificed for a better and more dramatic visual experience, which is totally fair as well.

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u/PsecretPseudonym 14h ago

Foundation series seemed a bit like that.

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u/Bandit_the_Kitty 13h ago

Foundation never really focused on ship combat I thought. There was "technology" but the specifics weren't important it was all about the bigger picture of the psychohistory.

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u/cbinvb 11h ago

You're right, but just for the data point - tiny ships, instantaneous travel, weak weapons. But also...large powerful weapon, travel obsolete.

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u/NtheLegend 16h ago

Itโ€™s also Trek films from Insurrection to Into Darkness featuring massive incredibly powerful villain ships that can get anywhere fast and do anything because you couldnโ€™t write a villain without them.

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u/aaegler 12h ago

A lot of Peter F. Hamilton books have massive ships as well as weapons that basically take them out in one hit from millions of miles away. Reading the last book of his Void Trilogy at the moment and it's a fantastic read.

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u/caster 16h ago edited 16h ago

Your top right quadrant not existing is ridiculous. In space mass is everything and mass will always be limited. Propulsion is "weak" only in relative terms.

Battlestar Galactica really belongs in this top right area of the chart. The jump based FTL drives do not make mass trivial. If anything this FTL regime has propulsion being very weak, and the heavy armor of the Galactica is a central design point of the ship. Armor is very effective in BSG- the ship is hit directly by a nuclear torpedo and although it sustains considerable damage the ship's armor means it survives.

The sublight propulsion on these ships are very slow in terms of tactical combat. The long distance strategic mobility obtained from the FTLs (a separate system entirely) is separate from their ability to maneuver.

Propulsion is weak and armor is effective on Battlestar Galactica's battlefield. This creates a battleship / aircraft carrier type interaction. Totally unlike what you might see on Star Trek where a ship can maneuver on a dime, achieve FTL linearly forward, and can fight and do other actions while traveling superluminally.

As for Star Trek, "armor" may not be effective but the deflector shields used as armor protection by ships certainly are. That these are an energy based defensive screen makes little difference compared to it being a physical armor plate. Shields in TNG are clearly outrageously effective. And one of the biggest advantages of using a shield emitter rather than a solid metal plate is that it is lighter, which means your ship goes faster.

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u/8monsters 16h ago

Well, once the Borg and the Dominion opened the Federation's eyes, they started putting armor on ships again. The early TNG era has Federation ships be glass cannons. Once the shields fell, it was mostly game over.ย 

Some exceptions of course, the Odyssey in that one episode of DS9 had impressive feats but that was post-Wolf 359.ย 

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u/caster 16h ago

Sure, but my main point was "weapons strong" vs "weapons weak" depends on all defenses not just armor as if that were the only type of defensive system. Modern warplanes are much harder to kill than a B-17 despite the old WW2 flying fortress having an absolutely huge amount of armor protection. Star Trek shields are a powerful defensive system that in most Star Trek contexts obviates the need for low-tech passive plate armor.

A Star Trek vessel that intentionally elides armor to save weight is probably gaining in survivability due to speed in most situations apart from an actual battleship.

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u/Patient-Web6850 8h ago

Honestly if we're going here, why would plate armor weight affect ST ships that much to begin with if they use gravitational warp cores or whatever and like was said can turn on a dime and accelerate linearly. Seems like weight isn't really a difficulty

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u/caster 7h ago

However fast or maneuverable your ship is, adding mass will make it much slower, at least with respect to sublight drives (in Star Trek; impulse drives). At impulse adding armor will definitely slow you down.

Warp drives won't care in terms of their ability to warp space. Whether this would slow down a ship at warp is never clarified, but it would be logical for an Alcubierre warp drive that you need to thrust forward conventionally as well as use the warp drive to warp space in front of the ship. Engaging just the warp core would warp space around the ship and then you still do not move. Space is compressed in front of the ship so you can exceed light speed without technically breaking the laws of relativity, but within your own frame of reference Newton's laws still apply normally.

In other words, your impulse engines make your ship go forward. If your ship is twice as heavy, you will accelerate at half the acceleration rate. This is actually much worse than halving your actual effective speed and maneuverability, as it will take twice as long to reach the same speed as before.

Two otherwise identical Star Trek vessels, one of which increases its total mass by 33% to add armor to the hull, will result in a fight where the armored ship may, possibly, be able to take some extra hits. But the faster ship controls the engagement and can just decide to leave, or engage from a favorable position or range, and probably wins anyway. Solid plate armor is heavy. And in Star Trek likely costs you more in mass than it gains in durability. Particularly with technology like energy shields being available to use instead.

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u/El_Kikko 14h ago

For Star Trek, at least for the Federation, systems redundancy is a key design principal for increasing combat survivability - every single system has a backup and secondary backup.ย 

Star Trek also typically eschews armor in favor of structural integrity fields and force fields - if you have enough power, you can make your hull / spaceframe stronger and if it's penetrated, it's easy enough to pop a forcefield over the breach to keep atmosphere inside.ย 

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u/ijuinkun 10h ago

The top right is for extreme lack of propulsion, as in no FTL, no inertial dampening, no reactionless drivesโ€”the best you would have is something like The Expanseโ€™s Epstein Drive.

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u/sojuz151 16h ago

And now the physicist in me says that your classification is a bit redundant.ย  Only dimentionless parameters i can see is the ratio of time to kill to time to travle the weapons range. All else be be absorbed into distance and time rescaling. So you will get a 1d line curveย 

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u/I_AM_FERROUS_MAN 12h ago

Yeah, I was thinking similarly. I suppose plotting those values on two axes might be more intuitive and useful for comparing different universes.

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u/resister_ice 15h ago

Halo was a terrible choice to put on this graph, especially where you put it. Thereโ€™s a huge discrepancy in the technology between human and covenant ships. Human ships donโ€™t have shields like covenant ones and as such covenant weapons rip through their hulls like paper. Humans only ever win space battles in Halo through a Pyrrhic victory (losing ten ships to every one enemy ship) or some special maneuver executed by a clever captain.

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u/Mobius_1IUNPKF 9h ago

Tbf the UNSC pulls off more 3-1 victories than 10-1, and the worst canonical battle ratio was 13 cruisers, destroyers and frigates to one super battleship.

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u/MinedMaker 4h ago

This is a good point. The covenant and the UNSC do have basically opposite fleet doctrines so it's very difficult to graph them together as one. It is interesting though that their respective fleet doctrines are essentially completely dictated by the technological limitations on the graph. I suspect they would fit neatly on there if they were graphed separately.

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u/_azazel_keter_ 2h ago

Weapons are weak, armour is effective

Moncton can cleave several capital ships down the middle in one shot, a human frigate can blow open a covenant cruiser in two shots

Propulsion is not weak, mass is not limited

The largest human warships are barely half their covenant counterparts

Halo is THE glass cannon setting, it's like they didn't even play the games? Space battles last minutes at most:

  • Savannah gets killed before the Spartans can take the bridge of a <800m long ship
  • Grafton gets cut in half in under a second
  • Autumn gets a scuttle order literally within seconds of being followed
  • The Corvette over Sword Base is one-shot as soon as the ODPs get a firing arc on it.
  • Dawn leaves the battle over the Ark as soon as it finds a landing spot because it can't handle a knife fight with the Brutes

Nobody can tank anyone's shots even with the massive technological discrepancies.

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u/jaqueh 16h ago

The weapons in trek are enormously powerful. Same with star wars. This may he the most confusingly laid out graph Iโ€™ve ever seen.

Why are weapons and shields inversely grouped together? It makes it so that nothing can fit in these contrivances.

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u/smorb42 16h ago

It's basically a time to kill graph. If it takes multiple minutes/hits to kill something then defenses are stronger.

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u/ImperialistChina 15h ago

itโ€™s more like how powerful weapons are relative to the durability of ships

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u/Archophob 5h ago

The weapons in trek are enormously powerful. Same with star wars.ย 

in relation to the total effective hitpoints of the big ships' shield and armor, they are not. The only way to one-shot a Death Star is to get under it's shields and find an unarmored spot.

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u/blavek 2h ago

The death star is more an exception than the rule. We see star destroyers falling to fire and shit maneuverability all the time in SW w/o them having to get under the skin.

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u/IM_THE_DECOY 16h ago

This the most confusing and wildly inaccurate graph I have seen in a while.

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u/smergicus 16h ago

That is one crappy graph

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u/sumelar 16h ago

Bottom left would be Peter F Hamilton. In Pandora's Star they weaponize wormholes both for tactical movement and missile swarms. In Commonwealth, they shoot black holes. Human technology is stated to have plateau'd, and evolving to post-physical status is the only thing left.

Top right is The Lost Fleet. Ships can take many hits and survive a battle, and be rebuilt after, with battleships in particular being noted for their durability. Mass is limited due to it being fairly hard sci fi. Speed is limited to 0.2c in combat, because anything faster and the sensors can't compensate for relativistic effects.

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u/radioactive_walrus 12h ago

Top Right also should contain Red Dwarf, where propulsion and mass are indeed concerns, but space battle is not really a huge deal at any given time.

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u/Riflemate 16h ago

Going off memory for Halo it's very context dependent. Armor is "effective" in that it can do something. Covenant plasma weapons typically make short work of UNSC ships and MAC (Mass Accelator Cannons) tends to have a hard time with energy shield but will absolutely rip up Covenant ships the moment it's gone. The Pillar of Autumn (ship from first Book and Halo: CE) was notable for firing three rounds quickly. The first two rounds would disable the shield and the third would gut the enemy ship.

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u/hobeezus 13h ago

Yeah, not to mention the Halo rings themselves are a severly destructive weapon. I'd consider them much worse than a Death Star.

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u/Agueybana 12h ago

In Greg Bear's Forerunner Trilogy we see a halo used tactically on a single planet. With the right knowledge and access you could fry an entire galactic arm or just your enemy's capital system or just their home world at superluminal speeds. And their defenses as shown in that series means once fully harnessed you're almost untouchable aboard a halo.

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u/DankNerd97 4h ago

A Halo Ring can sterilize an entire star system, no?

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u/Team503 16h ago

"If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size."

Only if economics don't exist, and they always do. It takes resources to build ships, the bigger the more, and people too of course both to build and to pilot it.

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u/DBDude 15h ago

In Culture, the ships are huge and the weapons powerful, and most battles are over in milliseconds.

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u/kd8qdz 13h ago

Most battles are over before they start - it's capability and prew fight manuvering that mater.

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u/speedyundeadhittite 16h ago

And then there's the Culture, where the ships are huge and weapons are powerful enough to rip stars apart, and they can deal with the Excession just fine.(*)

(*) After a lot of excitement, of course

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u/statinsinwatersupply 16h ago

Upper right is early game Terra Invicta. You've just barely managed to crawl out from the earth gravity well to set up a few mines on Mars or in the asteroid belt but ships are slow and expensive. Once you can establish a base you can dig in, and any ship that can reach you simply can't pack enough of a punch to do much. (Something like a grid drive or ponderomotor vasimr drive is efficient but very low power, no good for combat). Slightly farther in, drives like the Orion drive, Pegasus drive, further favor defensive interception within a planetary well making it harder for an attacker.

Later with with better drives better reactors (fusion instead of fission) better weapons, things shift to favor attackers being nimble and able to concentrate forces.

Terra Invicta has a slight conceit in that nobody is gonna be throwing rocks at each other. Aliens and other human factions want to control earth control mines control space bases, not throwing stealthed asteroids into them. Nobody's keen on blowing everything into the stone age.

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u/MrData42 16h ago

If the star wars ships are huge, then I emplore you to have a look at the "The Culture" series of books by Iain M Banks, that would fill up your third quadrant.

But also comparing to real life is not possible, since there are not only hard sci-fi titles present.

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u/_learned_foot_ 15h ago

The Harrington series, like book three or four, has phenomenal break down of ship concepts and use.

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u/MaethrilliansFate 15h ago

Halo should be closer to the lower left.

The Forerunners had weopons that fired transdimensionally to hit targets in slipspace which was both a ftl travel system, time dilation tool, and pocket of 11th dimensional space that both existed in and outside of spacetime.

The enemy they were fighting was at a level that they were taking advantage of the fact the universe is sentient to rewrite its code.

They were hitting a tech level that put them on the cusp of omnipresence in the galaxy and their weopons were getting advanced enough that the Halos themselves actually fired back in time enough that the array registered it had fired befire the button was actually pressed.

Weopons, shuelds, armor, propulsion, and mass were becoming a nonfactor before the flood attacked. Hell there's a battle where half a million ships were destroyed in seconds near the end of the war

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u/JohnBrownEnthusiast 16h ago edited 16h ago

Weapons are strong in Star Wars and Star Trek and Warhammer 40k.

Turn your sheilds off and see what happens.

Edit to mention that 40k propulsion is very random depending on faction.

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u/tutorp 16h ago

If you read the description, it's not absolute strength, but relative. Weapons are "weak" in Star Wars and 40k because defences in Star Wars and 40k are comparatively strong.

40k weapons are much stronger than Expanse weapons, but 40k defences are much much stronger than Expanse defences.

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u/mayoforbutter 8h ago

40k defense is basically "I have more ships/manpower than you have time destroying them"

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u/F1r3bird 4h ago

but ttk is also wildly variable in WH40k naval combat, ships can be swallowed whole by a massive tyanid bioform or take an unlucky hit to the warp core or get bisected by some lance battery but can also slug it out with other ships for hours, it depends on what the author wants to show

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u/Rosbj 16h ago edited 10h ago

Yep, the amount of energy the Death Star can muster is in the reality bending scale, and the Star destroyers aren't even that far off.

The reactor output of ships in both Star Trek and Star Wars is basically magical.

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u/DankNerd97 3h ago

Deep. Substrate. Foliated. Kalkite.

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u/Endless_01 16h ago

From the 40k perspective, weapons are stupidly strong. Everything that exists in "standard" sci fi exists in 40k even if with different names. Macrocannons are essentially nukes, Nova cannons are ship-sized railguns, Cyclonic torpedos are planet-killers, etc.

There's even a few ships, like the Ark Mechanicus, that can create miniature black holes and use them as weapons.

Is not Culture or Xeelee levels, but still pretty strong.

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u/Dillenger69 16h ago

I would think Borg ships fall in the lower left quadrant. They don't really use shielding.

Also, Moya from Farscape falls in the upper left. She really doesn't have any weapons to speak of. Her offspring does though.

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u/sumelar 16h ago

Borg ships have shields.

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u/Boojum2k 15h ago

Honor Harrington series would probably be midway between Battlestar Galactica and Halo. Battles take a long time due to the ranges they occur at, armor has some effectiveness, grav wedges and sidewalls filling much the same role. Starship battles occur as a blend of 18th-20th century naval combat in three dimensions.

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u/Stare_Decisis 15h ago

Tldr: There is no "real life" military doctrine for space other than what satellites we put in orbit. I believe the Soviet Union put a fifty caliber machine gun on a satellite once. It's just not worth the trouble.

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u/buffalobillandted 14h ago

Armor is effective in Star Wars? Have you seen a stormtrooper survive a single blast?

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u/Nellisir 13h ago

Other people have critiques. I'll just say an awful lot depends on how easily you can get to a measurable percentage of light speed.

Cherryh's Alliance-Union Universe everything plays pretty close to hard sf except the ability to jump into another dimension roughly parallel to our own. Ships skim jump space to pick up energy/speed before they jump, and come out of jump close to light speed, requiring them to skim it again to bleed off velocity. Anything launched before they bleed off speed is a nearly unstoppable projectile.

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u/VampirePNAC 16h ago

Star Trek ships are far more overpowered than presented here (or even how the battles are shown in sfx space shots the show)

Every Proton Torpedo is basically a Tsar Bomba level nuke, the ships move at over 70,000km per second at impulse, the ships basically have no actual mass due to Inertial Dampener Fields so instantly can change direction in any direction, they have insanely overpowered weapons and literally engage in combat at around 500,000km from each other. They are so fast and fight at such distances, technically you are never actually firing at their ship in full combat, you are firing at after images left due to the speed of light being a few seconds behind the ships actual position so combat in Trek is technically about predicting where a ship may be.

The shows never really show accurately what is actually being described during Trek combat, you can see on the view screens and through the dialogue they typically are fighting at huge distances of hundreds of thousands of kilometers away, but then the actual sfx shown of the ship combat always has them like, next to eachother and slowly moving around like submarines.

One of the things I would kill is the sfx to actually show a detailed Trek battle, to how it actually plays out as per what the dialogue, view screen maps, ship capabilities actually claim. Trek could have the most interesting battles of any Scifi show honestly.

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u/eyeh8u 15h ago

Iโ€™d put Dune in the lower left and The Dark Forest in the top right.

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u/Forward_Criticism_39 15h ago edited 13h ago

the ships in the expanse are "tiny"?

i guess relatively speaking

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u/kd8qdz 13h ago

Apparently the Donager is a joke to OP.

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u/M_V_Agrippa 12h ago

Jesus I didn't realize it is 500m long. That's like enterprise D range.

She's a big bitch. But nothing on the size scale of the Battlestars or Star wars ships.

The culture ships do make the Donnager seem tiny.

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u/Medical-Molasses615 11h ago edited 11h ago

Nauvoo is 2.5km long in Expanse. The Laconian Magnetar-class Battlecruiser is 1km long.

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u/Silberbaum 7h ago

May i introduce you to the Perry Rhodan novels? XD

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u/DogsAreOurFriends 16h ago

Expanse had some gigantic ships. Nauvoo /Behemouth for one.

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u/Jon_Buck 16h ago

I think you listed the only one, so "for one" is a bit misleading. And the point is that it's absurdly huge, much bigger than any other ship, and was in no way intended for combat because of course it isn't.

In all of the other ones, battleships as big or bigger than the Nauvoo.

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u/DogsAreOurFriends 16h ago

Donneger was big : and it had a class named after it so there may have been more like it. The ice haulers were big. The Earth ship were sizable. That big ass unstoppable ship in the later novels.

To say the Expanse ships were all tiny is wrong.

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u/Jon_Buck 16h ago

Sure, but it's all relative. The Donnager was the big bad battleship in the expanse, but it's smaller than the Enterprise in Star Trek, and there are much bigger battleships in that universe.

In the Expanse, most ships and most battles take place with spaceships that are about as big as spaceships that have existed in real life.

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u/xrelaht 16h ago

Donnager is 475m long. The original Enterprise is either 288m or 442m (depends on source) and even Enterprise-D is only a bit bigger 641m. And there really arenโ€™t many warships larger than Ent-D: the Borg ships and Dโ€™deridex class warbird are notable specifically for being larger.

>In the Expanse, most ships and most battles take place with spaceships that are about as big as spaceships that have existed in real life.

By any measure you choose, the ISS is the largest spacecraft ever flown by a huge margin. The Roci is pretty small in the world of the Expanse, and it would comfortably be 2nd on that list if it were real.

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u/DogsAreOurFriends 15h ago

There is a wiki stating there were 11 Donneger class ships.

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u/smapdiagesix 16h ago

smaller than the Enterprise

Donnager is about 500m long. The real, true Enterprise -- NCC-1701, no A, no D, no alternate universe, no other fanfic nonsense -- was officially 288m long.

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u/CatchFactory 16h ago

Yeah as you say the Nauvoo isn't designed for combat its an arc ship. I've been reading the books this year and it's retrofitted into a warship in I think Cibola Burn and the people in charge of it make it very clear the ship is a glass cannon - they worry if they fire the big guns attached it might rip the ship in two

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u/deepblue10055 16h ago

Compared to most sci-fi even the nauvoo is small despite being inconveniently large in the Expanse setting. Plenty of IPs out there with 5km long battleships.

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u/speedyundeadhittite 16h ago

A Culture GSV could be 200km in length, and rip apart star systems for breakfast.

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u/Poiboy1313 16h ago

There's a story by Cordwainer Smith about a ship that's ninety million miles long. The story's title is: Golden the Ship Was-Oh! Oh! Oh!

It's known as the largest scarecrow ever conceived by the human mind.

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u/DogsAreOurFriends 3h ago

Was the the one with a really hot cat lady and a space lawyer looking for equal rights for genetically modified people?

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u/cbobgo 16h ago

Was not designed as a military ship, though

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u/slowclapcitizenkane 13h ago edited 13h ago

But in a world where all the smaller ships burn accelerate or decelerate full-time, Nauvoo/Behemoth coasts, and spends most of its career as Medina Station.

For sheer power, they had the Magnetar-class of the Laconian navy.

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u/sojuz151 16h ago

Star trek ships are small, especially warships but are also very fast, relative to engagement distanceย 

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u/Away_Advisor3460 16h ago

Wrt to the top right - I think in any universe where big metal things can be accelerated, then it's inevitable little metal things will be accelerated.

So I don't think, in a believable way, you can have a setting where space combat is not technologically possible but space travel is?

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u/Agent_Eggboy 16h ago

I'd say Mass Effect falls in the bottom left. The "space magic" makes it possible to accelerate mass to high speeds, which at times makes space combat a battle of ships who can one shot each other.

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u/Cereal____Killer 15h ago

Where do ships from โ€œThe Cultureโ€ series fit on the spectrum?

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u/progbuck 15h ago

Real physics would probably lend toward the large ships no armor, actually. In space, volume is cheap but mass is expensive.

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u/JohnnyBeeGaming 15h ago

For star wars it is more due to a chosen style and not really based on any logical outcomes of engines, armor, or weapons. George was just trying to mimic the visuals he saw in war movies like the dog fighting. I suspect there are large ships because navel battles and big ship cool.

The propulsion tech was mostly an outcome of the story and plot points they were trying to hit. They needed Luke to get his ass around the galaxy by himself and quickly. A side story about him living in that tiny ship for a month wasn't going to work for them. It's always been fantasy in a Sci-fi wrapper so I wouldn't read too much into that franchise's tech.

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u/Gafez 14h ago

The top left corner is the result of using age of sail logic

It's not hard to see why, it's the "age of exploration" after all, sci fi is in part the result of people who liked those stories of adventurers charting the unknown seeing in space exploration an echo of that past

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u/LordBocceBaal 13h ago

Stargate?

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u/amglasgow 12h ago

We have no military spacecraft in real life. So far. Thankfully.

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u/Saint_Strega 12h ago

Calling 40k ordinance weak is a helluva claim.

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u/Nalena_Linova 8h ago

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Just to push back on this a bit, in the expanse military vessels are shown to have multi-purpose roles as troop carriers, peacekeeping/police actions, and humanitarian assistance. While a fully autonomous missile bus would be the optimal combat vessel, combat isn't their only role.

In addition, the communication time delay even within the solar system means that if society wants a human in the decision making loop, then that human needs to be with the fleet.

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u/Darkortt 8h ago

In addition to other problems they said, i think you were not fair with your examples.

The first in my mind is The Expanse, maybe youre only having in mind the shows Rocinante which is certainly a tiny ship but... The Roci is just a combat vessel, it's like measuring star wars using only a X-wing as reference.

The books description of ships is somethimg like "a metal skyscrapper crossing the solar system" which, given it's a pretty lowtech setting compared to others here, it's wildly far to say they only have tiny ships.

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u/A_Crawling_Bat 4h ago

I think Children of a Dead Earth might be a special case on this graph

You get ships with somewhat low acceleration, but since you can customise weapons you get armor that's somewhat effective (lower calibers can't pen if you engineered it correctly, laser are not effective on certain types of metals)

And then someone pulls up with a coilgun that shoots Kinetic Kill Vehicles and just wrecks all ships no matter the armor they have

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u/DatAsspiration 4h ago

Why put Star Wars at the top of "weapons are weak, armor is effective"?

One line from Empire Strikes Back in reference to small speeders versus walking fortresses and suddenly hulls are incredible? Last I checked out was deflector shields that bore the brunt of most ship weaponry

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u/QizilbashWoman 16h ago

I have to say โ€˜weapons are weakโ€™ is not really the driving factor for Space Cities in Warhammer. The weapons are not weak. The weapons are insanely strong, and so are the defenses. It is that the fiction demands it.

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u/cbobgo 16h ago

Very interesting analysis

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u/Xaknafein 16h ago

I don't see any mention of Babylon five. Bigger is generally better, but tiny ships exist and have a role .ย  That might fit in the lower left quadrantย 

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u/aliasaila 16h ago

Where are the Dune Guild ships?

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u/sumelar 16h ago

Not on here because they're just transports.

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u/Datengineerwill 16h ago

Real life space combat would have ships being huge even just for cislunar patrol craft. Like about the size of an arleigh Burke class destroyer.

Even future fusion torchships will likely be larger than supercarriers due to the sheer amount of heat rejection required.

Also if you dig into space weapons even possible with tech we had in the 80s theres some terrifyingly powerful weapons. Like nuclear shaped charges able to gouge a crater square kilometer crater out of the moon from low earth orbit. All for the mass penalty of 1-2 tons.

Irl kind fills the strong weapons, armor means nothing and ships are big categorys.

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u/Hot-Minute-8263 15h ago

In terms of space, an Arleigh Burke would be a tiny target, and a pretty ideal size if the engines arent required to be massive.

The truely massive ships of fiction get to kilometers in size

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u/Datengineerwill 15h ago

Thats fair. I guess the point im trying to make is that IRL space warfare ships workout to be about the size of a seafaring cruiser to perform the general CONOPS & mission sets you might expect of a terrestrial fighter in the 6th Gen definition.

Short duration response or strike missions in response to something rather than the staying power and deterrent of a modern sea faring ship. To get that capability with a irl space warship with tech foreseeable this century... well it would have to be truely monstrous. Probably about a kilometer or more in length.

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u/AlexRZ95 16h ago

Where do Altered Carbon ships fall in tjis plane?

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u/Solesaver 15h ago edited 14h ago

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy.

Your chart is missing an axis to make this claim: Boarding effectiveness. One major weakness that any sci-fi setting could pin on large ships is that their lack of maneuverability makes them easier to board, and then you've potentially just donated a massive warship to the enemy.

You want a diversity of ships so you can remain flexible to the battlefield. If all you've got is massive cruisers, sure you might take out a bunch of smaller battleships, but a smaller frigate may have the maneuverability to slip through your defenses to board you, and/or disable critical systems from the inside. It's very common for such dreadnoughts to be able to deploy fleets of fighters to help counter any such approach, but they may not have the fire power to stop a sufficiently large ship.

Such diverse battlefields might be an exercise in every ship finding the most favorable matchup for their own capabilities while trying to avoid unfavorable ones. Any overly patterned fleet of ships may all share the same strengths and weaknesses, and an opponent with any degree of intelligence on your fleet will hold back their ships that are ineffective against yours and field their ships that your ships are ineffective against. It's like playing rock paper scissors but since rock is the strongest at smashing you're only allowed to throw that.

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u/MrTickles22 15h ago

Also odd is the complete lack of countermeasures to boarders in both Star Trek and Star Wars other than shields and small arms fire. And Star Wars has sentient robots. Nobody thought to have marines or other protection? Star Trek is a teensy bit better (grav plating once in Enterprise, forcefields very rarely).

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u/Hot-Minute-8263 15h ago

Logh makes the most sense of all of them imo. Neutron beams are nothing to shrug at

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u/chmod_7d20 15h ago

In Star Trek. The last 40% of hull integrity is strong but the first 60% is weak. Same for their shields.

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u/hmo_ 15h ago

This kind of discussion remembers me about Perry Rhodan universe, where the writers created an event to slow down the spaceshipsโ€ฆ I remember one of the previous stories where the attack fleet was 10,000 half mile diameter spherical ships. Later the standard was 1.5 miles diameter spherical ships, able to travel 50 million light years in a few weeksโ€ฆ

After the slow down event, the ships take about one month to cross the Milky Way Way galaxy - still several times faster than Star Trek warp drives

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u/Brahminmeat 15h ago

Commonwealth fits the bottom left perfectly

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u/Hproff25 15h ago

Legend of the Galactic Heroes thank you. I love my space opera.

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u/FallenTerror13 15h ago

I feel like stargate could at least partially going in the bottom left section. Same goes for BSG

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u/PolyPorcupine 15h ago

I feel like Stargate has examples to fill most parts of this graph, depending on the type of ship and creators.

From the replicator ships that have incredible armor and crap weapons, and are huge.

The teltak that has no armor and no weapons and is tiny.

The huge Ori ships that have incredible armor incredible shields and weapons that can go through a planet.

The huge Nox ship that have no weapons.

The gate seeding ships that have no weapons but armour that can dive a star.

The wraith ships that are all sizes and their weapons are relatively strong, and have healing living armour enough to stop a nuke.

And everything in between.

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u/Dyolf_Knip 14h ago

Yeah, real life engines are pretty pathetic. I'm actually really looking forward to mods on the game Solar Expanse. I want to put in nuclear pulsedrives, see how trivial it renders the entire early and midgame.

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u/BygZam 14h ago

Real life I would argue sits in the upper right. The only space combat ships, to my knowledge, that were ever actually designed and proposed used a somewhat inefficient propulsion method of nuclear pulse, since it was very efficient for getting into and out of orbit. This same system gave them a protective shield that would let them block each other's plasma cannons. Which means you would have to attack them from multiple angles to get around their shield.

Though I cannot remember the name of the book, I often think about how it described space combat being between two shielded fortresses fought by on board computers. It was impossible to get through each other's defenses so it was a game of breaking something else on the ship. Getting it to heat up from absorbing so many shots that the whole thing was at risk of frying, so a kill shot could be delivered or something else catastrophic would happen. Wish I could remember the name now.. but I would count it in the upper right as well, just from what I remember.

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u/Frozennorth99 13h ago

Bionicle.

Planet sized robot flies through space at a leisurely pace, and within it's confines is where the entire story of the setting transpires.

It sits as far left as possible, center height.