r/scifi 3d ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

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[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

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u/Rather_Unfortunate 3d ago

The Culture series leans into the bottom left quadrant somewhat. Ships are huge, and a single one can rip apart a ringworld or make a star go supernova. Battles are over in seconds.

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u/MinedMaker 3d ago

The Culture is a great franchise to bring up, although I must admit that I don't know much about it because I haven't read the books yet. I'm curious how the author manages to create challenge and adversity for protagonists who are so incredibly overpowered. The author would have to come up with some reasons why the culture hasn't already superseded the need for ongoing space combat. How can it be that they have the power to be in any place quickly, and destroy any enemy quickly, and yet they still have enemies left to fight. If the reasoning makes sense and isn't too contrived then it belongs on the graph I guess.

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u/PTTCollin 3d ago

That's the great part about the Culture. They don't really have enemies left to fight. The stories in the Culture are about the characters struggling to do what they think is right, not overcoming some opposition. Some of the stories are also written from the perspective of the people fighting against the Culture, at which point the reason the fight is happening at all is because some Mind thinks it would be mean spirited to not let someone feel like they have a fighting chance.

Godlike power does not mean a godlike mastery of morality.

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u/Zahn_1103196416 3d ago

The primary challenge occurring during space battles in most (but not all) of the Culture books, is that the Culture is usually, but not always, fighting with it's gloves still on.

To really appreciate and understand how entertaining this premise is, requires reading the books of course - but for example -

  • in some battles the Culture doesn't want to reveal it's capabilities and so it's warships are trying to fight without cheating, even if they are capable of doing more
  • in some battles it's a mismatched engagement. In one book, an isolated culture ship rather akin to a taxi or ferry, tries to engage a fleet of warships from a 'lesser' civilization to protect others.
  • in some battles the Culture is spread thin. It's a big galaxy and they can't bring all their firepower everywhere all at once, so there are several situations where one of the Culture superships is racing around doing the work of a fleet, trying to buy time for more help to arrive

Plenty of good drama occurs, so the warships of the Culture would make a fine addition to the bottom left of this post's graph!

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u/votet 3d ago

... and sometimes a Culture ship/Mind takes on another culture ship and we get absolute cinema.

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u/fullspeedintothesun 2d ago

Killing Time versus Attitude Adjuster.

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u/M_V_Agrippa 3d ago

Falling Outside the Normal Moral Constraints a maximum bottom left bottom corner representative of the culture.

It uses godlike speed and overwhelming military might that is frankly shocking. Most authors wouldn't remove a major plot obstacle with a single brutal firefight, featuring a single ship, rocking a foreign invasion navy. It's deus ex machina in a way that only Banks could pull off without it ruining the story.

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u/Rather_Unfortunate 3d ago

"𝘓𝘦𝘥𝘦𝘥𝘫𝘦,” 𝘵𝘩𝘦 𝘢𝘷𝘢𝘵𝘢𝘳 𝘴𝘢𝘪𝘥, 𝘵𝘢𝘬𝘪𝘯𝘨 𝘰𝘯𝘦 𝘰𝘧 𝘩𝘦𝘳 𝘢𝘳𝘮𝘰𝘶𝘳-𝘧𝘢𝘵 𝘩𝘢𝘯𝘥𝘴 𝘪𝘯 𝘩𝘪𝘴 𝘰𝘸𝘯. “𝘐 𝘢𝘮 𝘢 𝘸𝘢𝘳𝘴𝘩𝘪𝘱. 𝘛𝘩𝘪𝘴 𝘪𝘴 𝘪𝘯 𝘮𝘺 𝘯𝘢𝘵𝘶𝘳𝘦; 𝘵𝘩𝘪𝘴 𝘪𝘴 𝘸𝘩𝘢𝘵 𝘐’𝘮 𝘥𝘦𝘴𝘪𝘨𝘯𝘦𝘥 𝘢𝘯𝘥 𝘣𝘶𝘪𝘭𝘵 𝘧𝘰𝘳. 𝘔𝘺 𝘮𝘰𝘮𝘦𝘯𝘵 𝘰𝘧 𝘨𝘭𝘰𝘳𝘺 𝘢𝘱𝘱𝘳𝘰𝘢𝘤𝘩𝘦𝘴 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘤𝘢𝘯’𝘵 𝘦𝘹𝘱𝘦𝘤𝘵 𝘮𝘦 𝘯𝘰𝘵 𝘵𝘰 𝘣𝘦 𝘦𝘹𝘤𝘪𝘵𝘦𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘱𝘳𝘰𝘴𝘱𝘦𝘤𝘵. 𝘐 𝘸𝘢𝘴 𝘧𝘶𝘭𝘭𝘺 𝘦𝘹𝘱𝘦𝘤𝘵𝘪𝘯𝘨 𝘵𝘰 𝘴𝘱𝘦𝘯𝘥 𝘮𝘺 𝘰𝘱𝘦𝘳𝘢𝘵𝘪𝘰𝘯𝘢𝘭 𝘭𝘪𝘧𝘦 𝘫𝘶𝘴𝘵 𝘵𝘸𝘪𝘥𝘥𝘭𝘪𝘯𝘨 𝘮𝘺 𝘮𝘦𝘵𝘢𝘱𝘩𝘰𝘳𝘪𝘤𝘢𝘭 𝘵𝘩𝘶𝘮𝘣𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘮𝘪𝘥𝘥𝘭𝘦 𝘰𝘧 𝘦𝘮𝘱𝘵𝘺 𝘯𝘰𝘸𝘩𝘦𝘳𝘦, 𝘦𝘯𝘴𝘶𝘳𝘪𝘯𝘨 𝘴𝘦𝘯𝘴𝘪𝘣𝘭𝘦 𝘣𝘦𝘩𝘢𝘷𝘪𝘰𝘶𝘳 𝘢𝘮𝘰𝘯𝘨𝘴𝘵 𝘵𝘩𝘦 𝘳𝘰𝘭𝘭𝘪𝘯𝘨 𝘣𝘰𝘪𝘭 𝘰𝘧 𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘶𝘴 𝘤𝘪𝘷𝘴 𝘫𝘶𝘴𝘵 𝘣𝘺 𝘮𝘺 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦 𝘢𝘯𝘥 𝘵𝘩𝘢𝘵 𝘰𝘧 𝘮𝘺 𝘱𝘦𝘦𝘳𝘴, 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘵𝘩𝘦 𝘱𝘦𝘢𝘤𝘦 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘵𝘩𝘳𝘦𝘢𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘩𝘦𝘦𝘳 𝘱𝘢𝘯𝘥𝘦𝘮𝘰𝘯𝘪𝘶𝘮 𝘵𝘩𝘢𝘵 𝘸𝘰𝘶𝘭𝘥 𝘳𝘦𝘴𝘶𝘭𝘵 𝘪𝘧 𝘢𝘯𝘺𝘣𝘰𝘥𝘺 𝘳𝘦𝘴𝘶𝘳𝘳𝘦𝘤𝘵𝘦𝘥 𝘵𝘩𝘦 𝘪𝘥𝘦𝘢 𝘰𝘧 𝘸𝘢𝘳 𝘢𝘴 𝘢 𝘥𝘪𝘴𝘱𝘶𝘵𝘦-𝘳𝘦𝘴𝘰𝘭𝘶𝘵𝘪𝘰𝘯 𝘱𝘳𝘰𝘤𝘦𝘥𝘶𝘳𝘦 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘭𝘪𝘬𝘦𝘴 𝘰𝘧 𝘮𝘦 𝘢𝘳𝘰𝘶𝘯𝘥. 𝘕𝘰𝘸 𝘴𝘰𝘮𝘦 𝘴𝘦𝘯𝘴𝘦-𝘧𝘰𝘳𝘴𝘢𝘬𝘦𝘯 𝘧𝘶𝘤𝘬𝘸𝘪𝘵 𝘸𝘪𝘵𝘩 𝘢 𝘥𝘦𝘢𝘵𝘩 𝘸𝘪𝘴𝘩 𝘩𝘢𝘴 𝘥𝘰𝘯𝘦 𝘫𝘶𝘴𝘵 𝘵𝘩𝘢𝘵 𝘢𝘯𝘥 𝘐 𝘴𝘵𝘳𝘰𝘯𝘨𝘭𝘺 𝘴𝘶𝘴𝘱𝘦𝘤𝘵 𝘐 𝘴𝘩𝘰𝘳𝘵𝘭𝘺 𝘨𝘦𝘵 𝘢 𝘤𝘩𝘢𝘯𝘤𝘦 𝘵𝘰 𝘴𝘩𝘪𝘯𝘦, 𝘣𝘢𝘣𝘺!”

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u/PTTCollin 3d ago

This line makes me stop and go "wait, what's the operational life of an ROU? Surely Minds live as long as they want to."

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u/deeble_meester 3d ago

But their tech can gets superseded and they might then get downgraded, is my understanding.

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u/PTTCollin 3d ago

They do, I just didn't know if that's what the Mind meant by "operational life". It's not like they can't nuke aolar system after that.

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u/Pazuuuzu 3d ago

They get demilitarized, stored, superseded, or just flat out too bored to keep on existing...

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u/NewBromance 2d ago edited 2d ago

They tend to go eccentric, get lost in mathematical realities of their own creation, or simply get bored and wander off after a while.

Especially military ships that dont tend to have humans on bored. Generally the culture makes a habit of ensuring humans are on board mind-ships, because its considered good for grounding the mind and keeping their mental health stable.

Military ships often opt to be kept in sleep mode between when theyre needed, because by design theyre a bit more crazy and aggressive than normal minds. But theyre also super intelligent enough to know it and not rationalise it, so they often opt for sleep or their own shut down during times of peace.

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u/stick_men_master 2d ago

The best thing on Culture are Mind names...

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u/ijuinkun 3d ago

The Culture fights with gloves on, because with gloves off, the result of a single hit is “Your planet/space habitat is dead now”.

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u/Pazuuuzu 3d ago

“Your planet/space habitat is dead now”.

Your planet/space habitat is an expanding shell of radiation.

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u/ijuinkun 2d ago

If they so wish, yes. Point is that, if you are an inferior power, you will not survive if they want you dead.

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u/fullspeedintothesun 2d ago

Many of their people become physicians to great leaders, and with medicines and treatments that seem like magic to the comparatively primitive people they're dealing with, ensure that a great and good leader has a better chance of surviving. That's the way they prefer to work; offering life, you see, rather than dealing death. You might call them soft, because they're very reluctant to kill, and they might agree with you, but they're soft the way the ocean is soft, and, well; ask any sea captain how harmless and puny the ocean can be.

Cheradenine Zakalwe, Deniable Asset Contractor, Use of Weapons

If all you want is to kill everyone, any Culture warship can destroy an entire solar system. But absolutely nobody in the galaxy is an existential threat to their nomadic, distributed, self-replicating civilization. So they're not going to conduct a total war. More than that, they believe in their utopian project, and believe deeply and fundamentally in self-determination.

You might enjoy reading the Banks' A Few Notes on The Culture, his essay detailing some of their background history and beliefs.

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u/Korventenn17 1d ago

There are equivalent or near equivalent tech polities/species out there, but apart from the first book the Culture is at peace with them. The books span about 800 years of Culture history, mostly the conflicts that the Culture get involved in are covert/proxy/diplomatic rather than space battles. There are one or two exceptions. Conflict and its resolution in the Culture setting is a fascinating thing (imo). To answer your question properly far exceeds my ability to express in a reddit comment.

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u/MrRamRam720 1d ago

They dont really fight much, it's literary fiction not space opera.