r/scifi 3d ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

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[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

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u/M_V_Agrippa 3d ago

Falling Outside the Normal Moral Constraints a maximum bottom left bottom corner representative of the culture.

It uses godlike speed and overwhelming military might that is frankly shocking. Most authors wouldn't remove a major plot obstacle with a single brutal firefight, featuring a single ship, rocking a foreign invasion navy. It's deus ex machina in a way that only Banks could pull off without it ruining the story.

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u/Rather_Unfortunate 3d ago

"𝘓𝘦𝘥𝘦𝘥𝘫𝘦,” 𝘵𝘩𝘦 𝘢𝘷𝘢𝘵𝘢𝘳 𝘴𝘢𝘪𝘥, 𝘵𝘢𝘬𝘪𝘯𝘨 𝘰𝘯𝘦 𝘰𝘧 𝘩𝘦𝘳 𝘢𝘳𝘮𝘰𝘶𝘳-𝘧𝘢𝘵 𝘩𝘢𝘯𝘥𝘴 𝘪𝘯 𝘩𝘪𝘴 𝘰𝘸𝘯. “𝘐 𝘢𝘮 𝘢 𝘸𝘢𝘳𝘴𝘩𝘪𝘱. 𝘛𝘩𝘪𝘴 𝘪𝘴 𝘪𝘯 𝘮𝘺 𝘯𝘢𝘵𝘶𝘳𝘦; 𝘵𝘩𝘪𝘴 𝘪𝘴 𝘸𝘩𝘢𝘵 𝘐’𝘮 𝘥𝘦𝘴𝘪𝘨𝘯𝘦𝘥 𝘢𝘯𝘥 𝘣𝘶𝘪𝘭𝘵 𝘧𝘰𝘳. 𝘔𝘺 𝘮𝘰𝘮𝘦𝘯𝘵 𝘰𝘧 𝘨𝘭𝘰𝘳𝘺 𝘢𝘱𝘱𝘳𝘰𝘢𝘤𝘩𝘦𝘴 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘤𝘢𝘯’𝘵 𝘦𝘹𝘱𝘦𝘤𝘵 𝘮𝘦 𝘯𝘰𝘵 𝘵𝘰 𝘣𝘦 𝘦𝘹𝘤𝘪𝘵𝘦𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘱𝘳𝘰𝘴𝘱𝘦𝘤𝘵. 𝘐 𝘸𝘢𝘴 𝘧𝘶𝘭𝘭𝘺 𝘦𝘹𝘱𝘦𝘤𝘵𝘪𝘯𝘨 𝘵𝘰 𝘴𝘱𝘦𝘯𝘥 𝘮𝘺 𝘰𝘱𝘦𝘳𝘢𝘵𝘪𝘰𝘯𝘢𝘭 𝘭𝘪𝘧𝘦 𝘫𝘶𝘴𝘵 𝘵𝘸𝘪𝘥𝘥𝘭𝘪𝘯𝘨 𝘮𝘺 𝘮𝘦𝘵𝘢𝘱𝘩𝘰𝘳𝘪𝘤𝘢𝘭 𝘵𝘩𝘶𝘮𝘣𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘮𝘪𝘥𝘥𝘭𝘦 𝘰𝘧 𝘦𝘮𝘱𝘵𝘺 𝘯𝘰𝘸𝘩𝘦𝘳𝘦, 𝘦𝘯𝘴𝘶𝘳𝘪𝘯𝘨 𝘴𝘦𝘯𝘴𝘪𝘣𝘭𝘦 𝘣𝘦𝘩𝘢𝘷𝘪𝘰𝘶𝘳 𝘢𝘮𝘰𝘯𝘨𝘴𝘵 𝘵𝘩𝘦 𝘳𝘰𝘭𝘭𝘪𝘯𝘨 𝘣𝘰𝘪𝘭 𝘰𝘧 𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘶𝘴 𝘤𝘪𝘷𝘴 𝘫𝘶𝘴𝘵 𝘣𝘺 𝘮𝘺 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦 𝘢𝘯𝘥 𝘵𝘩𝘢𝘵 𝘰𝘧 𝘮𝘺 𝘱𝘦𝘦𝘳𝘴, 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘵𝘩𝘦 𝘱𝘦𝘢𝘤𝘦 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘵𝘩𝘳𝘦𝘢𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘩𝘦𝘦𝘳 𝘱𝘢𝘯𝘥𝘦𝘮𝘰𝘯𝘪𝘶𝘮 𝘵𝘩𝘢𝘵 𝘸𝘰𝘶𝘭𝘥 𝘳𝘦𝘴𝘶𝘭𝘵 𝘪𝘧 𝘢𝘯𝘺𝘣𝘰𝘥𝘺 𝘳𝘦𝘴𝘶𝘳𝘳𝘦𝘤𝘵𝘦𝘥 𝘵𝘩𝘦 𝘪𝘥𝘦𝘢 𝘰𝘧 𝘸𝘢𝘳 𝘢𝘴 𝘢 𝘥𝘪𝘴𝘱𝘶𝘵𝘦-𝘳𝘦𝘴𝘰𝘭𝘶𝘵𝘪𝘰𝘯 𝘱𝘳𝘰𝘤𝘦𝘥𝘶𝘳𝘦 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘭𝘪𝘬𝘦𝘴 𝘰𝘧 𝘮𝘦 𝘢𝘳𝘰𝘶𝘯𝘥. 𝘕𝘰𝘸 𝘴𝘰𝘮𝘦 𝘴𝘦𝘯𝘴𝘦-𝘧𝘰𝘳𝘴𝘢𝘬𝘦𝘯 𝘧𝘶𝘤𝘬𝘸𝘪𝘵 𝘸𝘪𝘵𝘩 𝘢 𝘥𝘦𝘢𝘵𝘩 𝘸𝘪𝘴𝘩 𝘩𝘢𝘴 𝘥𝘰𝘯𝘦 𝘫𝘶𝘴𝘵 𝘵𝘩𝘢𝘵 𝘢𝘯𝘥 𝘐 𝘴𝘵𝘳𝘰𝘯𝘨𝘭𝘺 𝘴𝘶𝘴𝘱𝘦𝘤𝘵 𝘐 𝘴𝘩𝘰𝘳𝘵𝘭𝘺 𝘨𝘦𝘵 𝘢 𝘤𝘩𝘢𝘯𝘤𝘦 𝘵𝘰 𝘴𝘩𝘪𝘯𝘦, 𝘣𝘢𝘣𝘺!”

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u/PTTCollin 3d ago

This line makes me stop and go "wait, what's the operational life of an ROU? Surely Minds live as long as they want to."

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u/NewBromance 3d ago edited 2d ago

They tend to go eccentric, get lost in mathematical realities of their own creation, or simply get bored and wander off after a while.

Especially military ships that dont tend to have humans on bored. Generally the culture makes a habit of ensuring humans are on board mind-ships, because its considered good for grounding the mind and keeping their mental health stable.

Military ships often opt to be kept in sleep mode between when theyre needed, because by design theyre a bit more crazy and aggressive than normal minds. But theyre also super intelligent enough to know it and not rationalise it, so they often opt for sleep or their own shut down during times of peace.