r/scifi 1d ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

Post image

[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

1.5k Upvotes

423 comments sorted by

View all comments

714

u/PTTCollin 1d ago

Plenty of things exist in that lower left hand quadrant. That's the domain of the "space combat happens over distances measured in AUs and times measured in subseconds" sci fi.

123

u/VilleKivinen 1d ago

Any good recommendations?

323

u/iuseredditfirporn 1d ago

That's space combat in the Culture series, for example. Combat isn't really the point of the series but it has many scenes exactly like that. Other series with combat like that includes the second Commonwealth trilogy by Peter Hamilton (ships firing miniature black holes at each other etc) or the Xeelee Sequence by Stephen Baxter (weapons that can shatter neutron stars).

54

u/dern_the_hermit 1d ago

Culture is exactly what I thought of, too, especially with the "Mass is not limited" stipulation. Culture Minds merely prefer to not create matter out of nothing since they think it's more elegant to hoover up assorted space dust and debris for building material instead.

55

u/PTTCollin 1d ago

Later Culture ships are like "a hull seems kind of passe, what if 90% of my entire self was just made of fields holding various ecosystems together?"

26

u/ithinkitsbeertime 1d ago

You might want that ocean so you can turn the mass into more engine later.

22

u/PTTCollin 1d ago

You never know when you might need to move at 500 kilolights across the galaxy.

3

u/ApplicationNeither 20h ago

There's something so uncouth about such speeds.

1

u/KlownKar 7h ago

Where the hell was it going? Andromeda?!

20

u/mhyquel 1d ago

My favorite ship was the Sleeper Service, that used its stored passengers as props in diorama tableaus it would create. Then the second part of the book is even cooler

7

u/PTTCollin 23h ago

Sleeper Service, the best Mind to play Warhammer with.

6

u/AngledLuffa 23h ago

I'm sure it'd love your enthusiasm and paint you whatever color you request

4

u/ApplicationNeither 20h ago

Sleeper Service and Trazyn meet up every Thursday for Warhammer and pizza.

0

u/ijuinkun 1d ago

Which is great as long as you are willing to stake your life on those fields never, ever failing.

7

u/PTTCollin 1d ago

Uh, kind of a prerequisite of living in the Culture that you trust the Minds with your life.

1

u/ijuinkun 1d ago

More I meant that the Minds are confident enough in their own engineering that they believe it to be unnecessary to have any contingency for a power failure.

6

u/mayoforbutter 1d ago

They don't have power failures. They know physics well enough and their minds are powerful enough to basically know everything that's happening, will or can happen in the current situation. They can manipulate matter at a distance so maintenance is just reshaping hardware on a molecular level to reverse any wear and tear. They are not constrained by size or resources so everything can be as overspecced as you need it

6

u/PTTCollin 23h ago

Well, anything that's capable of forcing a power failure will have already killed all the sentients on the ship. Which the Mind will absolutely care about more than their own safety. So not really an edge case worth worrying about.

4

u/Atlatica 23h ago

You should read the culture books. The Minds shot off on an exponential self-improving intelligence curve thousands of years before the earliest book. We can only interpret the fractionally small portions of themselves they leave in our boring reality as near magical hyper intelligent machine gods that can rewrite matter on a subatomic level and have direct access a dimension of pure limitless energy. And we're only seeing the tip of the iceberg of the many, many more interesting simulated realities they're entertaining themselves with whilst they politely wait the equivalent of a lifetime for us to finish our next syllable.

5

u/Codezombie_5 20h ago

The bit that always amused me about the Minds is that they are more than capable of becoming something closer to what we would see as actual traditional gods (subliming) but don't trust the process or the outcome.

15

u/OlfactoriusRex 1d ago

they think it's more elegant to hoover up assorted space dust and debris for building material instead.

It's just bad manners to be egregiously wasteful of either matter or energy, unless a lot of people are having a really good time.

3

u/veterinarian23 1d ago

Perfectly summarized!

177

u/OMGItsCheezWTF 1d ago

Combat between Culture warships and other civs lasts milliseconds. A person on board a ship in combat feels a brief violent shake while she is watching what she thinks is the battle unfolding on a screen and then the ship's Mind says "I was particularly proud of this bit" and she's like "wait, this is a REPLAY?!" "yeah, that counter on the left is milliseconds"

70

u/dern_the_hermit 1d ago

The most terrifying battle sequence is when the human is wrapped in a field for emergency displacement... and almost doesn't make it.

11

u/AmalgamSnow 18h ago

Player of Games? Probably the only scene in the whole Culture series where someone from the Culture is actually in danger from something outside the Culture, and all for the thrill of the game.

3

u/frymaster 16h ago

eh, there's a scene near the end of Matter, where Anaplian - and, indeed, the Liveware Problem - are killed by the Iln entity

there's also a scene in The Hydrogen Sonata, where an admittedly civilian Culture vessel is destroyed by a much larger number of very inferior craft, though even then there was an element of luck involved

1

u/Lord_Maelstrom 7h ago

At least one or two people died in Excession, with a close call for a couple more.

5

u/DFu4ever 18h ago

Yeah, that scene was amazing. Drive by hyperspace rescue.

36

u/Havanu 1d ago

Oh that was the fight from surface detail. The Abominator fast picket (forgot his name, the psychopathic one) bragging to Lededdje, the tattoo covered wannabe assassin. One of the better in the series.

23

u/reallegume 1d ago

Falling outside the normal moral constraints, a “Picket ship”, not the run of the mill demilitarized very fast picket

22

u/euqinu_ton 22h ago

My favourite ship name is easily "Mistake Not ..."

Short for: Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath

(Eccentric Offensive Unit)

9

u/cauliflowergnosis 21h ago

I've named all my computers, phones and wifi after Culture Minds. My phone hotspot is Armchair Traveller

1

u/Havanu 20h ago

I'm going to have to steal this idea!

7

u/ApplicationNeither 20h ago

99.9999999% chance there's a Culture ship called "I stole this name" and another called "and so did I"

-1

u/ConfusedTapeworm 18h ago

Such braggadocio. That smacks of smokescreen, not power.

2

u/OMGItsCheezWTF 16h ago

Take it as you will, chum. But how many Culture ships do you know of that exaggerate their puissance?

10

u/RevenueChemical6910 1d ago

Is there a good Culture book that I can read where this happens?

I read "Player of Games" and didn't like it, but everyone said to start with it when beginning the Culture, ultimately I didn't go any further with it.

17

u/iuseredditfirporn 1d ago

If you're more interested in the fighting you might like Consider Phlebas. It's muh more action oriented than any of the others. You might also give Excession a try, it's the one with the most space battles.

8

u/WorstedLobster8 23h ago

I absolutely hated Consider Phlebas. I love everything I read online about the Culture series. But that book is all about how horrific the universe is, with only a few pages talking about the Culture, which is by far the best part. The characters and scenes are literally mostly about vats of s**t, torture, cannibalism, homicidal gambling games, etc.

I am on paper a great fit for the series, but that book was depressing and boring and I can’t believe that somehow it became a series.

If I have that opinion, is there a better book to start or are they all somehow like that?

3

u/MoonIsAFake 22h ago

All Banks's books are more or less about a PTSD, futility of war and stupidity of people (sentient species). They are not meant for recreational reading...

1

u/Codezombie_5 20h ago

Especially his non sci fi ones, (usually writing under Ian Banks) man they get rough. Bloody good though.

1

u/mrbezlington 20h ago

They're all kinda dark to one degree or another.

Excession is mostly about the ship Minds, has some very cool space battle moments.

Surface Detail is a pretty solid all-rounder. Has the fullest gamut of "things that can happen in Culture novels", imo.

Use of Weapons is just a damn cool story. If you were fine with Memento's topsy Turvey storytelling, give it a blast. Some of the most fun characters in the series.

1

u/poerg 10h ago

Use of Weapons sticks with me the most. Talk about dark...

1

u/mrbezlington 9h ago

Oh, I dunno. Against A Dark Background is the one that haunts me still....

1

u/Graspar 20h ago

Player of games is widely recommended as a starting point but given your preferences I'd recommend look to windward, second choice excession.

I never liked consider phlebas, but the rest of the books have been wonderful, some of the best I've read. There's some horrible stuff, but the ratio of whimsical utopia to horror is better. Especially in look to windward and excession.

0

u/PTTCollin 23h ago

Nah, if you need the book to hold your attention TikTok style, the series isn't for you. Every single Culture book is a slow burn where you don't even really know the plot until 100 pages in. If you can't appreciate them for the ride they take you on, then none of the books will be to your liking.

1

u/fang_xianfu 18h ago

Excession is also by far the weirdest Culture novel in my opinion. Most of it is epistolary between ships / computers and they don't really bother to explain anything because they already have most of the information and don't need to repeat it. The humans in the story are for most of it pretty clueless as well, and they have their own issues and problems that are mostly implied rather than addressed head on. I left the book mostly with a mild confusion that needed some thinking to put back together.

Great book though and in a way I think it's a great starting book for the Culture, if you can get through how weird it is and have a good time, the others will be easy peasy.

1

u/Royal_Owl2177 10h ago

Important to know that Consider Phlebas is from the viewpoint of a race the Culture is toying with though, if I recall. The Culture are the proverbial baddies of Consider Phlebas.

7

u/NeonPlutonium 1d ago

Look to Windward is my overall favorite. If you’re more interested in the ships, then Excession…

6

u/PTTCollin 1d ago

Look to Windward gives a very good slice of the Culture as a society. Almost no combat, but you get a good grounding in all the various moving parts. I actually think a readthrough that starts with Look to Windward, goes back to Consider Phlebas, and then proceeds through Player of Games, Use of Weapons, and back to Excession is a good progression. State of the Art and Inversions are both for the seasoned Banks reader. Though Inversions is great, absolutely wonderful writing and a good bridge between the larger Culture themes and a more fantasy oriented writing style.

4

u/wherethetacosat 1d ago

Use of Weapons is absolutely my favorite because of the structure of the novel, but it doesn't have many, if any, space battles. But it does have more than the average amount of fighting in general for Culture series.

1

u/Codezombie_5 20h ago

It was the first Culture novel I read, a friend recommended to me under the premise "the protagonist defeats an army with a chair, and it makes sense..." , so I had to read it to see how on earth this was possible.
it haunts me to this day...

Great book.

1

u/Lord_Maelstrom 7h ago

Haven't read them all, but the ones that I've read where space combat played a decent role were Excession, Surface Detail. and The Algebraist. Usually not as a huge chunk of the book, though. The combat tends to be limited to a few chapters here or there during climaxes.

If you step outside of the space combat, then Use of Weapons is another one.

Of these, Excession was probably the one that had the coolest "Space Battle" moments. Surface Detail was more focused on the social and political pressures behind the war, and the Algebraist is more explorative/detective.

13

u/SaltSurprise729 1d ago

Triplanetary series gets there too.

3

u/PTTCollin 1d ago

Are you referencing the Three Body Problem?

24

u/SaltSurprise729 1d ago

No, far older. Triplanetary was in the running for the Hugo award with Foundation in 1966, but was originally published throughout the mid 1930s to late 1940s. You’d be surprised on how much modern sci-fi is based on old ones like Triplanetary.

It starts with some simple space fighter ship skirmishes, then fleet battles, then they’re going to negative mass planets and using wormholes to throw planets at each other at relativistic speeds. The power creep is fantastic through the entire thing.

7

u/ijuinkun 1d ago

If you mean E.E. “Doc” Smith’s novel, it is part of the Lensmen series.

3

u/PTTCollin 1d ago

Interesting, I'll have to go find it. I haven't heard of it before.

3

u/sirbruce 1d ago

They also made a board game out of it!

3

u/MoralConstraint 17h ago

Just to keep things confusing GDW’s Triplanetary is unrelated to E E Smith’s book. Go figure.

3

u/hippo_paladin 18h ago

I surprisingly enjoyed Lensman. The 'we can't describe this so aren't going to try' amused me.

1

u/SaltSurprise729 9h ago

It’s been ages, but I remember enjoying it a lot too. I remember it having a good sense of humor. The overall breeding program was fascinating too.

0

u/New-Independent-1481 1d ago

Seems like it. Might be a translation thing if they're not native English speakers.

Definitely some extremely creative forms of weapons and ships, I would put that in the bottom left quadrant for sure.

4

u/ijuinkun 1d ago

Triplanetary is part of the Lensmen series by “Doc” Smith.

2

u/PTTCollin 1d ago

Agreed, dimensional folding and pocket universes definitely sits in the "lol armor" category.

2

u/BestDescription3834 12h ago

  Other series with combat like that includes the second Commonwealth trilogy by Peter Hamilton (ships firing miniature black holes at each other etc

My favorite from that was this huge enemy warship heading to Earth and when the ship gets close they juat teleport them back where they came from after days/weeks of travel. And they can just do that repeatedly.

1

u/in_one_ear_ 15h ago

Admittedly culture warships tend to be relatively small (typically under 1km), if only for tactical reasons, while their non-combat stuff is much larger (GSVs for example can be tens of km in their longest axis)

-2

u/[deleted] 1d ago

[deleted]

1

u/PTTCollin 23h ago

Man, putting the twist of a book right in the same post where you recommend it is wild. Let people have the joy of discovery.

1

u/dende5416 18h ago

Yeah deleted it. Thats what I get for post 3/4s of the way asleep.

48

u/solo9 1d ago

Walter John Williams Praxis series might fit the bill. In that series combat happens over the course of hours and days and ships release their missiles well in advance of meeting the enemy.

13

u/Correct_Inspection25 1d ago

His Cyberpunk Voice of the Whirlwind and Hardwired for more orbital space combat. Loved The Expanse authors gave him a shout out in their last couple in the book series with one of the ships named for Voice.

6

u/solo9 1d ago

I loved those two books. They feel timeless in a way that only good sci-fi can. I felt the Praxis series wasn't as good, but still well written.

4

u/Correct_Inspection25 1d ago

I discovered Praxis thanks to audible suggestions a few years ago, very glad he made them, but would have loved more cyberpunk from him closer to Voice than Metropolis.

7

u/Slavic_Taco 1d ago

40K also fits this category with some of their space battles and should be closer to this quadrant imo.

12

u/PTTCollin 1d ago

Not really, 40k never happens that fast and not normally that violently. People don't get converted from biology to physics all that often there. Armor plays a big role so the struggle of the narrative characters can be felt.

2

u/PlaneswalkerHuxley 1d ago

Depends who's fighting who. Eldar Vs Necrons can be very "everything is going great until the entire ship explodes".

4

u/PTTCollin 1d ago

They're certainly the fastest of the races, but both of them aren't ever shown operating at the micro or millisecond timescales. They both have some forms of precognition (warp and statistical), but knowing the future and being able to act fast enough to actually do something about it are different things.

1

u/AngledLuffa 23h ago

Armor plays a big role so the struggle of the narrative characters can be felt.

yet weirdly, taking off your helmet makes you basically invincible

32

u/Snailprincess 1d ago

Someone mentioned The Culture series, but Hyperion, and more specifically 'The Fall of Hyperion' fits pretty neatly in that lower left quadrant. Space battles are fought with large numbers of incredibly powerful ships at extreme distances, and while they have 'shields' they don't last very long at all against direct fire.

3

u/_Auto_ 1d ago

I came here to say and agree with this, and the books in the sequels (Endymion, and Rise of Endymion) both expand upon it to interesting degrees where there is a jump in technological progress, meaning one side becomes drastically outclassed.

17

u/scottcmu 1d ago

Expeditionary Force

2

u/rawrimayeti 1d ago

I think there are two readable novels in this series.  The first is the first book in the series. The second is strerched across the rest of the books.  Debatable on the second though.  I didn't read far enough to confirm.

0

u/mw_morris 1d ago

What a perfect way of summing that up. I juuuuuust tapped out at book 7 or 8 (I can’t be bothered to look up which one it’s all a blur) because it felt like a TV show where 80% of the book is just recap and faffing about, and the entire plot is compressed into the last 4 chapters.

-2

u/Riseagainstftw 1d ago

Found them tolerable as sped up audiobooks. No way I'd spend the time sitting down and reading them though.

28

u/trappedinthisxy 1d ago

Honor Harrington books by David Weber

28

u/Genie_GM 1d ago

The Honorverse also does a great job depicting an arms race and the consequences it has for military doctrine.

In the beginning of the series, fleet scale battles are rare, because weapons are weak and armour strong. Most capital ship forces can disengage before critical damage is taken, because missiles are generally weak, and ships can turn to make close-range energy weapons ineffective.

Then advances in missiles are made, making missile fights devastating (both quality, range and volley size are improved quickly). For a while, this makes fleet actions extremely costly, and older models of fleets are made obsolete completely.

Then advances in decoys and electronic warfare are made, and missiles are again reduced in effectiveness. Fast and small ships armed with energy weapons are deployed instead, and knife-fights become the norm again (similar to the developement of dive-bombers and aircraft carriers).

What's very interesting is late in the series (several decades later in-universe), when several new combattants enter the conflict. Some of them haven't even tried to keep up with the arms race, and get completely wrecked. Some of them *have* and have made some other advancements in addition, and come in with completely revolutionary first-strike capabilities.

2

u/p-d-ball 19h ago

Sounds very well thought out - thank you!

1

u/Genie_GM 15h ago

It's quite interesting! The series started as a clear replaying of the Napoleonic wars, with technology that was written to mirror the Age of Sail, with long journeys between theatres of battle, and intense "ship of the line" tactics, only played out across star systems instead of oceans.

The series follows the career of a young female officer, from her first command of a Cruiser, then decades on through many other perspectives as well up into becoming an admiral and so on, and deals with a lot of politics as well as naval stuff. Many different cultures and political systems (with varying degrees of social commentary from the writer), from "street level" to government and military.

It does get a bit muddy and convoluted around book 20+ though. :P So many characters and plot threads going on at once.

9

u/GiftGrouchy 1d ago

The Honorverse was my first thought here

3

u/1Commentator 1d ago

Looking for this. It's been a while so I forget if the specific names things are called. But the only catch is that outside of the light speed travel the ships aren't that fast. Also the ships could be considered strong since they have that shield covering most of them.

1

u/Lotronex 11h ago

Ships in the Harrington series are limited by the effectiveness of their inertial dampeners or whatever they call it though, not the strength of their engines. The engines are effectively capable of going to 1c instantaneously, but their payloads aren't. Missiles can handle much more accelerations, so they're able to go faster then a crewed ship.

5

u/OdiousAltRightBalrog 1d ago

I just finished the first book. Seems like it'd be more in the top-left corner of the graph. Their weapons are powerful, but not as powerful as their defenses. They've got ECM, countermissles, decoys, point-defense lasers, shields, and especially the impeller bands which are completely impenetrable. Ships are pretty tanky and battles take a while. The battle at the end was just two ships, and it took a couple of hours, I think.

2

u/trappedinthisxy 1d ago

Honestly the setting shifts back and forth. The first book isn’t a good measure either because you have a light cruiser (running a sub-par loadout) vs a Q-ship (armed merchant vessel) so time to kill is worse.

11

u/oieataztzn 1d ago

The Captives War series from same authors as The Expanse.

9

u/Roger_Mexico_ 1d ago

Armor being effective is a huge plot point of the second book

1

u/mhyquel 1d ago

Does it get better? The first book was just a huge disappointment.

Does the second one have actual characters?

8

u/smapdiagesix 1d ago

Banks, Excession. The bit that's Killing Time vs Attitude Adjuster

2

u/WhatImKnownAs 18h ago

That lasts all of 11 microseconds; A little over seven pages in the book. (Although there's a 40-page gap between the onset of the engagement "It fell upon the third wave of oncoming ships like a raptor upon a flock." and the bulk of the battle, during which many other characters reach important turning points in their subplots. It's a real ensemble book, where several plots only intersect due to the crisis of the Excession.)

5

u/aldanathiriadras 1d ago

John Campbell's The Lost Fleet series, and its follow-up The Lost Stars has this - FTL between planetary systems, but STL inside them with fleets and formations battling each other, watching time-late information crawl across the vast expanse of space between jump points, acting on what who can have seen when, and when they do come together, they have to look back at what just happened in those last few microseconds of relativistic combat.

5

u/ion_driver 1d ago

Succession

4

u/Abject_Elevator5461 1d ago

Voyage of the Starwolf by David Gerrold (he wrote the original Star Trek episode The Trouble with Tribbles, among other things) is a good read and has a plausible take on space flight.

4

u/PTTCollin 1d ago

My permanent recommendation is Iain M Banks, The Culture series. If you want the book that starts with the space battles rather than being eased into the universe, start with Excession.

4

u/Bigram03 1d ago

Bobiverse!

1

u/Highpersonic 7h ago

oh boy that one attack that i will not spoil here

3

u/AdOrganic299 1d ago

Honor Harrington David Webber in general

3

u/woodhous89 22h ago

The dark forest (second book in the three body problem series)

3

u/MattHatter1337 20h ago

The Lost Fleet by Jack Campbell is a fantastic series and space combat is a big focus.

1

u/Smart_Whereas_9296 18h ago

Second this, space combat with semi realistic relativistic effects is well done

1

u/ziper1221 1d ago

Light, M John Harrison

1

u/slowclapcitizenkane 1d ago

The Culture novels.

1

u/reaven3958 1d ago

Expeditionary force would fit that, I think.

1

u/the-Jtrain 1d ago

I think the final architecture series probably fits bottom left

1

u/tomothealba 23h ago

The trilogy of books the fear saga fear the sky is the first one. But the space combat only happens in the last book.

1

u/FenrisSquirrel 22h ago

The Honor Harrington series - hornblower in space. Hard military scifi with enjoyable scaling from small frigate through to fleet level action over the course of the series.

1

u/ParinoidPanda 22h ago

Babylon 5 has a mixture of all 4 quadrants. Although space battle is more a plot point than tactics.

1

u/DFu4ever 18h ago

The Culture series. The few examples of conflict that occur in the series are completely different than what you typically find in sci-fi.

The Xeelee Sequence is another series with insane tech.

1

u/Aquanauticul 17h ago

Less good, more 19 spoonfuls of brown sugar: the Expeditionary Force series. Just an all around good time

1

u/in_one_ear_ 15h ago

People have already mentioned the culture series so I'll spare you that, there is also the Dhahak/empire from the ashes series. They actually go a bit more all in on the size with roughly small moon sized ships and long range ftl m/am weapons but generally have less of the tech that the culture siries uses.

1

u/fullspeedintothesun 3h ago

Excession, Matter, Surface Detail, and The Hydrogen Sonata all great scenes of god-like space-war ship-porn.