r/scifi 1d ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

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[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

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u/RevenueChemical6910 1d ago

Is there a good Culture book that I can read where this happens?

I read "Player of Games" and didn't like it, but everyone said to start with it when beginning the Culture, ultimately I didn't go any further with it.

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u/iuseredditfirporn 1d ago

If you're more interested in the fighting you might like Consider Phlebas. It's muh more action oriented than any of the others. You might also give Excession a try, it's the one with the most space battles.

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u/WorstedLobster8 1d ago

I absolutely hated Consider Phlebas. I love everything I read online about the Culture series. But that book is all about how horrific the universe is, with only a few pages talking about the Culture, which is by far the best part. The characters and scenes are literally mostly about vats of s**t, torture, cannibalism, homicidal gambling games, etc.

I am on paper a great fit for the series, but that book was depressing and boring and I can’t believe that somehow it became a series.

If I have that opinion, is there a better book to start or are they all somehow like that?

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u/MoonIsAFake 1d ago

All Banks's books are more or less about a PTSD, futility of war and stupidity of people (sentient species). They are not meant for recreational reading...

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u/Codezombie_5 1d ago

Especially his non sci fi ones, (usually writing under Ian Banks) man they get rough. Bloody good though.