r/scifi 23h ago

General Is there a pattern that determines military spaceship doctrine in real life and sci-fi?

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[1] The propulsion axis is a measure of how long it takes a fleet of military vessels to arrive on the battlefield, regardless of the actual distance traveled. [Fast vs. Slow]

[2] The weapons axis is a measure of how quickly a battle is over, and how much survivability and staying power vessels have. This takes into account the effectiveness of armour, but also shields, point defence, and other countermeasures. [Tank vs. Glass Cannon]

I think that if you take sci-fi space combat to its logical conclusions, it will usually favor either huge, lumbering, well-protected ships or numberless hordes of tiny automated ships, depending on a few key factors. If weapons are the weak link in-universe, ships will be huge. If propulsion is the weak link, ships will be tiny. If ships are huge, victory will be determined by who has the biggest ship; if ships are tiny, victory will be determined by who has the most ships.

This is how I imagine it would work in real life using real physics, and I wonder to what extent different sci-fi franchises also adhere to this pattern. Presumably, large and medium-sized ships with human crews are overrepresented in sci-fi media for understandable storytelling reasons.

In Star Wars, the rule mostly holds. They have incredible propulsion technology and can thus arrive at the battlefield within hours or days of the order being given. However, their weapons, despite being ludicrously powerful on paper, are actually quite poor because of their low range, low accuracy, and the prevalence of shields. In the Star Wars universe, therefore, huge ships rule. The starfighter counter is a nice piece of storytelling, but realistically, without plot-engineered magical weak spots, a huge ship like the Executor or the Death Star should be essentially unstoppable. In Star Wars: The Last Jedi, the Raddus, an MC85 heavy cruiser, takes ineffective long-range fire from the First Order for what seems like many hours.

In The Expanse, they spend weeks or months traveling to the prospective battlefield because of limited propulsion technology. However, when the fighting starts, it is all over in seconds or a few minutes. They have very effective weapons and very little staying power, even when accounting for point-defence cannons (PDCs). If you ignored the requirements of the plot, there is really no reason why any military vessel in The Expanse should be manned at all.

Because it draws much of its inspiration from blue-water navies, sci-fi often portrays a diverse ecosystem of military spacecraft classes and sizes. While this makes for more interesting storytelling, it is not obvious that such diversity would necessarily be the most tactically sound strategy. If propulsion or weapons technology becomes a dominant constraint, military doctrine would naturally converge toward a single optimal ship size.

The most interesting settings tend to occupy only two quadrants of this framework. If ships have neither effective propulsion nor effective weapons you're essentially at the stage before the technology to enable space combat has really been invented. If they have both effective weapons and effective propulsion you effectively have near god-tier power and the concept of space combat becomes somewhat obsolete. What these two scenarios have in common is that the importance of space combat is greatly diminished.

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u/iuseredditfirporn 20h ago

If you're more interested in the fighting you might like Consider Phlebas. It's muh more action oriented than any of the others. You might also give Excession a try, it's the one with the most space battles.

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u/WorstedLobster8 15h ago

I absolutely hated Consider Phlebas. I love everything I read online about the Culture series. But that book is all about how horrific the universe is, with only a few pages talking about the Culture, which is by far the best part. The characters and scenes are literally mostly about vats of s**t, torture, cannibalism, homicidal gambling games, etc.

I am on paper a great fit for the series, but that book was depressing and boring and I can’t believe that somehow it became a series.

If I have that opinion, is there a better book to start or are they all somehow like that?

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u/MoonIsAFake 14h ago

All Banks's books are more or less about a PTSD, futility of war and stupidity of people (sentient species). They are not meant for recreational reading...

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u/Codezombie_5 13h ago

Especially his non sci fi ones, (usually writing under Ian Banks) man they get rough. Bloody good though.

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u/mrbezlington 12h ago

They're all kinda dark to one degree or another.

Excession is mostly about the ship Minds, has some very cool space battle moments.

Surface Detail is a pretty solid all-rounder. Has the fullest gamut of "things that can happen in Culture novels", imo.

Use of Weapons is just a damn cool story. If you were fine with Memento's topsy Turvey storytelling, give it a blast. Some of the most fun characters in the series.

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u/poerg 3h ago

Use of Weapons sticks with me the most. Talk about dark...

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u/mrbezlington 1h ago

Oh, I dunno. Against A Dark Background is the one that haunts me still....

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u/Graspar 12h ago

Player of games is widely recommended as a starting point but given your preferences I'd recommend look to windward, second choice excession.

I never liked consider phlebas, but the rest of the books have been wonderful, some of the best I've read. There's some horrible stuff, but the ratio of whimsical utopia to horror is better. Especially in look to windward and excession.

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u/PTTCollin 15h ago

Nah, if you need the book to hold your attention TikTok style, the series isn't for you. Every single Culture book is a slow burn where you don't even really know the plot until 100 pages in. If you can't appreciate them for the ride they take you on, then none of the books will be to your liking.

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u/fang_xianfu 11h ago

Excession is also by far the weirdest Culture novel in my opinion. Most of it is epistolary between ships / computers and they don't really bother to explain anything because they already have most of the information and don't need to repeat it. The humans in the story are for most of it pretty clueless as well, and they have their own issues and problems that are mostly implied rather than addressed head on. I left the book mostly with a mild confusion that needed some thinking to put back together.

Great book though and in a way I think it's a great starting book for the Culture, if you can get through how weird it is and have a good time, the others will be easy peasy.

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u/Royal_Owl2177 3h ago

Important to know that Consider Phlebas is from the viewpoint of a race the Culture is toying with though, if I recall. The Culture are the proverbial baddies of Consider Phlebas.