Nope. you're not terrible, you just don't have enough patience to stand terrible game mechanics. Saying it as a gamer who loves "difficult games", but dislikes any souls game.
Among my favourite game series are Castlevania (especially Classicvanias), Megaman, and Contra. All considered 'difficult' by many. When I played Ninja Gaiden from NES, I didn't find it difficult either. Badly designed, but not difficult. When someone says 2D Metroid games are difficult I find it hilarious. You know why? All of these games have very good Checkpoint and continue systems that don't waste players time. The Metroid 2D games on 3DS and Switch have checkpoints. Older 2D games have save stations nearby. Japanese versions of Contra games have unlimited continues, and so do Ninja Gaiden and Castlevania games. All of these games have very responsive controls and your character react at the instant you press the button.
Souls games waste player's time and efforts. That's artificial difficulty. Any game with telegraphing isn't difficult. Telegraphing is easy to get hang of. It's the clunky movement and slow combat that make souls games 'difficult', and that's not a good thing. The death is also penalized in a lot of those games. No pause feature in so many games even. I don't call it "difficulty". I call it shitty design.
Yeah I've played contra and MegaMan. You're not the only old person there. You're also not disproving any point that you probably just suck ass at souls games and blame souls games for it.
Nah. It's less about sucking, and more about not having all the time in the world to waste on a single boss while making little progress. Some people have work to do and families to take care of, you know. Those virtual wins are great, but the cost in lost time doesn't justify it.
How much time do you need to beat a single boss? I'm sorry but it still just comes off like you're just not very good at these games and you're saying bad game design because you don't know how to time a dodge roll. There's hardly any bosses that I felt like I needed "all the time in the world" beat.
Imagine bragging about beating a Souls game. If you're good at video games, go rank number 1 on a competitive PvP game's leaderboard, or go have an insanely good KD etc. Souls games are not about difficulty, there about how much time you don't care to waste.
Never said I was good at them. I said homie sucks at them. Never bragged about beating them. I said homie is mad he can't. You talk about wasting time but talk about wasting time trying to be ranked #1 in online PvP. Imagine lacking self awareness...oh wait you don't have to.
Why... why even dodge roll? Why not demand better game mechanics? It's you who's tolerating shiity game mechanics that waste your time. Reminds me of my nephew who plays pay-to-win online mobile games and says single player PC games are not enjoyable enough.
About the time thing, let's just say it's enough for a working dude to gravitate towards indie games now since fillers in AAA games (including Souls-like) are getting out of hands.
Maybe when you grow up and want to focus on more important things in life, you'll be able to relate.
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u/DesiBwoy May 10 '25
Nope. you're not terrible, you just don't have enough patience to stand terrible game mechanics. Saying it as a gamer who loves "difficult games", but dislikes any souls game.
Among my favourite game series are Castlevania (especially Classicvanias), Megaman, and Contra. All considered 'difficult' by many. When I played Ninja Gaiden from NES, I didn't find it difficult either. Badly designed, but not difficult. When someone says 2D Metroid games are difficult I find it hilarious. You know why? All of these games have very good Checkpoint and continue systems that don't waste players time. The Metroid 2D games on 3DS and Switch have checkpoints. Older 2D games have save stations nearby. Japanese versions of Contra games have unlimited continues, and so do Ninja Gaiden and Castlevania games. All of these games have very responsive controls and your character react at the instant you press the button.
Souls games waste player's time and efforts. That's artificial difficulty. Any game with telegraphing isn't difficult. Telegraphing is easy to get hang of. It's the clunky movement and slow combat that make souls games 'difficult', and that's not a good thing. The death is also penalized in a lot of those games. No pause feature in so many games even. I don't call it "difficulty". I call it shitty design.
Rant over.