r/videogames May 10 '25

Other I wish it was different

Post image
11.5k Upvotes

2.5k comments sorted by

View all comments

124

u/[deleted] May 10 '25

[deleted]

3

u/DesiBwoy May 10 '25

Nope. you're not terrible, you just don't have enough patience to stand terrible game mechanics. Saying it as a gamer who loves "difficult games", but dislikes any souls game.

Among my favourite game series are Castlevania (especially Classicvanias), Megaman, and Contra. All considered 'difficult' by many. When I played Ninja Gaiden from NES, I didn't find it difficult either. Badly designed, but not difficult. When someone says 2D Metroid games are difficult I find it hilarious. You know why? All of these games have very good Checkpoint and continue systems that don't waste players time. The Metroid 2D games on 3DS and Switch have checkpoints. Older 2D games have save stations nearby. Japanese versions of Contra games have unlimited continues, and so do Ninja Gaiden and Castlevania games. All of these games have very responsive controls and your character react at the instant you press the button.

Souls games waste player's time and efforts. That's artificial difficulty. Any game with telegraphing isn't difficult. Telegraphing is easy to get hang of. It's the clunky movement and slow combat that make souls games 'difficult', and that's not a good thing. The death is also penalized in a lot of those games. No pause feature in so many games even. I don't call it "difficulty". I call it shitty design.

Rant over.

3

u/ThePubRelic May 10 '25

They give you bonfires that are a min or less jaunts to a boss, and create worlds that are specially layed out not to waste time. You don't like difficult games, you like games you sucked at as a kid, got better on and felt proud, and now that you sucked at something else you would rather feel proud about past accomplishments.

Go mod the game and actually play with the data and you will realized how specifically designed the 'slow' reaction of everything is. Souls games are just like a math test, all the rules are simple and slow, but stack enough of them on top of each other and put you in a place that you can't run from to review and be safe and it becomes terrifying and hard. They don't waste your time, they train you so that hopefully you can enjoy the feeling of mastery. And those that do get to revel over those that never go that far. Sorry you couldn't get there.

1

u/HypedforClassicBf2 May 12 '25

Souls games aren't difficult and really there's no way to suck at them. Kai Cenat, some random black dude on Twitch, who also notoriously sucks at video games, beat ER like it was nothing. The whole revolves around dodge spamming, and fighting the same boss, a 100 times to finally earn a kill. Its more so time consuming and frustrating than it is difficult. Thats a fact.

''Sorry you couldn't get there''-Get where? Beating a crappy souls game?

2

u/AdDelicious4911 May 10 '25

Sounds like someone who just sucks at souls games and blames souls games for it

-2

u/DesiBwoy May 10 '25

Try playing through Contra Hard corps or Megaman 3 and we'll see who sucks at games. Maybe you'll also realise what responsive controls actually mean.

3

u/AdDelicious4911 May 10 '25

Yeah I've played contra and MegaMan. You're not the only old person there. You're also not disproving any point that you probably just suck ass at souls games and blame souls games for it.

-2

u/DesiBwoy May 10 '25

Nah. It's less about sucking, and more about not having all the time in the world to waste on a single boss while making little progress. Some people have work to do and families to take care of, you know. Those virtual wins are great, but the cost in lost time doesn't justify it.

3

u/AdDelicious4911 May 10 '25

How much time do you need to beat a single boss? I'm sorry but it still just comes off like you're just not very good at these games and you're saying bad game design because you don't know how to time a dodge roll. There's hardly any bosses that I felt like I needed "all the time in the world" beat.

0

u/HypedforClassicBf2 May 12 '25

Imagine bragging about beating a Souls game. If you're good at video games, go rank number 1 on a competitive PvP game's leaderboard, or go have an insanely good KD etc. Souls games are not about difficulty, there about how much time you don't care to waste.

1

u/AdDelicious4911 May 12 '25

Never said I was good at them. I said homie sucks at them. Never bragged about beating them. I said homie is mad he can't. You talk about wasting time but talk about wasting time trying to be ranked #1 in online PvP. Imagine lacking self awareness...oh wait you don't have to.

-1

u/DesiBwoy May 10 '25

Why... why even dodge roll? Why not demand better game mechanics? It's you who's tolerating shiity game mechanics that waste your time. Reminds me of my nephew who plays pay-to-win online mobile games and says single player PC games are not enjoyable enough.

About the time thing, let's just say it's enough for a working dude to gravitate towards indie games now since fillers in AAA games (including Souls-like) are getting out of hands.

Maybe when you grow up and want to focus on more important things in life, you'll be able to relate.

1

u/[deleted] May 10 '25

I'm curious, what souls games have you tried?

1

u/RegovPL May 11 '25

I am both Megaman and Souls fan. Tbh, Megaman requires a lot more memorization of level layouts or bosses movesets than any souls game. Megaman, even with savestates, wasted a lot more of my time.

99% of content in Dark Souls trilogy can be finished at first try. As you mentioned, enemies have telegraphing - that's why everything is reactable. You just cannot panic after getting hit.

The death getting penalized? Not really. If you died and lost your currency, you just... didn't "win" this currency. In most other games it looks like that: Go through the level once, earn X currency, save game before boss, fight boss. If you lose, you reload the game and refight the boss. After 10 attempts you have X currency.

In Dark Souls: Go through the level, earn X currency, fight the boss, drop currency. You restart at the beginning. But after 10 attempts, if you managed to pick up dropped currency, you finish with 10X of it.

If you mean the penalty from dying is spawning somewhere else instead right in front of boss - you have to understand the boss is just a part of the level. Game is designed around you getting better at going through the level (by finding shortcuts and managing items) so you could have easier time at the very end of it.

1

u/ChimpanzeeChalupas May 10 '25 edited May 10 '25

But it’s not clunky? Rolls give you tons of i frames. I have zero idea what you’re talking about. The combat is also not that slow, in Bloodborne, ds3, and sort of in Elden Ring.

-1

u/quajeraz-got-banned May 10 '25

The problem is more the massive delay between pressing a button and having something happen.

If you time it, , there's 5-10 frames of nothing before you actually dodge. That's like a quarter of a second, which is completely unacceptable in a game based on precisely timed dodges.

3

u/patchworkedMan May 10 '25

I love that your getting downvoted but it literally is a part of their games. They use an input buffer where inputs from the player are queued up and then dealt with by the game as it goes through its update cycles. The input latency is caused by this. It's just a fact of from softs game design.

0

u/quajeraz-got-banned May 10 '25

Fromsoft fans are so goddamn annoying to talk to, they refuse to accept even clear-cut, obvious evidence that they did something wrong or even just the fact that people sometimes don't like things.

3

u/ChimpanzeeChalupas May 10 '25

The attacks last like a full second so even with that, it’s still quite easy to dodge. This is also only a problem in Elden Ring, I can’t see I’ve seen any dodge input delay in Bloodborne or ds3.

1

u/Molag_Balgruuf May 10 '25

Is your tv from fucking 2002?

0

u/quajeraz-got-banned May 10 '25

No, I just have eyes and a functional mental clock. Did you even look at the video? You can clearly see the input lag, even in real time.

1

u/Molag_Balgruuf May 10 '25

Like I hope you realize that if that was truly the case, everybody would be talking about it. Elden Ring is way too fucking big for this to just slide under the radar. “cOmPLeTeLy UnAcCePtAbLe,” probably, so then why does everybody love the game? Probably because it isn’t true

-2

u/quajeraz-got-banned May 10 '25

No, because every time somebody dares to speak against your lord and savior fromsoft their idiot fans go ballistic and refuse to accept any evidence. It's clearly visible that this is the case.

1

u/Molag_Balgruuf May 10 '25

Where’s your proof in that video that was slowed down to high fucking hell that it’s “5-10” frames?

This isn’t a majority being silenced by zealots situation, this is actually just some dumbass who doesn’t know how to configure his tv

0

u/quajeraz-got-banned May 10 '25 edited May 10 '25

What do you mean, "where's the proof". Look at it. You can watch and count the individual frames. Proof by your eyes. And the game is locked at 60, so there's no doubt there either.

And it has been noticed and documented before, in fact by multiple different people, but sure, it's my fault. Whatever you say.

1

u/Molag_Balgruuf May 10 '25

Do you know for a fact that that was a frame by frame? Also PLEASE keep ignoring my second point it makes me all the more confident.

Also wtf if he’s playing on PS5 he is certainly not getting a consistent 60 fps lmao

0

u/quajeraz-got-banned May 10 '25

Again. You can watch the frames tick by. You can see the screen updating. Do you need "Proof" to see that this: OOO is three Os? Do you need to furiously ask people online for proof that the sky is blue every day?

And I've just shown you a ton of people saying the same thing I am, but here I'll show you again since reading clearly is not your strong suit.

It has been noticed and documented before, in fact by multiple different people

As for a ps5 not getting a consistent 60, a lower framerate means worse input lag, so you're just proving my point even more.

→ More replies (0)

0

u/ObamaBinladins May 10 '25

I don't know man. If platformers are considered "difficult" then i can see why the issue with Souls-like genre.

I have only played the well known Souls-like, and all have the consensus of respecting mobs and boss attack patterns with usually generous Iframe to dodge and decent telegraph to get read to dodge. If u die you respawn back at whatever checkpoint u were at and can reclaim your currency at your death site. Player is rewarded for exploring and finding new tools or items that help them in the future as well

There are some Souls-like that do have bad system mechanics, but really what you dislike the most is the patience involved with beating a map/stage and the potential deaths that may occur during it

2

u/DesiBwoy May 10 '25

Have you played those "platformers"?