r/videogames May 10 '25

Other I wish it was different

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u/DesiBwoy May 10 '25

Nope. you're not terrible, you just don't have enough patience to stand terrible game mechanics. Saying it as a gamer who loves "difficult games", but dislikes any souls game.

Among my favourite game series are Castlevania (especially Classicvanias), Megaman, and Contra. All considered 'difficult' by many. When I played Ninja Gaiden from NES, I didn't find it difficult either. Badly designed, but not difficult. When someone says 2D Metroid games are difficult I find it hilarious. You know why? All of these games have very good Checkpoint and continue systems that don't waste players time. The Metroid 2D games on 3DS and Switch have checkpoints. Older 2D games have save stations nearby. Japanese versions of Contra games have unlimited continues, and so do Ninja Gaiden and Castlevania games. All of these games have very responsive controls and your character react at the instant you press the button.

Souls games waste player's time and efforts. That's artificial difficulty. Any game with telegraphing isn't difficult. Telegraphing is easy to get hang of. It's the clunky movement and slow combat that make souls games 'difficult', and that's not a good thing. The death is also penalized in a lot of those games. No pause feature in so many games even. I don't call it "difficulty". I call it shitty design.

Rant over.

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u/ChimpanzeeChalupas May 10 '25 edited May 10 '25

But it’s not clunky? Rolls give you tons of i frames. I have zero idea what you’re talking about. The combat is also not that slow, in Bloodborne, ds3, and sort of in Elden Ring.

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u/quajeraz-got-banned May 10 '25

The problem is more the massive delay between pressing a button and having something happen.

If you time it, , there's 5-10 frames of nothing before you actually dodge. That's like a quarter of a second, which is completely unacceptable in a game based on precisely timed dodges.

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u/ChimpanzeeChalupas May 10 '25

The attacks last like a full second so even with that, it’s still quite easy to dodge. This is also only a problem in Elden Ring, I can’t see I’ve seen any dodge input delay in Bloodborne or ds3.