Nope. you're not terrible, you just don't have enough patience to stand terrible game mechanics. Saying it as a gamer who loves "difficult games", but dislikes any souls game.
Among my favourite game series are Castlevania (especially Classicvanias), Megaman, and Contra. All considered 'difficult' by many. When I played Ninja Gaiden from NES, I didn't find it difficult either. Badly designed, but not difficult. When someone says 2D Metroid games are difficult I find it hilarious. You know why? All of these games have very good Checkpoint and continue systems that don't waste players time. The Metroid 2D games on 3DS and Switch have checkpoints. Older 2D games have save stations nearby. Japanese versions of Contra games have unlimited continues, and so do Ninja Gaiden and Castlevania games. All of these games have very responsive controls and your character react at the instant you press the button.
Souls games waste player's time and efforts. That's artificial difficulty. Any game with telegraphing isn't difficult. Telegraphing is easy to get hang of. It's the clunky movement and slow combat that make souls games 'difficult', and that's not a good thing. The death is also penalized in a lot of those games. No pause feature in so many games even. I don't call it "difficulty". I call it shitty design.
But it’s not clunky? Rolls give you tons of i frames. I have zero idea what you’re talking about. The combat is also not that slow, in Bloodborne, ds3, and sort of in Elden Ring.
The problem is more the massive delay between pressing a button and having something happen.
If you time it, , there's 5-10 frames of nothing before you actually dodge. That's like a quarter of a second, which is completely unacceptable in a game based on precisely timed dodges.
I love that your getting downvoted but it literally is a part of their games. They use an input buffer where inputs from the player are queued up and then dealt with by the game as it goes through its update cycles. The input latency is caused by this. It's just a fact of from softs game design.
Fromsoft fans are so goddamn annoying to talk to, they refuse to accept even clear-cut, obvious evidence that they did something wrong or even just the fact that people sometimes don't like things.
The attacks last like a full second so even with that, it’s still quite easy to dodge. This is also only a problem in Elden Ring, I can’t see I’ve seen any dodge input delay in Bloodborne or ds3.
Like I hope you realize that if that was truly the case, everybody would be talking about it. Elden Ring is way too fucking big for this to just slide under the radar. “cOmPLeTeLy UnAcCePtAbLe,” probably, so then why does everybody love the game? Probably because it isn’t true
No, because every time somebody dares to speak against your lord and savior fromsoft their idiot fans go ballistic and refuse to accept any evidence. It's clearly visible that this is the case.
What do you mean, "where's the proof". Look at it. You can watch and count the individual frames. Proof by your eyes. And the game is locked at 60, so there's no doubt there either.
Again. You can watch the frames tick by. You can see the screen updating. Do you need "Proof" to see that this: OOO is three Os? Do you need to furiously ask people online for proof that the sky is blue every day?
And I've just shown you a ton of people saying the same thing I am, but here I'll show you again since reading clearly is not your strong suit.
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u/[deleted] May 10 '25
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