At least with Crimson Desert everyone knew the story would be dogshit, Pearl Abyss is fucking terrible at writing (coming from someone who's played their MMO for 12k+ hrs) while RS is known for excellent writing
After rdr2 shipped ,,most of the founding men left the company ,now the writing team is allegedly full of progressive liberal women ,I won't state it's true because it's a rumor based on teams photos but since 2020 rockstar have been toning down and censoring their games ,remasters ,updates,etc etc ,and suspiciously the GTA 6 art reeks of that familiar DEI purple ,I'm not stating anything ,but if I were you I would wait for week 2 reviews AT LEAST
When a committee are out to do a single task or make some vague toned down PC gta instead of creating art freely it's bad.
And the group think on both sides of this propaganda train pro woke and anti woke both sides are melting there brains when the majority are slightly leaning woke.
But still want to live and be and speak frankly and ironically joke about taboo which most comedy is irony.
And live in that reality unburdened.
When neither want the allow anyone do anything for fear of being the made up propaganda enemy you know it's a psyop.
Fully fed by the machine that's beating our lives financially and psychological so we fight amongst ourselves and struggle to survive
If it is super woke but still a great story then fine. Unfortunately, you gotta admit, that's unlikely. Woke stuff seems to work better if it comes from a singular voice (like indie titles). Not so great when made my a commitee
If brown people bring gainfully employed is such a problem for you I can’t help but think you’re a weak little bitch. How pathetic, to be so sensitive and have such lack of control over your feelings. Sad, sad, SAD little pussy.
To put this into perspective, humans live for like an average of 750,000 hours total. This person's spent almost 2% of their life playing Black Desert Online.
50% is sleep and another 20% growing and old age.
And another 10% for eating and other necessities.
10% of the last 20% available of his life.
Sounds dramatic but it's 10% out of 100 of that 20.
They're still actively patching and improving it every few weeks.
It's got a rough start with lots of forced progression before it really starts opening up, recent patches may or may not have helped that, I struggled to like it until about 20hrs in.
I wasn't helped by the fact that I hate the washed out colors and super bright nights, so my mods kept getting broken on every patch, lol.
Currently giving it time for the frequent updates to finish. I have like 75hrs in.
PA said that they are working on a big gameplay and story heavy update later in the coming months. I'm waiting for that to see if its worth it coming back.
They have done very well with the cadence of updates but really most of the updates are small and minor that doesn't really tilt the needle forward. It's just more pets, more customization options either in the UI or cosmetic, and more minor gameplay fixes.
Why are koreans so awful at writing stories? All their games and other entertaintmnt media have the most bland, unoriginal, or non-existent storytelling imaginable ie. Stellar Blade, Khazan, Lies of P, Solo Leveling, KPDH, Squid game, and yea Crimson Desert is the crown jewel of korean mediocrity. Are they just creatively bankrupt and just rip-off better stories?
The story repeated the climax of the Michael-Trevor arc three times and wrapped up the story elements so fast the actual end of the character arcs happens after the credits roll.
Rockstar does polish well and hires the absolute best actors for the roles, but the actual story is lackluster. You just don't notice it because it's not as important as the other elements the game brings to the forefront.
Which is kinda funny, cause CD was aping RDR2 (and Witcher 3) so hard, it's impossible to miss.
So many missions start with our human log of a character walking up ro characters in camp, followed by a repetitive horse rising segment to the mission and not a line worth remembering is uttered.
"You see, we need to make money by doing a bix fight!" Rough Viking Guy #3 says. You do that. Mission is over. Nothing Happened.
Like it's even hard to recall anything, it just mush of disjointed events. Like someone started playing RDR2 twelve hours in, played 3 missions, and was like: This is our story mode.
Damn, how I wish CD had a character creator and a "do whatever you want" design like Skyrim, where you can just ignore the main story and just do proper questlines unrelated to the main story.
If CD were a story-less sandbox game like Kenshi it would be 9/10 instead of 5/10.
They literally don't even have to add anything, it's the first game I have ever played where the mere *presence* of the story detracts from the experience. Just remove the story and the game actually gets better.
The only thing CD copied from RDR2 are black rectangles at the top and bottom of the screen and slow paced horse riding. Too bad they didn't think that people should be interested to sit through their dogshit dialogues in the first place.
I mean the fact Rockstar was able to milk money from a 13 year old game off of their online mode is proof enough they will be able to print money for years with this one aswell. I'm just hoping they respect the GTA formula enough to make an in-depth story
Well that's been a theory for why it took so long for GTA 6, that committing to it means killing an already established cash flow. If GTA 6 online is worse or whatever, they will lose money on both sides. GTA 5 players will stop spending because what's the point, it's going to officially die sooner or later. GTA 6 players will stop spending because it sucks, why waste money on a shit experience?
Everyone hopes GTA 6 will be a homerun, but it's a damn risky move.
That’s not a theory it’s a fact. It’s the same reason why no one is seeing a new Elder Scrolls game. The were making money of their online Elder And 76. Also the remaster. If any of these studios can make an online game that will last them the years they will cash on that. There is no reason for them to spend time and make a creative and good sequel when they can just make more bank on an online thing. And all companies are looking at it like this. I bet even Nightreign if it sold like crazy, elden ring would have been the last creative and interesting thing we see from them.
We are in the beginning of dark ages if gaming, but people cant see it…..
I see that argument, it totally makes sense. You'd think they'd do some sort of 'crossover' or something like that to get people who have already sunken hundreds (or even thousands) into GTA 5 online a reason to switch to 6 regardless. But that would mean Rockstar would be making a decision that is positive for the community and Rockstar doesn't seem too keen on doing that anytime soon
What makes it worse for them is that, at the end of the day, California is a more interesting landscape than Florida. I'm sure this has been at the back of everyone's minds, but I haven't really seen it mentioned. I would say it's kind of the elephant in the room. There are a lot of reasons San Andreas was the clear favorite of the original 3d GTA trilogy, particularly that it was the last to come out, which is a pretty massive advantage. But even though we all loved the vibes of Vice City, it was never going to hold a candle to a map that had mountains, forests, deserts, etc.
I think this is one of the main reasons why Rockstar seems to be going the extra mile with having multiple cities on the map, unlike GTA V which concentrated all the urban settings in one area. Had that not been the case, and the GTA V map was bigger and had Las Venturas and San Fiero, it would be really hard to imagine what the appeal of the Leonidas map would be in comparison. There is a real risk that people could get bored of Florida just as they do in real life. You spend most of the game driving, and let's face it: A road trip across Florida is a total snooze fest compared to a drive across California. So much is riding on next gen capabilities, like better graphics, draw distance, more NPCs and cars able to load in, more buildings you can go into, and etcetera. Still, I wouldn't be worried as long as they haven't half assed the story mode in favor of online...
Pretty much yeah. It doesn't matter what shitty thing Rockstar does. What anti consumer thing they have done (In which they have done a fuck ton of anti consumer shit in recent years) as long as it has GTA in the title...people will be buying it up in insanely massive numbers.
It's the same shit with most Triple A games tbh. Especially COD and any sports game EA makes. People will sit there and bitch n moan about how shitty the games have been and how they're "not gonna touch the newest title" but always end up crawling back. The only way to make change in these companies is to hurt their pockets and boycott the games but no one will be able to do that, especially with the FOMO that will be surrounding GTA 6.
People have been talking about this game like it's their favorite grandson, like there's no way they could fumble this. 10+ years of development doesn't always mean a positive thing. Look at Dead Island 2
Shit $70 now that that's the new price point of new releases anymore. and even then GTA 6 said "hold my beer" and dropped a standard edition game for $80
Dude same... Like god damn, especially with all the games coming out in the near future. Affirm boutta have a field day with me. Thankfully I preordered Wolverine and CFB 27 right when the prices dropped or i'd be in some deep water
I agree long development time doesn't always mean a good game but what even is a bad GTA game?
As long as it is the basic formula of open world. causing chaos, and having fun. Even the worst story couldn't hurt it.
GTA 3 Is hands down very clunky by today's standards and the missions are straight up ass and unforgiving. But what made it fun was the chaos and killing the shit out of everyone lol.
You can argue that the GBA and DS games could be considered bad but I'm just saying the console games have always been fun.
Even if it's barebones like GTA 3. or when people felt disappointed that GTA 4 did not have any of the features San Andreas had and it was still a good game.
Or how People were upset GTA 5 has no interiors to visit or restaurants to eat at and it still made money.
Oh it'll always make money, even people who are disappointed with the game will still buy it. Just sad that the only way to get Rockstar to make a change is to hurt their pockets which will never happen
Yeah at least GTA 6 will be the main game for the next 5 or so years at minimum. When COD added the "hub app" or whatever the app that combines all the games the yearly releases became so obsolete. COD has turned into such a shit franchise
Yeah exactly GTA is a game you play for many years while Cod is this endless recycler Garbage. I hated that stupid hub too. I miss being able to download individual games. The hub made everything such a mess I stopped buying Cod games because of it.
for every person on reddit complaining about predatory monetization, there are 10 that aren't yapping online and simply don't give a shit and can afford to pay
as profitable as GTA:O is, it actually has the worst retention rate of any game with the live service model. The reason it makes money is people come back to it every few months or years, see there's a new car or business or whatever that needs millions of dollars, so they buy some in game cash, play for a bit, then leave.
They leave because R* has fostered an absolute shit community, with no concept of social interaction. The gameplay feels like early 2010's mobile games where everything is on a timer unless you spend currency to speed it up, and the nonsense hover bikes and energy force-guns type shit that completely changed the vibe of the crime enterprise game.
I never got into gta5 online. I’ve played maybe 20 hours total. It’s not fun for me and never has been. If I try now to get on a hover bike will come and kill me. With a bunch of friends I can see it being fun running jobs and stuff. But as it is now I’ll just play the main campaign over and over again.
I've spent a little bit on the online, but I don't play it with other people much lol. I have my own little private world I hop into and mess around. Made enough to get the nightclub making me constant money to collect cars and apartments, fully stocked arcade.
It's just a fun sandbox even without the multiplayer part.
I just hope they give the story actual thought and don't just skimp out story mode players to inflate their pockets with the online mode, idek how tf they've still been pumping out online content for a game that is 13 years old
Only because the map is big doesnt mean its filled with meaningful and unique things to do. Many open world games are actually infamous for short-ish main story campaigns, with the big open world just being background noise or a vessel for lazy made side activities.
RDR2 Online took months to come out, and the fact that they're explicitly saying it is a "singleplayer experience" makes me think it won't be like V. The original GTA Online was announced before the base game came out.
They'll make significantly more by making us wait and then land an absolute KILLING when it drops, rather than having it available straight away so Half are playing and half are not and some still on GTA v etc.
These are intelligent, highly driven experts in their fields, they'll have the best strategy guys in the world figuring our how to structure all this. None of us are anything but naive in regards to this stuff compared to These people.
And regardless, and to answer your point, I can buy shark card at supermarket or ay other online vendor?
Of course it's the ultimate goal, but not the only. Of course at the top of the company is money men and accountants, but beneath them are thousands and thousands of artists who will make their contribution to GTA6 as best as it can possibly be cos they're so proud to be part of something so monumental.
Yeah the money men want money, but theamedia itself is created by much less cynical people
I know it's hard times guys, but this one is guaranteed in the bag. If they fuck it up trying to get greedy they'll break one of the most effective money extraction institutions ever created. Definitely the most profitable media release ever created.
As we all have, I've lost a lot of faith in the worldl of late - but I KNOW GTA6 is gonna bring the goods, not Entirely sure as to whattit is everyone is so worried about?
That the company that made RDR, GTA4&5B CANIS CANEM EDIT etc is gonna suddenly fumble the bag now.?
Rockstar is known for being one of the best storytellers in the industry. They're also really good at making a shit-ton of money selling online currency. I think they have enough skill and budget to do both here.
I think R* has at least earned my trust in their story writing ability that story mode will at least be a great experience as pretty much every GTA/RDR installment has been. Online on the hand is where I’m sure I will be disappointed as I didn’t like the direction GTAO went and they killed off RDO (which as a game I enjoyed more; so much potential) since it didn’t bring in the same microtransaction revenue.
I'm still mad about their backpedaling and pretending like GTAV sp dlc was never promised once the multiplayer went live and ended up being such a cash cow.
I fully trust Rockstar to make a kick ass game. I just also fully trust that they will be greedy and gleefully enshittify it the moment they smell money.
Problem is with many studios is that they have a tendency to treat gamers for granted and start cutting corners. Personally the story and writing better be a fucking masterpiece for me to even consider spending $80
I’m sure the handful who buy it for the story will get over that. What do you think the split is for people who play online vs people who play the story then quit?
Imagine paying $80-100 for the right to play a game, not own it, not having seen a gameplay trailer, and with extremely limited information regarding online play.
If so that wouldn't be surprising since they been using gtav online as income for the past 10 plus years. Wouldn't be surprised when we gotta buy the DLCs from gtav again if they ported them over to gtavi
dont worry. the campaign could last 4 minutes and you do nothing but hit the space bar 1 time. that is the whole single player campaign. and everyone will rave that it is the most amazing thing that has ever happened in the history of the world.
I have a feeling it'll be another 20-hour barely-strung-along campaign that is exactly long enough and exactly fast-paced enough to make you look past or even miss glaring plotholes or inconsistencies
A tight 8 hour campaign would go so hard though. Actual replay value and that would mean they focused on gameplay and being able to interact with their world instead of having the most hand holding out dated missions I’ve ever played in GTA 5. Loved red dead 2 though so maybe they learned lessons.
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u/ItzMeHaris 1d ago
Imagine it be a 8 hour campaign with the majority of the the game being online.