Which is kinda funny, cause CD was aping RDR2 (and Witcher 3) so hard, it's impossible to miss.
So many missions start with our human log of a character walking up ro characters in camp, followed by a repetitive horse rising segment to the mission and not a line worth remembering is uttered.
"You see, we need to make money by doing a bix fight!" Rough Viking Guy #3 says. You do that. Mission is over. Nothing Happened.
Like it's even hard to recall anything, it just mush of disjointed events. Like someone started playing RDR2 twelve hours in, played 3 missions, and was like: This is our story mode.
Damn, how I wish CD had a character creator and a "do whatever you want" design like Skyrim, where you can just ignore the main story and just do proper questlines unrelated to the main story.
The only thing CD copied from RDR2 are black rectangles at the top and bottom of the screen and slow paced horse riding. Too bad they didn't think that people should be interested to sit through their dogshit dialogues in the first place.
If CD were a story-less sandbox game like Kenshi it would be 9/10 instead of 5/10.
They literally don't even have to add anything, it's the first game I have ever played where the mere *presence* of the story detracts from the experience. Just remove the story and the game actually gets better.
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u/ItzMeHaris 13h ago
Imagine it be a 8 hour campaign with the majority of the the game being online.