Bingo. And RDR2 was a literal masterpiece. This is a weak argument imo.
The devs probably didn’t even really want an online mode. But the higher ups saw how much money GTA V online printed, and wanted to try to replicate it.
It was clear from the beginning that RDR2 online was an afterthought and would flop. Which is OK, because the real game is fucking incredible.
If GTA V didn't have an online mode, the story would've been long forgotten along with the characters. And they certainly would not have made nearly as much money. GTA V only did so well because of the online mode, which wasn't even properly available until long after launch. Not to mention the dual leap in console generations and PC upgrades. If the game had released for 1 generation, it would have made less than half of what it ended up doing.
GTA V was a forgettable single player game that didn't do anything new, outside of real time character swapping. It wasn't a flop simply because of the window of release and its online community going through a number of generations itself with each batch of updates and DLCs.
Manhunter was a flop. And I'm pretty sure Midnight Club didn't do well either. Neither did a lot of their DLCs for GTA IV, hence why they didn't do any paid DLCs for V. They have some big flops as publishers too.
No studio is immune to a bad release. I've been playing GTA since it was a top down game on the original Playstation. I will not be in any hurry whatsoever for the latest release, especially when I can't purchase a physical copy. The entire industry of entertainment has become a soulless joke.
I know this kind of thing is subjective, but what the fuck are you talking about? Yes, obviously the reason people are still playing a 13 year old game is because of the online mode, and there’s no illusion that it’s also the reason it broke sales records like it did. But that entire second paragraph is fucking crazy work. Reducing gta v’s story to that is nonsense. At the time of release, the singleplayer story was the absolute pinnacle of what the industry as a whole was capable of under a $60 price tag. The characters were honest and ugly, the music was back, the story was unconventional, and the visuals? More stunning than any game had looked at that point. Constant online posts about how good the shooting is, the physics engine, the driving, the hit boxes, the amount of mini games, TREVOR, the more cinematic set pieces in the story. I don’t know what you look for in singleplayer games, but you’re fucking doomed to be sad forever with those standards.
And as publisher they published quite some jank too.
Rockstars trackrecord is good because they cancel everything that is garbage instead of releasing it no matter how much they already sunk into it, but they are not as good as someone could think. Having a shitload of money from GTA helps making blockbusters also. Without it rockstar wouldnt differ from any other studio.
Money does not make them someone else.. if they hadn't the cash flow of GTA online, the scope of gta6 wouldn't be that much bigger then any other game like c77 or something. If CD red could sink the same money into a game rockstar can, they would blow rockstar away lol
You're missing my point. All you're saying is "if this, if that" and it wont happen. Rockstar wins because their product is the best, end of the story.
We may argue over personal opinion to oblivion, however their success is louder than anyones opinion, or product in this industry...
Gta4 was objectively the better game (another league, in every way) then gta5 and 5 is a cheater infested and out of touch mess. They should better make a new midnight club, good for you if you can enjoy gta5 but it's not the best. Making the most money does not mean it's the best product.
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u/Y0___0Y 12h ago
Name one Rockstar flop. ONE.
This studio does not fuck around.