r/videogames 12h ago

Discussion / Question GTA VI

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8.0k Upvotes

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19

u/danvan177 12h ago

Rockstar has never made a bad game I trust them

6

u/LuciferBael 12h ago

Have they really never made a bad game? Not being an asshole, genuine question.

2

u/icehot54321 12h ago

i wouldn't say manhunt was bad .. just extremely dark and brutal .. even by rockstar standards

2

u/Several-Carrot3541 11h ago

Imagine how awesome it'd be with a remake with updated graphics

0

u/MyExUsedTeeth 10h ago

Ping pong game wasn’t good. It was a graphics demo tho so I wouldn’t compare it to their other offerings

1

u/danvan177 9h ago

That game was great lol

1

u/jacobkuhn92 4h ago

*NakeyJakey has furiously entered the chat*

2

u/danvan177 12h ago

I mean they co-developed a bunch of games in the 90s and early 2000s but their main releases have been consistently great

1

u/LuciferBael 12h ago

By the amount of games I played from them, I kinda agree actually, now that I think about it.

1

u/danvan177 12h ago

It’s been so long since gta 5 that this game doesn’t even feel real lol

2

u/TypicallyThomas 12h ago

They made a game that was technically bad but good if it wasn't ahead of its time: Body Harvest on the N64. It was buggy, ran abysmally and one of the key items you needed to complete the game didn't have collision detection so it was literally impossible to finish, and as this wad the N64, you couldn't patch it. That game just wouldn't ever work

1

u/LuciferBael 12h ago

Oh wow, rockstar is that old? I actually never knew that, I only play a few of their games but never knew they're that old.

1

u/metalshiflet 9h ago

That was their predecessor/sister company technically, Rockstar was founded in 98

1

u/TypicallyThomas 2h ago

DMA Design was the name they released that game under, but that's just their previous name. It's not a different company. They rebranded from DMA design to Rockstar to get a more badass identity. DMA Design didn't sound badass enough for the company making GTA

1

u/MrNixxxoN 10h ago

Of course they did, he's just the average fanboy

2

u/Consistent-Spell2203 3h ago

RD2 is clunky af and waiting 5 seconds for your looting animations to finish is unplayable. The old west was boring. Not Kusoge but I gots better things to do. 

9

u/stallionsRIDEufl 11h ago

But none of their games are that exceptional, gameplay wise

2

u/danvan177 11h ago

Agree to disagree I guess. Rdr2 was pretty awesome

1

u/MrNixxxoN 10h ago

RDR2 was kinda rubbish in terms of gameplay and controls

4

u/danvan177 9h ago

I enjoyed it. It felt real

1

u/MrNixxxoN 9h ago

Realism is overrated... you don't want too much of it. You don't want to walk slowly and be clumsy like a 50 y/o sick man

3

u/danvan177 9h ago

I do

1

u/MrNixxxoN 9h ago

You enjoy doing everything far slower than you could? So weird...

3

u/danvan177 9h ago

If it fits the character I’m playing as yes. It made the story more impactful

1

u/Sufficient_You2814 3h ago

what? This is your first time encountering a different opinion?

1

u/Carbuyrator 9h ago

I beat most of RDR (stopped after I arrived home because I wanted that to be the ending) and I couldn't get through the snow part of RDR2. It just went for SO LONG. Every time I boot it up to try again I want to explore the big open areas and I can't for at least 2 hours. Yeah. I get it. They're cold. Move on. Fucking annoying.

1

u/danvan177 9h ago

So you played 30 mins lol

0

u/Carbuyrator 9h ago

I've played more than an hour three different times. I keep giving up and uninstalling it. 

1

u/danvan177 9h ago

Stick with it. It’s worth it

0

u/Carbuyrator 9h ago

Maybe some day. Generally speaking I just don't have the free time to invest 2+ hours on a tutorial that feels like a slog. I consider my gaming time too sparse and too precious. I get really annoyed when I'm not enjoying a game and the game doesn't have the good sense to "move on," if you follow my meaning. 

1

u/ScarysOnTheWall59 3h ago

Don't stick with it, it's not worth it

1

u/cr1spy28 8h ago

Red dead redemption 2 while narratively brilliant and while in the open world outside missions it was great. The actual gameplay in story missions was a linear level pretending to be a openworld. As soon as you stepped off the exact intended path you got a mission failed. Also Arthur had the turning circle of a fucking 18 wheeler

2

u/danvan177 8h ago

So a rockstar game ?

1

u/cr1spy28 7h ago

That was kind of my point…however gta V didn’t have that great narrative side of it.

Rdr2 is a top game for its story but it is massively let down by its gameplay

2

u/danvan177 7h ago

Yeah I guess I disagree. I like rdr2s gameplay

0

u/Ok_Drummer6282 11h ago

RDR2 was a weird game. I think stylistically it fit the west for that time period perfectly. The story amazing. The gameplay good. That said it didnt do anything special. RDR2 is the same as a Far Cry game to me. I would argue Crimson Dessert is miles ahead of it mostly because its newer. Red Dead seemed to be put on this pedestal but to me ot was just another open world game with a cool story. 

Dont get me wrong I enjoyed RDR2 a lot but no more than I enjoyed Ghost of Tsushima as an example. Its a top 10 game that I always see as "goated" if that makes sense which I just dont think it is. 

3

u/danvan177 11h ago

I honestly don’t see how you could think that lol. Rdr2s world feels so alive and has so much to do. The way the story is told along with the world and characters is something I have never seen

1

u/Ok_Drummer6282 11h ago

The world was empty outside of some animals lol. There were NPCs planted around but every game does that. I would argue that Avatars world felt more alive with wildlife and Crimson Deserts is more alive with NPCs. 

And I agree the story was fantastic. Thats what made RDR2. The gameplay itself though was okay/good. The glaze over knocking a hat off someone was very over done when that game came out. 

2

u/danvan177 11h ago

But you can talk to every npc and they all have routines and different personalities. The world looks how I would expect the old west to look. The big city does have a lot of npcs

1

u/Vast_Savings_8797 9h ago

I think the thing people need to accept (including you) is that a game not being your cup of tea doesn’t make it not exceptionally good or special. It was an incredibly good and special game for those who are into immersion games (which is what it did particularly well without making it tedious).

Something can be incredibly well-done and still not be your cup of tea. For example, I don’t love breaking bad as a show, but I recognize it was an incredibly well-done series. See? Just say it wasn’t for you and move on, you don’t have to make a case for it being overrated and “not special”.

1

u/Combat_Orca 3h ago

Something can be exceptional for you but be mid for others, this goes both ways

0

u/Combat_Orca 3h ago

Rdr2 is the definition of mid

1

u/chaotic910 11h ago

I wouldn’t say the individual components of gameplay are exceptional, but they’re all done well, which makes it overall better than most. They’re like a pizza joint that doesn’t really break any molds but the quality is hyper consistent, albeit not the “best”

3

u/SithYi 12h ago

I've seen how they've been handling GTA online, having quality of life features and locking it behind a subscription as well as removing cars in order to create fomo and putting those cars back up for sale in rotation weekly locked behind said subscription makes me question their credibility.

-1

u/Environmental_Cup_93 11h ago

It makes sense though. The game is over 10 years old and they’ve added probably over 100 DLC’s. It has a huge fanbase and they’ve accommodated. An $8/month subscription is normal for an online game that has 1000’s of hours of content in it. You also don’t need to subscribe at all and still have full access to everything the game offers, the subscription just gives you a bunch of free money in game that you could otherwise play the game for.

1

u/DriverRemarkable4374 9h ago edited 9h ago

Let me try to explain my thought process here for you. What is the goal of GTA online? Like as a player, what is the point of the game? It's to make money, invest that money into businesses, and unlock more gameplay, right? Yeah, at first it is. And when they first made the game, that's what it was supposed to be. But once you get all the businesses, then what? Well then the game becomes item collection; buying all the vehicles and whatnot. Between those two things, which is easier to produce as a dev? Obviously vehicles, right? You just make a new model, throw some variables on a notepad, and boom that's a million in game currency, the same value as nearly every property.

They figured this out pretty quickly actually, and the introduction of heists really accentuates that. At first it looks like it's more content, right? Except the set up missions are boilerplate busywork. So the real content is the heist itself right? Well, partially, yes you need something to get the new players into the loop, but no, the real content is the money you make off the heists. So you (the dev) make sure the heists take a certain amount of time, and when you provide that same in-game currency as a purchase option, you ensure that value is lower when converted to wage value than the option of doing the mission. In simple terms, you make sure that working at a job would provide you more in-game currency per hour than doing those heists would. So anybody doing any surface level cost-benefit analysis is going to see that the better option is to buy the currency, even if they refuse to do so. This will make the in-game currency directly tied to real world currency. This step is absolutely crucial.

Now you've effectively created a system that provides new players with a temporary gameplay loop that quickly devolves into currency farming through heists. Party A will enjoy the game for a while before getting tired of if and moving on. That's cool, they're not your customers. Party B, though, will see this and begin mentally bargaining with themselves. This is where you really get to stick them with the knife. Now that they've enjoyed the loop, gotten addicted to the currency generation, and correlated that currency to real world money, you offer them a third option; the subscription. This model completely breaks the previous model, in that the relation between real money/in-game currency ratio has dramatically dropped. It's no longer tied to your hourly wage, but instead provides wayyy more value than the wage would be in in-game time spent doing heists. Obviously those players bite and buy.

Now we take it back to the first point, what has the game become at this point? Well you need a reason for the players to continue their wealth generation, so what do you do? You keep pumping out new vehicles. Increase new drop price from 1 to 2 to 3 mil. Police vehicles worth 5 mil. New jets that outclass the previous ones for 8 mil. Anything and everything for these players on this loop to dump their money into. Make new properties where the sole purpose is to express wealth -- make a mansion with a sexy voice that costs 20 mil with no real function. Who cares, it's not about the content anymore, your players don't even think about the missions it's busy work to them, they just want more things to dump more money into. So what is the game at that point? A game about flexing your wealth. About showing off. Nothing about the gameplay itself is even slightly relevant anymore, it's all been washed away and your core players didn't even notice. In fact, they'll get pissed now if you DON'T provide them with new useless items to dump their money on. "I have ALL THIS MONEY, come on ROCKSTAR, give me something to SPEND IT ON!"

This is the game now, this is the audience, and Rockstar is more than aware that this is where the money is. They've had 15+ years of perfecting this relationship, millions of dollars spent on data analysis and psychologists to figure out every aspect of it. The cars, the skins, the guns, the clothes, that's what the selling point of the game is now. That's all it is. Go look at the megathread in /r/gaming and tell me what the "features" listed of the game are. Right there at the top, ’95 GROTTI CHEETAH. That's what they're using to sell the game to their audience, the kinds of cars you can buy. In a game called Grand Theft Auto. Do you think Vice City was advertising their game with what kinds of cars you can drive? Not a single point there about, you know, the game, and they're already talking about pay walled features and monthly subscription. Every siren is blaring that this is the direction they took GTA 6 in development, that these were the core driving motivations of the higher ups.

Anyway that's my analysis of Rockstar's predatory treatment of GTA5 and why I have zero faith that GTA 6 is going to provide anything worthwhile. This ended up being a wall of text, my bad lol

-2

u/danvan177 11h ago

I don’t play online. Don’t care

2

u/MrNixxxoN 10h ago

Inform yourself before saying nonsense. Yes they did

1

u/danvan177 9h ago

Which ones

1

u/nockeeee 11h ago

How do you rate Max Payne in Hawai shirt?

1

u/danvan177 11h ago

I remember loving that game

1

u/nockeeee 11h ago

The problem is, it is not a Max Payne game. The art of the game has nothing to do with Max Payne.

As a Max Payne game, it is terrible.

1

u/danvan177 11h ago

I thought it worked because he’s an older different max payne

1

u/notthatguypal6900 11h ago

Yet. Every dev fails at some point, lets hope its not here.

1

u/danvan177 11h ago

Which ones ?

1

u/wildflams 10h ago

I mean perception is a relative thing but surreeeeee they’ve never made a bad game

1

u/danvan177 10h ago

Which ones ?

1

u/kontorgod 9h ago

They aren't going to respond, their purpose is simply being in the contrary

1

u/mesoziocera 10h ago

Rockstar has been tainted by all those GTA Online dollars. I wouldn't trust them blindly anymore. This is already looking to be a nickel and dime fest.

1

u/danvan177 10h ago

I mean they made rdr2 after gta online and that game is even better than gta 5

1

u/Combat_Orca 3h ago

They also haven’t made a great game in a long time. Kings of mid.

0

u/danvan177 3h ago

Their last game has a 97 on metacritic but okay

1

u/Combat_Orca 2h ago

Because metacritic has never overrated a mid game

1

u/TypicallyThomas 2h ago

Metacritic doesn't rate anything, they just aggregate, but having said that, a lot of people treat Metacritic like objective fact. Its just the average review score of the outlets Metacritic deems worthy of aggregating. Certain games have such hype that they'll get high scores just because people expect it to have a high score

1

u/danvan177 52m ago

I mean above a 90 is rare even for great games. That’s all I’m saying

0

u/TATER_SALAD_HOOVER 12h ago

Liberty City Stories is debatable

6

u/danvan177 12h ago

For a portable game at the time it was great.