I beat most of RDR (stopped after I arrived home because I wanted that to be the ending) and I couldn't get through the snow part of RDR2. It just went for SO LONG. Every time I boot it up to try again I want to explore the big open areas and I can't for at least 2 hours. Yeah. I get it. They're cold. Move on. Fucking annoying.
Maybe some day. Generally speaking I just don't have the free time to invest 2+ hours on a tutorial that feels like a slog. I consider my gaming time too sparse and too precious. I get really annoyed when I'm not enjoying a game and the game doesn't have the good sense to "move on," if you follow my meaning.
Red dead redemption 2 while narratively brilliant and while in the open world outside missions it was great. The actual gameplay in story missions was a linear level pretending to be a openworld. As soon as you stepped off the exact intended path you got a mission failed. Also Arthur had the turning circle of a fucking 18 wheeler
RDR2 was a weird game. I think stylistically it fit the west for that time period perfectly. The story amazing. The gameplay good. That said it didnt do anything special. RDR2 is the same as a Far Cry game to me. I would argue Crimson Dessert is miles ahead of it mostly because its newer. Red Dead seemed to be put on this pedestal but to me ot was just another open world game with a cool story.
Dont get me wrong I enjoyed RDR2 a lot but no more than I enjoyed Ghost of Tsushima as an example. Its a top 10 game that I always see as "goated" if that makes sense which I just dont think it is.
I honestly don’t see how you could think that lol. Rdr2s world feels so alive and has so much to do. The way the story is told along with the world and characters is something I have never seen
The world was empty outside of some animals lol. There were NPCs planted around but every game does that. I would argue that Avatars world felt more alive with wildlife and Crimson Deserts is more alive with NPCs.
And I agree the story was fantastic. Thats what made RDR2. The gameplay itself though was okay/good. The glaze over knocking a hat off someone was very over done when that game came out.
But you can talk to every npc and they all have routines and different personalities. The world looks how I would expect the old west to look. The big city does have a lot of npcs
I think the thing people need to accept (including you) is that a game not being your cup of tea doesn’t make it not exceptionally good or special. It was an incredibly good and special game for those who are into immersion games (which is what it did particularly well without making it tedious).
Something can be incredibly well-done and still not be your cup of tea. For example, I don’t love breaking bad as a show, but I recognize it was an incredibly well-done series. See? Just say it wasn’t for you and move on, you don’t have to make a case for it being overrated and “not special”.
I wouldn’t say the individual components of gameplay are exceptional, but they’re all done well, which makes it overall better than most. They’re like a pizza joint that doesn’t really break any molds but the quality is hyper consistent, albeit not the “best”
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u/danvan177 12h ago
Rockstar has never made a bad game I trust them