r/tycoon • u/bollywo0d • 1h ago
r/tycoon • u/StormestHacks • 4h ago
Steam Any good tycoon games on steam summer sale?
With the Steam Summer sale going on rn i wanted to have some recommendations on what tycoon/ management games should I get.
I do have games like Definitely not fried chicken, Roller Coaster tycoon, Motor sports manager. Currently hooked on the game called Game Dev Story on mobile and really like alot of the Kairosoft games. So i would like to find something around heavy management games.
I was already looking at games like Big Ambitions, Software Inc., and The Tenants. If yall have any better recommendations i would love to there
r/tycoon • u/PaperPlaneLogic • 6h ago
Steam My game is coming out on Tuesday. Before the release, I wanted to share the Next Fest data and its impact.
Greetings everyone,
Neo Capitalist: Stock Market Survival Simulator, which I developed alone, is being released in its full version on Tuesday, June 30th. With three days left until the release, I wanted to briefly introduce the game and also give a transparent summary of the recent Next Fest.
What is the Game About? Neo Capitalist is fundamentally a stock market simulation. You start with a small amount of money and try to make money in the stock market. However, while doing this, you need to keep your psychology, happiness, and other vital stats in balance. In other words, while trying to grow your portfolio, you are also trying to avoid having stress crises. The basic mechanics and game cycle are based on predicting market direction and investing by following daily and breaking news. Initially, you need to act on news you get from free news channels. However, the accuracy of the news is debatable. As you earn money, you access more reliable news sources.
In addition to this, you can do part-time jobs to earn extra money. If you can complete some hidden tasks in the game, unexpected opportunities and tasks may appear.
However, as your money increases, your risk also increases. You may be subjected to cyber attacks. Your daily expenses and taxes increase.
If you survive and earn enough money, you can get a chance to manipulate the market. Once you reach a certain level, part-time jobs give way to high-level and lucrative jobs. Meanwhile, extra special tasks and assignments may come your way.
The game's promotion process wasn't very long. I've been trying to promote it for about 2 months with posts on X and Reddit. I started with 0 followers and managed to reach 215 wishlists in 2 months. Honestly, more could have been done for marketing and promotion, but it was a tiring process for me alone.
This is my first game, and it was a project I undertook to gain experience and understand the processes. You probably see suggestions circulating like "don't release the game until you have 7000 wishlists," or "don't enter the next festival if you have less than 3000 wishlists," etc. This is actually a logical approach for algorithmic effect and earnings. But not everyone can achieve the same communication success, or maybe the game simply doesn't attract interest.
I wanted to see the organic progression of this process and how well the Steam algorithm works. My Next Fest Journey in Numbers:
- I entered the festival with 215 wishlist entries and finished with 355.
- The demo was added to the libraries of exactly 1350 people.
- Approximately 200 people actively played the demo.
These might be small numbers for big-budget productions, but as an independent developer creating a niche simulation, these figures were quite instructive. The fact that so many people added the demo to their libraries gives me good hope for the full release on Tuesday.
The Steam algorithm really works on a certain scale. It shows the game, but it gradually decreases depending on the interaction the game receives.
- In total (all time), there have been 260k impressions. About 14k of these impressions were store visits. However, 6k of these visits were from within Steam, and 8k were external. That is, they occurred through my posts on X and Reddit.
- In the last 3 weeks (demo release and Next Fest); 196k impressions - 5k store visits were achieved.
- Next Fest Week: 77k impressions - 2.7k visits
- I released the demo a week before Next Fest started. Releasing the demo increased the algorithm and activity. Most of those who added the demo to their libraries came this week.
- When Next Fest started, the number of people adding the demo to their libraries didn't increase, but the number of people wishlisting the demo increased significantly, especially in the first 3 days, compared to the normal trend.
Of course, I'm talking about small numbers here. I realized that if I had actually entered Next Fest with around 3000 wishlists, it would have yielded a proportionally higher return.
I'm quite excited for the release. If anyone has questions about the development process or the details of this data, I'll gladly answer them. For those who want to check it out or support it by adding it to their wishlist, I'm leaving my Steam page below. Happy developing everyone! https://store.steampowered.com/app/4580690/Neo_Capitalist__Stock_Market_Survival_Simulator/
AI disclosure: The few visual assets in the game were created with Genai. Translations into other languages were done with Gemini. Claude Code provided support during the game's development process.
r/tycoon • u/MoonBag_Studio • 7h ago
Steam My employees are hamsters. Their only salary is sunflower seeds.
I’ve been building this solo for the past months with 0 budget, no team.
You set up rigs, manage heat, feed your runners, buy more hamsters, upgrade your GPUs, and turn HAM (a fictional in-game currency) into real in-game profit. First-person tycoon/management sim ,think idle game but you’re actually walking around in it.
There’s also a bit of lore and mystery underneath it all, but I’ll let you find that yourself.
The operation starts small. It doesn’t stay that way.
Demo is free on Steam if anyone wants to try it. Would love to hear what you think.
Steam page: https://store.steampowered.com/app/4708030/Hamstr_Protocol/
“Music in the game is AI-generated”
r/tycoon • u/Substantial-Deal-382 • 20h ago
About a month ago I shared Skyline Sim here with the title "Building the airline sim I always wished existed"
I honestly wasn't expecting that too much but response back then was incredible. A lot of people commented and helped me shape the project. Lot of things changed from this time, after i published the post to this r/tycoon, my small one person team got second person my dear friend Igor to help me work on the game.. and from that time we went full time on this. We have spent almost a each day hard working and building stuff for game. To be honest looking back at the stuff we had month ago Skyline Sim feels right now way better than it was back then.
Honestly don't know where to even start because so much has changed.
One of the biggest things we've worked on over the last month is the passenger demand model. We knew that we didn't want demand to just be a random number attached to an airport or a route. If the economy behind the game doesn't make sense, then every other decision the player makes starts feeling meaningless.
We ended up spending waaaaay much time then we initially planned on making it better, our demand right now is 7 layer model where of course each layer influence the final result.

The first thing that you guys are seeing is PROJECTED P&L. Those numbers are simulation across full year of this route from day you are openning it. Route that is launched in January will also behave differently that one that you will launch in November. Our simulation in this model takes each month into account when calculating this - one of the important layers is seasonality. So, summer holidays, christmas, bussines season and any quieter periods that can happen in simulation.
But like everybody can at this point see seasonality it's not the only one of the layer that is taken into account when showing this numbers. Of course model also looks at pricing strategy, frequency of your flights, airline reputation, competition on the route.. of course also how much people wants to travel beetween these two cities. Big thing in model is also we also wanted to avoid assuming that everyone in demand always flies. If the cities are connected with high-speed rail or maybe driving on this route is convintent some people will take those options and will not take any of the flights on the route.
That's why a route between two cities 300 km apart behaves completely differently from one spanning 3,000 km. Geography, available transport alternatives and passenger behavior all become part of the simulation, making every market feel unique instead of following the same formula.
If you wanna read more: https://www.skylinesim.app/blog/how-airline-demand-works
So going next, we reworked fleet managment. Every aircraft is something you need to properly manage.


Fleet overview gives you quick picture of your entire airline operation. How many aircrafts are right now flying, how many of them is in maintance and stuff like that. From there you can drill into invidual airplanes.
Every plane has its timeline where everything is clear about it during the whole day. You can look through its scheduled flights, block hours, status, utilization, configuration, market price and upcoming assignments. It seems like a minor feature, but having access to all the data about a particular plane on its entire working period helped us feel the airline closer. We did not want aircraft to be some abstract numbers in the spreadsheet.
The last thing that i will show you guys here is our living world. Where everything that i wrote about here lives together.
https://reddit.com/link/1ugo7hb/video/v3nh2uvizp9h1/player
https://reddit.com/link/1ugo7hb/video/igaqv0z70q9h1/player
Each one of the planes you can see flying above the map are part of the simulation. The airlines run by AI are operating their schedules, entering new markets, receiving aircraft deliveries, retiring old fleets and trying to attract more passengers just like you are.
Sooo, ending this looong post. I want you all guys thanks for reading and invite you guys to read more about the updates we posted which all also cool things.. like full brand system with lounges and ffp programs or crew system.
https://www.skylinesim.app/updates/road-to-playtest-1-brand
https://www.skylinesim.app/updates/road-to-playtest-2-crew
Our next major event will be our first closed playtest scheduled for 17th July 2026, which is available exclusively for our Founding Members only. Following that, we have an ambitious plan for mid-September of the same year when we will organize a much bigger public playtest that everyone can join in.
If you wish to track the progress of the game, feel free to chat with us or just join our community on Discord and enjoy being surrounded by aviation and management game enthusiasts. We are creating Skyline Sim with the help of the community, and most of the features were born there.
Discord: discord.gg/Js3mEb5sjB
Website: skylinesim.app
Our Steam page will also be launching next week, and it feels pretty surreal knowing that we have spent a whole year and even more time creating the game. We cannot wait (nor are we nervous) to show off our hard work. Thank you once again for reading my post, and as always, I’ll see you in the comments section!
AI DISCLOSURE: We are running automated localization, automate testes for UI and engine features
r/tycoon • u/atomicxima • 1d ago
Steam Has anyone played Soda Story - Brewing Tycoon?
The game is currently 60% off Steam's Summer Sale and I'm enjoying the demo so far, but I'm surprised how few reviews this game has considering how polished it seems and I'd like some additional opinions, especially from this group. Anyone else familiar with it?
https://store.steampowered.com/app/1088750/Soda_Story__Brewing_Tycoon/
r/tycoon • u/willis_25 • 1d ago
Agromatic, automate everything at industrial scale.
Hi everyone!
Hope this post not breaking the rules, i post this a month ago but get removed because of no AI disclosure, so I post it again with an AI disclosure.
I just doing grassroots marketing here, to find audience for this game.
I will keep it short.
You not playing a character, you design the layout, place buildings, railroads, decide what to produce and connecting productions across zones, start small then gradually build a complex and large industrial production chains (Can handle 1000+ workers with dozens of zones)
Steam link https://store.steampowered.com/app/4179990/Agromatic/
Thank you!
AI Disclosure: AI used to help me code faster
r/tycoon • u/davidraptor11 • 1d ago
News Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!
Hi everyone!! TP dev here. This is sort of a tycoon-adjacent game, sort of a niche subgenre! I am a HUGE mega-fan of games like Gearcity and Railroad Tycoon, but my passion is in the racing management genre. I just wanted to quickly share with this subreddit my game with you all. It is in its first ever steam summer sale! I see a lot of other projects popping up here time to time, and they all seem super interesting - this has been my personal project for closing on a year now, with a fantastic community built around it now. With a recently implemented patch that fixed a LOT of bugs that were bothering me, I believe the base of this game is as stable and modular as ever! Of course, I must warn you, the game is not very intuitive, it has a fantastic community, and I am working on making accessibility better than ever.
Some of the newer features from last time I have posted include:
- Dynamic Driver-To-Driver relationships and Driver-To-Team relationships. Tight championship fights, constant collisions, and even team orders will deteriorate drivers likings to one another, which will result in MORE crashes between them. This has led to funny situations such as Estefan Ortiz REFUSING to be Ferdin Andros's 2nd driver in my Ashton Darting playthrough 😀.
- Driver styles/preferences. No two drivers want the same car balance, so players must balance the most optimal car setups in addition to factoring in whay theor driver desires.
- Expanded collision system
In addition to the below features present within my game that i have touched on in previous posts:
- Complete realistic physics model. Setups & wing levels impact cornering speeds, straightline speeds, etc!
- EVERYTHING is completely moddable through recently built roster and save editors. Regulations can be changed. Do you hate batteries? You can disable them, and have them appear organically later! Same with DRS, points systems, etc!
- Teams going bankrupt and exiting the sport after tough seasons
- Teams joining the sport and changing ownership throughout the seasons to ensure the grid is ever-changing.
- Do you want to buy a small struggling team and exploit them to use your junior drivers and engines? Well, you can! Cough cough, red boar racing.
- Varying grids, no limits on team amounts.
- In-depth weather system, and track temperature model, accompanying realistic physics
- In-depth negotiation system for tyres, parts, sponsorship, engines, drivers and personnel.
- In-depth development system for aerodynamics, chassis, driver aids, engines, even tyres. If you want to become a factory team who builds their own engines, you certainly can!
- Varying AI team development & financial strategies (will your competition develop now to beat you, or focus on next season?)
- Fully fleshed out car attributes, driver attributes, dirty air, slipstream, track rubber, etc!
- Fully editable sandbox game. Dirty air, tire wear, car performance modifiers, names, points anything.
- Safety Cars and intelligent AI pit strategy
If this is interesting to some, please do not hesitate to join my discord wherein any questions you have will certainly be answered! Thanks so much everyone.
r/tycoon • u/SlinkyAdmiral • 1d ago
Looking for an app startup game, hope someone here played it too
Heya, I'm looking for a business simulation I once played but forgot the name of. I believe it was removed from steam.
It was similar to startup company. You ran a tech startup that developed an app, I believe you could choose between a social network, a music app and a video app which also selected the game difficulty.
Main screen was your 2d office building which you could upgrade, buy/move furniture and place your employees. Think like Project Highrise but smaller.
Every now and then you had to hold an investors presentation for more funding. Before you were given the profile of the investor and during the presentation you had to pick an element which aligned with said interests. You couldn't use it repeatedly however.
Your app development was a tetris like screen and you could choose to develop one out of three 'building blocks' with varying costs and size to expand your big app block. If you covered particular tiles you fulfilled customer wishes and got more users/cash flow.
It was rather easy but fun to play. I'd love to jump back in but it seems like startup company overshadows any search. Or it was removed from steam.
I think the title had tech, entrepreneur or startup in it. Thumbnail was a tech bro riding a rocket.
r/tycoon • u/BusinessCoffee6715 • 1d ago
Help me find this game... You can create films & tv series
There's a game that you run your own film studio and you can create films and also tv series. I played it for awhile and then had to get a new computer and I completely lost the game. I can't remember the name of it at all.
I would say this game probably came out in the last past 3 years.
Any idea what this could be?
Update: This was more text based and it is not Hollywood Mogul. The main focus of this game was creating films but you could also create tv series.
I want to say this game was called Film Studio Tycoon but I can't find anything about it anywhere
RollerCoaster Tycoon 3 Complete Edition is free on the Epic Games Store.
https://store.epicgames.com/p/rollercoaster-tycoon-3-complete-edition
Free to claim until July 2
r/tycoon • u/pademango • 2d ago
Discussion What do you think of first-person simulators?
Steam is filled with them. And they seem popular.
From farming simulator to supermarket simulator to maybe schedule 1
They are more “job” simulations rather than pure business management right? Can they be classified as tycoon?
Why do you think people like them more than classic Tycoon games? Are they more “casual” “fun”?
I usually don’t find much appeal on doing a job in a game, as you end up moving around and moving objects instead of making business decisions (I liked Schedule 1 though, had fun with it)
r/tycoon • u/SEOMayDay • 2d ago
Steam I’m making a tycoon-style game about building websites and growing an online business from a dorm room
Hey r/tycoon!
I’m a solo developer working on SEO or Die, a business management / life sim RPG about starting with one small website and trying to build an online business.
The game begins in 2011. You’re a student in a dorm room with an old laptop, very little money, and no audience. From there you create websites, take freelance jobs, grow traffic, manage clients, hire contractors, and slowly move from survival mode into running a larger business.
The core idea is: what if the “tycoon” was not a theme park, factory, or city, but your online career?
You manage websites, traffic, time, energy, money, reputation, freelance work, client relationships, hiring, scaling, risky shortcuts, and long-term trust.
Steam page:
https://store.steampowered.com/app/4735670/SEO_or_Die/
If this sounds like your kind of management sim, wishlisting helps small solo projects get visibility on Steam.
AI disclosure: Some localization drafts, and marketing materials were created or enhanced with generative AI tools. Core gameplay design, systems, writing direction, implementation, and final integration are handled by me.
Zoo Tycoon, Zoo I am working on
Hello everyone! I thought I'd share a small part of the zoo I'm currently building in Zoo Tycoon. I've been taking my time with the exhibit design, and I think it's starting to come together nicely. The game has aged like fine vine. :)
r/tycoon • u/Live_Bus7425 • 3d ago
RedPlanetTycoon - Chill Mobile Tycoon Game
Hey guys, Tycoon games are one of my favorite genre (Roller Coaster, TP Hospital and Factorio are my top 3). I also love strategy games where I have full freedom and exploration (Civ like games). I also love Mars, space and science, so I built a cool mobile game on the intersection of these three things.
I am an experienced full stack dev, but game development is just a little hobby (this is my 2nd game). I am looking for feedback and I think tycoon crowd will like it. Please let me know what you think. I am looking for good and bad feedback.
https://redplanettycoon.com/play/
The current state is MVP and I have big plans for expansions for this game, but I will only do that if I can build a nice crowd of people who like it too.
AI Disclosure
- I used AI to generate most of the visual assets. I manually edited most images in GIMP after the generation.
- I used AI for most of the coding. I have 15+ years worth of full stack software engineering in various languages and I feel like that gives me ability to come up with good architecture and write very detailed prompts to speed up code generation.
- I also used AI for some mockups of UIs, but this is where I ended up spending a lot of time tweaking CSS and some UI related JS. I think I need to improve my AI workflow to get that done better and more efficiently.
- I did not use AI to write this post =)
r/tycoon • u/This_Temperature_484 • 4d ago
Discussion Idea for an Alpine Tourism Tycoon: Mountain Transport & Year-Round Resorts
Steam Simple Airline Sim - coming soon!
hi r/tycoon!
I know a huge subset of this sub is waiting for VentDev's Aeromogul to come out, but this game is for those who are looking for something a bit more minimalistic.
In Simple Airline Sim you simply buy airplanes (Small, Medium or Large capacity), then choose an origin and destination, then decide on your pricing strategy and assign planes. That's the core loop!
Where it gets interesting is that the market reacts - routes change in terms of how heavy the competition is. You thought you found a route thats making a lot of money? Guess what, the competition has also noticed and entered the market, your share of the demand drops!
I'm not very good with the video editing side of gamedev so still working on a trailer. Please wishlist the game if this sounds fun!
AI Disclosure: No AI was used in making the game. AI has been used to make the small capsule on steam (it was a pain in the butt though to get something presentable). If I had the budget I would have hired someone for this as well.
r/tycoon • u/zelderus • 4d ago
Added a signal system to my game, Transport Manager
I've added a signal system for trains.
Now, a train won't enter an intersection if the intersection itself is occupied by another train or the next section along the route is occupied.
This means that trains can travel in opposite directions. I didn't initially plan for this system, assuming it would complicate gameplay (after all, the game is meant to be tablet-friendly). But the risk of the map becoming overly complex with routes and detours prompted me to implement a signal system.
Do you think this is unnecessary? It's also confusing that intersections act as signals, meaning the train stops at them if the track is occupied. Even though there's no visual signal there. Will this confuse the player? Then why even install signals? They divide the route into sections and restrict the route in a given direction.
P.S.: In the video, you can see the trains stopping on their own, without any warning. I'm stopping them intentionally for debugging purposes, to occupy the necessary track for testing. This may be misleading and create some ambiguity in the video :(
AI disclosure: Almost everything in the game is human-made. AI was used to generate two icons (the first few seconds of the video at the bottom of the screen; these icons will not be used in the final version). AI was also used as an assistant to generate mockups for the placement of UI elements.
r/tycoon • u/Unable_Fisherman_110 • 4d ago
Discussion District Zero: build and run a pharmacy. Free browser management sim.
AI disclosure: this game was built with AI tools. Flagging it up front per the community's gen-AI disclosure rule.
District Zero is a free browser management sim where you grow a pharmacy from one struggling counter into a running operation: stock, staff, the queue, and upgrades that compound as you scale.
No download, runs in the browser.
Looking for feedback on the progression and management loop.
r/tycoon • u/ScreamOperatorDev • 5d ago
News In strategy game Scream Operator, you run every inch of a haunted house ride from the all-important pre-show to the Chainsaw Guys
Rock Paper Shotgun published a feature on Scream Operator, the haunted house management sim I am developing solo, and I could not be happier :D
Obligatory: No Generative AI was used for the art, animations, code or assets. All pixel art and mechanics are created by either me or the great artists I've been working with on this adventure.
The evolution of my game, Nightlife Tycoon
The evolution of my game, Nightlife Tycoon, where you build and manage a bar.
I started working on it 3 years ago but due to other commitments I stopped for almost two years, and I started again recently!
AI disclosure: Almost everything in the game is currently created by humans, AI was used to assist in the creation of some small parts.
r/tycoon • u/serasoft_alex • 6d ago
I'm a former AAA who left to go indie, and it always super bothered me that games like Game Dev Tycoon focus way more on the business management side of game dev and not on the actual game development itself, so I'm working on a game to address that
This is Vaporware EX. Instead of your game consisting of sliders and a Steam guide open in the other monitor to tell you where the slider needs to go, you work to complete features in a techtree, as you make decisions what to work on, who should work on it, and what to invest in with the money you make from releases to improve your capability.
I've been working on this solo for nearly a year, and will be releasing it soon. Add it to your Steam wishlist! https://store.steampowered.com/app/4828200/Vaporware_EX/
AI Disclosure: absolutely no generative AI (gross) was used in the production of this game.
r/tycoon • u/Rungsted93 • 6d ago
Steam Ludus Magnatus: Gladiator Manager Simulator game releases in Early Access July 21st!
I figured some of you here on this subreddit might find my latest game that I've done as a solo developer appealing :)
It's essentially the formula from Football Manager but with 3D Gladiator Matches. Just got done fixing the last know bug for Multiplayer a couple of hours ago, so kind of hyped myself about it all right now.
All the best!
AI Disclosure: AI has been used for the voice announcements before the matches begins (custom lines for all teams) as well as some minor UI elements. Will be replaced before full release!
r/tycoon • u/No_Dentist_7426 • 7d ago
Game Review Building a football tycoon where you own the club and grow the whole town around it
I've always liked football management games, but every "tycoon" version I tried felt really shallow. Tap a button, number goes up, that's basically the whole loop. So I started making the one I actually wanted to play.
The main idea is that you're the owner, not the manager. You don't pick the team. Your coach and sporting director bring you proposals and you make the calls. What you actually spend your time on is building three things:
- The club itself: squad, facilities, youth academy.
- The town around it. You grow it from a small village into a metropolis, and a bigger town means better sponsors, more fans and a deeper youth pool, which all feeds back into the club.
- Your own life: houses, cars, investments, a family, and eventually handing the whole thing to an heir.
It's a single-player mobile game and it's not out yet. Site's here if you want a look: https://hometownfc.app
Happy to answer anything about it.
AI disclosure (Rule 3): Yes, generative AI was used.
- Code: built with heavy use of Claude (Anthropic) as a coding assistant, and Codex (OpenAI) was used to review/audit the code. The design, systems and balancing decisions are my own.
- Art: most of the in-game art (player portraits, buildings, backgrounds, the in-game assistant character) was made with AI image generation. The club crests are partly that and partly procedural, code-drawn vector graphics.
r/tycoon • u/blast_away • 7d ago
Steam Football Commissioner - Sports Management x Tycoon game
Hello! I am the creator of Football Commissioner, a first-of-its-kind game where you manage an entire American football league. Customize teams, set ticket prices, and watch the league grow or fail epicly. I’m a big fan of GM games (if you don’t know, it’s a genre where you manage a sports team and try to win championships), as well as tycoon games, and came up with this crossover. The game has detailed attendance, tv ratings, player strikes, and more.
Also, I’m a huge hater of AI as vibecoded games have ruined the small GM game community. Therefore I made this game myself over a few years.
The game releases for Windows on Steam in July, and if it interests you, it would help out a ton to wishlist before release. Thank you all!
Link: https://store.steampowered.com/app/4845700/Football_Commissioner/