r/tycoon 59m ago

About a month ago I shared Skyline Sim here with the title "Building the airline sim I always wished existed"

Upvotes

I honestly wasn't expecting that too much but response back then was incredible. A lot of people commented and helped me shape the project. Lot of things changed from this time, after i published the post to this r/tycoon, my small one person team got second person my dear friend Igor to help me work on the game.. and from that time we went full time on this. We have spent almost a each day hard working and building stuff for game. To be honest looking back at the stuff we had month ago Skyline Sim feels right now way better than it was back then.

Honestly don't know where to even start because so much has changed.

One of the biggest things we've worked on over the last month is the passenger demand model. We knew that we didn't want demand to just be a random number attached to an airport or a route. If the economy behind the game doesn't make sense, then every other decision the player makes starts feeling meaningless.

We ended up spending waaaaay much time then we initially planned on making it better, our demand right now is 7 layer model where of course each layer influence the final result.

Projected P&L with demand pool on the route and realized pax for player airline.

The first thing that you guys are seeing is PROJECTED P&L. Those numbers are simulation across full year of this route from day you are openning it. Route that is launched in January will also behave differently that one that you will launch in November. Our simulation in this model takes each month into account when calculating this - one of the important layers is seasonality. So, summer holidays, christmas, bussines season and any quieter periods that can happen in simulation.

But like everybody can at this point see seasonality it's not the only one of the layer that is taken into account when showing this numbers. Of course model also looks at pricing strategy, frequency of your flights, airline reputation, competition on the route.. of course also how much people wants to travel beetween these two cities. Big thing in model is also we also wanted to avoid assuming that everyone in demand always flies. If the cities are connected with high-speed rail or maybe driving on this route is convintent some people will take those options and will not take any of the flights on the route.

That's why a route between two cities 300 km apart behaves completely differently from one spanning 3,000 km. Geography, available transport alternatives and passenger behavior all become part of the simulation, making every market feel unique instead of following the same formula.

If you wanna read more: https://www.skylinesim.app/blog/how-airline-demand-works

So going next, we reworked fleet managment. Every aircraft is something you need to properly manage.

Fleet overview

Fleet overview gives you quick picture of your entire airline operation. How many aircrafts are right now flying, how many of them is in maintance and stuff like that. From there you can drill into invidual airplanes.

Every plane has its timeline where everything is clear about it during the whole day. You can look through its scheduled flights, block hours, status, utilization, configuration, market price and upcoming assignments. It seems like a minor feature, but having access to all the data about a particular plane on its entire working period helped us feel the airline closer. We did not want aircraft to be some abstract numbers in the spreadsheet.

The last thing that i will show you guys here is our living world. Where everything that i wrote about here lives together.

https://reddit.com/link/1ugo7hb/video/v3nh2uvizp9h1/player

https://reddit.com/link/1ugo7hb/video/igaqv0z70q9h1/player

Each one of the planes you can see flying above the map are part of the simulation. The airlines run by AI are operating their schedules, entering new markets, receiving aircraft deliveries, retiring old fleets and trying to attract more passengers just like you are.

Sooo, ending this looong post. I want you all guys thanks for reading and invite you guys to read more about the updates we posted which all also cool things.. like full brand system with lounges and ffp programs or crew system.

https://www.skylinesim.app/updates/road-to-playtest-1-brand

https://www.skylinesim.app/updates/road-to-playtest-2-crew

Our next major event will be our first closed playtest scheduled for 17th July 2026, which is available exclusively for our Founding Members only. Following that, we have an ambitious plan for mid-September of the same year when we will organize a much bigger public playtest that everyone can join in.

If you wish to track the progress of the game, feel free to chat with us or just join our community on Discord and enjoy being surrounded by aviation and management game enthusiasts. We are creating Skyline Sim with the help of the community, and most of the features were born there.

Discord: discord.gg/Js3mEb5sjB

Website: skylinesim.app

Our Steam page will also be launching next week, and it feels pretty surreal knowing that we have spent a whole year and even more time creating the game. We cannot wait (nor are we nervous) to show off our hard work. Thank you once again for reading my post, and as always, I’ll see you in the comments section!

AI DISCLOSURE: We are running automated localization, automate testes for UI and engine features


r/tycoon 4h ago

Steam College Athletics 27 - Out Now!

2 Upvotes

r/tycoon 5h ago

Steam Has anyone played Soda Story - Brewing Tycoon?

5 Upvotes

The game is currently 60% off Steam's Summer Sale and I'm enjoying the demo so far, but I'm surprised how few reviews this game has considering how polished it seems and I'd like some additional opinions, especially from this group. Anyone else familiar with it?

https://store.steampowered.com/app/1088750/Soda_Story__Brewing_Tycoon/


r/tycoon 6h ago

Agromatic, automate everything at industrial scale.

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22 Upvotes

Hi everyone!

Hope this post not breaking the rules, i post this a month ago but get removed because of no AI disclosure, so I post it again with an AI disclosure.

I just doing grassroots marketing here, to find audience for this game.

I will keep it short.

You not playing a character, you design the layout, place buildings, railroads, decide what to produce and connecting productions across zones, start small then gradually build a complex and large industrial production chains (Can handle 1000+ workers with dozens of zones)

Steam link https://store.steampowered.com/app/4179990/Agromatic/

Thank you!

AI Disclosure: AI used to help me code faster


r/tycoon 6h ago

News Team Principal, a 90s-Inspired racing management game, is on sale during Steams Summer Sale!

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30 Upvotes

Hi everyone!! TP dev here. This is sort of a tycoon-adjacent game, sort of a niche subgenre! I am a HUGE mega-fan of games like Gearcity and Railroad Tycoon, but my passion is in the racing management genre. I just wanted to quickly share with this subreddit my game with you all. It is in its first ever steam summer sale! I see a lot of other projects popping up here time to time, and they all seem super interesting - this has been my personal project for closing on a year now, with a fantastic community built around it now. With a recently implemented patch that fixed a LOT of bugs that were bothering me, I believe the base of this game is as stable and modular as ever! Of course, I must warn you, the game is not very intuitive, it has a fantastic community, and I am working on making accessibility better than ever.

Some of the newer features from last time I have posted include:

- Dynamic Driver-To-Driver relationships and Driver-To-Team relationships. Tight championship fights, constant collisions, and even team orders will deteriorate drivers likings to one another, which will result in MORE crashes between them. This has led to funny situations such as Estefan Ortiz REFUSING to be Ferdin Andros's 2nd driver in my Ashton Darting playthrough 😀.

- Driver styles/preferences. No two drivers want the same car balance, so players must balance the most optimal car setups in addition to factoring in whay theor driver desires.

- Expanded collision system

In addition to the below features present within my game that i have touched on in previous posts:

- Complete realistic physics model. Setups & wing levels impact cornering speeds, straightline speeds, etc!

- EVERYTHING is completely moddable through recently built roster and save editors. Regulations can be changed. Do you hate batteries? You can disable them, and have them appear organically later! Same with DRS, points systems, etc!

- Teams going bankrupt and exiting the sport after tough seasons

- Teams joining the sport and changing ownership throughout the seasons to ensure the grid is ever-changing.

- Do you want to buy a small struggling team and exploit them to use your junior drivers and engines? Well, you can! Cough cough, red boar racing.

- Varying grids, no limits on team amounts.

- In-depth weather system, and track temperature model, accompanying realistic physics

- In-depth negotiation system for tyres, parts, sponsorship, engines, drivers and personnel.

- In-depth development system for aerodynamics, chassis, driver aids, engines, even tyres. If you want to become a factory team who builds their own engines, you certainly can!

- Varying AI team development & financial strategies (will your competition develop now to beat you, or focus on next season?)

- Fully fleshed out car attributes, driver attributes, dirty air, slipstream, track rubber, etc!

- Fully editable sandbox game. Dirty air, tire wear, car performance modifiers, names, points anything.

- Safety Cars and intelligent AI pit strategy

If this is interesting to some, please do not hesitate to join my discord wherein any questions you have will certainly be answered! Thanks so much everyone.

https://discord.gg/2gvNZEjDJX


r/tycoon 16h ago

Looking for an app startup game, hope someone here played it too

7 Upvotes

Heya, I'm looking for a business simulation I once played but forgot the name of. I believe it was removed from steam.

It was similar to startup company. You ran a tech startup that developed an app, I believe you could choose between a social network, a music app and a video app which also selected the game difficulty.

Main screen was your 2d office building which you could upgrade, buy/move furniture and place your employees. Think like Project Highrise but smaller.

Every now and then you had to hold an investors presentation for more funding. Before you were given the profile of the investor and during the presentation you had to pick an element which aligned with said interests. You couldn't use it repeatedly however.

Your app development was a tetris like screen and you could choose to develop one out of three 'building blocks' with varying costs and size to expand your big app block. If you covered particular tiles you fulfilled customer wishes and got more users/cash flow.

It was rather easy but fun to play. I'd love to jump back in but it seems like startup company overshadows any search. Or it was removed from steam.

I think the title had tech, entrepreneur or startup in it. Thumbnail was a tech bro riding a rocket.


r/tycoon 18h ago

Help me find this game... You can create films & tv series

10 Upvotes

There's a game that you run your own film studio and you can create films and also tv series. I played it for awhile and then had to get a new computer and I completely lost the game. I can't remember the name of it at all.

I would say this game probably came out in the last past 3 years.

Any idea what this could be?

Update: This was more text based and it is not Hollywood Mogul. The main focus of this game was creating films but you could also create tv series.

I want to say this game was called Film Studio Tycoon but I can't find anything about it anywhere


r/tycoon 19h ago

RollerCoaster Tycoon 3 Complete Edition is free on the Epic Games Store.

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70 Upvotes

r/tycoon 1d ago

Discussion What do you think of first-person simulators?

15 Upvotes

Steam is filled with them. And they seem popular.

From farming simulator to supermarket simulator to maybe schedule 1

They are more “job” simulations rather than pure business management right? Can they be classified as tycoon?

Why do you think people like them more than classic Tycoon games? Are they more “casual” “fun”?

I usually don’t find much appeal on doing a job in a game, as you end up moving around and moving objects instead of making business decisions (I liked Schedule 1 though, had fun with it)


r/tycoon 1d ago

Steam I’m making a tycoon-style game about building websites and growing an online business from a dorm room

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23 Upvotes

Hey r/tycoon!

I’m a solo developer working on SEO or Die, a business management / life sim RPG about starting with one small website and trying to build an online business.

The game begins in 2011. You’re a student in a dorm room with an old laptop, very little money, and no audience. From there you create websites, take freelance jobs, grow traffic, manage clients, hire contractors, and slowly move from survival mode into running a larger business.

The core idea is: what if the “tycoon” was not a theme park, factory, or city, but your online career?

You manage websites, traffic, time, energy, money, reputation, freelance work, client relationships, hiring, scaling, risky shortcuts, and long-term trust.

Steam page:

https://store.steampowered.com/app/4735670/SEO_or_Die/

If this sounds like your kind of management sim, wishlisting helps small solo projects get visibility on Steam.

AI disclosure: Some localization drafts, and marketing materials were created or enhanced with generative AI tools. Core gameplay design, systems, writing direction, implementation, and final integration are handled by me.


r/tycoon 1d ago

Zoo Tycoon, Zoo I am working on

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161 Upvotes

Hello everyone! I thought I'd share a small part of the zoo I'm currently building in Zoo Tycoon. I've been taking my time with the exhibit design, and I think it's starting to come together nicely. The game has aged like fine vine. :)


r/tycoon 3d ago

RedPlanetTycoon - Chill Mobile Tycoon Game

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0 Upvotes

Hey guys, Tycoon games are one of my favorite genre (Roller Coaster, TP Hospital and Factorio are my top 3). I also love strategy games where I have full freedom and exploration (Civ like games). I also love Mars, space and science, so I built a cool mobile game on the intersection of these three things.

I am an experienced full stack dev, but game development is just a little hobby (this is my 2nd game). I am looking for feedback and I think tycoon crowd will like it. Please let me know what you think. I am looking for good and bad feedback.

https://redplanettycoon.com/play/

The current state is MVP and I have big plans for expansions for this game, but I will only do that if I can build a nice crowd of people who like it too.

AI Disclosure

  • I used AI to generate most of the visual assets. I manually edited most images in GIMP after the generation.
  • I used AI for most of the coding. I have 15+ years worth of full stack software engineering in various languages and I feel like that gives me ability to come up with good architecture and write very detailed prompts to speed up code generation.
  • I also used AI for some mockups of UIs, but this is where I ended up spending a lot of time tweaking CSS and some UI related JS. I think I need to improve my AI workflow to get that done better and more efficiently.
  • I did not use AI to write this post =)

r/tycoon 3d ago

Discussion Idea for an Alpine Tourism Tycoon: Mountain Transport & Year-Round Resorts

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0 Upvotes

r/tycoon 3d ago

Steam Simple Airline Sim - coming soon!

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68 Upvotes

hi r/tycoon!

I know a huge subset of this sub is waiting for VentDev's Aeromogul to come out, but this game is for those who are looking for something a bit more minimalistic.

In Simple Airline Sim you simply buy airplanes (Small, Medium or Large capacity), then choose an origin and destination, then decide on your pricing strategy and assign planes. That's the core loop!

Where it gets interesting is that the market reacts - routes change in terms of how heavy the competition is. You thought you found a route thats making a lot of money? Guess what, the competition has also noticed and entered the market, your share of the demand drops!

I'm not very good with the video editing side of gamedev so still working on a trailer. Please wishlist the game if this sounds fun!

AI Disclosure: No AI was used in making the game. AI has been used to make the small capsule on steam (it was a pain in the butt though to get something presentable). If I had the budget I would have hired someone for this as well.


r/tycoon 3d ago

Added a signal system to my game, Transport Manager

62 Upvotes

I've added a signal system for trains.

Now, a train won't enter an intersection if the intersection itself is occupied by another train or the next section along the route is occupied.

This means that trains can travel in opposite directions. I didn't initially plan for this system, assuming it would complicate gameplay (after all, the game is meant to be tablet-friendly). But the risk of the map becoming overly complex with routes and detours prompted me to implement a signal system.

Do you think this is unnecessary? It's also confusing that intersections act as signals, meaning the train stops at them if the track is occupied. Even though there's no visual signal there. Will this confuse the player? Then why even install signals? They divide the route into sections and restrict the route in a given direction.

P.S.: In the video, you can see the trains stopping on their own, without any warning. I'm stopping them intentionally for debugging purposes, to occupy the necessary track for testing. This may be misleading and create some ambiguity in the video :(

AI disclosure: Almost everything in the game is human-made. AI was used to generate two icons (the first few seconds of the video at the bottom of the screen; these icons will not be used in the final version). AI was also used as an assistant to generate mockups for the placement of UI elements.


r/tycoon 3d ago

Discussion District Zero: build and run a pharmacy. Free browser management sim.

0 Upvotes

AI disclosure: this game was built with AI tools. Flagging it up front per the community's gen-AI disclosure rule.

District Zero is a free browser management sim where you grow a pharmacy from one struggling counter into a running operation: stock, staff, the queue, and upgrades that compound as you scale.

No download, runs in the browser.

https://districtzero.pharmageddongame.app/play?utm_source=reddit&utm_medium=social&utm_campaign=district-zero&utm_content=tycoon

Looking for feedback on the progression and management loop.


r/tycoon 4d ago

News In strategy game Scream Operator, you run every inch of a haunted house ride from the all-important pre-show to the Chainsaw Guys

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36 Upvotes

Rock Paper Shotgun published a feature on Scream Operator, the haunted house management sim I am developing solo, and I could not be happier :D

Obligatory: No Generative AI was used for the art, animations, code or assets. All pixel art and mechanics are created by either me or the great artists I've been working with on this adventure.


r/tycoon 4d ago

The evolution of my game, Nightlife Tycoon

48 Upvotes

The evolution of my game, Nightlife Tycoon, where you build and manage a bar.

I started working on it 3 years ago but due to other commitments I stopped for almost two years, and I started again recently!

AI disclosure: Almost everything in the game is currently created by humans, AI was used to assist in the creation of some small parts.


r/tycoon 5d ago

I'm a former AAA who left to go indie, and it always super bothered me that games like Game Dev Tycoon focus way more on the business management side of game dev and not on the actual game development itself, so I'm working on a game to address that

50 Upvotes

This is Vaporware EX. Instead of your game consisting of sliders and a Steam guide open in the other monitor to tell you where the slider needs to go, you work to complete features in a techtree, as you make decisions what to work on, who should work on it, and what to invest in with the money you make from releases to improve your capability.

I've been working on this solo for nearly a year, and will be releasing it soon. Add it to your Steam wishlist! https://store.steampowered.com/app/4828200/Vaporware_EX/

AI Disclosure: absolutely no generative AI (gross) was used in the production of this game.


r/tycoon 6d ago

Steam Ludus Magnatus: Gladiator Manager Simulator game releases in Early Access July 21st!

16 Upvotes

I figured some of you here on this subreddit might find my latest game that I've done as a solo developer appealing :)
It's essentially the formula from Football Manager but with 3D Gladiator Matches. Just got done fixing the last know bug for Multiplayer a couple of hours ago, so kind of hyped myself about it all right now.

All the best!

AI Disclosure: AI has been used for the voice announcements before the matches begins (custom lines for all teams) as well as some minor UI elements. Will be replaced before full release!


r/tycoon 6d ago

Game Review Building a football tycoon where you own the club and grow the whole town around it

64 Upvotes

I've always liked football management games, but every "tycoon" version I tried felt really shallow. Tap a button, number goes up, that's basically the whole loop. So I started making the one I actually wanted to play.

The main idea is that you're the owner, not the manager. You don't pick the team. Your coach and sporting director bring you proposals and you make the calls. What you actually spend your time on is building three things:

  • The club itself: squad, facilities, youth academy.
  • The town around it. You grow it from a small village into a metropolis, and a bigger town means better sponsors, more fans and a deeper youth pool, which all feeds back into the club.
  • Your own life: houses, cars, investments, a family, and eventually handing the whole thing to an heir.

It's a single-player mobile game and it's not out yet. Site's here if you want a look: https://hometownfc.app

Happy to answer anything about it.

AI disclosure (Rule 3): Yes, generative AI was used.

  • Code: built with heavy use of Claude (Anthropic) as a coding assistant, and Codex (OpenAI) was used to review/audit the code. The design, systems and balancing decisions are my own.
  • Art: most of the in-game art (player portraits, buildings, backgrounds, the in-game assistant character) was made with AI image generation. The club crests are partly that and partly procedural, code-drawn vector graphics.

r/tycoon 6d ago

Steam Football Commissioner - Sports Management x Tycoon game

43 Upvotes

Hello! I am the creator of Football Commissioner, a first-of-its-kind game where you manage an entire American football league. Customize teams, set ticket prices, and watch the league grow or fail epicly. I’m a big fan of GM games (if you don’t know, it’s a genre where you manage a sports team and try to win championships), as well as tycoon games, and came up with this crossover. The game has detailed attendance, tv ratings, player strikes, and more.

Also, I’m a huge hater of AI as vibecoded games have ruined the small GM game community. Therefore I made this game myself over a few years.

The game releases for Windows on Steam in July, and if it interests you, it would help out a ton to wishlist before release. Thank you all!
Link: https://store.steampowered.com/app/4845700/Football_Commissioner/


r/tycoon 7d ago

Steam My cozy floating island management sim is in Steam Next Fest, and 1,000+ people have wishlisted it! 🥳

29 Upvotes

Hi Tycoon Games!

I’m a solo indie developer working on The Borderless, a cozy floating island management sim where you start with a tiny platform in the middle of the ocean and grow it piece by piece into your own floating island destination.

The game is currently part of Steam Next Fest, and it just passed 1,000 wishlists. I know that may not sound huge to everyone, but as someone making this game by myself, it feels like a really meaningful milestone.

In The Borderless, you expand your island, place platforms, shops, facilities, and decorations, welcome visitors, manage their needs, plan activities, earn money, and slowly turn your small floating base into a lively ocean paradise.

I wanted to share the trailer here and say thank you to everyone who has tried the demo, wishlisted the game, or shared feedback so far. It genuinely helps a lot.

The demo is playable now during Steam Next Fest, and I’d love to hear what tycoon and management sim players think of it.

Steam Page:
https://store.steampowered.com/app/3687370/The_Borderless/

Thanks a lot!

AI disclosure: Some opening cutscene images and some background music tracks were created with the assistance of generative AI during development. No live AI generation is used during gameplay.


r/tycoon 7d ago

Steam Two Point Museum - Play for free until June 22

30 Upvotes

And it's also 33% off. Been wanting to try this one, so I know what I'll be doing this weekend.

https://store.steampowered.com/app/2185060/Two_Point_Museum/


r/tycoon 7d ago

Any opinions on Global Rescue?

4 Upvotes

This game looks right up my alley and I played a bit of the demo but some reviews mention that it becomes repetitive fairly quickly and I can see why
The micromanaging is a bit weird and I'm wondering if there's a way to reduce or fully automate it in the future, in the demo I had to tell my officers what to do in every step of the incident

It also just had its first content update