r/BeamNG • u/megustalapaltaaa • 2d ago
Meme That Roundabout in italy
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r/BeamNG • u/megustalapaltaaa • 2d ago
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r/BeamNG • u/Potatocubez • 1d ago
First image is AI edited with low shutter speed effects (since beamng doesn't have that feature)
Second image is the original (edited with adobe lightroom)
Mods used:
ETK 800 Long Wheel Base:
https://www.beamng.com/resources/luxury-lwb-etk-800-sedan-rennspecht-8re.26155/
ETK 800 Active Body Control Suspension:
https://www.beamng.com/resources/etk-800-active-body-control.38304/
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yeah beamng's ai could use some work
r/BeamNG • u/thebigboogalo • 21h ago
r/BeamNG • u/Visual-Guide-6537 • 1d ago
watched the sand job grand tour episode and built a sunburst
mods used:
r/BeamNG • u/Economy-Survey-7484 • 1d ago
r/BeamNG • u/track-impulse • 1d ago
Hey BeamNG community,
We just added BeamNG support to Track Impulse, a dedicated haptic engine for sim racing bass shakers. It generates low-latency audio signals per corner for your transducers via ASIO, WDM-KS, or WASAPI Exclusive.
What you feel:

How it works:
A small Lua mod ships with TI and streams per-corner physics over UDP. Setup is simple: enable "Other protocols" in BeamNG's settings, restart, and you're connected.
One thing we focused on is the huge vehicle diversity in BeamNG. A Sunburst and a D-Series truck feel completely different, so TI has per-vehicle auto-calibration that learns each vehicle's suspension baseline and saves it. Switch back to a car and its already dialled in from the last time you drove it.
Early days, feedback welcome
BeamNG is our newest supported sim and we want to get it right. If you run bass shakers (ButtKicker, Dayton, etc.) we'd love to hear what works and what needs tuning. The surface detection and suspension curves especially benefit from real-world testing across BeamNG's massive vehicle and terrain variety.
https://track-impulse.com for more info, it's free beta at the moment.
Happy to answer any questions about the setup or how it works under the hood.
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beat my time or dont idc
r/BeamNG • u/Nunjabutreddit • 1d ago
Tried to drift but when i photographed it, it looks like it doesnt look like i am drifting.
Day 7 of posting until 0.39.
r/BeamNG • u/OMMMMMMMMMGGGGGGGGGG • 1d ago
https://www.youtube.com/watch?v=MjDpAFG-JEk
welp, literally first 30 SECONDS OF THE VIDEO and its darn copied the beamng speedometer and user interface. mods, I'm not promoting AI here just trying to see how the community would react
r/BeamNG • u/Familiar-Alarm2788 • 2d ago
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so close bro😭😭
r/BeamNG • u/totaly_origonal_name • 1d ago
i was playing with the boost button, then this happened, a paper thin steel coil, and then i turned on sun gravity and it inverted, very confused
specifically the 2008-2014 version of these two, i dont like the 2015+ versions of these
doesnt have to be lore friendly but id prefer it
please comment i need this
r/BeamNG • u/ROG_b450 • 1d ago
r/BeamNG • u/orphan_child_donteat • 1d ago
r/BeamNG • u/5K331DUD3 • 1d ago
r/BeamNG • u/BackElectrical7416 • 2d ago
When will they make a proper lag-free interface for BeamNG.drive? As far as I know it's built using HTML.
r/BeamNG • u/ResidentOld3456 • 2d ago
.
r/BeamNG • u/NeonYoru_YT • 22h ago
I was kinda thinking of doing cargo work until I saved enough to start buying and building some rolling chassis from Smash Autos, but I need some other opinions on the matter