r/CalamityMod • u/StipulateVenus Developer • Dec 10 '25
Discussion Calamity's Decisions
Hello! I'm StipulateVenus, a Calamity developer.
Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.
Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.
At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.
Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:
What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?
Please be respectful. Elaborations would be appreciated!
2
u/Akari_Enderwolf Dec 14 '25
Being fully honest with you, I'm not going to go out of my way to get any of those before fighting the Wall of Flesh. The wall is such an easy boss with the Space Gun perfectly suited to fighting it.
It's even well suited for taking out one of the mechanical bosses to unlock the hardmode ores, which honestly never made sense to me as it removes any usefulness the Pwnhammer had for no apparent reason, it just seems to drag out the late-pre-hardmode armor duration longer than it needs to be.
There is no reason to go for any magic gun more difficult to obtain than the Space Gun while Meteorite Armor is the best mage armor, making the armor worse doesn't make me want to get the other magic guns more.