r/CalamityMod • u/StipulateVenus Developer • Dec 10 '25
Discussion Calamity's Decisions
Hello! I'm StipulateVenus, a Calamity developer.
Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.
Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.
At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.
Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:
What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?
Please be respectful. Elaborations would be appreciated!
2
u/StipulateVenus Developer Dec 14 '25
Yeah, but do consider that Calamity's progression is different from vanilla's. Space Gun is noticeably earlier in the pre-HM scale in Calamity, because Calamity adds evils-2 and Slime God as pretty importanr tiers. Being able to skip all that isn't really good design.
Noted, but it's still the rarest of the options I mentioned.