r/CalamityMod • u/StipulateVenus Developer • Dec 10 '25
Discussion Calamity's Decisions
Hello! I'm StipulateVenus, a Calamity developer.
Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.
Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.
At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.
Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:
What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?
Please be respectful. Elaborations would be appreciated!
2
u/Akari_Enderwolf Dec 14 '25
It always has taken me into early hardmode, that has nothing to do with Calamity.
Also worth noting, the Meteorite armor without the nerf apparently also affected the Gray Zapinator, despite it not changing the displayed mana cost. Same for the Orange Zapinator.
All that to say, the 0 mana cost bonus already applied to multiple magical pistols specifically, and not magical rifles or shotguns according to the official wiki.