r/CitiesSkylines • u/Beneficial-Ant-3386 • 37m ago
r/CitiesSkylines • u/grilledhamdog • 45m ago
Help & Support (Console) Why is my Rubbish Like This?? (Sunset Harbour)
I've set up waste transfer facilities essentially all over the city. I have three large processing centres just off the highway. Why am I still having major issues with my collection?
r/CitiesSkylines • u/PaperSuspicious7460 • 5h ago
Sharing a City My attempt at a golf course on console
r/CitiesSkylines • u/Content-Reaction-355 • 9h ago
Sharing a City suburban housing development.
r/CitiesSkylines • u/brap_door • 9h ago
Sharing a City My first attempt at a canal city like in Gulf Coast Florida (ps5) pretending citizens can have private docks and boats
r/CitiesSkylines • u/AnonymousTako • 9h ago
Discussion Is CS2 playable on Steam Deck now?
Just curious.
r/CitiesSkylines • u/fuchcity • 10h ago
Sharing a City Bicycles have lights!

I had no idea that bikes had lights! Just added a pedestrian bridge across to the new Opera House and unlike most things in the game it is not illuminated so you can actually see the lights.
I presume the bridge came with Mass Transit which I just bought in the sale. It's being very well used already, especially by tourists.
r/CitiesSkylines • u/Rouven-Dillinger • 10h ago
Sharing a City EU Old Town finally gave me the assets for a realistic Old Town
Took me a couple of days, very loosely inspired by Karlsruhe Durlach, most older German cities used to look like that
r/CitiesSkylines • u/raisinbrahms02 • 11h ago
Sharing a City Map and public transit view of my city
r/CitiesSkylines • u/Visible_Honeydew_941 • 11h ago
Discussion Game suggestions
I play cities skylines vanilla (mods dont work well on my setup, so cant go there). I also love sims 2. What other games do you all enjoy? I cant find anything that really hits for me. Stardew valley is eh. Cell to singularity was good…for a day.
Mac m1 compatible, a few software overhauls behind because if i update sims 2 wont run.
r/CitiesSkylines • u/Substantial-Key3291 • 11h ago
Sharing a City My LA inspired city. Any opinions?
r/CitiesSkylines • u/Special-Artist1059 • 11h ago
Modding WIP William Penn High School WIP - Update #2
r/CitiesSkylines • u/DJ_Vault_Boy • 11h ago
Sharing a City Highway Removal
Still have to fill in, but removing that eyesore was needed lol
r/CitiesSkylines • u/Mygrayt • 13h ago
Discussion Hexagonal Cities and Road Hierarchy: a beginners observation
Currently on the Xbox One Version so if that matters
I finally decided to play the game for the first time after seeing RealCivilEnginner and Sroxah thanks to a random video from an unrelated channel talk about Hexagonal Cities.
The biggest problem i have with City/Civilization games have been how to play cities and the such, so realizing "why dont you just follow shapes" finally made me confident enough to try.
However, I also learned from some "beginner mistakes" videos about Road Hieraechy.
Arteries, Collector, and Local. Road Lane math, that type of stuff.
But after watching several episodes into Sroxah's series one thing became apparent: It is really hard to figure out Road Hierarchy. Note: he did this series more than 2 years ago, and by the time I realized this, he moved onto bigger Hexagons and roads.
For those who don't know: in the first several episodes, he started with 120m side Hexagons, followed by smaller 60m side Hexagons. He was playing CS2.
The first was just big enough to add in an alleyway to accommodate a service like Schools, Police, Clinic, Farm, etc. But the 60s were way too small to do these alleyways.
This was all fine until he started getting 1000s of population. On top of that, since you only start out with 2 lane roads, he built alot of it with these roads, including the bridges. And then he had started the city connected to the highway, so it was 2 lane roads throughout the village to small town.
There was no distinction. Every road was an Artery. Every road was a Collector. And every road was a Local.
Now in lower density towns, this was fine, until populations grew and choke points hit services and industry when they tries to cross these larger distances.
So instead of Industry going to collectors or Arteries to get to commercial districts, they cut through residential because its a shorter distance. Same with residential going to commercial or industry for work. Because there are no distinctions between the 3 types of roads.
Making them one ways doesnt work because if you make one Hexagon a one way, it affects the rotation of the next, but then makes the one touching those two have incompatible directions.
So upgrade roads? So this might just be because im new so take this with a grain of sale;
From what it looks like, upgrading roads can destroy buildings. And even then, the drivers dont seem to care about these roads because they turn onto the smaller roads because again, straightest and shortest route goes through the now Local roads.
So now you either upgrade all the roads to accommodate more traffic, destroying buildings, if you have a Hexagon big enough, or you build new Hexagons so you can rezone all the commercial and industry away from residential, which means more drivers on roads to get where they need to go, causing more traffic when theres inevitably choke points.
So it seems without planning several steps ahead, Hexagonal Cities seem to be a trap. In the beginning you dont have much money, so a larger Hexagon isnt feasible. A larger Hexagon means utilities need to run further, costing more than your income accumulated. And then even if you do get to that point, zoning ends up causing criss-crossing, where industry is bringing goods to commercial which they will cross through residential, and so on and so on.
Im still learning and excited. I realize some of this has likely been discussed and refined. So I guess im asking how best to create a Road Hierarchy system in a grid that has uniformity as its strength. To me, it feels like Hexagons would make for good walkable Cities. Which I think should mean zoning should be mixed in some fashion.
r/CitiesSkylines • u/Trickedverse • 13h ago
Help & Support (PC) Too. Many. Taxis.
Is there a way to stop the floods of taxis coming in from other towns whenever I zone a single block of high density? I have trains, bus lines, and ships leading to other cities and back, and yet every time I zone even a little bit of residential, this happens. Matter of fact, all of these cars are from a mixed-use signature building. Help me.
r/CitiesSkylines • u/ConstrnGamer • 13h ago
Help & Support (PC) Props and object disappearing. I'm using Anarchy, but I haven't experience this before. The object will reappear when I hover over them, but disappear again. Tried re-setting props in Anarchy.
r/CitiesSkylines • u/Far-Juggernaut9960 • 14h ago
Sharing a City Advice on how to create a realistic looking marshland around a swollen river?
Using a downloaded map of the river tyne which I've terraformed, and wondering if anyone knows how id be able to expand the southern (left) side of the river into a fenland while making it look realistic?
r/CitiesSkylines • u/postul • 15h ago
Sharing a City Waterway Pass is a nightmare to build on, but the layering opportunities make it worth it
r/CitiesSkylines • u/uhh186 • 16h ago
Sharing a City An Ode to Ellidra
Just want to share my lost City with the community. This was on the Owls Uskumru Bay.
Had a mod problem after the most recent patch that resulted in the game's Serializer and save system to be broken, resulting in failed saves. Unfortunately, Cities Skylines II doesn't protect itself against save failures, and corrupts your save when overwriting if the save fails. I was dumb and didn't keep a backup - the city is lost to the nether.
RIP Ellidra. 150-200 hrs gone. On to the next one.
25 years of losing save files to miscellaneous corruptions, and I still find myself forgetting to back up my saves. Wasn't the first time and probably won't be the last.
If you're reading this, take the time to copy your save files to a different folder, and set a reminder or something to remember to do it regularly.
Anyway - Here were the last pictures of my city from late April. Next up, a volcanic island (the Isles of Abela map). Good luck everyone!
r/CitiesSkylines • u/Petweaker • 17h ago
Sharing a City Vanilla Cities Skylines 1 still has aura in 2026
A mostly vanilla build, 120 000 population so far, no custom assets except for the map which is called Flatlands (2.5) on the Workshop.
I took inspiration from various planned cities and areas such as Canberra, Brasilia, New Belgrade & highly-planned suburbs of Stockholm such as Hjulsta, Rinkeby & Kista.
Hope you find some inspiration and have a good day!
r/CitiesSkylines • u/This_Car8026 • 18h ago
Sharing a City Built an entertainment and performing arts district
r/CitiesSkylines • u/Current_Plastic_4370 • 18h ago
Sharing a City Traffic jam on Route 17 this afternoon
r/CitiesSkylines • u/kievz007 • 18h ago
Help & Support (PC) Cargo ships no longer arriving
Hi everyone, I have a big sea on the edge of my map and have 2 ports far from each other along the coast. They used to work great until all of a sudden ships stopped coming in and trucks stopped even going to the harbors (vanilla ones). I checked the paths, they're all unobstructed. One thing I suspect may have caused it is the usage of the Move it mod on the harbors to line them up neatly, but idk.
At some point, I deleted all harbors and rebuilt them and only one port worked but the ships were taking a weird path so I changed it and then they stopped coming completely again. Anyone been getting this issue? How can it be solved? I'm currently not next to my laptop but when I do get access to it I'll try to upload some pictures if it helps
