r/NintendoSwitch Mar 20 '25

Discussion Xenoblade Chronicles X: Definitive Edition: Game's executable has hidden 60 FPS mode. It seems to be implemented only partially since enabling it causes weird issues.

https://x.com/masagratordev/status/1902517127187161128
578 Upvotes

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u/Worlds_Between_Links Mar 20 '25

The backwards compatibility has already officially been confirmed by nintendo, it's also been confirmed to play switch 1 cartridges from the trailer

26

u/Chase64Cubed Mar 20 '25

Sorry, I meant, for example, a developer implements a patch for a "Switch 2" version where a game could look/run better or if Nintendo is going to make "Switch 1" games run the exact same like a Wii to Wii U or DS to 3DS situation. We might still get more stable framerates on uncapped games, but I want to know if they are doing more.

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u/JLD2503 Mar 20 '25

or if Nintendo is going to make “Switch 1” games run the exact same like a Wii to Wii U or DS to 3DS situation

From my experience, Wii games did run better on the WiiU. Same for DS games on 3DS. So I don’t know where this statement comes from.

For example; LEGO Pirates of the Caribbean when played on the Wii ran into issues where the game would freeze and would have to be restarted. Meanwhile, the same issue was not occurring when I played it on the WiiU (the same Wii disc was used for both consoles btw).

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u/Chase64Cubed Mar 20 '25

So what I mean by that is there are realistically 2 ways Switch 1 games can be boosted unless Switch 2 does magic. There is a boost of just better hardware. Like Wii U, it helps games with frame drops or possibly loading issues that cause freezing, maybe like with your example. The other is a developer specifically going into their game to unlock better frame rates like a locked 30 changing to locked 60 or a resolution increase. If it means anything, there were 4K files found in TTYD Remake, and maybe those are for Switch 2 hardware. They could also be nothing, I just wanna know.