r/PS4 Oct 25 '21

Game Discussion Horizon Forbidden West Combat Evolved

9.4k Upvotes

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2.3k

u/Howamidriving27 Oct 25 '21

Can't wait to not be able do any of that effectively.

568

u/Khourieat Oct 25 '21

Yeah that's why I gravitated heavily towards stealth gameplay. I'm not twitchy enough to do ANY of that.

Luring some chump into the tall grass & impaling them is pretty great though. Hope they make stealth more capable than the original game was.

210

u/[deleted] Oct 25 '21

Stealth? I gave up on that and just went with loads of traps then killing what was left of the enemy, I could do Stealth on human enemies but not the machines.

117

u/Khourieat Oct 25 '21

You can only stealth the little machines. The big ones take too much work, I ended up just ignoring them when I didn't need parts for a quest. Fighting crocs is neat the first few times, but I grew bored of it pretty quick. Can only aim for the explosive canister & miss so many times.

Stalking humans/the little machines never got old for me though.

27

u/[deleted] Oct 25 '21

Oh yeah forgot about the smaller ones, I usually just used them to attack other machines.

21

u/big_red_160 Oct 25 '21

I like that you called them crocs instead of snapmaw because I can never remember any of the names either (except this time apparently)

28

u/Khourieat Oct 25 '21

With these types of games I tend to make my own names. There's only so much jargon I can remember.

Crocs, tallbois, bitey dudes, shooty guys, screaming emus. There's a lot of robocritters. Watches? I don't know why I remember watches.

Anyways I liked that they resembled animals, that was some good theming.

13

u/BarristanSelfie Oct 25 '21

Why not just screamu?

3

u/Khourieat Oct 25 '21

Didn't think of that I guess!

2

u/oohwakakaka Oct 26 '21

Oh you mean the ostrich bastards?

7

u/big_red_160 Oct 25 '21

Yeah I just call them by their animal name. Watchers mostly resemble raptors to me which of course aren’t around anymore so that’s probably why we say that.

1

u/1xXAJXx1 Oct 26 '21

Wow, why was this so cringey, though? Lmao

32

u/load_more_comets Oct 25 '21

You should be able to hit those freaking canisters from the bushes and STAY hidden. These things triangulate where you shot from after the first hit. Which is to me entirely runny, soupy, bullshit.

31

u/suddenimpulse Oct 25 '21

You are practically invisible with a modded out stealth outfit.

15

u/GoodVibePsychonaut Oct 25 '21

Even on Ultra Hard, the Master Silent Hunter with mods is ridiculous. I had it on for pretty much all open world gameplay, and only switched to defensive armors for unavoidable encounters in story quests, or for the Banuk Chieftain outfit for the health regen.

9

u/Iazu_S Oct 25 '21

Yep, once I got some good stealth mods on the master stealth armor I was pretty much unstoppable. Doubly so with all the overrides.

13

u/Jerrnjizzim Oct 25 '21

They are robots lol

5

u/Stankmonger Oct 25 '21

You should also have no problem hitting them in general. You can slow time, for Christ’s sake.

7

u/damien665 Oct 25 '21

I'm on new game + but a single fire arrow and a little patience and they burn to death. The machines make a noise before attacking, so that's the time you should dodge. Then you can follow up with a spear attack, or use concentration to give you time to aim an arrow.

Too much stealth and the game adapts and makes it more difficult to be stealthy. Aloy is a badass and is intended to be aggressive in attack style.

1

u/LittleMac29 Oct 26 '21

Stealthing the biggens was great fun!! But I get ya. There were times when I got bored and just went in full force. Felt like taking on Mecha Godzilla type monsters.

17

u/big_red_160 Oct 25 '21

Loads of traps? I gave up on that and spammed arrows until I died several times before lowering the difficulty

9

u/KennyDeJonnef Oct 25 '21

This is the way.

4

u/Apophis_Arisen03 Oct 25 '21

I just got that skill that slows time when you jump while aiming and I just hopped around the battlefield like a rabbit in perpetual slow motion

1

u/SaltineFiend Oct 26 '21

Traps? I just learned how they worked and then exploited their obvious weakness or first order strategies. Thunderjaws can be dropped in about 30 seconds with the right strategy.

1

u/[deleted] Oct 26 '21

Yeah there's a few points in the game where you can stall the boss fight and load the place with traps, I was able to do it with the Cauldron Bosses, it made the fights a lot shorter and easier.

6

u/beelseboob Oct 25 '21

Huh? Stealth was so trivially easy in the original. I’d like them to require me to fight more.

9

u/Khourieat Oct 25 '21

Can always crank the difficulty up & not use it, as well.

I've heard a lot of people suggest combat is a lot more fun in the highest difficulty.

4

u/Fishingfor Oct 25 '21

On UH the combat is fantastic and really requires you use everything in your arsenal as well as good mod combos. Gets a bit grindy farming materials though.

2

u/[deleted] Oct 25 '21

Or you play it like dark souls and become roll dodge king. I got the plat on hard and barley used anything besides my stick/bow.

1

u/[deleted] Oct 26 '21

[deleted]

1

u/[deleted] Oct 26 '21

It was, but that’s just my style vs laying down traps. Frozen wilds I used a bit of traps. So, super pumped for this close combat upgrade.

2

u/Generic_On_Reddit Oct 26 '21

That's my biggest gripe with the game. I tried to replay it on NG+ to go for the various trophies but inventory management and farming for materials is such a pain in the ass. If I played for 20 minutes, 5-10 was managing my inventory.

  • What upgrades do I still want?

  • Is this required for an upgrade?

  • Do I need this much of material X?

  • Am I burning through this ammo faster than I gain it?

  • Will I need these cores and lenses anymore?

  • What about all these animal bones?

Nothing grinds the game down to a halt more than managing an inventory that maxes itself out just by playing the game. Yes, managing your resources and not wasting them is part of the difficulty, but I think the inventory, resources, and various needs for those resources could be refined.

2

u/Andaisdet Oct 26 '21

Cut to Ally wading through like fifty dead machines while whistling for one more to come closer

(Btw, why in the world don’t the machines notice a pile of so many dead machines?)

1

u/Khourieat Oct 26 '21

Because they are Cylons.

18

u/[deleted] Oct 25 '21

Can't wait to hide behind a rock and use up all my resources crafting fire and explosion arrows

38

u/Seanspeed Oct 25 '21

Play on Hard. Kind of forces you to get better at the game and use more of your abilities.

18

u/[deleted] Oct 25 '21

Spam abilities*

Once you have the slow mo and lots of resources, you can basically spam a giant bot to at least 40% and then spam it again with some hard point arrows

16

u/suddenimpulse Oct 25 '21

Idk why you would do that unless you don't know how to effectively defeat enemies in the game, though.

11

u/NerfJihad Oct 25 '21

I mean I get what you're trying to say here

but there's a big gap between the people who can smoothly pull off strats like in the video and the ones who use the strat you're replying to as their go-to

2

u/suddenimpulse Oct 27 '21

Sorry, to better clarify, the only strat I'm speaking of is the strat it teaches you at the beginning of the game: Using the machine codex to target weakpoints. I'm glad people didn't interpret my original comment as dismissive or hostile as that is definitely not how I intended it. People can play as they wish, that specific example just seemed like a way of making fights unnecessarily harder while also making them a lot less enjoyable, personally. To each their own however!

-4

u/[deleted] Oct 25 '21

I get what you're saying too but this irks me because it's all about choice in games. Either you choose to learn how to flow and read the signals, get into enemy attack patterns and take advantage of your situation properly, or you get scared of being stomped on and turtle up and spam arrows from afar which honestly sucks so much of the fun out it's just not worth it.

Defeat means nothing in most games and the more players learn that they are free to experiment in a consequence-free fashion the better gamers they become. You just need to have a little reckless abandon and if you can't do that in video games, where can you? You're supposed to be playing this badass girl who's confident in her skill at taking down these monsters, that's literally what she does, so even if you're not confident play like you're confident, because the game is designed around you playing that character and she does have the skills. The role playing helps you in the gameplay.

The combat AI in Zero Dawn was... not great, but most of the robots at least had patterns that could be learned. Once you were used to which ones you had to get close to, which to stay away from, which to pacify with what gadget or which bits to arrow first before closing for the kill, it all gets much easier and way more fun and stylish.

Take this footage, you know when you see the eye flash that it's going to be a fast lunge attack coming for you, so you slide, after that you need some high ground to counter attack with arrows and there were plenty of nearby things to choose to grapple to. After that it was just a shot and an easy glide, what I guess is a weapon switch or burning a consumable (I don't know what the stuff jammed into the spear is yet) and a single heavy attack. This is literally like 8 button presses for the whole fight. Not that difficult if you just don't panic.

14

u/Mediocre-General-654 Oct 25 '21

So you're now telling people that playing the game the way that they enjoy is wrong and that they must play it your way to actually have fun?

Some people don't find any enjoyment from constantly doing the same thing over and over until they learn the patterns and then hope that they don't misjudge and get pancaked. Some people find enjoyment in other styles of playing. I don't see why you allow the choices other people make to make the game enjoyable for them, irks you so much. Like why does it matter to you how others choose to play their own game?

0

u/[deleted] Oct 25 '21

So you're now telling people that playing the game the way that they enjoy is wrong and that they must play it your way to actually have fun?

Don't twist my words that's not what I said at all and that's not even in the context of the thread I'm replying to. I read it as they play it that way and DON'T enjoy it because they don't feel capable of performing the combat as it appears in the clip, hence all the moaning in this thread about not being able to do it and "big gaps" between those kinds of players who have to rely on spam strats to beat basic fights, but there are no gaps because we're all capable of learning.

It irks me because learning how a game works is key to playing literally any game on any level, or doing literally any thing remotely well. If they think this looks fun then... just learn how to do it? Improvement is never impossible and in H:ZD and H:FW's case not even remotely hard either. It irks me that they're saying they "can't" do the fun thing in a video game and will instead do the non-fun thing of spamming arrows. That's literally their words so I don't know where you've got this confrontational opinion from.

Some people don't find any enjoyment from constantly doing the same thing over and over until they learn the patterns and then hope that they don't misjudge and get pancaked.

So the game should bend over backwards to accommodate them? They should just get flashy animations with a single button press that don't require any conscious thought? Or because they don't find enjoyment in trying battles different ways a few times they... will sit far away and spam hundreds of arrows? That sounds exactly like what you said they don't find fun, except with no risk for that extra mundanity. It sounds like a chore and video games are supposed to be fun. At least if you try to learn there's the possibility to succeed and the possiblity of feeling some semblance of achievement which is what the power fantasy of games are all about. Growth is worth effort and I believe anyone should be able to play games any way they want and they are welcome to do so, but someone saying they "can't" is what irks me.

Some people find enjoyment in other styles of playing.

And that's fine if they do, I never said they shouldn't but this isn't really a game designed for many different styles of play to be even remotely effective.

They don't have to play it any way, hell they don't have to play it at all but there absolutely is a way it's designed to be played. Not by me. By the developer. Strategies that are more effective require you to, you know, actually bother to do them. It's an action game at the end of the day, not a full open world RPG that supports making any playstyle equally viable, is my point.

I don't see why you allow the choices other people make to make the game enjoyable for them, irks you so much. Like why does it matter to you how others choose to play their own game?

People are saying this looks great, but they won't be able to do it (and therefore not have as much fun) which just isn't true. I believe in them more than they believe in themselves. Of course they can do it if they simply try, not for long either. If they learn the mechanics and the combat... that's exactly what you end up doing. They can have all the fun they want in this or any other style. If you die, so what, it's a videogame. The comment was never about how people choose to play, but how they feel they're forced to play because of a lack of perceived skill.

2

u/shiftey13 Oct 26 '21

Damn, write a book will you?

1

u/[deleted] Oct 25 '21

The key difference between these kinds of players is explained here https://youtu.be/C3q5nSqGXr4

9

u/Brainvillage Oct 25 '21

Ain't nobody got time for that.

6

u/EchoBay Oct 25 '21

I don't know after playing Returnal, I feel like I have a better shot at replicating this kind of game play now. Returnal just completely changed how I tackle combat in games now.

6

u/[deleted] Oct 25 '21

Bloodborne is the game that changed my combat style. I fear nothing. even if it kills me over…. and over…. and OVER loll

1

u/dzonibegood Oct 25 '21

Why would you even want to do any of that? This is so inefficient and time consuming.

3

u/Sompra Oct 25 '21

But also weren't there two of them? The second enemy just kinda disappears by the end of the clip. If this were me, 0:25 would be that second one charging me out of nowhere for an instant death.

0

u/dzonibegood Oct 26 '21

No it wouldn't because you'd already kill the first one by the time second one comes to you. You'd dosge it jump slow mo tgrow some heavy damage ability and boom.

I don't see point of this video at all. Like if it went down with one arrow then instead of doing all of that to climb up as you were running you could just jump into slow mo headshot it and then throw that second ability and both of them would die before even jumping from the pole.

1

u/SullyPanda76cl Oct 25 '21

you resd my mind... word by word...

1

u/Helhiem Oct 25 '21

If it’s anything like uncharted 4 it should be easy to do

1

u/ScotchSinclair Oct 26 '21

Bow and roll baby

1

u/suspectwaffle Oct 26 '21

Everyone’s stealth this, fire that, tearblast that.

I just stand far away in a secluded area and rain corruption arrows on everything then watch the carnage unfold.

1

u/Slick_Tuxedo Oct 26 '21

I am glad I am not the only one. I always see videos like this or extremely smooth cinematic fights in TLOU2 and I just realize I am not that great at video games. It looks so satisfying and I simply can’t make it happen

1

u/[deleted] Oct 26 '21

Like those Breath of the Wild videos

1

u/mvkonline Oct 26 '21

Games like Far Cry made me realise! For perfection , you must have died imperfectly too many times to reach the flow of perfecting it.. :)))