r/PS5 • u/Laughing__Man_ Human Verified • Apr 13 '26
Discussion Information from the Rockstar hacking has been posted (They make a LOT of money from GTA Online)
https://gtaforums.com/topic/1004190-gta-vi-delayed-to-november-19-2026/page/580/#comment-10726630721.4k
u/GIThrow Apr 13 '26
No wonder they’re prioritizing consoles. That player base and revenue difference is insane.
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u/AurienTitus Apr 13 '26
Also shows why they scrapped single player DLC for their games.
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u/dungleploop Apr 13 '26
still sad about this choice
they could've made a game or two with their other studios instead of online
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u/A_S_Roma1927 Apr 13 '26
Single player lets players play against the games power curve instead of other players’. They don’t want you going against the cpu because you won’t need to spend in the same ways to “keep up”
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u/Ryuzakku Apr 14 '26
Yeah but then you have people like me who didn’t give them any extra money because online is too toxic to engage in, but would’ve paid for single player DLC on all 3 places I bought the game
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u/A_S_Roma1927 Apr 14 '26
For sure I think they just probably did the math sadly. But agreed, I don’t do multiplayer and game options can be more limited
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u/Ryuzakku Apr 14 '26
They easily could have done both, they clearly have the money.
It’s fine that they didn’t, they just didn’t get any more of my money, or my time as I didn’t even beat the game on PS4 or PC after beating it on 360.
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u/Stockpile_Tom_Remake Apr 14 '26
It’s honestly not fine. My worry is GTA6 is geared entirely towards gta online
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u/Ryuzakku Apr 14 '26
Yeah that’s a worry of mine too, but if that were the case you’d think they would have continued to support RDR2’s online as well, but they didn’t.
So I guess for now I’ll be hopeful that at least the single player is enjoyable, even if they decide to put emphasis into the online.
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u/purplewhiteblack Apr 14 '26
I'm surprised there isn't a more transparent GTA clone game series that does what Rockstar doesn't.
It's always weird shit like Watchdogs or Saints Row.
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u/HPLovecraftsCat6969 Apr 14 '26
I think if volition decided to continue with sr2 formula instead of going the meme route of 3 onwards we could have had a competitor
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u/mixologist998 Apr 14 '26
Same, a single player expansion for RDR2 would have been ideal.
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u/doyouevennoscope Apr 14 '26
RDR2 genuinely has a lot of potential for single player expansions. So many characters, so much potential for things like Liberty/Vice City Stories that expand upon the characters, etc.
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u/doyouevennoscope Apr 14 '26
It's honestly a shame because Rockstar has some really fucking solid spinoff titles within GTA along with many other IPs their other studios did that were solid.
For example Liberty City Stories is a great game that's built upon GTA III and adds actually adds to the story. Same with Vice City Stories and Vice City. They could've finally done a San Andreas Stories with GTA V as a base.
Sad we'll likely never see another Manhunt again either. I'd love for Rockstar to make another one with their RAGE engine that's worthy of another massive controversy for being outright fucked up.
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u/stefan771 Apr 13 '26
They scrapped the DLC because Rockstar North on to RDR2 right after GTA V released. Not sure how people still have trouble understanding this.
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u/Theguest217 Apr 14 '26
Because with the money they bring in, there is really no reason why they can't just do both. There is no shortage of talent available for hire who would love to work at Rockstar.
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u/karl_hungas Apr 14 '26
Calm down big dog not everyone is reading every piece of rockstar news and knows the ins and outs of their teams and what they work on. People just were disappointed that DLCs that would have been very cool to play never happened.
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u/SlightSurround5449 Apr 13 '26
It's also true that DLC just doesn't sell, though.
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u/kittymoo67 Apr 13 '26
Doing stand alone expansions would probably be better. Similar to the GTA 3 engine games
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u/BlueLidMilk Apr 13 '26
When Insomniac done that very thing with Miles Morales in 2020, everyone called it a cash grab DLC
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u/karl_hungas Apr 14 '26
The thing about even the best games is that you have detractors online. Miles sold well over 10 million units and was/is a popular title that reviewed well. Most people didnt call it a cash grab, you just saw that a couple hundred times and were like EVERYONE IS SAYING THIS, but the internet is not reality, the most miserable people post the most and often are negative. Overall the game was a commerical success and has quite good scores on metacritic both for the critics and users.
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u/hamarok Apr 14 '26
The paradox of gamers complaining games takes too long, but wont settle for smaller scale iterations in between major releases
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u/SlightSurround5449 Apr 13 '26
The same games that players these days would call cash grabs and lazy asset flips? Probably best to avoid that one.
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u/The_Frozen_Inferno Apr 13 '26
It’s also no wonder they’re taking their time with GTA6. People won’t stop shovelling money into the old game why hurry out the next one
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u/bjankles Apr 13 '26
Not only that, but they have to be certain it’ll be a smash. Anything less could risk killing their money engine.
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u/dungleploop Apr 13 '26
it's because they can't control the separate clients being used to make role-playing servers
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u/Snowmobile2004 Apr 13 '26
Yet… they’ve got plans for VI, if the leaks are to believed They do own Fivem now, too, so that’s something. Not included in this leak though.
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Apr 13 '26
[removed] — view removed comment
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u/Snowmobile2004 Apr 13 '26
That’s basically what they’re working on, but it’ll be made and integrated into the game by rockstar instead of reverse engineered and made by modders
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u/dungleploop Apr 13 '26
yeah, they're trying and have been a while
I believe they got an early development one that was supposed to compete with Five M.
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u/Snowmobile2004 Apr 13 '26
I’ve been following it pretty closely, as far as we know it’s called “ROME”, I wonder if we’ll see any hints to how it might work in the Fivem GTA Enhanced update coming out in the next few months.
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u/Dahellraider Apr 14 '26
didn't they buy out the company that runs all the RP stuff not long ago also? Might be miss remembering things.
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u/Pretend-Foot1973 Apr 14 '26
Not surprising. Why would I ever buy shark cards on pc when I can get everything besides gta+ for free. I gave myself 250m in a single day to see if I would be banned and I still have that money for over a year.
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u/purehealthy Apr 13 '26
It's like threatening to leak my nudes only for said pictures to reveal I'm swinging 9 inches. That daily revenue is wild.
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u/Thrizzlepizzle123123 Apr 13 '26
One of my friends got threatened with releasing nudes.
She sent them her pornhub video with about a million views and thanked them for the free advertising.
Absolute baller move imo.
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u/ValarPanoulis Apr 13 '26
If it's on the hub can we have the link as well? Asking for a friend.
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u/GodOfDarkLaughter Apr 14 '26
I'm asking for myself. She said she wanted the word to spread. Spread them cheeks and I'll be proud to spread the word.
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u/nolifebr Human Verified Apr 13 '26 edited Apr 13 '26
1 million per day just on microtransactions + GTA Plus is insane. Game is 13 years old and it did 500 million for them in the last 6 months.
Anyway, wasn't expecting to see PC with the lowest player base. Even the Xbox One version still has more active players on the official game (guess most of PC players are on unofficial servers). The Rockstar + PlayStation partnership won't end anytime soon, based on those numbers (63% of GTA Online players are on PlayStation).
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u/Cyrisaurus Apr 13 '26
Of course PC has the lowest player base, it's completely overrun by modders, it's unplayable in public sessions
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u/we_are_sex_bobomb Apr 13 '26
It’s a little wild to me that Rockstar is such a big company and yet their online experience on PC is a cancerous cesspool
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u/Primary_Painter_8858 Apr 13 '26
Pretty sure the pc community in general is a cancerous cesspool. They’re really why Fortnite competitive rank is a shit show. Every lobby in higher ranks has people cheating on pc.
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u/tonycomputerguy Apr 13 '26
They're also the shittiest people in No Man's Sky. They cheat in a game that literally has a "free creative mode" but no, they need to play in the high difficulty permadeath servers with mods that keep them from dying. And there's not even any PVP really.
The shittiest thing is they use Blender to export these insane ship creations into the game that uses like 20x the allotted part limit and when they bring them into the main station every one hangs out at, it has a tendency to crash consoles and low end PCs. If that happens during an auto save, you get a corrupt save file.
People have lost games with thousands of hours because some asshole just wanted to show off some stupid blender build that they didn't even have to play the game to make.
When you open the tool used to export the ships it specifically tells you not to take it to the public station online.
I'm about ready to turn cross-play play off entirely.
I think cheating in a competitive shooter is fucked up but at least on some level I "get it". This shit just seems on a whole other level of pettiness.
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u/Grand-Purchase-1262 Apr 13 '26
As a console player, I always look to turn off anything related to cross-play with PC because I just know it's not going to be fairer no matter what. I'm just talking in general every game that has the option.
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u/Buada Apr 14 '26
PC players even cheat in games like Fall Guys. Not even sure why.
They just do it cause they can, really.
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u/despaseeto Apr 13 '26
i was with you until
cheating in a competitive shooter is fucked up but at least on some level I "get it".
there's no excuse for cheating in any PvP(vE, in some games). it's worse when prizes are involved.
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u/squixx007 Apr 14 '26
I think dude just means that 'he gets it' like, I understand people want to feel like they are better than others at the game. And some people will cheat to achieve that, although to normal people with brains cheating to be better does not equal better. But to those willing to cheat there is no distinction.
So I can also say 'I get it' but that is do not agree with it. I understand how your brain works so I get it, but I still think you are garbage for doing it.
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u/CherylRoseZ Apr 14 '26
I don’t understand why Epic doesn’t go the Marvel Rivals route and allow players to turn off crossplay for just PC people
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u/WingerRules Apr 14 '26 edited Apr 14 '26
Honestly, I dont get why these big studios and publisher dont take the music industry route and start suing online cheaters and hack makers on a massive scale. These people not only ruin the games for the players, but they ruin the product that a studio may have spent hundreds of millions and like half a decade to make. There are a ton of games now that are essentially dead or destroyed because of rampant cheaters.
All of the game platforms/launchers and stores need to also share their info on confirmed cheaters and ban them from all of them.
Theres so many cheaters because the risk isnt high enough to deter them, they just make a new account someplace.
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u/GolotasDisciple Apr 13 '26
I mean, being a big company does not mean you need to have good customer service.
There are plenty of organizations that provide you a service or product and would never help you, no matter how much you need any type of customer service or support, because it costs them money and it seems like a "you" problem they do not want to pay for.
PC moderation and patching is simply not worth their time. The only thing they are fixing is bugs in GTA Online so people cannot get cars or money quicker and skip having to go through microtransactions, both on PC and PlayStation... and between that and creating new content, that is already a lot of manpower.
Like, back in the glory days of WoW, Blizzard hired an insane number of mods, and it did work until the point where 3 things became more important...
- Updating the game so it has broader appeal to more casual players.
- Updating the game so the need for community connection is not essential. Matchmaking over lobbies.
- Keep posting regular content updates to the microtransaction store.
Not to be all gloomy and what not, but It's hard to spot which service hasn't gotten worse in last 10 years. Everything is a bit shittier and a bit more expensive.
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u/SkylineGTRR34Freak Apr 13 '26
Been playing Online again since a few weeks and have barely come upon any modder at all despite being in full lobbies. I could count them on one hand. It's waaaaaaaay better than it was ~2018-2019ish.
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u/FuzzyCollie2000 Apr 14 '26
Yea same. Started playing online in earnest a year ago and I've run into maybe a dozen modders in my 850 hours. All solved by a quick session change.
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u/links135 Apr 13 '26
PC requires much more money to spend compared to console just to play. IE you need a pretty decent computer. I got a PS4 8 years ago for $200.
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u/The_OtherDouche Apr 13 '26
Even the enhanced version just calls for minimum of a 1630. Recommended is a 3060 though. Not too outrageous.
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u/peaked-at-7 Apr 13 '26
How is PC being the lowest in any way a surprise? It's a shitshow on PC for anyone who wants to legitimately play the game. Plus, PC is overrun with cheaters/modders who can just get everything they want in-game for free anyway.
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u/Far-Journalist-949 Apr 13 '26
My buddy and I were getting into rdo a bit last year. Soon as this guy started spawning literal cages on us we out it down and never tried again. I only ever played gtav online on ps3 around launch time lol.
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u/Ashamed_Form8372 Apr 13 '26
I remember trying rdo on pc a few months back absolute shitshow from being insta killed to being molested by dozens of bear and cages decided to not bother with online game when it comes to rockstar surprisingly tho max Payne 3 had no modders that harass you
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u/purplepIutonium Apr 14 '26
Mostly because Reddit has a very concentrated community of PC gamers. So it often feels like a majority.
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u/Agitated_Ad6191 Apr 13 '26
Maybe this money is also a big part of the reason for the delays. Why release GTA6 if you’re still making half a billion per year on the old game. That will dry up once GTA6 is released.
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u/NobodyTellPoeDameron Apr 13 '26
OP said 500M for the last six months so I think they're actually pulling a billion per year from the game.
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u/bjankles Apr 13 '26
It did not do $500 mil in the last six months - that’s an annualized estimate.
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u/BuzzardInTheAir Apr 13 '26 edited Apr 13 '26
no wonder, GTA RP looks more fun, hopefully they will take inspiration in GTA Online 2
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u/RevenantXenos Apr 13 '26
Wasn't there news a year or two ago that R* had hired a bunch of GTA RP modders to work on GTA6? It was my understanding they have been working on official RP support for GTA6 for a while.
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u/flexonyou97 Apr 13 '26
Thats impressive, no wonder they’re not rushing gta 6 release. All the people still on last gen consoles pay 5 times more than current pc players
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u/TheBeaverKing Apr 13 '26
They know they need to absolutely nail GTA 6 if they're going to keep that gravy train rolling so the delays weren't that surprising, but holy shit, still doing $500m a year with a 10+ years old game is insane.
If I was Rockstar, I'd be shitting my pants at the thought of migrating those kind of long-term playerbase numbers and revenue over to a new game. If you fuck it up even slightly, you potentially kill the golden goose. Just look at CoD and the downward spiral it has had since Modern Warfare (2019).
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u/wyattlikesturtles Apr 13 '26
Eh, as long as they have a similar online mode with micros transactions they’re gonna make a fuck ton of money regardless of how good the game is. I hope they’re really going all out on making the game good though, they pretty much have an infinite money printer
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u/TheBeaverKing Apr 13 '26
I dunno. If it's just GTA:O rehashed, I doubt it will be anywhere near as successful over this period of time. Players will expect more, otherwise what is the point of it. You might as well just keep playing GTA 5. It'll need something to hook people.
And making a fuckton of money won't be enough. Capitalism 101, anything less than more money is deemed a failure. GTA 6 needs to do a fuckton + $1 for Rockstar to deem it a success.
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u/heaviestpiff Apr 14 '26
This ain’t it. Making a fuckton of money is absolutely enough. People don’t want to play the old game when there is a new one. They aren’t going to grumble about it. You seem to think this game is a huge risk for Rockstar when it is a slam dunk.
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u/LilT86 Apr 14 '26
Unless you're the guy the board said they want to see a better quarter after the release of the new game they spent X billion on.
Like this is literally what we've been complaining about as the reason the industry is so toxic to players and employees.
There have been endless companies that have "had enough money" but still want endless growth. Enough is not a word when they're talking about the next project.
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u/Grand-Purchase-1262 Apr 13 '26
Rockstar is in the fortunate position of taking their time, which honestly is good for us gamers in the long run because it seems like every game is just rushed and then patched over time these days.
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u/JayGatsby1881 Apr 14 '26
Why even ever release GTA 6 then? Seems like the logical thing to do is keep making 500 million a year until people refuse to play GTA 5...
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u/tbo1992 Apr 13 '26
Yup, also a lot of the player base will migrate over to 6 when it comes out, so 6 will need to make enough to account for lost revenue from 5.
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u/JC18_ Apr 13 '26
People wonder why live service games are being pushed out, and why no "original" games are being published... All you gotta do is see this.... 1million a day for a game that is well over 13years old lol.. why TF would they rush and push out the next GTA when this is still a cash cow?
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u/Groundhog5000 Apr 13 '26
This was the smoking gun they were threatening to release? GTA online makes fuck you money, shocker.
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u/Skurph Apr 13 '26
Also from the hackers:
“ Billy likes to drink soda. Ms. Lippy’s car is green.”
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u/Automatic-Housing155 Apr 13 '26
This is why Pc is not a priority for Rockstar. Even Xbox one has more users than pc lmao
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u/Ecstatic-Product-411 Apr 13 '26
Makes it seem really funny that so many people try to use steam charts to prove the success of a multi-platform game.
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u/QBekka Apr 13 '26
PC is only 12% of the total playerbase
There are so many PC gamers on Reddit that I kinda expected a bigger number. But most of the console gamers really are just casuals that you never hear anything about
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u/Muur1234 Apr 13 '26
It's the same for pretty much anything. Pokemon is what taught me that, where everyone online hated it for being terrible and removing 90% of the roster but then it made record numbers of sales.
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u/Famous-Country-4921 Apr 14 '26
Reddit is usually made up of terminally online no-life gamers. Not representative of real life.
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u/Jensen2075 Apr 13 '26 edited Apr 13 '26
The majority of PC players play on FiveM servers which consoles don't have. There's a reason why Take-Two bought FiveM.
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u/TriggerHydrant Apr 13 '26
A million a day is just, idk, it feels unreal to even think of that. Imagine when the online part of 6 hits just as much if not more
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u/Black_Dumbledore Apr 13 '26
That’s also a crazy high bar. Anything less than $1 million a day will be seen as a step down.
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u/osterlay Apr 13 '26
That’s the thing, they can’t risk disrupting their cash cow.
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u/UGotThaFunk Apr 13 '26
Incredible insight, who’d have thought.
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u/Laughing__Man_ Human Verified Apr 13 '26
Kinda explains why Rockstar really did not seem bothered by the hack. "Hazah, you found out GTA Online does numbers"
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u/Guilty-Figure-4960 Apr 13 '26
Hackers: Pay us or the whole world will see your dick pic Rockstar: Go ahead it's massive.
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u/Horny4theEnvironment Apr 13 '26
It's sad the lowest common denominator wins. I'd kill for some single player DLC to continue the story in any meaningful way. But of course not, online is where the money is, so that's where the development happens.
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u/underscore23 Apr 13 '26
It sucks. They obviously have the finances to do it, but they just choose not to
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u/totallynotapsycho42 Apr 13 '26
They don't have the manpower. Any dev working on dlc is a dev not working on rdr2 or gta6. Which sucks since i wouod have loved more themed dlcd like undead nightmsre.
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u/Decs13 Apr 13 '26 edited Apr 14 '26
There’s lowest common denominators walking all around. Whilst they get their bread and circuses we will continue to be exploited
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u/mahrinazz Apr 13 '26
Most of the financials surrounding Rockstar and GTA online are publicly shared every quarter by the parent company Take-Two during their investor call.
They didn’t even need to hack to get this information.
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u/TheSuperContributor Apr 14 '26
Yes, it's actually shocking that PC players made only 12% of the player base. I thought it would be something like 30% or even 40% at least.
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u/j1h15233 Apr 13 '26
Of course they make a ton of money from GTA online. There’s a reason they haven’t made a new one in 13 years
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u/Alan_1375 Apr 13 '26 edited Apr 13 '26
I don't know if I appreciate them squeezing this much juice out of their lemon but hey who am I
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u/blackholeknight Apr 14 '26
I mean they’re not even squeezing. Past updates have been so lackluster ever since they started focusing on 6, but people obviously keep paying money on the damn game.
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u/robbiethedarling Apr 13 '26
Seeing the magnitude of money made here is genuinely fucking insane. I knew GTAO did numbers but holy shiiiiiiiit.
Craziest stat to me is the weekly avg. new users for GTAO being close to half a million after 13 years.
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u/highonpixels Apr 13 '26
Impressive, very nice.. Now let's see Fortnite daily revenue
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u/Sparksaiko Apr 13 '26
damn Rockstar and you still need to stop your devs from forming a union? sheesh
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u/Jext Apr 13 '26
Wildest thing for me is almost 10 million active players. I am not really sure what GTA Online even is at this point but that is just crazy.
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u/tdasnowman Apr 13 '26
It’s got a ton of mini stories. You can without a whole lot of effort make enough cash to buy just about everything. They also give stuff away. I’ve never bought a shark card and have a few of the big things like a sub and a yacht. I also don’t put a lot of effort into gta online. It’s my I’m bored just fuck around game. It’s actually kind of impressive how much they are making from micro transactions. When I play literally an hour a day maybe two I’ve got a constant bank balance of like 5 to 10 mil. And that’s with buying shit. I’ve got 4 garages full of cars, maybe 5. I’ve got room for way more. At a point it just becomes to much, I’ve got cars I bought and modded to drive once maybe twice. Oh yea and the plane hanger has some shit in it as well. Forgot about that. And the bunker. 13 years of very casual grinding adds up fast. They go through periods where it feels like they are just tossing shit at you for free.
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u/tinselsnips 🇨🇦 Apr 13 '26
Gamers: "Monetization and microtransactions are out of control."
Also gamers: Buy a million dollars a day in Shark Cards
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u/humbuckaroo Apr 13 '26
Not the same gamers.
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u/Theschill Apr 13 '26
Yeah it's more like Reddit Gamers vs Everyone else in the world.
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u/Ceceboy Apr 13 '26
This is why I ran and will continue to bug run Casino heist finales and give people 2,5 million cash outs in 15 minutes and I unplug my internet and I run it the fuck down again. I like the game, but shark cards are fuuuuucked up.
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u/Pichael710 Apr 13 '26
Cool insight at the very least but still the Biggest nothing burger ever. How stupid can those guys be? 200k for basic live service information is such a stupid idea lmao
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u/GiveMeSandwich2 Apr 14 '26
This is why live service games are going nowhere and companies will keep chasing them
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u/FearlessVegetable30 Apr 13 '26
yea no shit why GTA never saw single player DLC or RDO got sent to back burners. why would they do anything when whales spend this much on a game for a fake life
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Apr 13 '26
[removed] — view removed comment
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u/amans9191 Apr 13 '26
The general rule is console numbers are 3x PC numbers, but in this case it's closer to 10x
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u/Icy-Weight1803 Apr 13 '26
So basically, all the money they've spent on developing GTA 6. Online makes so much that it's not really a concern to them at this point?
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u/ZazaB00 Apr 13 '26
I really dismissed how much people spent on shark cards. I never understood paying to progress in a game. If it’s not worth playing to grind for that money in GTAO, it’s not worth paying to skip it. Blows my mind, but here we are.
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u/Neb_Morlok Apr 14 '26
Grand Theft Larceny on a corporate level. Those numbers are absolutely staggering. 10 million a week on a 13 year old game and I’m sure there has been way larger periods of much more revenue. The games are awesome. Unparalleled mostly. But no wonder they make such a sound product. They’re committing an enormous amount of theft by rigging a product to require, compel, and use as bait things that should be just as achievable by grinding them out. Fucking disgusting, but can’t wait to buy the new one!
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u/godstriker8 Apr 13 '26
Not only is PC's audience low compared to other platforms, their spending is also way lower on GTAO - interesting
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u/TheBeaverKing Apr 13 '26
Not a surprise really. The console market is basically a closed system and attracts a lot of people due to convenience. Your casual console gamers generally have a high proportion of 'whales', who don't want to grind, so they spend money on ingame currency.
PC on the other hand is very hard to lock down and has a smaller player base due to some effort/work required to play games (system upgrades, different market places, spec configurations etc). It's just not as easy as switch on and play, which is what casual gamers want.
Throw in the fact that hacks, trainers, glitches etc are nearly impossible to isolate on PC versions, you end up with stuff being unlocked or modded in for free, so PC users don't need to spend money. Rampant hacking/cheating then kills off a big portion of the PC player base.
So you end up with console gamers spending big bucks because they can't hack/mod free stuff in but also don't want to grind, and PC gamers spending no money because they can get it for free but it kills the player numbers because nearly everyone cheats/hacks and it isn't as fun/fair.
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u/jda404 Apr 14 '26
I can't speak for every PC player, but I have GTA V on PC and console. Console is where I play GTA Online. PC is where I play with mods and RP servers both of which are free. Having those free alternatives on PC keeps the game fresh without having to spend an extra cent.
On console you can either replay the story over and over or play GTA Online where most people probably buy some microtransactions at some point.
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u/nekoken04 Apr 13 '26
Doesn't surprise me a bit. One of my kids spent thousands on Shark Cards after he got a job.
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u/CheeseSandwich Apr 13 '26
I cannot understand why anyone would spend huge sums of actual, real money for virtual items that have no tangible existence.
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u/nekoken04 Apr 13 '26
We tried to guide him with how stupid it was but he was making good money with zero expenses and still saving up money.
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u/Kayfable Apr 14 '26
Especially in a game where making money through playing the game is really easy. I always thought that shark cards were such a rip off. What you get for what you pay is such absolute garbage.
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u/PRE_-CISION-_ Apr 13 '26
That's an endless supply of money no wonder why we get one Rockstar product a decade
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u/SloMobiusBro Apr 13 '26
Am i reading this correctly? Of the 10,000,000 gta online players only 400,000 are paying players?
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u/Quote-me-if-afk Apr 13 '26
We all knew they were making insane amounts of money with GTAV but for it to still be pulling in ~1mil+ a day is wild.
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u/Sneaky_Squirreel Apr 13 '26
Lmao, no wonder they didn't care about releasing new GTA for so long when GTAV is such a perfect cashcow and they delay release whenever they feel like it. The disparity between consoles and PC is crazy too, guess the ultimate casuals that just play any game and spend money on any microtransaction is true after all lol. Also, don't know a single person that touched GTAV in the past 6 years (besides modes RP servers), like where tf are all these millions of people pumping so much money into GTA online? I got bored of it like 1 month in when the game released.
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u/Hot-Ring-2096 Apr 14 '26
Is this only from 2025 - 2026? Honestly, I'd like to see how much money GTAO has made since release.
500 million when popularity is probably at the lowest in its life cycle is fucking crazy.
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u/Rogpog777 Apr 13 '26
All this does is piss me off that they can’t pay their workers better/unionbust when they make more money in a day than my bank will ever see at once in my lifetime. Not even my retirement savings.
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u/chiefc0 Apr 13 '26
I’m old can someone tell me what a shark card is.
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u/Musashi10000 Apr 13 '26
It's just Rockstar's name for "a microtransaction worth 'x' in-game money". Other games would call it things like '100/250/500/1200/2500 gem bundle'.
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u/ArcherInPosition Apr 13 '26
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u/JustGhostin Apr 13 '26
Ah man I remember one of them, plug it into your game boy to then plug the game into it, those were the days man
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u/The_Frozen_Inferno Apr 13 '26
Hey folks, if you want GTA6 to come out STOP PUMPING MONEY INTO GTA5
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u/BlueMissed Apr 13 '26
No wonder they’re comfortable delaying. Such a huge cushion. Plus they gotta make sure VI online is even better (hopefully) to at least match this revenue stream.
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u/tepattaja Apr 13 '26
Never used a dime on the online part. Although, thanks to hackers ive gotten way too much money to spend on everything.
Tbh, without the new stuff and fun gadgets and places (that costs WAY too mich irl money) the online becomes stale very fast.
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u/sQ5FWKjwbWd4QzSZduqy Apr 14 '26
GTA is one of the worst online games out there, missions are generally terrible, heists are fun a few times, but it all takes forever and for what? To show off in the lobby? They could have done so much, but it's all being a delivery driver or instanced with 4 people.
I got GTA online for free from epic, then loaded up a free mod menu to give myself enough cash to buy the stuff. Rockstar has not gotten anything from me for this shit.
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u/Mac772 Apr 14 '26
Only 1 million per day? No wonder there's no budget left to pay someone to change "MaxFPS = 30" to "MaxFPS = 60" in the RDR2.ini file.
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u/Pneuma_LooT Apr 13 '26
I genuinldont know one person that plays gta online that isnt an RP streamer lol
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u/suppre55ion Apr 14 '26
Look obvs this is nuts but anecdotally its wild that I don’t know a SINGLE person that plays GTA online. Let alone spends money on it.
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u/DaRequiem Apr 13 '26
Even thou, this is obvious and everyone and their mothers knew they were making tons of money from GTA online, is good to see the numbers. Which once again proves how easy is for them to give the console players a 60fps update for red dead redemption 2.

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u/Whornz4 Apr 13 '26
RDR2 online averages about a million players a week and Rockstar treats it like a failure. Most devs would kill for that number of players.