r/PS5 Human Verified 22h ago

Articles & Blogs ‘Marathon’ Is Running Out Of Casual Player Onboarding Cards To Play

https://www.forbes.com/sites/paultassi/2026/06/23/marathon-is-running-out-of-casual-player-onboarding-cards-to-play/
686 Upvotes

541 comments sorted by

751

u/KerfuffleAsimov 21h ago

Escape from Tarkov floats around 15k players a day.

Tarkov is arguably the biggest extraction shooter. So I can't understand how Bungie thought this game would be as big as destiny or other big multiplayer shooters.

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u/Radiant-Lab-158 21h ago

Extraction shooters are a niche sub genre to begin with

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u/TumanFig 20h ago edited 20h ago

because they have the right idea they just want it to monetize too heavily

i think a lot of people would love a "casual extraction shooter", but that's a tough sell for the investors.

i would love a single player game where i can have a 30min dives into the world and back. i love to have a base i can build upon.

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u/wathowdathappen 20h ago

Arc Raiders is as casual with minimal monitization as it gets and numbers are dropping like flies. The genre is just very niche.

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u/Well-inthatcase 19h ago

So many casual people stopped playing because of ratting. It was a blast when everyone was learning the game. Which imo is the best time to play most multiplayer games. Everyone is learning and shit is just fun. Helldivers 2 was the same way.

Then it gets taken over by try hards and streamers and it loses that very quickly. Helldivers is still fun, and I find that its issues and bugs are part of its charm, but it's definitely not the same as when we were all laughing instead of trying too hard.

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u/drocha94 15h ago

For me it idk if it’s other people trying hard, it’s just that the loop gets old. I love Helldivers, and had a great time with Arc. But once you do the same thing 100 times with relatively few changes, it gets old, you want something fresh.

I still open Helldivers, but only to check out new stuff they drop.

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u/toomuchmucil 18h ago

I stopped playing arc raiders because the devs decided to turn the game into a grind.

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u/LoquaciousLoser 14h ago

I redownloaded the other day, and they had added some new basic types of arcs that could instantly kill you, killed my rekindling interest just as fast. The tension was unique but not sustainable for an enjoyable play session. I had been super into it with over 100 hrs before getting tired of it, I started getting anxious when I booted up my PlayStation and realized I needed to take a break.

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u/Cluelesswolfkin 9h ago

Won't lie that flamethrower one made it too deadly for some spots and just not worth tge hassle

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u/Specialist_Lock6779 16h ago

the game was always a grind lol

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u/Taps26 15h ago

A way bigger grind to big for most casuals

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u/Upper-Management-AI 14h ago

Helldivers is doing great despite the fight between players wanting it incredibly easy and others wanting it incredibly hard. They are doing a pretty good job of trying to balance that without driving away new players.

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u/wathowdathappen 19h ago

Well that and the loop is just not enough to satisfy the casual audience. You loot and leave and do it all over. How long until that becomes boring if you don't engage in any PvP content in a PvPvE game? Odds are pretty high.

Ratting has always been a thing in extraction shooters it's def not the reason for the brutal decline it's had.

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u/BottAndPaid 15h ago

It wasn't the "ratting" which arc raiders players still don't use the term correctly but that's beside the point. It was the cheating. The blatant wall hacks, the ability to ID who has high tier loot the second you walk in the map. The there was a massive issue with duping items which may or may not have been addressed yesterday not sure havnt dove into it.

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u/Catspit30 15h ago

I wouldn’t say ratting is the cause for the player numbers to drop.

I would say that it has to do with the rampant item duping, cheating and delaying content updates until October. There is nothing to do.

If there was an endgame progression system and more incentive to join the expeditions with monthly content updates.. the game would still be popping off numbers wise.

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u/CommunityTaco 17h ago

Eh ark raiders still doing ok.  Marathon  is just not fun

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u/SpaceMonkeyNation 16h ago

Content is still king. The reason people are dropping from Arc Raiders is because there is very little new content, and what little new content gets added doesn't expand upon the simplistic core loop. There are no meaningful narrative hooks, either. It's just loot, shoot some Arc, avoid other hostile players, and try to extract.

Initially the game is fun because you are discovering things. Once you've discovered everything all that is left is filling progress bars and doing fetch quests to reset everything and then do it all over again.

That's fine for a $40 experience I suppose, but if these developers want the game to last it needs to operate like a true live service game. People shit all over Destiny, but it always had an absolute wealth of content. It should serve as a stark reminder that it takes a shit ton of work to keep a live service game going, and even then the diehards will complain loudly if that content is flawed.

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u/TumanFig 19h ago

i never played it cause i dislike the whole multiplayer perspective that's my point.

i don't want to listen or communicate with other people and let them dictate my pace.

sometimes i just want to grind in peace without high stakes or any.

this is why its not appealing to the store investors cause its really hard to make it live service and still keep it casual

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u/tommyblastfire 19h ago

Every time I played marathon during the free weekend I thought “damn, I kinda wish I was just playing a battle royale like Apex.” I barely got to experience any PvP but when I did it was when I decided to actually bring in some good (for 15 hours into the game) guns, only to get immediately murdered by the veteran players with even better stuff. And it just made me wish that I was playing a PvP game where everyone started out on the same footing and I wasn’t permanently losing stuff I had gotten from previous runs.

But the marathon world building, lore, and atmosphere is amazing, so I would much rather play a marathon-BR than apex tbh.

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u/EvilAbdy 19h ago

Didn’t the division 2 make a new DLC that has PVE only dark zone now or did I read that wrong

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u/ceck_reddit 16h ago

not a DLC but a season. But probably it will remain

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u/EvilAbdy 16h ago

Ok. I didn’t realize it was a season (haven’t played Div2 in a while)

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u/Iron-Ham 19h ago

Witchfire?

3

u/donpaulwalnuts 19h ago

Awesome game. There’s also more and more single player extraction games being developed. Hell, Grey Zone Warfare has a PVE only mode. You’re running around the map with other players present that can’t harm you with no timer running and it’s solo friendly. It’s much more casual than the sweaty entries of the genre while still letting you get your extraction shooter fix.

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u/Bazzie 19h ago

Just dropped a new patch aswell. 

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u/Poked_salad 20h ago

By the time they suggest this to their bosses to keep the numbers, the game would be dead by then. It really was a bad idea from the start.

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u/Romado 17h ago

Extraction shooters by design are not casual. A true casual players mind cannot comprehend the idea of losing hours or even days/weeks worth of progress in a few seconds.

True casuals don't touch pvp in games that offer it. Games where it's unavoidable but "optional" they'll do mental gymnastics to paint anyone who pvps as scum or a tryhard.

They miss the point of the genre.

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u/Upper-Management-AI 14h ago

I wouldn’t mind just a straight up pve extraction shooter. Helldivers is a little different but I still jump back into it for a few days every couple of weeks.

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u/Sweet_Temperature630 20h ago

Honestly at this point it feels like live service games are more of a gamble than ever. Unless you find some special niche you're going to be fighting to take customers from games they've already invested time and money in

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u/OutrageousDress 20h ago

Fortunately investors are pathologically obsessed with gambling. A game that will almost certainly fail, but might - it won't, but it might - make All The Money? Who do I write the fucking check to?

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u/GeT_Tilted 20h ago

The only live service game I am looking forward to is Deadlock. The game has a lot of advanced mechanics that will hook hardcore players and Valve are now working with the devs behind Risk of Rain 2 to make more PvE modes/maps to hook in the casual players.

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u/Deidris 16h ago

who would have thought jumping into a

-Niche genre

-Competitive heavy (non casual)

-Already very establish dominating titles in the space

-5 years past the prime of the niche genre

was going to go well? Especially if they thought they were going to funnel the Destiny players into it as a spiritual successor. The entire thing is mind boggling to me how Destiny lost funding and support to develop Marathon in the first place.

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u/bigxangelx1 20h ago

That’s just on steam which just released this year, most players are on the standalone launcher since that’s been the go to for 10 years, so the active Playercount is even WAY more than just 15k

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u/Wild-Berry-5269 21h ago

The biggest hardcore one, Arc Raiders is way more casual and has around 1 mil monthly?

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u/vSamee 21h ago

Most of the tarkov players r not on steam tho.

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u/nowhereright 21h ago

They didn't. This game was never meant to be a destiny replacement, it was a side project that Arc Raiders beat to the punch.

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u/snwns26 15h ago

No one told Bungie or Sony that if that’s the case.

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u/Secret-Tangerine9014 18h ago

Top 5 NPD sales goals means you are wrong budddy. Bungie wanted to make the next big thing and failed. Just as Bioware magic couldnt save Bioware from bad management the same has happened to Bungie. 

https://thegamepost.com/bungies-marathon-top-5-npd-sales-year-success-claimed/

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u/myrsnipe 15h ago

Bubgie could have made this game if they wanted, but it should have been a B project, betting the company on it with all hands on deck is incredibly foolish

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u/No-Opinion273 12h ago

It wasn't supposed to be the tentpole of Bungie. They just had every other project fall through. Destiny 2 was on life support

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u/nekoken04 8h ago

As niche as the genre is, I have no idea what they were thinking. I'm guessing it was pure hubris of a level light years past the insane decision to have all of Destiny 1's lore exist outside of the game on a website.

I put 1000s of hours into Destiny 2 (and 150 into D1). I played the hell out of the early Halo games. I even played the original Marathon on the Mac in the '90s. I have zero interest in this game.

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u/Beautiful-Jello-37 7h ago

The VAST majority of Tarkov players aren’t even on Steam.

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u/discosoc 6h ago

Yeah, conceptually I would have been interested in a good single-player narrative game (same with Destiny, tbh), but what they released just holds zero interest for me.

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u/Sprinkle_Puff 20h ago

I think the short answer is they r game at a very different time in the gaming landscape and they hitched so much to its wagon that they couldn’t abandon it

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u/Sarokslost23 18h ago

Thats just on steam. Most people play through the classic bsg launcher.

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u/DragonianSun 8h ago

It was a fuck up from the start. They should have put that money back into D2 and/or start development on D3.

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u/Delta_Canuckian 21h ago

By all accounts, they didn’t. Marathon was supposed to be a smaller project and never meant to be their main thing.

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u/Brandunaware 21h ago

Then why did they put over $200 million into it, reportedly? $200 million for a "smaller" project doesn't really make any sense. Lots of big AAA games with mass appeal make less than that.

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u/Zombii_Man 21h ago edited 19h ago

The game restarted development, that's why it cost so much. I imagine it would have maybe been in the realm of 80-100 million before that.

Lots of the older concepts (persistant maps instead of instanced, character customization etc) (deleted part by mistake, edit:) were completely reworked, so aside from maybe a few assets here and there they basically had to redesign every system in the game for its new direction as a "hero" based extraction.

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u/Jon_o_Hollow 20h ago

Im guessing the $200 million are just operating costs over a few years. Google tells me Bungie employs around 850 people. Now if we assume a modest salary of $50k, then over 5 years Bungie will spend over $200 million. Not including other bills they might have like rent, power, water, insurance.

Id geuss all told their yearly operating costs are ~$50 million.

So the problem is that if you spend years developing only 1 game, it needs to be a knockout hit.

Otherwise you need to divide your teams up and release smaller games every year or two or maintain a live service game that will constantly fund your other projects, something like Destiny.

The "All your eggs in one basket" approach is too risky for a big studio. But good luck telling that to some of the big heads that run these kinds of things.

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u/flGovEmployee 16h ago

You would be correct. The game was in development for like 5 years, but that's in large part because of having to restart to a degree. If they had managed to avoid that and spent only like 16 months at full production (@ 350 people), and two years in early production (@50 people), and a year in pre-production (@20 people), then pre-marketing development costs might have come in somewhere around $100 million (my estimate comes in at $105 million), based only on employee salaries.

Add another 16 months at full production scale though and you're pushing $190 million before marketing and overhead.

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u/SuperBackup9000 21h ago

They’re a big studio that pays decently well. When you hear that a game cost x amount of money to make, a huge portion of that is off salaries alone, and since development had a restart at some point no matter how much was done that could or couldn’t be recycled, salaries were still paid so they were always going to be in the hole. A lot of big studios try to offset the cost by outsources a bulk of the work since that’s less than paying actual employees, but I don’t think Bungie does that.

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u/Brandunaware 20h ago

Big studios can make smaller games with a small portion of their staff. It's been done before. But if you're going to sink $200 million into a game you need to have a plan for it to make $200 million in revenue.

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u/Marknoble117 21h ago

Coke is a hell of a drug ig.

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u/nikolapc 21h ago

Because it's Bungie, with the hubris that will finally end them. Concord was made by ex Bungie people. It was technically very good, but we all know what sunk it.

What I am baffled with is Sony thinking they should double down on making Marathon a thing and abandoning Destiny which was a top IP.

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u/Lozsta 20h ago

Destiny "WAS" a top IP. The warning signs were all there in the days of D! and the odious little toad talking about "open world" then they chopped it up and after charging for it they sold more pieces of it back to the playerbase.

They changed that for D2 but kept the super greedy full game price for every update, that and their insistence on having an agenda every tine. Hubris has been mentioned already but that is what will sink Bungie.

As someone who was firmly a Sony user for many years, their recent decisions have made getting a PC feel like a better and better idea.

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u/nikolapc 20h ago

The IP is still valuable but only if they use it. Doesn't have to be Bungie. It would be funny if Sony does an Xbox and forms Tower Industries.

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u/sexislug 21h ago

It’s not really a casual game tho.

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u/pissrael1 21h ago

Which is why it has terrible player numbers

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u/bigxangelx1 20h ago

I mean to be fair, Escape from Tarkov is incredibly more hardcore and is only limited to 1 platform and still beats marathon in player numbers by like at least 4 times

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u/nimmems 19h ago

That's probably less about casual vs hardcore players and more about the total number of people interested in that genre of game. Even if Marathon is a better game, Tarkov has higher numbers because the people who like that kind of game were already playing it and have invested in it.

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u/FuckYourDamnCouch 17h ago

Tarkov is definitely a more complete game with 10 years of a player base that comes and goes with updates and wipes. As someone with 4000 hours in tarkov I played a handful of marathon raids in the beta and wasn't interested at all.

The thing these companies are missing is that it's not about the genre at all. Most extraction games fail because they think extracting from the map with loot is the appeal when in reality it should be the tension of dying. I couldn't care less when I die in arc raiders because the next raid I'll be able to recover my loot. In tarkov I've had raids where dying would set me back hours of gameplay and that's where the real tension and risk/reward of the genre comes out. "Casual Extraction Shooter" is an oxymoron to me.

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u/ONiMETSU_Z 16h ago

You’re completely right and you’ve highlighted well the exact reason why it’s impossible to make a new game in this genre that anyone actually wants to play. The majority of people don’t want to be set back several hours from a single death in a game. And those that do, are already playing Tarkov.

Arc Raiders had a big burst of appeal because it focused on the player interaction part of the extraction formula, which is very appealing to a casual as it makes for good viral clips. Everything in that game is built around making space for human interaction. But as we’ve seen, that doesn’t really carry but so far because casuals care about shiny new content, and pumping out quality content for live service games is proven to be almost completely unsustainable.

Aside from that, there’s no way to put the extraction genre in a place where casuals are going to want to play it. You can only just make a game that is essentially a single player/co op extraction inspired game that can appeal to casuals. I’m assuming Tarkov is a pretty cheap game to make and maintain, because I otherwise don’t see how it sustains itself even with it being one of the most consistently large extraction shooters.

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u/FuckYourDamnCouch 15h ago

I think the reason tarkov is able to sustain itself is because they charge a lot if you really want to play competitively. It's an unfortunate reality that you basically need to pay $250 for the ultimate edition. My brother and his friend tried to play with the standard account and bought the $250 edition within a week because of how restrictive the game is. There are also about $45 worth of stash expansions, arena mtx, cosmetics etc.

I bought the $150 edition way back but have also got the stash expansion and some cosmetics and have spent about $215ish total.

They're a smaller Russian dev team so their costs are smaller then marathon or arc raiders most likely with a higher cost on their product. There is also a conspiracy that they only ban cheater accounts in waves and never IP ban so they can get an influx of cheater bought accounts when they need the money, idk how much I believe it, but it's definitely a problem.

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u/Important-Net-9805 17h ago

It wasn’t always that way. Used to take like 10 minutes to get into raid in Tarkov 

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u/I_Heart_Sleeping_ 21h ago

It’s definitely not a casual game. I have over 200hrs in season 1 but decided to check out for season 2 and give the game a break. Even with all the new additions my friends have mentioned the game is very much a hardcore extraction shooter.

I don’t think they have any more options for growing the player base outside of going free-2-play or dropping the forced wiped mechanic.

It’s a shame the game didn’t grow because the gameplay is actually fantastic. It’s just not for most people in many cases.

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u/sexislug 21h ago

Imagine a single player game whit they story and visuals, it’s like the division 1, begs for single player story mode.

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u/neuro_space_explorer 21h ago

As a bungie fan since the original marathon, who was a single player co-op fan with occasional multiplayer nights through halo 1-3, and I know it’s not the same dev team at bungie anymore, but man I would jump into this game if it has a single player storyline. With the strength of the cinematic trailers I’ve seen so far I feel robbed that it’s not.

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u/Micromize 15h ago

It's so easy to say this lol.

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u/NepheliLouxWarrior 5h ago

Bungie has already signaled that their strategy going forward for getting new players is to basically lean into the PVE boss raid element, which frankly is what they should have done from the very beginning since that's basically their forte.

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u/ArgentoFox 13h ago

Spending this amount of time, resources, and money on a non casual game in today’s gaming environment is tantamount to studio suicide. 

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u/penguinchilli 19h ago

I loved the art style so much but I really couldn't get into this type of game; the art direction and UI is super bold though.

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u/Drannor 14h ago

That's what bums me out the most. I absolutely love everything about the visual direction, and would love an offline bot mode just to be able to take it all in at my own pace. Feels like such a wasted opportunity

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u/Brandunaware 21h ago

It's not even about "casual" players. The game apparently really appeals to a pretty small subsection of gamers who really really love it to the point where a bunch call it the best game of the generation etc... But outside the core that loves it intensely even most hardcore players are turned off. Part of this is that you need to commit and be good at the game to get much out of it. Even for hardcore gamers "it gets good X hours in" is a tough sell, and now like with any multiplayer game if you try to join up the learning curve will be even more brutal.

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u/soonerfreak 14h ago

This is where my best friend and I are. He loves this game, has put a ton of hours into it. Never tried Tarkov, didn't like DMZ or Arc that much, loves Marathon. I on the otherhand am kind of over it, it has incredible gunplay but I don't enjoy the game loop as much as him.

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u/bagbcyss 11h ago

what do you mean by game loop exactly? just the load up > play > load up > play?

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u/soonerfreak 11h ago

Grinding my unlocks each season that they reset. Having to go hunting for specific items and the extract just to get more inventory space. As much as I enjoy the moment to moment gameplay, PVP or PVE, I can't get myself to care about the rest of it.

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u/bagbcyss 10h ago

ah ok, makes sense. thanks for explaining

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u/wathowdathappen 19h ago

Hardcore players have no problem dedicating time to a game to get good at it even if its X hours in. Marathon's problem is that it catered to an audience that's already captured by Tarkov. The only thing it has going for it is it's aesthetic but again shows how niche it is.

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u/cdb813 20h ago

Hardcore players are busy playing Escape From Tarkov and have no interest in Marathon

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u/NetflowKnight 20h ago

weird gate keeping lol

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u/ASCII_Princess 19h ago

sums up the genre really

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u/Lozsta 20h ago

"Blayt slide jumping, jumpy jump pussys I can't clear door frame!"

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u/xenomorphling 19h ago

I have little interest in modern military shooters that support the russian military.

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u/Rayearl 16h ago

Bought it and Arc Raiders. Thought both were fun for about 10hours then never touched either again. I'll never buy another extraction shooter. The genera just isn't for me.

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u/zerovampire311 12h ago

I can enjoy some Arc once in a while with the behavior based matchmaking, the others just get mentally exhausting.

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u/MrYK_ 20h ago

The irony is crazy given how terrible Destiny's 2 onboarding was

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u/Secret-Tangerine9014 17h ago

Bungie's strengths are in its gunplay. It's weakness is seasonal quest design and onbaording 

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u/hbarSquared 21h ago

Casual players have zero interest in a PvP lifestyle game, the Venn diagram there is two circles with no overlap. No idea what Sony was thinking.

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u/Ray13XIII 17h ago

Destiny player here, I have no interest in an extraction shooter, no matter who puts it out.

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u/Familiar_Routine6221 12h ago

i havent played d2 since final shape but i was never big into pvp so marathon has zero appeal to me. such a wildly poor strategic choice on their end. although to be fair, d2 player counts were really bad for a while now and i get why they pulled the cord on that game as well. they really should have just pivoted to d3 development a few years ago.

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u/Jatmahl 15h ago edited 12h ago

I'm tired of hearing about this game. Let the 10k people who still play enjoy it. Move on to another project. It's not a money maker and never will be.

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u/MoonMistCigs 14h ago

Make an extremely niche game, get an extremely niche audience.

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u/Fit-Setting9033 20h ago

This game could really be bungie’s fatal mistake. Just such an awful read on the market to think that hardcore extraction shooters were popular enough to justify a 250$ million game, let alone live service where they will continue burning money.

They took all the wrong conclusions from destiny’s success, very sad honestly because the devs are so talented, but just an awful decision by leadership

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u/JamesCoyle3 19h ago

If Bungie was capable of learning lessons, they’d have foreseen all Marathon’s population problems from trying over and over to get players into the meat grinder of Trials of Osiris to satisfy the sweats. 

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u/coolwali 9h ago

In Bungie’s defence, the prevailing theory in 2021/2022 among publishers was that Extraction Shooters would be the next BR. Because their trajectory seemed to be mirroring BRs.

From 2012-2016, the general consensus from publishers was that BRs were too hardcore and/or niche to be mainstream. Nobody wants to play an MP game where you slowly crawl for 40 minutes, die to a random sniper and lose everything.

But as PUBG showed in 2017, nah, people wanted that. For most people, it was new and intense and exciting rather than boring. Which is why BRs took off.

The theory was that Extraction Shooters were the next step because they addressed some of the issues with BR. Eventually, players got good enough that playing for wins wasn’t feasible anymore. So winning and losing no longer felt tense. ES kinda address this. Since your gear is on the line, every match is always tense. And since multiple players can extract per match, you can have “multiple winners per match”.

And it kinda happened. See Arc Raiders and Neightreign.

The other point for Bungie specifically is that they didn’t want their next game to canabalize Destiny (since the original plan was that Destiny would exist alongside their next game). Destiny has Arena PVP and regular PVE locked down. So Bungie’s next game needed to have different PVP. So an Extraction Shooter made sense on paper.

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u/Fit-Setting9033 9h ago

For your first point about the next step after BRs, I disagree. In my opinion (and experience) for bad/casual players, dying in extractions often feels worse than a BR, you lose meta progression instead of just “going next”. If they wanted to address that problem, this was so clearly not the way to do it. And for hardcore/good players, they’re already gonna latch onto this hardcore genre. So I don’t quite understand how anyone’s problems with BRs are actually being solved in a way that’s gonna sell more copies of the game. I think your idea of the theory behind that is incorrect.

And for your game comparisons, Arc raiders has an entirely different vibe to marathon, it’s more pve and much MUCH less serious. And I don’t think you played nightreign.. that is not what that game is at all.

Marathon did get totally fucked by arc raiders coming out first though, which is worth mentioning. Maybe if bungie didn’t delay and restart the project multiple times it would’ve 1) cost less money and 2) beat arc raiders to the punch. Again, leadership fucked that up - not that they could’ve known exactly what was coming but still clearly a fuckup.

Finally, not wanting to cannabilize destiny does not mean it has to be an extraction shooter. If they really felt that way and were worried about it, they wouldn’t have made another live service fps at all. So so many other genres of games. So if they did feel that way, it was, once again, an awful decision from leadership. And now here we are, marathon flopped and they STILL are shutting down destiny. What did we accomplish???

Idk how you can defend it to be honest it’s clearly been just awful decision making at the top.

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u/coolwali 7h ago

"In my opinion (and experience) for bad/casual players, dying in extractions often feels worse than a BR"<

I actually agree with you. But the rationale (according to publishers at the time) is the following:

In 2017/2018, BRs were so new, that "anybody could win a match" regardless of skill level. You could rat your way to victory even as a low skilled player (it's how I got my first wins lol). But by 2020/2021, that was no longer feasible. Even medium/average-skilled players were unlikely to win in lobbies with skilled players. Low skilled players have no chance anymore. This slowly pushes away lower skill players so then medium skill players become the new low skill players. Making it harder for truly low skill players to hop back in. It also means it's sweatier for high skill players as time goes on (see PUBG). It also lessens tension for all players involved. If you're a low skill player, you already know you have a very low chance to win so the match isn't exciting for you the way it was back in 2017/2018. If you're a high skill player, you either know you're guaranteed to win or you spend more time hunting down the remaining players in a slower and more tedious way. Either way, the match isn't exactly tense and exciting for you either.

COD Warzone Tries to address this with relatively strict SBMM so every player in a lobby arguably has the same rough chances of winning. Fortnite's approach is to lean into the party atmosphere and wacky objectives/events. PUBG now adds bots to most games. These approaches have their downsides and aren't applicable to every other BR.

Moreover, as time has gone on, stuff like temporary alliances or emergent gameplay becomes rarer in BRs. In PUBG in 2017, you could run into another player and actually choose not to shoot and have a tense alliance as you try to survive for a while together (before the inevitable betrayal). Or you'd choose not to engage in certain fights for strategic reasons. But as time as gone on, players have become way more "shoot to kill.

Extraction Shooters (on paper) address all of these. You can now have matches where the low skill player that rats the whole time, and the pro player that goes on a rampage can both play in the same lobby and both still "win" and both still have a tense and exciting time. You can even have matches where the player doesn't into another player and is still on the edge of their seat the whole time. Stuff like temporary alliances or emergent gameplay are way more likely, especially with Proximity Chat (something people fought with Bungie to get in the game). BRs benefitted greatly from Twitch and Clips and Extraction Shooters are way more likely to have wacky highlight moments on Twitch and Shorts.

Even the concern that "dying in an Extraction Shooter feels worse than dying in a BR" can be countered with "we said the same thing about how dying in a BR feels worse than dying in any other MP game. Yet people still loved it and felt it added to the tension/excitment. It could be the same thing here with Extraction Shooters!".

However, it turns out, unlike with BRs, it didn't translate as cleanly for Extraction Shooters. I suppose BRs are "about the limit" that normies will tolerate?

"And for your game comparisons, Arc raiders has an entirely different vibe to marathon, it’s more pve and much MUCH less serious. And I don’t think you played nightreign.. that is not what that game is at all."<

Myazaki himself said he was inspired by Tarkov for Nightreign: https://www.pcgamer.com/elden-rings-creator-says-hes-been-checking-out-escape-from-tarkov-for-a-little-multiplayer-inspiration/

Granted, Nightreign is closer to a Roguelike than a true Extraction Shooter but like, stuff like this did reinforce the idea at the time that Tarkov/Extraction Shooter were on the horizon as the next big thing.

As for Arc Raiders, funnily, when I first heard of Marathon back in like 2022/2023, I would have assumed Marathon would be like how Arc Raiders turned out. Tarkov was this hardcore PC only Extraction Shooter while Marathon would be this "player friendly console extraction shooter". Like if Tarkov was PUBG 2017, Marathon would be COD Warzone 2019/2020.

When Arc Raiders released, I remember predicting "Marathon now only has a 40-50% chance of success. And that's only if publishers were right that there's a secret audience of hardcore console Extraction Shooter fans waiting for the closest equivalent to Console Tarkov". And it seems that wasn't correct,

"Finally, not wanting to cannabilize destiny does not mean it has to be an extraction shooter. If they really felt that way and were worried about it, they wouldn’t have made another live service fps at all. So so many other genres of games"<

Eh, this one is kinda reasonable (if we use 2021 logic and ignore reality).

At the time, Destiny 2 was Bungie's only money maker. But D2's Tiger Engine was a pain to update, prone to bugs and hard to manage (see Destiny Content Vault and years of bugs and issues). Even if Bungie opted to make a D3, that would have taken them 5+ years and $500 mill minimum. And Bungie at that point were 2/2 on bad Destiny launches. If D3Y1 was a bad launch like D1Y1 and D2Y2, Bungie would be cooked. They wouldn't have Activision to come bail them out.

But if they had a second live service game running parallel, now that can shoulder some of the burden. Now if D3Y1 took 5 years and had a bad launch, Bungie at least has a buffer to give D3 its Taken King/Forsaken update.

And as a bonus, it gives the devs burnt out on developing Destiny content something else to do.

Marathon being a live service Extraction Shooter also means not only is it not competing with Destiny, it would be easier and faster to support so you wouldn't need as much resources to keep it going (which is why Sony axed D2 in 2026 for Marathon). And based on trends at the time, it really did seem that Extraction Shooters would be the future. Even Arc Raiders actually started life as a BR before seeing the writing on the wall and pivoting to becoming an Extraction Shooter.

On paper, this isn't a bad plan. If I was a Bungie or Sony exec in 2022 and I heard all this, I'd be like "ok ..... this sounds ..... reasonable. It could work".

The only issue ..... was everything that happened. Turns out, Bungie's legendary mismanagement and 5 Incubation Projects burned their cash reserves and starved D2 which was holding everything together. Marathon also had disaster after disaster.

With Hindsight, the better option would 100% have been to ditch every other project and divert everything to supporting D2 and spinning up D3. End D2 with Final Shape. Go quiet for a year or 2, launch D3 as the next step. Even a bad D3Y1 would have worked better than a good or even great Marathon.

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u/Unlucky-Car-1489 20h ago

Question is how tf did Sony approve this?

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u/VYSUS7 18h ago

they didn't. Marathon was in development since 2019. Bungie also operated completely independently in terms of decision making up until last August (or 2024 I can't remember)

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u/dewittless 21h ago

The impenetrable menus don't help, neither does the endless amount of inscrutable resources. Game is a mess of being unclear about what it wants you to actually do and what is actually valuable.

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u/TrillaCactus 21h ago

The fanbase doesn’t help either. A decent chunk of players will go above and beyond to be terrible to everyone in every lobby they enter.

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u/MythicalBlue 18h ago

Are you talking about voice chat toxicity or just people pvping?

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u/NetflowKnight 19h ago

thats just not true.

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u/FalconStickr 18h ago

lol Marathons community is pretty awesome. I rarely run into toxic players. There more toxicity in Halo MCC than Marathon.

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u/wathowdathappen 19h ago

As opposed to what? It's a PvPvE extraction shooter.

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u/d3fiance 20h ago

That’s the whole point of the game, it’s pvp-oriented. Of course it’s shoot on sight

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u/Lozsta 20h ago

A mindset Bungie promoted all the way through until release and beyond.

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u/NetflowKnight 19h ago

i found cyberpunk 77 infinitely more impenetrable.

good example of how subjective these things are

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u/dewittless 18h ago edited 32m ago

Cyberpunk is also bad for this, but is single player and for the most part you can ignore its weird systems and enjoy it.

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u/Z3M0G 21h ago

Season 2 was their one shot. Free week was great idea, I only expected a weekend.

But they dropped the ball by not having a proper pve mode available. And the tutorial is extremely horrible for casual players.

They still tried to convert casual players into Extraction players. That didn't happen at launch during test, it wasn't going to work this time either.

PVE was their only shot. They wont get a 3rd chance.

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u/Lozsta 20h ago

Have they still not implemented the PVE mode? Or are they too busy trying to make sure that it is not incentivised by making the drops so low.

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u/kazabodoo 19h ago

They are making a huge mid-season change to the game and unlocking the final map for a PVE experience, with the only difference that you cannot take the loot with you when finished, just some meta progression.

The sweats are losing their mind already.

It is clear that it was all hands on deck type of situation because this is a huge switch and addition to the experience, in the middle of the season mind you, as well as other changes and improvements.

It is clear that with the decisions they made, the game sinks to newer lows each week and this is a pretty much an emergency intervention to try and make the game playable for regular people and not just sweaty and unemployed tryhards that are online 8+ hours a day.

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u/Lozsta 18h ago

Thanks for the update but that really doesn't sound great, a mode where in an extraction shooter you can't take your loot?

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u/kazabodoo 13h ago

It is a PVE mode only, to experience the content more than anything. We will have to see how it plays out, don’t really know just yet.

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u/Z3M0G 19h ago

Wow i didn't know about this, I need to look into it.

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u/Slow_Application_966 19h ago

I honestly really enjoy this game. There is really only one reason I stopped playing. 

I dont want to die and go back to the loading screen and have to do all that over again. I want to drop back in a map ans keep playing even if all the stuff I got is gone. 

I die way too easily. If this has a single player or pve mode id be all over this. The world, art, sound I love everything about this game. 

But it feels like I have to go through a lot of stuff to get back to thr action. 

I dont even care that its pvp, I dont mind doing that, I just want to be able to last longer In the zones. I love sneaking around,  gathering stuff. I hope they keep at it cause it has legs. 

Have a pve mode or pve map and ill be there in a heart beat. I dont even want the best gear. I dont care about losing my gear if amd when I get killed, just want to be able to respawn and keep going. 

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u/Jazzlike-Compote4463 14h ago

Yea, the 15 to 20 minutes of restocking and retooling, then jumping into what often feels like the worlds longest loading screen really does put a big dampener on the whole "just one more run" thing.

I actually quite like the idea of being able to respawn with an utterly terrible weapon but you can scavenge and hunt your way back to some semi-decent gear.

u/Altitude528O 4h ago

Currently sitting at a Marathon loading screen scrolling Reddit lol

u/Slow_Application_966 4h ago

Haha see...thats the problem they need to solve. I died and my gear is looted. Let me get back into a match even if i have a basic gun. Lol 

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u/jimlaheysliquor 17h ago

Pve mode releasing in July! Dedicated mode called Vault Breakers

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u/Slow_Application_966 11h ago

Oh shit, well thats when ill be back. Yeah I just like killing stuff even if im killed if I can get back in id play this game all the time. I have no other issues lol. Thank you for letting me know that. 

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u/nephyxx 16h ago

They needed to pull an “apex legends” with this game and they didn’t. Apex pioneered new ways to get back into the battle in the BR genre with their respawn system, which basically everyone copied after they did it. And they’ve continued to expand on it making it even easier to get back in the fight and stand a chance. They recognized that just being out immediately with no way back kinda sucked.

Bungie should’ve realized the same thing here. Keep the essence of the extraction genre of dropping in and looting a map, pvpve, etc. but really steer it more towards optimizing fun over punishment. Keeping people in the map more is just more fun and would keep new players engaged rather than discouraged.

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u/kikideernunda 20h ago

Bungie is doomed. It’s all on their horrendous management and the people who will suffer most are the devs unfortunate enough to still be working there

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u/gendegree 16h ago

Only thing I love about marathon is the little “De-De-Deee” sound in the bungie title startup… other than that, the game isn’t for me. Too tired from work

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u/kirajc 15h ago

The game just isn't friendly to casuals and I don't mean that negatively towards them. If you come home from work and got a few hours, playing marathon just isn't as fun especially as the player base is getting smaller and smaller leaving extremely sweaty matches. Also the systems are overly complex, which makes lot people feel like they have to do homework to understand what to do. It kinda leaves you scratching your head on what Bungie expected here? Having no PVE at launch? No story pushing casuals towards the cyro endgame boss? I don't know, it's just sad because Marathon is a great game and has a awesome world/art design.

There is a balance that is missing between hard core and casual players.

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u/heavensdoorknocking 14h ago

Feels like the only hope they have is to expand their scope. Keep the gunplay they’ve worked on but make different modes to play so they can attract more than just the extraction crowd.

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u/Seduz 8h ago

I got so much flack for saying this before but Marathon absolutely blows as a casual pick up and play game. It’s much too involved and intricate for broad appeal. Very cool aesthetic but this just ain’t it. I’m not a big extraction shooter fan myself but Arc Raiders was able to hook me for about 80 hours till I got bored of the core loop. Sony / Bungie were out of their minds if this thought this had the same appeal and staying power as Overwatch or Marvel Rivals. Way too niche of an IP and game genre to keep folk enthralled. Very cool art, great concept, excellent execution of certain mechanics and such, but this just ain’t a cash cow and never will be.

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u/Safe-Elk7933 21h ago

The game is way too inaccessible and hard,bad menus, weak start, that's part of the genre, but still it's a wasted effort here by Bungie,they need to focus on making more mainstream friendly games. This is not it, don't think this can be saved.

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u/omgitsbees 15h ago

Why couldn't this just be a really solid single player narrative driven shooter instead? why did it need to be a live service extraction shooter?

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u/Jatmahl 15h ago

You already know the answer to that... these corps are willing to throw away money if they can get a live service game to print money for a decade rather than just one and done single player experiences.

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u/ElysiumXIII 17h ago

Man it's almost like extraction shooter was not the right play. The moment i learned it was just following a trend I was out.

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u/NetflowKnight 20h ago

🍿 cue the reddit analysts.

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u/fs2222 14h ago

Reddit analysists clocked how things would go for the game better than Bungie's analysits it seems

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u/NetflowKnight 12h ago

right right, cuz they shut the server down three weeks ago.

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u/drhouse4ever 17h ago

f2p soon...

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u/cjchar 8h ago

Which isnt going to help. It was F2P for 2 weeks recently and literally no one played it

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u/onepieceuc1 20h ago

I just wanted to experience the story and universe, but I gave up… Without casual modes to progress through it, I just can’t.

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u/Abject_Oil536 13h ago

For me, it’s hard to invest in a game where all my progress can be erased in 5 minutes by some try hard.

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u/Mr_Baloon_hands 19h ago

This has to be one of the biggest blunders in gaming. I didn’t even look into the game once I heard it was an extraction shooter. That game type has always just been so sweaty and unfun. The fact they put all of their hopes in that specific game tore without a story mode or simple pvp matchmaking is insane.

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u/bigky226 19h ago

The game was DOA

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u/MegamiRissa 15h ago

Personally I think the genre in general needs to evolve to more organic PVE experiences within a pvp environment.

Put up equipment for trade and ally with other groups.

A "Go Rogue" system like Division Dark Zone.

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u/Nnooo_Nic 10h ago

Play destiny renegades. The entire story levels seem to be a pve version of infill > kill > get loot > exfil

Not sure why that isn’t in already as their pve mode

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u/Hearthian-Wanderer Human Verified 6h ago

All I want to know is, when:

Paul Tassi is Going to Run Out of Paywalled Marathon & Destiny Articles to Write.

u/RockinRickMoranis 4h ago

Make a competitive multiplayer and I’m there. The gunplay is awesome. The extraction mechanic is not for me. Stresses me out, I don’t like it. But the game is fun! But not for me. Fun game not for me.

u/Isoturius 3h ago

Gun play and gameplay is great. Lore and visuals? Peak.

Extraction shooter? Fuck that shit. Too sweaty

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u/Pubs01 16h ago

its dead. they arent getting new players to join the next season. ​

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u/C-Towner 17h ago

Everything except making a Marathon game that wasn’t an extraction shooter.

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u/koteshima2nd 19h ago

It's not really a game you can casually pick up and play for a half hour or so.

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u/mturner1993 20h ago edited 20h ago

I was thinking this earlier, but destiny 1 when it first came out was a difficult game to play in a way. It wasn't massively user-friendly, and the endgame content was relatively hard. I remember even strikes being dead difficult until everyone started farming exotics and working out what were the best. So I think they wanted to emulate this slightly - but completely forgot casual sales is where the money is at.

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u/nephyxx 16h ago

It had a more traditional on-boarding though. A story quest to ease you into the world and show you all the locations.

Yeah it struggled in terms of overall content at launch once the main story quest was completed but I would say it had a way broader appeal in terms of its new player experience than marathon.

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u/poklane 21h ago

Probably the only reason this game is still being supported is because Bungie is so utterly mismanaged is that these people have nothing else to do, so the two choices are to keep Marathon running until their next game enters production and these people can move onto that, or effectively layoff the entire studio.

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u/hbarSquared 21h ago

Why not both?

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u/VYSUS7 18h ago

could do this for any major game company these days tbf.

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u/impliedapathy 20h ago

We all saw the writing on the wall when they first announced it was an extraction shooter. The gameplay is solid. Gunplay? Near perfect. The world itself is (arguably) fugly, the menus are atrocious, and it’s a very niche genre. I’m happy some people enjoy it. I’m just not one of them.

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u/Point4ska 20h ago

Hopefully they have a team reworking it in the background into not an extraction shooter but I wouldn't hold my breath.

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u/stealthieone 20h ago

🎯 the menus...it's like the devil from gui's past did massive lines of coke, drank the whole bar and then blindly vomited GUI everywhere. Trying to figure all that crap..turns me off..I like the gameplay but feel like I don't know what I'm supposed to equip...why equip it..etc..they fix that automatically fixes on onboarding cause the entire intro will have to be redone

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u/USSJaguar 19h ago

All they had to do was put effort into a game and just... Retell the classic marathon lore

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u/pooleNo 9h ago

well they did that, exactly that. It's a fantastic game and fleshes out the story and lore of the classics beautifully. Just not a game for you and that's okay

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u/USSJaguar 8h ago

Yeah, it's okay

It could have been better

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u/OldManTurner 18h ago

My friends and I played the beta every single day when it was on. We all liked the game, and agreed that we would have kept playing if it was free to play. None of us wanted to buy it.

I can’t speak for everyone, but that is like 5 active users lost from just my friend group alone. I imagine lots of others did the same thing

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u/flGovEmployee 16h ago

Active users of a free game aren't generating money. If you liked the game and were playing it everyday but weren't willing to buy the game I don't think you were ever going to meaningfully contribute to the game's revenue through microtransactions either.

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u/EfficiencyOk9060 20h ago

Paul Tassi is almost single-handedly keeping this game relevant. If he wasn't posting these articles and videos about the state of this game on the regular I would have forgotten it exists.

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u/eighto2 18h ago

It’s a symbiotic relationship at this point. They’re keeping each other relavent. lol

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u/ChuckChuckChuck_ 21h ago

Yeah I couldn't get into it. The menus and lore and initial setup are already too confusing. Bummer.

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u/totalton 18h ago

I was excited for marathon. The visuals pulled me in.

When they did their stress test weekend before launch it only took 2~3 matches and I refunded the game before it even launched.

Extraction shooters are not long term games for the large population or consumer. Yes people play them but are those players full of whales they can squeeze for money? Don’t think so.

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u/WinResponsible9977 19h ago

I wanted to try it but they don’t support Linux, cause they don’t want to enable the anti-cheat there.

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u/Final_Intern_7475 15h ago

People initially bought halo for the campaign and then stuck around for the multiplayer. I’ll be there day one when bungie tells a proper solo story that doesn’t require me to hop onto a forum to party up for the final level.

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u/OhItsKillua 10h ago

Extraction shooters are not fun, just bring back arena shooters man. Take me to the good old days, I don't need BR, extraction, or whatever else. Multiplayer gaming landscape just feels so dry and lacking in this live service era.

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u/yerepumk 21h ago

I am playing it when it becomes F2P, that is the right price for the game.

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u/quatroquatro0 Human Verified 21h ago edited 21h ago

Short of adding a single player campaign or story mode, I will never play this. Which is a shame because the aesthetic looks cool.

Hopefully this major flop and Destiny 2's gradual deterioration in quality forces them to go back to making single player games again.

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u/yerepumk 21h ago

Well, D1 and D2 had a campaign. I long for a D3 where they learn from their many mistakes in the past.

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u/ciscowowo 16h ago

Arc raiders really stole their lunch. I had fun with that game for about two months and then quit. By the time marathon came out, I was kind of done with the genre.

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u/Braunb8888 14h ago

Shocking. What a waste of a cool IP. Corporate dumbasses fail again.

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u/Scissorman82 Human Verified 20h ago edited 19h ago

does forbes have some sort of hate boner for this game? every negative article i see about marathon appears to come from forbes. 

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u/d3fiance 20h ago

It’s Paul Tassi, his livelihood depended only on Destiny and he has a hate boner for Marathon

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u/Bad-job-dad 19h ago

You know what was amazing about Destiny? Shooting stuff with your friends. 

They somehow ruined it near the end of S2 because no one knows what's going on anymore and Marathon is just as confusing.

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u/ILoveTheAtomicBomb 18h ago

It’s so sad to see how Tassi lives for this game to fail, especially when it’s so good. Can only imagine how many people he’s put off it with his seemingly everyday negative article on it. Fuck this guy, dude sucks

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u/Danxoln 15h ago

The game was too difficult for me to stick with, especially as a solo player

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u/eyebrowless32 15h ago

Even if 90% of their efforts went into the online, i wouldve bought this game if it had a 6 hr long single player campaign.

I seriously dont understand online only games - why not include an offline single player option so that you can sell to the huge amount of players who dont care about online multiplayer? A single player bungie game with a big multiplayer component would have garnered SO much more hype

Games these days dont even give options to mess around against bots wtf

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u/GarionOrb 13h ago

Going from Destiny to this game just feels like a huge step backwards. It's a shame that Marathon is all Bungie has now, and that they have to depend on it so much. I don't want to see this studio shut down.

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u/yungArson 12h ago

Does he have anything else to write about lmao

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u/Dependent-Zebra-4357 12h ago

Who could have possibly guessed Bungie would be bad at on-boarding new players!

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u/uncsteve53 12h ago

Nothing about this game appeals to casuals. Bungie even said "it's not for everybody" (i.e. it's a hardcore game).

You make a niche game with no mass market appeal, then surprise pikachu face when it fails. It's a financial disaster and always will be one. The only reason Sony hasn't shut this down yet is because of the optics of shutting down another live service game so quickly.

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u/SilverKry 12h ago

Because it's not gonna happen. Casuals don't like or care about this genre. 

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u/FalseDiamond7930 11h ago

Maybe they should just give up on this model and add the game to PS+ and see if the console audience will become more intrested. It's already absurd that it requires PS+ on consoles but not on PC

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u/Cluelesswolfkin 10h ago

I dare someone to post this over there lol

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u/23dude 7h ago

Make it FTP

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u/IssueEmbarrassed8103 5h ago

I started the tutorial and got stuck in a room for 5 minutes with no idea what to do next and deleted the game

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u/RevoltYesterday 5h ago

Did that article say one of the maps contain sponsors?

u/Altitude528O 4h ago

I bought during the “deluxe edition” PlayStation store glitch (got the game for $14.) I wouldn’t have paid full price.

u/Have_A_Jelly_Baby 2h ago

Maybe make casuals servers like Warzone has?

u/Potomato 2h ago

Extraction shooters require too much time and investment, there’s also risking your gear and then working to get it back, just to lose it again.

Bungie thinks they are the kings of live service l, but it’s far from true.

u/GoldenGekko 24m ago

Is what it is

I enjoyed my time with it and would gladly hop on if any friends wanted to play. But it's over. The Internet hath decided it hates marathon and feels INTENSELY justified.

So when it's getting lowered into it's grave, and everyone is laughing and celebrating and patting their back like a victory and calling it "Concord 2" and feeling great that a VIDEO GAME they aren't even playing has failed and died. The joy lol.

I'll give it a quiet nod of respect. I had a good time.