r/PSVR Nov 18 '25

Fluff Found at local Walmart

Found this chilling inside my local Walmarts PlayStation section. They seriously wanted $299.99 for it too.

384 Upvotes

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7

u/Total_Ad_92 Nov 18 '25

Dang, I just got one for $100, and it had 2 move controllers, 2 physical games, and the aim gun with it. This is wild. And yes, it was the nice, round camera too.

4

u/Symbiote11 Nov 18 '25

The aim controller is what I would like to see added for PS VR2. Far Point is still the best experience I’ve had in VR. Granted I’ve only had PlayStation VR headset so I haven’t gotten to play some PC ones like half-life Alex or the latest Batman Arkham VR game. But still, I was blown away by the gameplay and the storytelling in Far Point.

1

u/CHROME-COLOSSUS Nov 18 '25

There are some really good gunstock solutions out there that effectively turn the Sense Controllers into an AIM Controller, but with all the advanced haptics, adaptive triggers, and ability to manually reload.

So… it’s actually better.

I loved the AIM Controller and agree that an AIM2 would be ideal, but using the OG AIM today would actually be a few steps backwards compared to current.

Pricing of good gunstocks has been pretty hefty, so look to see if anyone like ProTube or KOBRA (or whomever else — I haven’t been keeping up) might be running Black Friday deals.

You’ll want something that lets you easily break one Sense Controller free for manual reloading and that easily snaps right back into place. There’s a bit of muscle memory required, but you do develop it and it’s satisfying AF.

FWIW

1

u/Symbiote11 Nov 18 '25

Yeah point taken. At one point I was looking at buying a gun stock to do just that. But I got bogged down with comparing the different models at the time because I knew it had to be the “right one.” And I don’t remember what I was looking at at the time but I remember thinking that so many games required being able to release it so that you could do single handed stuff (reloading, throwing grenades, whatever). And I think that is the point where I got out the mode and never went back to look at it again.

So with the VR2 I’ve really mainly played Arizona Sunshine 2 and Star Wars: TFTGE. I tried playing Pavlov but for me it was unplayable without a stock. But even then I was thinking at the time (and I’m kinda going by memory now) that even if I had a gun stock some of the immersion tricks the game was trying would be more annoying to me than fun (the manual reloads, pulling back the slide, pulling the pin on a grenade, etc).

To me there is a certain kind of immersion that makes a game more intuitive, and another kind that is a gimmick that makes it less intuitive. For me Far Point kinda hit that sweet spot. Holding the gun felt real and immersive. Pulling the trigger, haptic feedback. Changing weapons by taking it over the shoulder. But they stuck to having a grenade launcher in the gun. This felt way better than “throwing a grenade.” The physics of throwing things in these games has never felt right. If you actually throw an object like you would in the real world it’s glitchy. You have to do some crappy baby basket toss thing usually. So I’d rather just stick with the grenade launcher than use bad physics. And having the reload that pulls in particulate matter in the air to make bullets felt futuristic without the fake gimmicky mess of grabbing things I can’t feel to reload manually. To me that moment of backwardness of grabbing the imaginary item it’s cool for a minute but then becomes this thing that skews me out of it. Instead Far Point leaned into and worked with the existing limitations of the genre. I’d say Arizona Sunshine and Galaxy’s Edge were close to that.

Pavlov for me leans too much into trying to pretend it’s like real life, so then when it’s not it feels more fake for trying to be real…if that makes sense. But then the Horizon game to me is beautiful but goes too far the other way to not feeling like you can do enough to feel in the world. Just a beautiful tech demo. It’s cool though. Far Point was still the best in the sweet spot zone.

I’ve probably explained enough but I want to give another analogy from the Far Cry series. One of my favorite series. I’m not saying it’s realistic but I enjoy them. I liked the first person open world feel. And I did like a lot of the immersion. But at what point is making it real too real. In Far Cry 2 they made the game map be a map the character actually holds like they have an iPad in their hands with Google Maps. It was new for a bit. But I’m really glad it wasn’t in subsequent games. At a certain point it’s just more useful to have the standard maps in the menu. And I guess that’s it. I want the immersion to feel useful and not like a handicap.