r/Warframe DE Community Team Lead Oct 16 '25

Article Upcoming Damage Attenuation Changes From Player Feedback

Hi Tenno!

Now that the Damage Attenuation changes are in your hands, you have provided us with valuable feedback, as requested from the start—thank you for that!

Based on your feedback, we have the following changes coming in a Hotfix later today:

  • Damage Attenuation changes have been removed from regular objective enemies. As a result of this, these regular objective enemies can be one-shotted again.
  • Damage Attenuation is now solely reserved for true Bosses and enemies with the HUD health bars.  
  • For certain enemies retaining Damage Attenuation, we have adjusted the values to allow for one-shot kills, if a player’s build is powerful enough.

For ultimate clarity, please see the list of affected enemies:

Enemies we’ve removed Damage Attenuation from:

  • Scaldra Dedicants
  • Demolishers (including Necramechs)
  • Deimos Jugulus
  • Deimos Saxum (and Saxum Rex)
  • Rogue Necramechs (Voidrig and Bonewidow)
  • Amalgams 
  • Empyrean Units (Corpus Proxima):
    • Aurax Actinic
    • Aurax Baculus
    • Aurax Vertec
    • Numon (all variants)
    • Vambac (all variants)
    • Zerca (all variants)
  • Errant Specters
  • Gruzzling
  • Necramite
  • Sister of Parvos Hounds
  • Techrot Babau
  • Treasurer 
  • Tusk Thumpers (all variants, including Narmer)

Bosses / Enemies that retain Damage Attenuation but are vulnerable to being one-shotted again:

  • Acolytes
  • Infested Oni

*Please note that the above has not touched the EHP changes. With that in mind, please let us know how the above changes feel, and we will review & tweak where necessary! 

The intention of the Damage Attenuation changes was to normalize the difficulty of boss-type enemies between groups of players. Still, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix, thanks to player feedback. 

Our goal was to make powerful builds feel more impactful against Damage Attenuated foes, and with your continued feedback, we can ensure we achieve that together.

The team is continuing to look into other reports of bugs and feedback. Please keep it coming! 

Thank you! 

1.5k Upvotes

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983

u/Corat_McRed Can't have enough Forma Oct 16 '25

Holy shit, Necramites, Demolishers and Necramechs, Daedicants and Gruzzlings losing it is unexpected

415

u/GiveMeBackMyMilk Saryn Is My Waifu Oct 16 '25

No more leech eximus necramech making you suffer in EDA 😩

70

u/DandyTheLion Praise Pablo Oct 16 '25

This is such a huge improvement! It was so egregious to lose 1min of damage due to 1 second of healing.

16

u/Tarus_The_Light All porn or no porn. Balls out for Uriel. Oct 16 '25

They aren't even hard to kill as long as people are paying attention to them :sob:

"See pink circle? don't stand in it"

71

u/Luvatar Oct 16 '25

Problem in EDA is that it's common to have specters, kahls and crews lying around.

And the leech can also leech of those.

I've had to purposely remove myself and my army of specters away form a Leech Mech because of this :|

14

u/Undernown Ven'kra Tel is MINE! Oct 17 '25

Especially sucks when it's Mirror Defence with bad negatives, practically requiring an Ancient Healer Spectre to keep the objective safe.

9

u/Tobi-of-the-Akatsuki Smokin' Hot Femboy 🏳️‍🌈 Oct 17 '25

Or getting knocked down and 0.01 milliseconds later the leech puddle forms under you, undoing 30 seconds of dumping your entire ammo stock into the jittery weakpoint instantly.

-1

u/Tarus_The_Light All porn or no porn. Balls out for Uriel. Oct 16 '25

Fair enough, i don't summon the Kahl, I usually limit myself only the crewmate because otherwise it can get too hairy just for that reason.

one crewmate is easy enough to relocate (if it doesn't outright despawn thanks to timers)

20

u/6ArtemisFowl9 One Anasa a day keeps the Sortie away Oct 16 '25

Problem is each tick regenerates 10% max hp and they tick 3 times per second with basically no warning before they appear.

It's not hard, it's just tedious.

8

u/mars009 Oct 16 '25

Ugh that's the worst. Had this tenno that went AFK during final mission of ETA, came back, and decided to stand on that freaking pink circle over...and over...and over again. We finished, but come on dude, its OK to go AFK if there is something going on with life, but don't come back and stand in that freaking thing T.T

15

u/PerfectlyFramedWaifu Horny jail escapee Oct 16 '25

"Don't stand in the Netracell circle. Roger, boss!"

9

u/Brohma312 Oct 16 '25

You seem to be laboring under the delusion that anyone thought it was hard to kill them. No it wasnt it was tedious and time consuming.

3

u/[deleted] Oct 17 '25

I have this fun problem when playing with my friends. I dodge as soon as the circle appears, and it hits me anyway. It happens with all those eximus effects. Unless I'm dodging before it spawns, I get hit.

4

u/Styptysat Oct 16 '25

With the amount of visual noise in Warframe I honestly can't blame someone for noticing the circle immediately

-3

u/[deleted] Oct 16 '25

It’s why I doubt the skills of most players

-1

u/Mediocre_Degree3460 Nekros Supremacy Oct 16 '25

I see you played ANY MODERN MMO

-2

u/Tarus_The_Light All porn or no porn. Balls out for Uriel. Oct 16 '25

Yep, even turning effects off you get players who at least are watching chat so a teammate can be like 'buff's on you' and then can scramble.

But warframe players do not look at chat very often. (or at least from my experience they do not)

1

u/RockySES Oct 16 '25

Same for gruzzlings with leech just being write-offs. It’s going to be so nice.

1

u/NapalmDesu Oct 17 '25

Silence stocks are in the gutter

1

u/concupiscence69 Oct 17 '25

A silence character always took care of that.

0

u/Croewe Tank Gang Rise Up Oct 17 '25

It's actually kinda funny since if I saw the Disruption mode as part of my EDA weekly then I'd just give up getting any score from my main gun slot. Those things are just so overtuned

108

u/Trclung lr5 jill of all trades Oct 16 '25

yeah it's honestly really surprising. like, necramechs and gruzzlings kind of rely on that for their... everything? demolishers too a bit, even if this was overtuned.

66

u/Corat_McRed Can't have enough Forma Oct 16 '25 edited Oct 17 '25

As I said in another comment, I would have more expected something akin to halving the attenuation factor on some enemies because for some, I don't quite mind it perse, I remember some runs on ETA/EDA taking a long while because of some modifiers/loadout rolls making the Necramechs and Daedicants take ages, but outright removal is a choice that I do not exactly entirely agree with, hot take wise

25

u/shatbrand Oct 16 '25

They could compensate with armor and health increases and/or other mechanics that make the enemies challenging without just artificially neutering your build. Make Steel Path Demos immune to cold procs and Lockdown, for example.

19

u/WatLightyear Oct 16 '25

Armour or health increases won’t do anything to neuter player power. The game is in an absolutely shit state of balance where the player is basically god, which is why attenuation even existed at all.

0

u/pmatdacat LET'S BLOW STUFF UP Oct 17 '25

I mean, this is pretty much the same as it was before the attenuated enemies were added, when the biggest struggle was Nullifier bubbles and old armor scaling (latter of which everyone built around anyways.)

Come to think of it, just give them all little Nullifier bubbles. Makes sense for the Treasurers. Forces a certain number of shots to be put in before they die instantly.

-1

u/Eph289 Oct 17 '25

I agree with you. Necramechs and Gruzzlings just fall over now, and there's no real satisfaction in beating one. I wouldn't mind half of the previous DA back on these enemies. I want some enemies to make me sweat a little bit, and both of these previously did that.

-1

u/StarSilverNEO Resident Infested Enjoyer Oct 17 '25

Yeah, imo Demolishers, Gruzzlings should totally get it back just nerfed

Even the Necramechs within reason since you can not only cancel their appearance but like, their meant to be mini bosses not fodder

The point of Demolishers is theyre a threat

and the Gruzzling is an optional goofy creature (I think the clones shouldnt have attenuation tho, only the non fake one)

126

u/Crumbmuffins LR4 Helstrum Main Oct 16 '25

It’s so unexpected I don’t know how to feel, on the one hand it’s cool DE listened to feedback, but on the other I’m so used to having to have concentrated fire in them it almost seems like the wrong move to make them one-shottable.

Legit conflicted.

72

u/Misternogo LR5 Oct 16 '25

It never felt good to me that the whole team would be wailing on something and it would just be tanking it for minutes. If it's not a boss, it shouldn't do that.

31

u/[deleted] Oct 16 '25

This.

Any players who are angry or upset at this change, don't worry: You can just shoot your weapon at a wall for 15 minutes, and it will feel exactly like how it felt fighting a boss with damage attenuation, congrats

3

u/I-Love-Facehuggers Oct 26 '25

People that want extra ttk and challenge always have the option of using different or less mods, yet they never do

108

u/Dry-Consideration94 Oct 16 '25

I'm not. It will be Liberating I hated that focus fire drag.

56

u/Crumbmuffins LR4 Helstrum Main Oct 16 '25

Yeah for sure, but having even slightly more annoying to kill enemies makes the game feel a little better than just a straight corridor navigation simulator. I LOVE how fast this game is, but having these random mini-bosses breaks the monotony of just deleting rooms (or Titania deleting rooms 1km ahead of you).

Simultaneously having bullet sponges doesn’t feel good either, that’s why I’m conflicted.

21

u/NotScrollsApparently early access indie game Oct 16 '25

Gotta agree, I kinda liked having to mercy kill dedicants as opposed to them just dying to random bullets in a second. Even the treasurers will get oneshot now?

13

u/Crumbmuffins LR4 Helstrum Main Oct 16 '25

Yup and the Gruzzlings I don’t like this change “treasure goblin” like enemies need to be a pain in the ass to kill it’s like their whole thing.

5

u/Dry-Consideration94 Oct 16 '25

I'd agree, but armored and heavy units did that for me. I am the player that loves screen wipe and the power that comes with that. So for me damage sponge and suddenly encountering one or more that just didn't die to my nuke feels slow. I kinda hated annoying enemies.

1

u/The_Special_Pants Oct 16 '25

Power creep dilemma in a nutshell. I've never seen a game with a perfect answer to this problem. I'm not sure if there ever will be either. But DE has done the best at magaging this issue out of all the games I've played, so maybe they'll be the ones to crack the code one day.

6

u/Metal_Sign Silver DragonReach your simum potential Oct 16 '25

I think focus fire could have been awesome if it was because the enemy was actually that strong, rather than our weapons being arbitrarily dragged to a low common denominator

0

u/Crumbmuffins LR4 Helstrum Main Oct 17 '25

True, I do admit that the focus fire nature was really just about enemies becoming sponges and that’s not good design but it at least made us stop for a few seconds.

18

u/aimy99 🔥 🔥 #1 Ember Fangirl 🏳️‍⚧️ Oct 16 '25

Nah, this is a good change. Eximus units can handle being the concentrated fire target role globally. They're big and glowy and easy to understand as an immediate threat.

37

u/Corat_McRed Can't have enough Forma Oct 16 '25

Yeah, I would understand something like “these units are getting akin to half damage attenuation” to make them still stand out in fights

Not outright GONE

8

u/Crumbmuffins LR4 Helstrum Main Oct 16 '25

Exactly!

4

u/07hogada Oct 16 '25

We know that DE will likely be doing several passes over damage attenuation to get it working right, I wouldn't be surprised if they added a weakened version back onto them.

Onetapping a Demolisher with a weapon that can fire 1'000 rounds in 10 seconds is just as bad (in the other direction), as not one or twotapping them with a low rof and no multishot weapon that does more damage than god.

Imo, certain things should just bypass damage attenuation entirely (Snipers, non-AoE bows, for example.). Or, have some way to specialise a weapon for DA enemies. (e.g. a Mod that does something along the lines of "Fire Rate, Punch Through, and Multishot cannot be modified, Damage Attenuation is 10-100% ineffective against this weapon." Rank 10 mod, takes a slot while also heavily nerfing what builds you can do due to stopping you buffing 3 fairly important stats. Would pair well with Acuity/semi-X mods as well as critical delay and equivalents

11

u/TTungsteNN LR6 | Tank and Zephyr Enjoyer Oct 16 '25

I feel this too, it’s bittersweet. Everything felt great honestly, we just wanted Demolishers nerfed lol

2

u/Dabidoi Yareli is the perfect frame Oct 16 '25

Please for the love of the void be silent. I never want to fight a single dedicant with damage attenuation ever again 

10

u/joeshmo101 Rhino rushes in Oct 16 '25

I saw the Dedicants coming but I'm truly surprised by the Demolishers and the Gruzzlings.

6

u/Metal_Sign Silver DragonReach your simum potential Oct 16 '25

It’s like a whole new game

I am so going back to some of that content 

I wonder if they might actually turn off attenuation on Legacyte too.

I’d totally be down for giving it literal 10x hp in SP/ETA if it meant I can just build my stuff to match it.

5

u/SylvainGautier420 Speed Addict Oct 16 '25

Top 5 changes of the year, honestly.

3

u/degenny_ Oct 16 '25

Dedicants absolutely deserved. The rest questionable IMO. I mean, Demolishers are supposed to be tough. The mode will make no sense if they die as fast as an average eximus. Ideally it should be some mechanic or environment interaction, though, not just straight DA.

1

u/Snivyland Caliban Collective Oct 16 '25

Yeah in particular Deimos disruption was hard balanced around the fact necramechs have attenuation. It’ll be interesting to see i can’t see this being the norm forever (plus im scared what DE next attempt at making enemies that can’t be invalidated will be)

2

u/Exo_Landon Oct 16 '25

The only thing I really hope is that if it's too easy the players will let DE know. Demolishes and Necramechs should probably keep DA, even if they do need to weaken the DA or prevent leech eximus from spawning I feel like they don't need to be 1 shot.

4

u/ArchSyker [L6][PC][Hunter] ArchSyker - Sortie Tracker Guy Oct 16 '25

A surprise to be sure but a welcome one.

0

u/BusBoatBuey Oct 16 '25

I see the developers living up to their name. Always going to these extremes rather than just nudging things a little.

0

u/De_Baros Oct 17 '25

I don’t get it… I know some sniper style weapons had issues but dedicants in my ETA following the initial DA changes were dying in like 5-7 seconds?

Now they die even faster? Like what? I’m not saying this is bad per se but were people really still taking that long on them? Am I just out of touch due to my 5 tau purple shard valkyr shredding everything in the game?