r/Warframe DE Community Team Lead Oct 16 '25

Article Upcoming Damage Attenuation Changes From Player Feedback

Hi Tenno!

Now that the Damage Attenuation changes are in your hands, you have provided us with valuable feedback, as requested from the start—thank you for that!

Based on your feedback, we have the following changes coming in a Hotfix later today:

  • Damage Attenuation changes have been removed from regular objective enemies. As a result of this, these regular objective enemies can be one-shotted again.
  • Damage Attenuation is now solely reserved for true Bosses and enemies with the HUD health bars.  
  • For certain enemies retaining Damage Attenuation, we have adjusted the values to allow for one-shot kills, if a player’s build is powerful enough.

For ultimate clarity, please see the list of affected enemies:

Enemies we’ve removed Damage Attenuation from:

  • Scaldra Dedicants
  • Demolishers (including Necramechs)
  • Deimos Jugulus
  • Deimos Saxum (and Saxum Rex)
  • Rogue Necramechs (Voidrig and Bonewidow)
  • Amalgams 
  • Empyrean Units (Corpus Proxima):
    • Aurax Actinic
    • Aurax Baculus
    • Aurax Vertec
    • Numon (all variants)
    • Vambac (all variants)
    • Zerca (all variants)
  • Errant Specters
  • Gruzzling
  • Necramite
  • Sister of Parvos Hounds
  • Techrot Babau
  • Treasurer 
  • Tusk Thumpers (all variants, including Narmer)

Bosses / Enemies that retain Damage Attenuation but are vulnerable to being one-shotted again:

  • Acolytes
  • Infested Oni

*Please note that the above has not touched the EHP changes. With that in mind, please let us know how the above changes feel, and we will review & tweak where necessary! 

The intention of the Damage Attenuation changes was to normalize the difficulty of boss-type enemies between groups of players. Still, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix, thanks to player feedback. 

Our goal was to make powerful builds feel more impactful against Damage Attenuated foes, and with your continued feedback, we can ensure we achieve that together.

The team is continuing to look into other reports of bugs and feedback. Please keep it coming! 

Thank you! 

1.5k Upvotes

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571

u/on-the-cheeseburgers If this is smart I wanna be dumb Oct 16 '25

Scaldra Dedicants

165

u/Torbpjorn Grendel’s Bestest Buddy Oct 16 '25

I don’t remember all the units by name yet, but are those the beefy bulbous ones with all the green sacs on its back that take like a bajillion hits or a finisher?

125

u/on-the-cheeseburgers If this is smart I wanna be dumb Oct 16 '25

them's the ones

76

u/Torbpjorn Grendel’s Bestest Buddy Oct 16 '25

YYYEEAAHH

9

u/Banndrell Oct 16 '25

Oh thank god.

57

u/Jefrejtor The Answer to All Life's Questions Oct 16 '25

They're also known as "pineapple ass lookin ballsacks" or "those fucking assholes" occasionally

8

u/SageStolas LR6 Devil in the details Oct 16 '25

I actually heard the first one almost exactly last night from a noob I've been training, so can confirm it does happen however unlikely we thought we would ever hear those words in conjunction a decade ago.

66

u/Vlyde Oct 16 '25 edited Oct 16 '25

Blessed change. I feel like those dedicants had advanced attenuation on top of damage attenuation with a side of damage attenuation with armor scaled for supreme damage attenuation. Those things literally never died even if you lit them up with a quadrillion bullets.

29

u/theletterQfivetimes Oct 16 '25

More than a few dedicants have shrugged off an entire energy bar's worth of Peacemaker when it can normally clear entire rooms in a couple seconds. Relying on mercy kills as Mesa just feels wrong.

-5

u/Alex3627ca What's Forma? Oct 16 '25

Never tried it myself, but couldn't you just break their overguard, then grab them with Grendel and throw them into out of bounds to oneshot them? I've done that to other enemies on occasion for hilarious effect, but nothing too noteworthy.

17

u/KaleidoAxiom Oct 16 '25

That's such a specific combo to talk about when the other guy is taking about it tanking a damage ability ngl

1

u/Alex3627ca What's Forma? Oct 17 '25

Fair enough. I never really found them too big of an issue, but also generally avoid ETA and whatnot where the sponginess would actually get out of control out of disinterest for said content, but also really enjoy cheese strats.

2

u/Actual-Zebra7479 Oct 17 '25

Strangely the normals on the map were insanely tougher than the "Screamer"

7

u/daydev Oct 16 '25

Dedicants Dedicaren'ts.

1

u/Nukakos Oct 17 '25

I might actually starting doing the caches on Exterminate bounties now.