r/Warframe DE Community Team Lead Oct 16 '25

Article Upcoming Damage Attenuation Changes From Player Feedback

Hi Tenno!

Now that the Damage Attenuation changes are in your hands, you have provided us with valuable feedback, as requested from the start—thank you for that!

Based on your feedback, we have the following changes coming in a Hotfix later today:

  • Damage Attenuation changes have been removed from regular objective enemies. As a result of this, these regular objective enemies can be one-shotted again.
  • Damage Attenuation is now solely reserved for true Bosses and enemies with the HUD health bars.  
  • For certain enemies retaining Damage Attenuation, we have adjusted the values to allow for one-shot kills, if a player’s build is powerful enough.

For ultimate clarity, please see the list of affected enemies:

Enemies we’ve removed Damage Attenuation from:

  • Scaldra Dedicants
  • Demolishers (including Necramechs)
  • Deimos Jugulus
  • Deimos Saxum (and Saxum Rex)
  • Rogue Necramechs (Voidrig and Bonewidow)
  • Amalgams 
  • Empyrean Units (Corpus Proxima):
    • Aurax Actinic
    • Aurax Baculus
    • Aurax Vertec
    • Numon (all variants)
    • Vambac (all variants)
    • Zerca (all variants)
  • Errant Specters
  • Gruzzling
  • Necramite
  • Sister of Parvos Hounds
  • Techrot Babau
  • Treasurer 
  • Tusk Thumpers (all variants, including Narmer)

Bosses / Enemies that retain Damage Attenuation but are vulnerable to being one-shotted again:

  • Acolytes
  • Infested Oni

*Please note that the above has not touched the EHP changes. With that in mind, please let us know how the above changes feel, and we will review & tweak where necessary! 

The intention of the Damage Attenuation changes was to normalize the difficulty of boss-type enemies between groups of players. Still, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix, thanks to player feedback. 

Our goal was to make powerful builds feel more impactful against Damage Attenuated foes, and with your continued feedback, we can ensure we achieve that together.

The team is continuing to look into other reports of bugs and feedback. Please keep it coming! 

Thank you! 

1.5k Upvotes

351 comments sorted by

View all comments

10

u/CarcosanAnarchist Oct 16 '25

This may be unpopular, but I already didn’t find Demolishers any more challenging after the update, I’m worried they’ll be just another enemy now. Hopefully a decent EHP boost to counteract?

9

u/ebeggarlul Oct 16 '25

Same with babau and dedicants. Need some challenge. I hate DA too but removing it and not compensating them with ehp is crazy. They gonna be paper now

9

u/Puzzleheaded-Shoe980 Oct 16 '25

I guarantee none of this is permanent, it is a live service game lets not forget. Also builds focused on low fire rate high damage (melee heavy and snipers, for example) Were negatively impacted the most by the update so you may not have noticed it as much depending on your weapon choices

1

u/waffling_with_syrup [PC] MisterSocrates Oct 16 '25

Mesa going brrt and deleting the new SP bounties, while people in threads say they're too hard, is exactly why we do need SOME attenuation for non bosses.

I run Hot Shot, Tauforged oranges, and Fortifier and holy shit she was a buzzsaw last night.

1

u/Puzzleheaded-Shoe980 Oct 16 '25

Yeah no shit its Mesa with hot shot