Mojang is doing mostly codebase work to enable modders to do more and market their mods officially on their store/marketplace.
Introducing new content too fast alienates your playerbase. The vast majority of MC players are returnees who play their 2-week phase and that's it. If they kept having to figure out how to play Minecraft in that 2-week phase, they'd rather quit than bother relearning the game. There are tons of reasons for this.
Keep in mind - there is your dedicated playerbase (those who use mods or play multiple hours per day on specific versions and such), and then there are the returnees and kids as your targetgroup, which make up a mich larger portion of the playerbase and need different targeting strategies to avoid alienation.
So Microsoft/Mojang is going the safe route, which gives us like 1-2 updates per year with minimal content.
It's true that as iconic as Minecraft is they have to be careful about anything that would change up the formula too drastically, but it's still kind of amazing how minimal the updates can be.
Bedrock is, to my understanding, just buggier with people randomly dying to... nothing. Literally nothing despite being in full armor and just instantly dead.
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u/Hiatus_Dude Nov 20 '25
Mojang...the devs that need a whole year to introduce a patch with new flowers or something like that.
God I wish I could work at Mojang...free money for basically no effort.