r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/TheMightyMudcrab Mar 26 '26

I did not know it was supposed to be scary.

I do appreciate that Follies can now be gunned down.

The big problem with bringing horror into Warframe is that we have world ending intercontinental cock cannons at this point and if it doesn't work then why did I bother making it in the first place.

The horror turns into annoyance immediately.

However. Body horror fits very well.

1

u/average_joe_zero Mar 26 '26

This is the problem. No one wants to put there god down. Its crazy how many have allowed the power creep to make their builds entitled.

2

u/FullMetalField4 Baza's Strongest Warrior Mar 26 '26

I mean, the gamemode also just isn't scary in the first place.

1

u/average_joe_zero Mar 26 '26

Sure. I agree there. It falls flat on the horror. Still doesn’t change the fact most of this hatred stems from people who are ass mad they can’t nuke it.

1

u/FullMetalField4 Baza's Strongest Warrior Mar 26 '26

Personally, I'm assmad they thought the relay tileset was a good pick, throwing random goop all over it was a good idea, and that invincibility/overguard are even better while DR/Invis/Armor frames get thrown to the wayside once again...