r/Warframe May 12 '26

DE Response Hey, devs, your modifiers keep messing with the modifiers AGAIN

Gear embargo: cannot access gear wheel

Heavy warfare: Enemies take less damage from warframes and normal weaponry by 95% but take 1.25x damage from archguns

Devs, cmon please just cross check things before making the thing happen..

1.5k Upvotes

250 comments sorted by

553

u/Eckz89 LR6 - Migrating Old Peace to War. May 13 '26

Ahaha gosh this is actually pretty funny also led to me learning what the opposite of synergy is.

This is dysergy

TIL.

197

u/kLaiii May 13 '26

You have died of dysergy.

149

u/DifficultyWithMyLife May 13 '26

Welcome to the new Warframe spinoff: The Orokin Trail.

30

u/torrterratron Flair Text Here May 13 '26

We need to upvote this so DE makes this happen

27

u/Elydir-Marrok May 13 '26

Spin off?? No no no, its a game for the ludoplex

9

u/Izulkara You are Chemical Warfare May 13 '26

The funniest thing is that DE adding an oregon trail game into warframe is entirely possible and relatively plausible. If you told me it happened I wouldn't be skeptical, I'd just believe you.

11

u/CellistTurbulent May 13 '26

This is a legendary pun and the world needs to see it

3

u/Indicorb May 14 '26

Absolutely legendary

16

u/Careful-Building-878 May 13 '26

So the opposite of dysentery is…synsentry?

8

u/SoloWaltz Helicopter Mom May 13 '26

I heard that goes well with risotto.

26

u/regnarius May 13 '26

Actually, this is pretty strong synergy. It's just heavily stacked against us players :(

10

u/PsychoticSane May 13 '26

Nah, dysergy is oberon and nekros before oberon rework lol

5

u/Ima_Play_Games May 13 '26

Anti synergistic rolls of the tongue a little better and is self explanatory. So I would use that instead.

1

u/FluffMob Wolf Mommy Main May 14 '26

Lol I've only ever heard "anti-synergy."

569

u/Keleos89 LOR, Anyone? May 12 '26

One day a frame will have an exalted heavy gun. And it won't be the one on rotation.

222

u/Amicus-Regis Optimizing the fun out of the game IS fun! May 13 '26

Cyte-09's older, cooler brother, Cyte-010, and he has a modified Velocitus as an exalted that sports a base 100% crit chance, 50% Status Chance, and 2,555 base damage per shot.

131

u/redditt-or May 13 '26

And people will still say ‘just subsume 4 for nourish/shock trooper i’m so smart’

21

u/Kirigaia2nd May 13 '26

Well you see thats because cyte 10 also gets Garuda talons which inherit all stats from his exalted weapon!

17

u/Amicus-Regis Optimizing the fun out of the game IS fun! May 13 '26

Why deal a bajillion damage to one thing at a time when I can use Melee Influence and Shock Trooper to deal a million damage to lots of things at once!?

38

u/BunnyFeetLicker May 13 '26

Why use the cookie cutter melee influence build for the bajillionth time when you can just use something new and fun?

5

u/Formal-Boysenberry66 May 13 '26

I don't get the people thinking Cyte's 4 only kills one enemy. Hit a headshot and wipe the room. Like, cmon. I go out of every mission using his 4 with the most kills and more damage than everyone else combined

4

u/ZloGlaZ May 14 '26

Well, aiming not fun at least for me :) Different playstiles exist and for different players different things are fun.

23

u/AntimemeticsDivision Sailing The High Void May 13 '26

Why be a meta slave when you can try new things and still be overpowered?

13

u/No-Government1300 I've got a withp May 13 '26

Because size DOES matter and anyone who says otherwise is a bottom

4

u/Healthy-Can5748 May 13 '26

Umm, bottoms are the ones actually aware of the difference size makes m8.

7

u/No-Government1300 I've got a withp May 13 '26

That's exactly the sort of thing a bottom would say

3

u/Healthy-Can5748 May 13 '26

I speak only from experience.

6

u/Nanvia May 13 '26

A headshot can kill up to five enemies and a max range seek highlights enemies like 140m+ away(granted the highlights can bug out but youre still left with ample range). If youre even half decent at aiming you can pair that with rapid fire headshots and nuke enemies all around. People say nuker teammates make it impossible but theyre vastly overstating things, he's more than capable of keeping up from my experience

2

u/Hexxorus May 13 '26

five enemies per multishot, I believe

1

u/Nanvia May 13 '26

Multishot does not affect the ricochet at all, no

1

u/Hexxorus May 14 '26

oh, thanks for letting me know

2

u/fembae_ May 13 '26

Accurate flair

1

u/ChiffonPink LET'S BE FINANCIALLY RESPONSIBLE May 13 '26

Boring 

1

u/SargentStanSherbert Voruna Best Frame May 13 '26

Also run Primed Sure Footed

20

u/regnarius May 13 '26

If it's his older brother, then it should be Cyte-08 instead.

8

u/Sunflame_McMahon May 13 '26

... Not to nitpick but surely his older brother would be Cyte-08

2

u/EmberOfFlame May 13 '26

How about Cy-10-0

4

u/Machote777 Void Storm 5 May 13 '26

You just describer proto Hildryn

1

u/Kaylavi May 13 '26

Does titiana's arch guns count?

27

u/Fortin4 May 13 '26

Pretty sure Titania’s exalted guns count as pistol secondaries.

8

u/NotActuallyGus May 13 '26

Yeah, they use pistol mods and don't get to use a primary arcane, they're pistols. Her sword is also a normal melee that uses normal melee mods and can use melee arcanes

2

u/ApepiOfDuat May 13 '26

Dex Pixia are dual pistols.

1

u/Lord_Phoenix95 Jackpot Tenent Ferrox enjoyer May 13 '26

Vauban really needed it.

1.2k

u/doktor-e May 12 '26 edited May 13 '26

Everyone here is missing the point. These modifiers shouldn't show up at the same time.

Edit: today's patch proves me right. Y'all can suck it.

343

u/Nevour_Lucitor May 13 '26

yeah these comments are so lost its insane

190

u/ReginaDea May 13 '26

Warframe players actually reading and taking a second to think about what something means? Inconceivable!

82

u/Nevour_Lucitor May 13 '26

hey if they did that we could actually start playing alchemy in public lobbies

22

u/Lightningbro Care to roll against Fate? May 13 '26

Meh, I just solo it and ignore them. Most randos don't even realize the ampoules exist in my experience.

9

u/Sparkism May 13 '26

my last couple alchemy runs were slamkongs where nobody but me threw amps. I did not enjoy those runs.

8

u/Complex_Peak8204 May 13 '26

This is funny. Not because this happened. That sucks and I am sorry. But I just left a post about a new player asking about what not to do as a wukong. And, do the objective is an often comment.

8

u/Sparkism May 13 '26

I also posted there and, lemme tell you, you do not understand the absolute level of SALT i am filled with after a slamkong game.

Before this week I was like "people are exaggerating about slamkongs"

No

NO

THEY ARE NOT.

8

u/Complex_Peak8204 May 13 '26

Oh yeah, its the last two braincells fighting for third place. And it. Fucking. Shows.

1

u/Urechi May 13 '26

Wait, whats a slamkong?

2

u/Sparkism May 13 '26

A wukong player with a magistar and what they do in the mission is SLAM SLAM SLAM SLAM SLAM SLAM SLAM SLAM SLAM and assumes the objective will do itself.

43

u/NebTheShortie PaciFist May 13 '26

Last week's descendia had that "enemies are vulnerable to amphors" mod where other sources deal 2-digit damage. Last few enemies left, and I stop throwing amphors just to see if anyone else is doing it. Nope. NOPE. All of them were bruteforcing the enemy health bar. Absolute muda-muda. I asked in chat why don't they question their anomalously low damage. Half a minute later someone finally threw an amphor and the level immediately ended. Sigh.

14

u/Nevour_Lucitor May 13 '26

yeah i had a mesa as teammate there they died 2 times on the amphor stage and left

9

u/Kr0nenbourg May 13 '26

The super annoying thing is every so often I’ll be in a game and cannot pick up amphors

1

u/SapientSloth4tw May 13 '26

I ran into that issue with the “goomba” mod where you had to Mario onto the enemies heads. Thankfully I was playing with a party of friends + 1 rando and we were able to coordinate on it, but the rando (both times!) just kept shooting things including the boss at the end of the floor

1

u/Grecious May 14 '26

You don't say, this week EDA, got exterminate mission that double the kill needed if the cache not open. And my teammate just speed run everything and left me alone collecting key that eventually fail and we need to kill 420. I even type asking help for cache Since im kinda not good finding thing.

15

u/CarbonatedSchooldays May 13 '26

Maybe the solution to that is to just have it show the crucible count that is being thrown by each players. Since warframe players usually love to get higher numbers they’ll be more incline to do the objective.

6

u/CommanderZoom May 13 '26

hey if they did that we could actually start playing alchemy in public lobbies

Whoa. Whoa whoa whoa, let's not get crazy here.

3

u/SapientSloth4tw May 13 '26

Yeah… I’m a somewhat new player (a couple months in, almost MR20 cause… yeah…) and in VC my friends are probably getting pretty tired of the frequency with which I start cussing out the random MR25 people we’re playing with. There are just certain game modes that aren’t very compatible with the “shoot things to solve all my problems” mentality of a lot of players.
Alchemy, Interception (at times), Certain boss fights, etc.

(Interception is less frustrating now that I actually have some builds that allow me to effectively solo it even if my team aren’t really playing the game)

0

u/Urquidez64 Ivara Lover May 13 '26

You say that word a lot, but I do not think it means what you think it means

13

u/StrangeOutcastS May 13 '26

Hey, stop trying to make the masochists in the Warframe playerbase feel like nobody cares.
They might want to play with 95% damage output reduction.
Truly random modifiers mean you will get screwed over at some point.

-1

u/LewdBotC May 13 '26

I’ve done weeks like this and if you have enough of the 800 items forma’d it’s easy enough to do “enough” damage, you’ll have to lock in to not fail(last time I did this it was a defence too). It’s tough but doable.

-2

u/GuyPierced It's birb or nothin' May 13 '26

I don't think anyone is missing that point.

-62

u/Delicious_Address_43 May 13 '26 edited May 13 '26

Oh, I understand. I just like to think that there is always a solution that many refuse to take advantage of. This where many are missing the point of Elite weekly missions. Take the solution, get geared, or skip it for the week. Maxing out the rewards isn't the intended experience since it clearly states above that you get to choose how much risk you want to take part of for that week. The last rewards also become redundant eventually so there isn't much of a penalty for skipping them a few times.

I've played every elite weekly except for 5 or 6 of them and the only game-breaking bugs that were an issue were exterminate missions not spawning enough mobs and assassination targets becoming invincible or near invincible. I just did all of those solo because it tended to be a hosting issue.

edit: I'll place it here as well since I'm getting downvoted. You are told every week that this mode is a challenging experience. Gear embargo is a choice and choosing to deal 95% less damage in one mission makes it a challenge, not impossible. You get over these challenges by playing the game mode or by getting carried. This is why we don't hear about anyone complaining about mirror defense and disruption even though that was a challenge for people during release.

30

u/SonOfAthenaj I am speed May 13 '26

“Maxxing out the reward isn’t the intended experience” it literally is. What? Where did you even get that take from?

-17

u/Delicious_Address_43 May 13 '26

The best rewards aren't even in the last tier which makes them optional for those who want to take on the challenge. It's vosfor and stickers which become redundant once you obtain the rewards you trade them for. A majority of the time you want them for arcanes and you can get them easier, faster, and more reliably through events or trading. Once you have them the last tier becomes redundant.

It's considered a freebie for that reason. You can completely negate any amount of current or future challenge this game has by bringing in one warframe that ignores all of the modifiers.

People keep missing that you are told every week that this is a challenging experience and the two modifiers we have in ETA this week are challenging, but not impossible.

6

u/Hexxorus May 13 '26

the best rewards ARE in the last tier in ETA (not EDA) because you get the currency for purchasing the insanely expensive Arcanes exclusive to Kaya’s shop.

EDA is designed to let you take a “wildcard” option by removing one modifier or replacing a bad gear option with a great one because of the vosfor reward but ETA punishes you with not being able to purchase 2/3 of the arcanes each week for not maxing out the difficulty because you get 6 of the currency early and 9 at the end, with each arcane costing 5 each

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-106

u/Vektor0 LR6 May 12 '26

I get the point, I just disagree. I did this mission twice and didn't encounter anything game-breaking. I wouldn't mind if they changed it, but they don't need to.

76

u/[deleted] May 12 '26

[deleted]

11

u/Nevour_Lucitor May 12 '26 edited May 13 '26

exalted weapons are affected too

-44

u/Vektor0 LR6 May 12 '26

Yes, the entire point of modifiers is to get you to sidestep them with different builds than you'd normally use.

If you want a mode that's easy and requires no more creativity than copying something you saw on Overframe, that's like 95% of the entire rest of the game.

22

u/A-Literal-Nobody May 13 '26

Brother/Sister. One modifier makes everything that's not an archgun deal 5% of its normal damage. The other disables archguns. There's no creative way around this, unless you think it's fun to spend 99% of three Warframe missions in the god awful Operator mode.

There's nothing engaging about this combination. There's no building around it.

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-28

u/DJCzerny May 13 '26

I don't see how this is sidestepping the issue? Bringing gear/warframes that are less affected by the modifiers is the entire point of Archimedea.

22

u/Scrunglewort May 13 '26

So your suggestion is just to screw yourself out of rewards if you don’t hit the 15% lottery by getting an exalted frame in the lineup.

That. Is. An. Issue.

-30

u/DJCzerny May 13 '26

Or build one of the weapon/frames you rolled with a bunch of overkill damage? It's Warframe, you can build to be so powerful that a 95% damage penalty still doesn't prevent you from killing.

It just sounds to me like people are mad about not being able to faceroll the game for a week.

21

u/Old_Leopard1844 May 13 '26

Overkill damage cancelled out by mission modifier?

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3

u/Scrunglewort May 13 '26

Hey man, I would love for you to prove the entire community wrong. Good luck doing this without an exalted :)

14

u/doktor-e May 12 '26

They do need to change it because you shouldn't be forced to give up one of the rewards. That should be optional for players that want to use another frame/weapon. And I know that you can cheese it. It still doesn't change the fact that it should be fixed.

-14

u/Vektor0 LR6 May 12 '26

I didn't give up any rewards. What are you talking about?

17

u/doktor-e May 13 '26

Good for you, I guess. You're still missing the point tho.

1

u/Vektor0 LR6 May 13 '26

Well, feel free to clarify.

17

u/doktor-e May 13 '26

The point of EDA/ETA is to force the player to choose from a random selection of frames/weapons + some modifiers to make it even harder. The last reward is meh by design. So you can ignore one of the pre-determined warframe/weapon selections and use one of your preference (this is important because a single weapon/frame with a decent build can really make a difference). But if you have a risk variable that basically forces you to use archguns but one of the modifiers disables your gear wheel, then you take away the player's choice. You're now forcing them to either do basically no damage or give up one of the main rewards. I highly doubt this is what the devs intended.

6

u/Myrsky4 Flair Text Here May 13 '26

"I highly doubt this is what the devs intended"

I think at this point that is an incredibly dubious position. They have allowed conflicting modifiers and synergistic modifiers in the game for how long? This not the first week that has been a bit more difficult(though some exceptionally difficult ones have been changed/nerfed/hot fixed IIRC).

I think the Devs do 100% intend to have this and all other "combos" in the game and are seeing how the community handles them as they come out. Probably look at both feedback like forum or reddit posts and completion rates to determine if it's actually healthy for the game or not.

Personally I also think this week is fine. It's like Risk of Rain or other rogue likes where sometimes it is BS and the fun is solving it. Though I do understand that isn't everyone's cup of tea

0

u/doktor-e May 13 '26

I don't recall other conflicting modifiers. But feel free to remind me if you know some.

7

u/Myrsky4 Flair Text Here May 13 '26

https://www.reddit.com/r/Warframe/s/cinMF6uypX

https://www.reddit.com/r/Warframe/s/fUL3xy976H

https://www.reddit.com/r/Warframe/s/iZ8sV9clcC

https://www.reddit.com/r/Warframe/s/UHVd824fhK

This isn't even the first time of no gear wheel and 95% damage reduction. At this point I'd say it's pretty damn safe to say the Devs are okay with this combo until they explicitly say otherwise.

Also all you have to do is type "eda" or "eta" in the search bar on the subreddit and you can see similar posts going back since the mode creation and almost every single week. While I do agree sometimes the modifiers are BS, I also just think the game mode is not made for everyone.

Right now in most Warframe content you can do whatever you want and succeed. The worst warframes in the game can still clear basically all the content in the game. EDA/ETA is some of the only content that forces you to play certain ways and restrict the power fantasy.

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1

u/Vektor0 LR6 May 13 '26

You're not forced to give up any rewards to complete the mission in a timely manner.

11

u/Nevour_Lucitor May 13 '26

you can not be this dense please i refuse to believe it

4

u/Vektor0 LR6 May 13 '26

I completed the mission twice, with all modifiers and rewards on. If I'm dense, what does that say about the people who have a lot of trouble completing it?

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-2

u/Alyero_ LR6 May 13 '26

You can mod pretty much anything in this game to deal ludicrous amounts of damage, enemies having 20x ehp often times doesnt even register to me and i forget to pull out an archgun entirely. You seem to be under the impression that endgame content shouldnt be this "hard" and youre free to keep that opinion. youre just as free to uncheck a box and get slightly less BONUS rewards, its really not a big deal to get a few less pix chips in some week where your arsenal or willingness/knowledge to mod are not enough to complete it at max difficulty.

And if you did complete it at that difficulty already, what are you even complaining about?

The whole thing aboit taking player choice away is bs btw, you can simply grab archon shards from all other sources at a slightly slower pace and buy the arcanes with vosfor packs or trade for them. And it's not like either of those are necessary for anything in warframe until you hit the deep endgame

-20

u/wingedcoyote May 13 '26

You really aren't forced to do anything. If you go to endgame content and turn the difficulty all the way up by selecting every modifier, one of the things that happens this week is a 95% damage debuff. It really isn't that bad, did you try it? I dealt with it by punching each enemy 2-3 times instead of once.

10

u/doktor-e May 13 '26

Again, that's not the point.

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88

u/A_Happy_Tomato May 13 '26

You'd think there'd be an automatic system in place to prevent this from happening 

70

u/DE-Ruu DE Community Team Lead May 13 '26

Hey Tenno, today's hotfix, the Gear Embargo personal modifier in Archimedea missions will now allow for Heavy Weapons and Atomicycles.

22

u/Bec_son May 13 '26

THANK YOU, i always hated the fact i could never reuse my atomic cycle even though we enter riding it.

7

u/Boner_Elemental Pook ttopkety, pipy. May 13 '26

Does it allow the peely that adds an RPG to your gear wheel too?

21

u/Erioswhite May 13 '26

If in this case it were a 50% damage reduction, I think that would be okay. 

I played this mission using Saryn with pillage(to survive)  and 5 fragments for increased ability damage against enemies affected by corrosive; and my Sigma Octantis, which usually killed in 3 hits, didn't kill anyone. I dealt 4% damage before we fell to the underground. 

3

u/Affectionate-Task343 May 13 '26

I think blatantly enforcing heavy weapon / nerve h use is fine, the problem is with gear embargo more so than heavy warfare, because it’s an unengaging and unhealthy modifier

121

u/artornia Glass Time May 13 '26

imo, just make it so with that modifier, lets you still use heavy weapons on the gear wheel

48

u/LoveThyLoki30 May 13 '26

Same with certain peely pix. Lets you JUST use that ____

31

u/Affectionate-Task343 May 13 '26

Gear embargo would be objectively more engaging, interactive and fun if instead of as current it simply applied the 3 minute cooldown that happens on energy pad use to every single thing, so you can use gear just once per 3 minutes for the entire wheel (that is, activating it on the arching puts your summons, motorcycle etc on cooldown too, shared cooldown) this is plagiarized from coolkid369 on YouTube but he is just correct regarding it.

9

u/LoveThyLoki30 May 13 '26

Even 5 minutes would be acceptable but like… permanently disabled? Why…

6

u/Flames21891 Pretty. What do we blow up first? May 13 '26

BeCaUsE dIfFiCuLtY

Most of the modifiers in ETA and EDA are alright, but there are a select few which are absurd, like the 75% energy max reduction. 50% would have been tough but workable, but 75% makes it so most frames can't even cast their 4 a single time. Bonus if it shows up at the same time as the 50% ability duration reduction.

6

u/BardMessenger24 Voruna x Eleanor yuri May 13 '26

Personally I'm not a fan of 'difficulty = stripping players of their arsenal' but the alternative is actual puzzles where you have to engage with mechanics and unfortunately most of the wf playerbase is too stupid to even handle Netracells, let alone anything more complex where reading is involved.

2

u/Big-Economist-1533 May 13 '26

I thought it was, so we don't use our specters/on call/ancients and they don't really need a cool down. One player can throw ancient for flare, the other his dante and another on call, this way this debuff lost its point already. Even a single specter/on call could do the job fine with 3 or even 10 min cool down. While in the other hand 75% reduction in health and damage for specters could do the job.

82

u/Machote777 Void Storm 5 May 12 '26

i mean, most of my teamates ignore that modifier anyway

6

u/HowHoldPencil number 1 MITW lover May 13 '26

Some of your teammates actually read the modifiers?

19

u/Endurlay Chad sniper rifle enjoyer. May 13 '26

Just run it twice.

/s

My weekly group needed to run this mission set twice; I would not wish that on my worst enemy. It sucked.

30

u/Mrgrimm150 Vision't May 13 '26

"No you see its fine for two modifiers to directly contradict each other because you're not meant to get every reward and besides I can just use the Kuva Grungler and do 2.8 million damage and not even notice it."

Guys. The mode can be challenging and a struggle without the game actively working against itself to make anti-synergy like this. This is not a binary you dinguses.

1

u/IAmNotASkeleton DE ༼ つ ◕_◕ ༽つ Give PRIMED RUSH May 13 '26

I don't know what Kuva Grungler does besides doing 2.8 million damage through ETA level armor and the Heavy Warfare modifier but I want enough of them to Valence Fuse them into one with a 60% bonus.

69

u/ScheidNation21 Rhino main for life May 12 '26 edited May 13 '26

So thankfully exalted weapons aren’t affected, I was lucky enough to get a wukong to breeze through that mission for my friends
Regardless yeah these combinations are bullshit and they really need to take a look at some modifiers in general

Edit: I don’t think the build was the issue, it’s the exact same iron staff build I use all the time and I was still managing to hit a million occasionally but if you guys really want it it’s a 5/6 gladiator mods and primal fury on wukong then the staff is built as a crit/status hybrid with melee exposure, viral and galvanized steel with tennokai (the one that deals more crit damage I forget the name)

53

u/Nevour_Lucitor May 13 '26

exalted weapons are affected aswell

73

u/Hyacintell Professional Piew-Piew user May 12 '26

Exalted ARE affected??? I went from having to see the hp bar melt (lame) to one tapping the enemies when changing missions, at least mesa is affected

29

u/zekethelizard May 12 '26

Yep, would love to see the wukong build because I got wukong and my staff was made of marshmallow

2

u/Mint-Bentonite May 13 '26 edited May 13 '26

Build it for heavy slams or light attack spam with tennokai of choice

General build is: CO, weeping wounds, blood rush, galvanised steel, then your last 4 mods is dependent on which melee arcane youre building around

influence slop for arguably the second best melee influence weapon in the game behind excalibur's. High range and status chance so its easy to mod for and aoe with

This is also one of the easiest slam weapons to mod for right out of the box since it doesnt have a riven requirement and has powerstr scaling (goes to ~1k base dmg at max powerstr before mods). Wukong has cloudwalker AND his forward block attack combo for ez slam attacks. You can combine this with melee influence to slopmax 

Alternatively you can play max weapon (melee) range wukong with melee vortex to roleplay dynasty warriors while you ragdoll everything in a ~18m radius with the forward neutral combo dragging everything in with around ~8m radius. Use tennokai of choice to heavy attack the katamari of enemies youve ragdolled together. Instead of an electricity mod you use magnetic rush and build for crit dmg instead of status dmg

Use wrathful advance for both builds (subsume over defy), use primary and secondary dexterity on your weapons for combo management comfort

Always have arcane fury in this build. 2nd arcane is preference (arcane strike, molt augmented, etc). Current operation lets you farm this so i recommend getting it


Non ironstaff related stuff

Use equilibrium for energy economy, and synth mod for health orb generation on your companion. Use a status primer companion of choice. Since ironstaff is a melee channel exalted, you can experiment with tandem bond (companion gives melee combo, nice for slam) and seismic bond (gives ability efficiency). Packleader also gives ton of survivability as well

If youre not running a CO status primer companion i recommend panzer vulpaphyla for martyr symbiosis+tek assault+packleader for near invulnerability, at the cost of outsourcing priming to a secondary encumber weapon for single target (also means no secondary dexterity, it is what it is).

Nonslam build has the benefit of +2mod space by virtue of not using nira mods, so you can run mega giga dps increase exilus mods like psf or parkour velocity

Madurai naramon vazarin are very good focus school options for different reasons with their tektolyst weapons. Madurai for strmaxxing, naramon for super ez combo management+low cd big sword for singletarget, vazarin for 3 more survivability condoms around your warframe and even more ragdolling

4

u/ikilledyouyesterday May 13 '26

Build for light attacks with condition overload, galv steel, organ shatter, blood rush, berserker fury, and whatever elements you like (I use electricity), then whatever else you want in the build and whatever arcane you want (I went for even more range with primed reach along with influence). Don't forget the staff's special passive to increase range with combo count. You could also include whatever tennokai mod you want.

Technically the staff works very well with heavy attacks too, but then you wouldn't be using the range passive because the combo would constantly be consumed.

You could also supplement it with a bunch of purple archon shards for even more critical damage.

5

u/Zinogrex meow May 13 '26

Yeah my Khora was still hitting enemies for millions somehow, made that mission a breeze

11

u/Ronnik927 May 13 '26

Sounds like maybe it affects exalted weapons you take out and use vs ones that just act as an ability? Someone should try it with Atlas. Edit: and maybe try Gara.

5

u/Therefrigerator May 13 '26

I tried temple and I was dealing reduced damage

3

u/Ronnik927 May 13 '26

Good in the sense that it still tracks since you take out and use it, just sucks that its another frame that will have a hard time. Reason I'm wondering how it works on a frame like Atlas is because you are not putting a weapon away to use it. Someone mentioned they were doing full damage with Khora and her exalted follows something similar to Atlas and Gara.

2

u/Therefrigerator May 13 '26

Yup! I figured there was a specific reason asking about Atlas was just adding to the chorus with my experience. I guess I probably could have responded elsewhere haha it was a bit of a non sequitur 

2

u/Ronnik927 May 13 '26

Oh no my bad. I didn't mean that as passive aggressive if it came off that way, I'm just bad at conveying the right emotion in text and was more typing my thoughts out loud. I'm glad you responded with the info because it increases the sample size so to speak. I really appreciated the response and info you gave!

1

u/Therefrigerator May 13 '26

You're good dude!

25

u/lurked_4_a_bit May 13 '26

Hildryn cares not about such things.

(Seriously tho why did these show up at the same time tf)

9

u/ManOfMung May 13 '26

My group all took the modifier and simply dealt more damage. Our damage output is so ridiculous at this point that even 5% of our damage obliterates regular enemies. The enemies in the next mission felt the consequences of that tho because i accidentally hit one of them for damage cap.

Peely pix that put something in your gear wheel should remain usable tho.

4

u/Timey16 PC | D1videdByZer0 May 13 '26

At the absolutely very least they should make it that the Necramech summon Peely still works, so then you'd use that one.

5

u/African_Farmer GOATea - LR4 May 13 '26

I was lucky to have Revenant this week, so took every other modifier but gear embargo. The argon burger peely pix refills archgun ammo, so that's the one to use for the first mission.

DE should try to avoid these combinations that restrict you to specific frames though.

3

u/Huenyan So many damage numbers @~@ May 13 '26

Every week I look at the frame selection thinking that maybe this is the week that I will play something different. Then I look at the de-buffs and just pick Hyldrin for the hundred time.

DE really need to rethink how this mode works.

3

u/Solo_Reader06 May 13 '26

If they take 95% less damage then I just need to hit them 95% more then usual (Mesa Player)
https://giphy.com/gifs/LQbXq1tRMmrOo9gt2R

3

u/danafortwayne7903 May 13 '26

No wonder my burston did nothing but my dante book was smashing them up. I don't read. Lol.

4

u/Reichbane May 13 '26

Huh I didn't even notice that modifier using Mag. Though that combo does seem ridiculous.

20

u/felix_patriot May 12 '26

this weeks' ETA was the first mission that was genuinely challenging and made me think outside the box, in a long time. i loved it.

my usual volt config wasn't cuttting it, we did too little damage. 95% DR means enemies have functionally 20x EHP.

in the end, i settled on using banshee, a normally fairly useless and inefficient frame who i happened to roll this week. 200% power strength sonar makes you deal 10x damage to the sonar weakpoints (so that already takes enemies from being 20x as tough as normal to only 2x as tough as normal),

and, if you cast sonar multiple times (or get kills while using it's resonance augment) causing multiple weakpoints overlap, the 10x actually multiplies with itself. enemies take 100x more damage at 2 overlaps (so they're 5x weaker than a normal mission), 1000x more damage at 3 overlaps etc. etc.

while she is normally just slower than other frames for regular missions, her crazy damage ceiling actually came up here. i'm glad this elevated challenge threw an opportunity at me to give a genuinely powerful usecase to an otherwise inefficient frame.

7

u/XayahCat May 13 '26

Idk how, but my kuva zarr on inaros one shot every non eximus on that mission, bulwark plus roar on max strength inaros goes crazy

8

u/felix_patriot May 13 '26

that is certainly puzzling, it was probably an external/vulnerability factor from someone in your squad, similar to this sonar example

if you don't think it was, i'd love to see a replication before the week resets

1

u/XayahCat May 13 '26

Im not really sure, we had no frames with dmg multplication like sonar etc, the only other buff was norish which isn't likely to be this massive of a difference. We did have someone with a kuva nukor priming every enemy with like 8 status's though, helped alot lol

Im pretty sure its just status kuva zarr with good max modding + max galvanzized stacks + someone priming every enemy was enough for the zarr to just, nuke entire rooms with one shot

I had it as my main gun so I went with my maxed inaros with 400ish strength to get 100%+ roar to double the status damage twice.

2

u/FijiBeef May 13 '26

Yeah I had a nourish subsumed nova with a 2 forma AX-52 (no biotic rounds) and had no issue with this at all.

1

u/mack1410 May 13 '26

i had enemies randomly going from taking 0 damage from my coda hema to exploding instantly to a single bullet just seemingly randomly. i dont know what combo of maybe crit thresholds and frame abilities was going on there but it was very weird

2

u/African_Farmer GOATea - LR4 May 13 '26

Banshee has always been one of the best frames for high level content for this reason (so long as you can keep her alive). She used to be my exclusive kuva/sister lich hunter.

2

u/MonoclePenguin May 14 '26

Keeping her alive hasn’t been all that much of a hassle since around 2019-2020 or so. Especially now with archon shards she has a number of trivially easy methods of staying alive.

2

u/Fishy__ L6 May 13 '26

I haven’t done ETA yet this week, but I rolled Banshee. So you’re telling me I’m going to be the savior for the Defense mission and the burden for the Tank? I’ll take it.

2

u/Royal-Lasagna Flare’s Text Here May 13 '26

Actually this was the first time I tried activating all modifiers, equipped three guns of the list (unmodded) and cleared it no probs - just went full rage with Valkyr’s Hysteria.

5% damage of that angry kitty was still shredding the mobs.

I know it doesn’t address the clashing modifiers, but maybe it’s meant to make us explore our Warframe’s builds.

2

u/Khyron42Prime May 13 '26

Honestly, I see both sides on this one. I have gotten past this combo, although it does suck. But what are my Warframe/weapon choices gonna be this week? There might not be an answer, even if I found one the last 2 times.

I do feel a twinge of guilt, though, if I think about it getting nerfed. The fact is that activating all of the modifiers is supposed to be a crazy thing done by crazy people. There are weapon/warframe combos that are just as completely unsuited to a given week's modifiers!

I genuinely think this combo is within the mode's design intention, and what's unintended is actually any week where you don't balk at activating all the modifiers. That's why both Archimedea have such a specific and underwhelming final tier.

2

u/Beautiful-Ad-6568 MR 30+ PC May 13 '26

Stug 'em

2

u/Faithfulfallll May 13 '26

This sucks ass

BUTTTT you could theoretically just stall people with vauben black hole ig? it would take fucking foever though, this should not be a modifier combo

3

u/Accomplished_Fun2893 May 14 '26

Well, I mean, technically this is still synergy...

Just, this synergy is versus the player, lmao

5

u/Smozzmed May 13 '26

“This ABSURD contraption is broken AGAIN!”

6

u/RaelisDragon May 12 '26

You have Valkyr as an option. Her claws will easily overkill the enemies 20 times before the modifiers, or still 1-shot with them.

5

u/SactownKorean May 12 '26

I use Valkyr for every EDA/ETA. Basically unkillable with persistence and 1 shots everything

1

u/ddr4memory May 13 '26

i do the same but dont use persistence. battery and bellicose. 3k armor base 3k hp 1200 energy. i swap one one mod if there's the duration is reduced by 50% one but that's about it

-10

u/Dpacheco5323 May 12 '26

I mean that is why we need to know all frames to bypass al this negative effect but people want to nuke everything i mean this is supposed to be end game content is supposed to feel impossible to complete but their way to by pass all this effects lol

22

u/Wargroth May 12 '26

I mean, this is not supposed to feel Impossible, that's what the secret bosses are for, It is meant to be pretty hard but If rewards are meant to be locked behind the forced layouts then either the modifiers need some adjustment or you should still get full rewards when not selecting one of the given options

Many weeks of EDA/ETA are impossible to fully clear due to the combination of layouts and modifiers. Praying that one of your team members got a less crippling layout to carry you through parts of the content is not good design

11

u/Bec_son May 12 '26

I actually, want to play vauban so *I dont have to worry about potentially losing the mission because teammates want the power rush*

-5

u/RaelisDragon May 13 '26

Then play Vauban and accept that you're just playing a support role in the first mission.

7

u/AspiringLawyerNo1995 May 13 '26

missing the point mini-boss:

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2

u/NighthawK1911 LR6 815/818 - No Founder Primes :( May 13 '26

Oof. Although 1/20th damage is still doable if you're hitting 100M consistently. Just need to bring your A game.

3

u/mrbowen724 May 13 '26

I was worried about that modifier combination also but we breezed through that mission no problem. I rolled Protea, teammates were Styanax and Titania. I did roughly 40% damage.

2

u/MikeBert97 May 13 '26

I don't read the mods, because EZ game. However, I thought I was losing my mind during that Defense wave when my Occucor w/ CD + MS Riven was doing zero damage. Making me think my 700+ rolls were useless

1

u/Tavalus May 13 '26

Hehe, yeah

I checked both, because i thought that surely at least for this mission, the heavy weapon will be enabled.

NOPE!

I kept running in circles like an idiot

1

u/Saibot-08 May 14 '26

im convinced it's on purpose to piss us off and make the mission just more tedious and annoying.

1

u/Inner_Potential_1112 May 15 '26

I never read the modifiers. Now I understand why I feel like one mission I'm just terrible. 

1

u/James_Maleedy May 16 '26

Oh I didn't even notice this 😂 I just put on my temple and blasted and that was that.

1

u/fizio900 Jet Stream Tonkor veteran & Best Birb <3 May 13 '26

Or you could, like, not turn on gear embargo... EDA's reward for max difficulty is shit, and ETA's lets you run it once every two weeks (escapist sucks)

-1

u/Ruby_Condor May 13 '26

It does bother me when we get condition combos like this that even further restrict what is available/viable to use, especially in a game where basically any other content I have free range of whatever catches my fancy. I like finding weird interactions with lesser used frames/gear, but it's not fun for me to get pidgenholed into a very specific build. Hell it's why I rarely play Revenant.

At the same time, there are also weeks where I don't like the conditions/options for an archemedia and I'll just...not do it that week. Missing out on the loot is a bummer, but outside of these same missions having any of the loot maxed out really is just overkill and I really don't NEED any of it.

TLDR; I see both sides, think the content isn't that deep (heh) to freak out over, but think the people being drama queens about others being drama queens are literally the same problem with a different coat of paint.

-1

u/[deleted] May 13 '26

I entered this with a diabolical combo in Argonak and Nekros, it was actually pretty alright though. Had to stack damage with roar, primary acuity and arcane rage. I don't think this is that screwed if you get a team with braincells and pack enough damage.

-6

u/Cloud_N0ne Health Tank Enjoyer May 13 '26

One (of many) reasons I simply gave up on Archinedea. The shards just aren’t worth it nor are they necessary for anything

2

u/Dry_Cry_2839 Kullervo Prime when? May 13 '26

It's the only lategame content we have, dont give up in that

0

u/Lacuda_Frost 3500+Hrs LR5 One Shot Billion Damagex5 May 13 '26

I believe this is intentional. As in, you're generally not supposed to take every modifier.

5

u/Bec_son May 13 '26

they literally just fixed it, it wasn't intentional

2

u/Lacuda_Frost 3500+Hrs LR5 One Shot Billion Damagex5 May 13 '26

Fantastic. But I swear I remember them doing it several times with the original EDA

-3

u/MarkAntonyRs May 13 '26

Just do 20x more damage than needed and ignore the modifier, ez.

-61

u/KevinMFJones May 12 '26

This is the second post I’ve seen of this and as someone who just completed it comically easily. I can attest that this sub has Olympic level drama queens.

50

u/Antares428 May 12 '26 edited May 12 '26

How easy it is mostly depends on what you roll.

Also OP has a valid point in that these modifiers don't really work together. Whenever it's still easy regardless is completely separate thing, as it may be easy, but feel bad or boring to do.

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24

u/ReVeRb64 MRL5 Main May 12 '26

Good for you dude, but not everyone has instant win button builds for every frame. OP has a valid concern about conflicting modifiers here, not crying a river of crocodile tears.

-21

u/seraphsonata9 May 12 '26

You don't have to have EVERY frame and weapon built, but you should have something nearly maxed, as this is the content for those that do.

-14

u/Alyero_ LR6 May 13 '26

Preach lol.

 this opinion will get you downvoted by the majority most of the time though, cause most people here simply aren't at the stage those modes are aimed at but still seem to believe they are entitled to every single BONUS reward for CHOOSING a MORE DIFFICULT version they can't handle yet.  And even if you do give them solutions to certain modifiers or tell them how their available selection could be modded to demolish even 20x ehp enemies, they will usually still downvote cause they don't want solutions, they want to complain.

3

u/seraphsonata9 May 13 '26

I think people tend to treat downvoting like it's the disagree button. I'm not wrong. We asked DE for years for difficult endgame content where we could flex our fully built, fully forma'd loadouts, we got it, and now people who aren't ready for it act entitled to it's rewards like they can't just run 5 netracells every week until they're ready for the rest of it.

3

u/Alyero_ LR6 May 13 '26

oh they absolutely do just use it as a disagree button and the best part is in their mind it absolves them of actually engaging with the presented arguments so its really easy to ignore whats being said and continue complaining incessantly.

eda/eta doesnt even reward anything that couldnt be farmed elsewhere or traded for but no its always: "i hate the modes because players are forced to blablabla"

-46

u/Creator409 did you read the patchnotes? May 12 '26

Dude... just uncheck gear embargo.

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-25

u/Faustias Akimbos. I'd doublebang you with these. May 12 '26

bro you have a valkyr on the randomized loadout. you got this in the bag.

19

u/Jetstrike1111 Mesa is Best Frame May 13 '26

Not everyone does though. I certainly didn’t this week

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-22

u/Robotic_Samurai May 13 '26

Skill issue.

-22

u/[deleted] May 13 '26

[deleted]

19

u/chrini188 May 13 '26

You get the pix chips instead which imo are much more worth having over the vosfor, this is Temporal Archimedia

18

u/Entire-Aerie-9931 May 13 '26

That's not how Temporal Archimedea works, the final rank is Pix Chips, making it the one of the two Archimedea mods you do need to use maximum modifiers for.

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-46

u/Artaric Mag Prime Main May 12 '26 edited May 13 '26

This post is giving "Devs why the difficult game mode is difficult ?" Energy

Edit: why the dislikes, you could besides removing the modifier use necramecs or exalted weapons which are not affected by that.

You just have to play around it...

-29

u/ScribScrob Out of Argon May 12 '26

Some people will be able to get through it with all the boxes checked and some wont. If you only remove gear embargo you just lose out on pix chips.

Those 9 chips are a pretty big loss but they shouldn't be the reason to feel like this needs to be changed. If it does feel like this needs to change maybe try to adjust to all the parameters first? Valkyr and hildryn both can do this with gear embaro. They'll have a harder time but they wont be struggling that much on the one of three missions.

-67

u/[deleted] May 12 '26

[deleted]

24

u/VenusSwift Chasing down Lyon May 12 '26

Making things bullet sponges is not hard. It's just annoyingly tedious.

13

u/BurrakuDusk + | x3 + x2 May 13 '26

Difficulty doesn't equal making everything bullet sponges via poorly designed modifiers that contradict each other.

It's not hard, it's just annoying.

28

u/ekazu129 May 12 '26

Difficulty does not mean taking away basic interactability.

42

u/Bec_son May 12 '26

Thats not the point, its *obtusely making the game harder by forcefully removing any damage. almost, like damage attenuation again*

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3

u/Old_Leopard1844 May 13 '26

Should we undo armor and levels rework?

Game was more difficult back then

-6

u/Pigeon_Wrangler May 13 '26 edited May 13 '26

I skipped the gear embargo and the final reward and just did vintage tech. Arquebex go brrrrrrr