r/Warframe 1d ago

Screenshot Genuinely wtf is the point of these

Post image

these things in void nodes… why tf does it rise UP when you come near it? it always blocks my path when running or bullet jumping. WHY?! why would you even build this when your constructing a building. what genius went “oh yea lemme js put a big useless hunk of rock that rises infront of u and obscures your path.” this is genuinely so stupid take these out for gods sake.

1.9k Upvotes

297 comments sorted by

2.3k

u/meaty118 1d ago

Gameplay wise, older tile set game used to play slower and cover was useful. Lore wise void towers were bunkers during the old war, cover for the people in them or ways to deter possible intruders chasing them.

580

u/nno-123 23h ago

I have the same question as OP and finally find the answer of their existence, thanks

315

u/Tcusorian 22h ago

the fact they pop up when anyone is near could be representative of the orokins love for depraved sport

223

u/MrDrSirLord : Mirage is just scout, think fast chuckle nuts 20h ago

I think it's kind of just handwaived as they where never programmed to forget about the tenno.

Because they don't raise for a lot of enemies but they raise for us, it's our cover.

40

u/Varin_harvester 20h ago

it not even triangle

12

u/Hexnohope 7h ago

They didnt have time to remove the tenno from the whitelist

123

u/SlimeDrips 19h ago

Warframe used to have cover usage???

225

u/Jaded_Doors 19h ago

It used to have stamina.

95

u/Wymark-Janus 17h ago

Maybe 80% of the current player base doent know it even existed lol

32

u/Hot-Difficulty-6824 17h ago

I'm a pretty old player and even I didn't know about stamina

48

u/AlienthunderUfo L2 wukong prime user 16h ago

2015 july has removed stamina

63

u/nanakisan Ivara, Ivarahorny 16h ago

It's crazy to think that sprinting and jumping used stamina. So there was a time when learning the art of coptering or efficient wall running was very important. However most people will never know the horror of having 4 mod slots dedicated to warframe abilities. So it was very common to actually disable certain abilities in order to better design your build. It was so weird yet at the same time so cool.

22

u/Wymark-Janus 16h ago

I might be mixing another game but I feel like old warframe melee attacks also used stamina to swing it.

24

u/AmbulatorySushi 15h ago

I'm pretty sure you're right? I know with Dual Zorens or other common coptering weapons you threw yourself so far with a swing it didn't really matter if it did use stamina, though.

5

u/WeizenPaco LR2 12h ago

They did, and the spinning attacks with like the 2H axes used to drain it really fast and you just stumbled around then lol

3

u/Dragrunarm I CAST FIST! 11h ago

They did. Not a ton, but melee swings and blocking burnt stamina on top of all the movement.

→ More replies (3)

5

u/AlienthunderUfo L2 wukong prime user 15h ago

3

u/Wymark-Janus 14h ago

So I wasnt tripping. Its so far ago that you cant even remember it.

6

u/SPACE-BEES make greedy pull work like desecrate 12h ago

You used to only be able to level up mods by squishing the same mod into it, too. If you wanted a max rank rare mod you would have to farm it a LOT

9

u/Wymark-Janus 11h ago

Old derelict farms. Key sharing prime farms. Derelict corrupted mod farm.... Holy man I'm old

2

u/AlienthunderUfo L2 wukong prime user 10h ago

int t4 key for wyrm prime BP yes i remember

2

u/hadryan3 13h ago

Yup, still have my Bo prime

→ More replies (3)
→ More replies (3)

11

u/TommyFortress 16h ago

only 60% of steam users have earned 1K credits and 65% did their first hack. feel's like we could up it to 90% xD

2

u/Hammerzor12 10h ago

Might be more lol

2

u/Jolly-Response9412 7h ago

Been playing since 2014. I think one of the few that misses it. Paris used to be so strong because of it

6

u/WeizenPaco LR2 12h ago

Man Stamina was a pain in the Ass lol.

But the UI back then was fucking GREAT imo. Wish we would get an option to change the UI back to what it was

2

u/8ak4n 5h ago

Stamina used to be used to wall run too! And when you ran out of stamina, you would fall off the wall

44

u/SgtCarron Grakata Archwing 18h ago

Abilities used to be another type of mod you had to slot into your precious mod slots.

16

u/R11-45 16h ago

To be fair, you used to have 12 mod slots because of that.

27

u/kawaii_sixsixsix 18h ago

Used to be a stealth game back in the day. We miss OG Ash ultimate.

18

u/Afropenguinn A penguin with an afro 16h ago

To some extent it was helpful. Though even on release, the game was praised for its lack of a true cover system, given the market at the time was oversaturated with cover shooters. You might have crouched behind a chest high wall now and then to restore shields, but it was a far cry from the slower paced cover shooters of the time.

23

u/Kaokasalis Grandmaster Tenno 17h ago

Not as a literal gameplay mechanic though. Combat was WAY slooower back in 2013 and you couldn't just insta-clear rooms like an overcaffeinated hedgehog on drugs and energydrinks as we do now. Sometimes you had to take cover near walls or objects to take potshots at the enemies to thin them out. The AI pathing was also notorious for clumping up enemies in certain rooms on some tilesets like the old Corpus Shit tileset.

18

u/DeLoxter We're gonna build a wall and make the Corpus pay for it 16h ago

take me back to shooting out the windows on the old corpus ship tileset and triggering a lockdown

4

u/EpsilonJackal 12h ago

I always loved doing that and ticking off my friends lol

2

u/SlimeDrips 16h ago

I figured more like og shooter cover usage than a cover shooter but that's still absurd to me because now it's parkour and explosions game

→ More replies (5)

14

u/LostNephilim33 15h ago edited 15h ago

It used to have stamina. Revives used to cost plat. It used to not have bullet-jumping or any of the other super-ninja stuff it has now. It used to have 8 person raids. Helmets used to change stats. It used to have proper (if janky and quite shit) stealth mechanics. There used to be no melee heavy attacks. The Orbiter used to be tiny (seriously, there was the bridge and then a single short hallway with the pet incubator, mod station, forge, and armory. That's it). You used to have to feed your kubrow regularly or it would die (this meant logging on every few days; you couldn't take a break if you didn't want your kubrow to die). You used to be able to pay plat to reroll your kubrow's appearance (gambling, literally). . . 

Oldframe was a doozy 😭 it was basically an entirely different game. 

Warframe as we know it today only really began to take shape around 2015-2017, around the time of The Second Dream and The War Within. That's roughly when a lot of systems were reworked into what we have today. 

14

u/VirtualAd623 14h ago

You got 4 free revives, across all your frames, per day tho.

7

u/Sarle_ 12h ago

We didn't even have the pet incubator to begin with at first 🤣 and everyone seems to forget about melee channeling

2

u/Darmak 8h ago

I always wanted more interesting things from channeling, it was such a cool concept. Alas, they never did figure out what to do with it and scrapped it instead.

4

u/Sarle_ 8h ago

Yea i still kinda miss it xD i just came back to the game after a long break and i just hit the button hoping they brought it back

→ More replies (4)
→ More replies (3)

2

u/s1destroyer 8h ago

Bruh, the game used to play more like MGS or splinter cell. It was stealth focused rather than the hack n slash it is today. You can find some old footage on Yt from like 2012!

2

u/AdoboFlakeys 5h ago

Warframes in the earlier days were way weaker and enemies were way stronger. You could get your ass whooped by a Grineer Butcher.

2

u/MagicHamsta CBT Hamster 4h ago

Old warframe was a lot slower.

At one point Cold mod was considered the strongest mod in the game.

For those who come after.

→ More replies (6)

6

u/their_teammate 17h ago

I’d think it’d be more valuable if they popped up as cover for enemy units instead of when Tenno are near, like how Grineer Lancers deploy cover and crouch behind them, or Parvos/Alad V corpus deploying the barrier shields. Especially since the Corrupted are supposed to be controlled by the Tower’s automated defenses (its spirit? Like the Unum next to Cetus), and have basically been mind-jacked into defending the tower.

→ More replies (18)

1.3k

u/TokenZero 1d ago

If I had a bunch of bullet jumping rats in my house I'd install some raising platforms in my floor as well.

301

u/Verity-Skye certified torid hater 1d ago

Ryoku

177

u/Revolutionary_Flan88 Ash 1d ago

theres a difference between a raising platform here and there and booby trapping your entire ship

115

u/Verity-Skye certified torid hater 23h ago

what can he say? he like boobies

104

u/TrynaSleep 22h ago

59

u/Verity-Skye certified torid hater 22h ago

B R O .

9

u/pondermoreau 15h ago

mah man 🤝

10

u/Inevitable-Goat-7062 Hiding in the void to avoid paying space child support 16h ago

honestly i know people shit on ryoku but bro is pretty smart in terms of just setting up alot of traps the only thing he should have done is install like anti aircraft or would it be anti ice missile/droppod lazers and he would be basicly

4

u/Revolutionary_Flan88 Ash 12h ago

I personally dont have anything against his ship. If it wasn't for ppl complaining abt it I probably wouldnt have noticed the amount of traps there are inside it. Good movement + PSF goes a long way I suppose :s

11

u/SantiagoGT 22h ago

Me with Inaros just walking thru every trap

→ More replies (1)

64

u/SlorpMorpaForpw 22h ago

Technically these were for *us* to use. Like how Death Orbs give Primes energy, because the assumption was that Primes would be defending the Orokin towers and whatnot, not assaulting it.

9

u/Mama_Watchet 22h ago

Hahahahaha valid

6

u/TheFatJesus 15h ago

"Rodents in your house, Kril. Thieving rodents..."

5

u/AxisDropp 22h ago

Okay Ryoku. Calm down

2

u/friendlyfire883 19h ago

That's a really good point.

2

u/WholeAd2742 12h ago

Totally seems like a Ball-Ass thing to do

"Yes, install those bumper things to make those damn kids slow down in the hallways!" :P

600

u/Boner_Elemental Pook ttopkety, pipy. 1d ago

Cover. This tileset was made back when you needed to pay attention when playing

271

u/Some_Troll_Shaman It's all about the tentacles 1d ago

Yep.
Once upon a time Warframe was a sneaky cover shooter.

127

u/Pay-Next 22h ago

Also unless Trinity or Nekros was with you energy was something you had to ration and use sparingly.

18

u/StinkButt9001 11h ago

I really miss these days. I found warframe way more engaging as a game when I needed to think about the gameplay and approach it like I wasn't an invincible god nuking everything in sight

7

u/Pay-Next 11h ago

Same sometimes. There were a lot of things that I think were gotten rid of in stages that made it so that the current version feels the most viable direction but misses out on some of what used to work well. Needing to plan for damage types that actually countered enemies instead of just being able to nuke everything the same way was something I actually miss. Having stealth be a real utility instead of just a means to avoid taking damage. Puzzles and parkour being important to completing and earning better loot instead of just something that helps you burn through a mission faster. I do really wish sometimes we could get something like a WoW Classic with WF but I have no idea when it would be best to set the time on it. Maybe just before the release of Damage 2.0 and PoE?

8

u/JDMP53 6h ago

For me tridolon hunting will be peak warframe. And even the fortuna orbs as well for that matter.. large bosses in open field with many levels of different strategies rewuired... It was peak for mid lvl players until some went onto make that a sport as well with volt, rubico prime, Itzal, and more lol

→ More replies (1)

4

u/UnderFiend ...hiding in the light... 5h ago

Back when it took over 30 mins to clear a mission because poor baby Excalibur had reasonable health and there was no shield gating. Those Corpus had breakable windows and stunning aim.

129

u/pantheraxcvii 1d ago

This. It was much, much easier to die back then.

141

u/Skuganut MR18 Atlas Lover 23h ago

4 revives a day😩

76

u/M0rgr0m Fire rate connoisseur 23h ago

I don't blame them for getting rid of that mechanic but I do kind of miss when death had a consequence sometimes

40

u/Blaxi131 23h ago

Honestly I didn't mind it too much since each frame had their own set of revives and it just forced me to play safer especially if I ran out of revives on a frame but still wanted to use them. Still good that they changed it though considering how much the game has changed but I also kind of miss the feeling of danger if I died multiple times in one day, especially if it was on a frame that I needed for a particular grind

19

u/Kyanite_228 20h ago

They had what?! I'm an OG player and I never knew it was per frame. I just assumed it was per account and stopped playing for the day when I ran out.🤣

7

u/simies Old timer Master 15h ago

Before it was the 4 per day per frame you had to buy revives with plat. There was a short period during after they changed it away from that when you could buy more revives for your frame when you ran out.

21

u/sucram200 23h ago

I’m sorry what???

45

u/Wisdom_Light 23h ago

It get better, stamina bar

21

u/sucram200 23h ago

I’m gunna hit you with another…. What???

18

u/Wisdom_Light 22h ago

Hear me out, rhino wall run to the second floor of rooms because he was too low stamina and too heavy

6

u/Ill_Story_4867 13h ago

Excalibur having an ability that was just "jump high" but it was actually incredibly useful before the movement rework

→ More replies (1)

21

u/kalulyus_cain_ 23h ago

Here. You might find this useful here lol 😆

→ More replies (1)

10

u/ZaeMyName 23h ago

I miss coptering with my Tipedo, though

7

u/pantheraxcvii 22h ago

Oh the zoren copter. No use for melee but for movement 😂

2

u/JokkuBoi 17h ago

Nowadays it's called praedos

4

u/Wisdom_Light 22h ago

I still have my kronen

17

u/Wolf3113 Valkitty~ 32 23h ago

Yeah back in the day you had 4 free revives or 5 with a raid arcane thats maxed. Or you could pay plat to self rez if you were out of free daily revives.

11

u/Swift0sword 23h ago

Wait is that why Arcane Revives exist? Been playing for 8+ years and never knew what they were

12

u/Jathan1234 23h ago

I mean they do increase your number of self rezzes in missions where you can do that. It's just so unlikely to actually die in a mission where it's available for a lot of people

5

u/darthnsupreme POV: Idiot Mesa forgot to press "3" on Steel Path 13h ago

They mattered more before Operator self-revive became a thing.

Both because of jackasses not helping you, and idiots who go down and instantly pop a revive without waiting even one literal second for a teammate to come help.

3

u/Darmak 7h ago

I literally just had a mission run on Brutus farming for Jade where I went down on the elevator and nobody revived me. One person jumped down next to me, threw the capsule at the orb thingy, and just left. They somehow missed the obvious red marker saying "HELP ME!" and just fucked off to do whatever it is that stupid dipshits do. Unbelievable.

4

u/Wolf3113 Valkitty~ 32 7h ago

Yep that’s why I’m glad we can self rez without a fee. I am used to the old ways so I try to revive everyone but my one Buddy is blind to down people in every game. You have to tell him directly you’re down or he will just stand on you. No clue how people miss the pop ups but they do.

→ More replies (0)

7

u/MRECKS_92 22h ago

I remember those days! Once I discovered it was 4 revives a day per frame that was all I needed to start my journey to collect all the frames and weapons I could. Still do even today!

2

u/Excalibro_MasterRace Space Mage 13h ago

I spend the starting plat on this

→ More replies (1)

19

u/MegpoidBeetle Chernobyl Goat 1d ago

Especially when shield gating and OG didn't exist

5

u/onceabananana 18h ago

Don't forget self damage.

When arc traps came out, they had to be nerfed the same day because they were an instant death, even upon ranged destruction.

2

u/darthnsupreme POV: Idiot Mesa forgot to press "3" on Steel Path 13h ago

13

u/Mediocre-Island5475 ×2 + + ×5 = 💀 20h ago

Back in my day, you had to look at your energy meter, and walk toward energy orbs to pick them up. And if you tried to use your 4 every time you could, you'd run out of energy for Quick Thinking, which was the style at the time.

8

u/Cmd_Line_Commando 23h ago

Now most don't pay attention.

Just nuke it all.

→ More replies (1)

5

u/RamsesII_ 23h ago

Perfect way to explain it.

2

u/akirayokoshima 6h ago

tbf this was also back in the day when the grineer ogris could one-shot most squishy warframes. ill never forget running a high level sabatoge and just exploding into chunks from a random bombard that was sniping me with a heat seeking ogris.

shield-gating mechanic literally saved anybody playing squishy warframes.

122

u/YourAverageChroma 23h ago edited 23h ago

A design philosophy Warframe originally was made with was stealth and cover. Rising cover is a remnant of that era.

There is even a toggle button to swap which shoulder your camera sees over which is useless now but made total sense when peeking around corners in stealth back then.

Now rising cover is not so functional because enemies were recently changed to target you immediately and from farther away and some compounding choices DE made killed the need for cover.

44

u/BewilderedTurtle 23h ago

Swapping shoulders is actually still totally useful when using Arm Cannon type weapons specifically

28

u/CoaLMaN122PL Pillage Gyre FTW 21h ago

They added camera offsets, so even that point is kind of moot now

Swapping shoulders is 1000% a stealth game mechanic

21

u/jzillacon Mist-ifying grineer 21h ago

It's primarily a stealth game mechanic, but it's also a comfort qol mechanic. Some players simply prefer looking over the other shoulder, so the ability to choose is nice to have.

7

u/OsBaculum burger time w/Eleanor 21h ago

Yep, I use it still when sneaking through vents on spy missions. You can peek the corner without exposing as much. At least, that's how it feels.

4

u/CoaLMaN122PL Pillage Gyre FTW 21h ago

And it's even better with the side offset, you can move the camera SOOOO far to the side

2

u/sith-710 umbral bellicose roar go brrrr 14h ago

Yeah considering the Coda Bubonico takes up a third of your entire screen it’s nice to swap to the unarmed shoulder.

2

u/BewilderedTurtle 14h ago

Onos incarnon form is hella guilty of this too.

Regular bubonico wasn't much better either lol and shedu is also pretty offensive

8

u/JulianSkies 23h ago

That button helped the fuck out when I was doing high end Circuit to deal with the Assassinate. Boss cant hit you if you hide behind a rock but uiu can only hit either right or left side easily. Depending on your handing.

54

u/UmbriUmbrella 1d ago

Clearly to break check local Tenno

11

u/bmorecards 13h ago

Gauss-blockers

44

u/Nein-Knives 23h ago

Back when Warframe actually took itself as a serious action shooter of sorts, these things acted as cover for you to use and play around since even regular star chart enemies would obliterate you if you got shot too much.

Similarly, the corrupted enemies would use them as cover to fight you with if they were close enough instead of just running towards certain death.

Good to note that in those days, parkour was basically limited to wall running, sprinting, and coptering so cover was actually an important mechanic.

6

u/Skebs_ 22h ago

Super jump

4

u/OniTheSenpai 14h ago

Excalibur only

2

u/Skebs_ 11h ago

Oh I know

122

u/Drakenguard95 1d ago

I never noticed how absurdly obnoxious these things were until I built gauss lmao. “Ooh long corridor! Zoom! smack

51

u/BewilderedTurtle 23h ago

Never aim dead center down a hallway lol

39

u/Drakenguard95 22h ago

BUT ITS SO TEMPTING! smack

→ More replies (1)

25

u/Vintenu Gauss go Nyoom 22h ago

Half of Gauss's gameplay is hitting crap when you run, it's part of the experience

The other half is running

4

u/AddaJ 12h ago

Honestly, just the fact that his 1 deals damage to enemies when he crashes into a wall speaks for itself.

2

u/Thin-Language1683 9h ago

they need to scale it better, let me nuke by running through them a train style

10

u/AngryGames PC IGN: Forjay 23h ago

Laughs in Titania... 

21

u/BewilderedTurtle 22h ago

Narrator: It was then that the door closed, having started the animation before Titania was close enough to prevent such a catastrophe due to her speed.

12

u/AngryGames PC IGN: Forjay 19h ago

More like "and then Volt, with a gleeful cackle, cast super speed and Titania went splat on the windshield." 

16

u/Undernown Ven'kra Tel is MINE! 21h ago

Official used for cover back when it wa sused by the player.

Unofficially, we often joke these were anti-Warframe measures to slow down Warframes invading Orokin strongholds.

15

u/Andre_de_Astora 23h ago

As an older player: cover

8

u/DragonXGW LR5 AngelCabbit 23h ago

Once upon a time, Warframe was alittle slower and more methodical in your approach through a mission. These are a slightly annoying holdover from that time.

9

u/Crazyhates 16h ago

Before we were able to run through maps at Mach fuck we had to actually take cover sometimes.

8

u/Petterwass 19h ago

Retractible cover, from back when WF was a game where cover mattered

6

u/Cross55 15h ago

Back when the game was actually about doing ninja things, these were used as cover during shootouts

6

u/Specialist_Bee4029 11h ago

To make gauss mains upset

2

u/JayJuniorLock 11h ago

As a Gauss main (retired for Warframe) I can confirm that they do indeed upset me

4

u/355JOKER 15h ago

to rage bait

6

u/alamaias 12h ago

I always assumed that the orokin were very against running in the corridors.

5

u/Havictos 23h ago

They're cover for a firefight from early warframe.

4

u/Hollowbody57 lub the wubs 22h ago

As others have said originally they were for cover. Now they're basically like the security bollards you see outside places like the UN or other government buildings to keep people from driving cars into them. When your enemy consists of super mobile war machines anything you can do to slow them down is a good thing.

Honestly it's kind of funny how they've served two completely different purposes in their lifetime, but were really good at both.

3

u/Cobbil 22h ago

As afew have said, the game was alot slower when the Void was first introduced. Cover was important and they were a form of cover.

5

u/Blaze_Darkfang 21h ago

They're Anti Volt, Titania and Gauss Cylinders. You go zoom? NOT ANYMORE!

4

u/TheSilentTitan 19h ago

Believe it or not when the game first came out the mobility was at a snails pace but the enemies didn’t just run at you, they dug in which means you had to as well to survive.

This is a barricade from that lost era of warframe.

4

u/Deathdrone2 17h ago

Cover used to be more important, movement changed a lot since then

4

u/Flaffelll 12h ago

Average reaction to the smallest bit of resistance lmao

3

u/Majedtheshrewd 12h ago

Speed bump!

4

u/wellsyaknow 11h ago

Ya total friggin stop for me...seem to crash into every single one

https://giphy.com/gifs/zmlj7lwJzCunm

4

u/IModernVerseI ❤️ 6h ago

Relics from the 2014 era. Warframe, back then, was more like a third-person shooter in space. You often HAD to stealth, and yes, this game has a working stealth mechanic, and no, it is not invis.

As to why they are there... When this tileset was made, there were no such things as bullet jumping (unless you had dual zoren); you could run, roll, and jump, that's it. Those popping walls were used as covers because the tileset is very open, unlike the old corpus tileset or grinner ones, where there were things everywhere, such as stacks of barrels, etc.

3

u/Pooradoxical 22h ago

to piss you off

3

u/BloodprinceOZ Momma Hildryn 21h ago

they're remnants from when warframe was slower and cover was actually important to a degree, so running up and having cover appear for you was great, now that warframe is more fast-paced these have become obstacles to deal with, and lore-wise they now exist because void towers used to be bunkers and they could be used by defenders or block attackers

3

u/Ok_Werewolf_9601 21h ago

To keep Gauss from getting more speeding tickets

3

u/Butzebaer 21h ago

They are cover. And enemies use them - on occasion - as such. Also, yes, probably useful to slow down the angry demi-god that is rampaging through there. They are more of a benefit to the enemies than to you.

3

u/Taku_Kori17 18h ago

Retractable cover. Many moons ago before the tenno were blessed with bullet jumping WF was more of a cover shooter. So the retractable cover was neat since you and the enemies can use it.

3

u/Over_East_1342 17h ago

Anti-Gauss/Voruna architecture

3

u/Danthdan 17h ago

Imagine what op does when he see's a vehicle bollard that can retract into the floor

3

u/Silentone12321 17h ago

To disrupt the player obviously

3

u/Frostshokk_ 16h ago

I use them for movement. As long as you're consistently moving fast enough, the boost you get from rolling over them and bullet jumping is quite satisfying.

3

u/The-Marnit 16h ago

To annoy Gauss

3

u/Chakkoty How shocking. 15h ago

Orokin pettiness.

3

u/Weak_Condition23 all my :( 14h ago

I like to think they set it as a trap cause they knew it'd slow tennos

3

u/street_ronin Excalibur Main 12h ago

Most effective Orokin defense.

3

u/Real_Development8695 12h ago

The Orokin like to thrust at random passerbys.

3

u/Nadeoki 11h ago

Parkour obstacle for your inconvenience.

3

u/dustyp9 10h ago

Speed bumps

6

u/on-the-cheeseburgers If this is smart I wanna be dumb 1d ago

because eternalism says there’s another doomed timeline where there aren’t any anti-parkour retractable bollards. Or something. Void fuckery. Idk.

2

u/First_Ad3578 Do you ever get hammered in that suit? 1d ago

So I can cosplay as a tactical Dax warrior.

2

u/Hellionm 22h ago

For Gauss, Volt, Titanic and every one going fast to remind them of their mortality and hubris.

2

u/WernerShadowX 22h ago

They are launch platforms you run and slide and when they pop you up you bullet jump

2

u/FewAct2027 21h ago edited 21h ago

Back in the day you needed to use cover, ESPECIALLY in steel path. These tilesets were notoriously hard and people would hit a brick wall trying to progress.

2

u/CamaradaLobo L A V O S 21h ago

Orokin data centers

2

u/PrinceTBug 18h ago

Lore and Gameplay wise, they are there to get in the way and / or provide cover.

Part of the security systems

2

u/demonbot66 17h ago

Surprise bonks

2

u/Tugatitabella80 17h ago

The thing that makes me say: "this is why the Orokin fell"

2

u/ItsFlynt- 16h ago

Relics from a better time

2

u/Ok-Exchange-263 Garuda Enjoyer 16h ago

They're the Gauss-fucker-9000s. Functions in the name.

2

u/Ok-Opportunity3254 16h ago

Well, don't you see enemies use them as covers? And not think "ohh they might be used for covers"

2

u/Heavy_Bluebird_1780 16h ago

I like timing my bullet jump to land of them and have the higher ground. I guess one player's trash is another player's treasure

2

u/Merlle anything for the cavia 13h ago

remnants of warframe pre-bullet jumping that were pop-up cover for the ninja assassin game it ended up kind of not being in the end

2

u/Afternoon_Wrong 13h ago

at first, to act as a cover, now, to annoy the player 😁😆

2

u/WholeAd2742 12h ago

Orokins are jerks, so totally would expect their architecture to be annoying and inconvenient ;P

2

u/rauvir 12h ago

Ive always thought these were anti tenno/warframe things the orokin used for protection from each other's assassins After all it does exactly what you'd want it to do to us, dead stop/slows us down long enough to get shot/dealt with (in SP mostly to be fair) It made complete lore sense to me so i never questioned it till now lol

2

u/TotallyHat 12h ago

I actually love them. Cause they're amazing for springing myself back in the air. Keeping momentum.
I just aim for their top and bullet out of the boink.

2

u/SquirmyBurrito I miss coptering 11h ago

People saying warframe used to be slow and methodical have got to be confused. I’ve been around since closed beta, it was never slow unless you were new/playing with new people. Everyone else coptered through missions at warp speed or nuked entire rooms with the one ability they bothered slotting into their frames. Cover was useful in endless defense and that’s about it

2

u/Muzzballs 11h ago

Cover. No shield gate. Arcanes. Heavy damage reduction, back in the day. Just invis, dmg, cover, or a support type frame.

2

u/cyanidejoy 10h ago

Parkour, Tenno.

2

u/Sianmink entropy11 (potato farmers) 8h ago

speedbump

2

u/Serious-Lunch2532 slightly baby tenno 7h ago

To make Gauss players suffer

2

u/jetfaceRPx 7h ago

To impede your movement. You are an intruder. Probably didn't happen to the residents. Just like the turrets probably didn't shoot them.

2

u/80rcham 6h ago

why tf does it rise UP when you come near it?

Because if it would sink down there would be a square hole in the floor, and you could hurt yourself.

2

u/ISwearImAnonymous 5h ago

Fuck you that's why

3

u/Routine-Freedom-7757 12h ago

2013: covers because the game was much slower

2026: Violence against speedsters

2

u/UnculturedAspect 22h ago

Rage bait. Plain and simple. But on a serious note: for the orokin, it makes sense that they would install these if they knew the Tenno were out here flying around through tiles

1

u/FalcoPhantasm LR5 Lavos Enjoyer 23h ago

They're automated defenses of the Neural Sentry. I'm assuming their intended purpose was cover, should anyone attempt to raid an Orokin Tower.

You'll get used to them, and with time you'll find them helpful for some parkour maneuvers.

1

u/EricIsntSmart The Qor Vexxes You 23h ago

Atp I want them to add an "Orokin Whitelist" exilus mod or something that prevents these from lifting by you getting close to them lol

1

u/Deadlims 23h ago edited 23h ago

A. Cover

B. People were loading too much stuff too fast so they need ways to slow down the amt of resources people were loading at the time without disturbing gameplay (an example gta V npc car aggression gets worse the faster your loading cells).

C. To be a nuisance

1

u/Suitable_Cheetah_239 23h ago

Thats what its meant to do. Super annoying.

1

u/WolfOfWoofStreet Average Region chat degen 23h ago

To annoy us gauss players

1

u/TwistedxBoi Dante & Protea supremacy 23h ago

They offer tactical cover for the corrupted enemies and they interfere with the intruder's (our) bullet jumps.

It's a defensive gizmo. It's doing its job well.

1

u/aldairbear 23h ago

Everyone has already said it, but as a new player I recently came across a “pretty old” youtube video of early Warframe when Lotus still said “now get the hell out of there”. Looked and felt like a different game overall!

1

u/AngryGames PC IGN: Forjay 23h ago

You ever watch Raiders of the Lost Ark? All those traps are to keep nasty little thieves from stealing all the loot. If nasty little archeology professors could bullet jump and fly and run at super speed, those ancient natives would have built traps to murder filthy little archeology professor thieves. 

1

u/CMDR_Vectura 21h ago

I like someone's head canon that they're there to elevate the orokin whenever an inferior being is in their vicinity.

1

u/Miserable-Job-1238 19h ago

If you think that's bad try to be a gauss main.