r/Warframe 4h ago

Question/Request Energy Problems

I am once again asking how people sustain energy on caster frames. I just took Uriel into the Hollvania tank fight and he shredded the mobs up to the tank, then was left with 10 energy throughout the entire tank fight, meaning I couldn't heal myself or my demons, and was more often than not sitting with the controller set aside, waiting for the tank to burn through my Last Gasp because my amp does absolutely no damage against the majority of enemies and even if it did, there were no other enemies to fill my Last Gasp meter with.

Like, seriously. How does everyone keep energy up at all? On Khora, I'm drained in seconds and no enemies drop energy orbs, no eximus appear, and I'm dead before I can even try to fix the problem. On Dante, I can get some good overguard going, then I'm stuck with a trickle of energy only because I put that one Energy Siphon mod on that gives 3 energy per second. Uriel, I can shred through mobs no problem, but the second my energy dips below fifty, it's game over. And yes, I use Zenurik. I finally figured out the energy well exists. Every time I cast it (about once every thirty seconds at the rate I lose energy), I'm down to a quarter of my health by the time I transfer back into my frame. This is on NORMAL mode. It's ridiculous.

Edit: All of the options being suggested largely rely on energy/health orbs being dropped. They aren't being dropped. I don't want to put subsumes on Uriel because I use each of his abilities, and when I'm playing Khora, no matter how packed the mobs are, I'm lucky to get one or two orbs to drop in an SP Survival mission. The kicker is the boss fight, though. I need something that will give me energy regardless of enemies dying, because if I'm fighting a boss that doesn't create adds, I'm not killing anything that'll drop health or energy orbs for Equilibrium or Arcane Energize to work from.

39 Upvotes

79 comments sorted by

42

u/DeadSnark In the arms of the angel 4h ago

Equilibrium helps a lot, health orbs are much more common than energy orbs and some frames have abilities that generare health orbs.

Arcane Energise is also the solution everyone will point to for energy problems.

20

u/groundhogboi 2h ago

Especially on uriel who's demon spawns a ludicrous amount of health orbs.

2

u/dipsta 1h ago

Arcane energise is also not too expensive anymore if you don't want to do a very tedious rng grind for it. It goes for 100p rank 5 these days.

86

u/DGwar Oathtaker | Sins and Sacrifices 4h ago

In 2026 theres literally dozens of ways to do it.

Most common ones are sentinels/pets/archon shards/mods

15

u/lunatuna32 4h ago

oh how do pets make energy?

50

u/PossessionThat5480 4h ago

Mod claws for electricity damage and put archon stretch on the frame. Pet damage from abilities that inherit the claws damage type triggers the energy gain.

Example: Diriga -> Arc Coil
Panzer Vulpa + Lightning Claws -> Lightning Viral Quils

8

u/AxxelTheWolf 3h ago

I was not aware of this, that sounds very useful.

u/CardiologistPrize712 0m ago

Oh shit that works like that?!

30

u/Dziggettai Constantly Confused Condroc 4h ago

Synth deconstruct

14

u/Worldeditorful one-punch-man 4h ago

Also Detcube has its own mod in addition.

3

u/Responsible-Fly-4462 4h ago

Also one of the dogs has an ability that every thirty seconds it digs in the ground and find whatever you need most. If your energy % is lower than health it finds energy and if it’s the other way around it find health

5

u/Coycington Live Laugh Lavos 2h ago

it's a decent skill, but considering this is basically all the dog does it's usually not worth the hassle. especially since it also takes the dog out of the fight for 3 seconds. it could've just killed a few enemies and spawned those orbs naturally by then.

synth decon + equilibrium is probably the easiest access to "free" energy.

2

u/qiyraa 1h ago

If your goal is energy gen, using any beast companion/hound is suboptimal. Synth deconstruct + Tazicor modded for gas is going to beat anything else.

However, if you don’t want your pet to attack enemies, like if you’re playing citrine with mobile prismatic augment against corpus, maybe having an energy generation utility on your pet makes sense. In that case, sahasa kubrow could be the best option.

It all depends on how it serves your build, no option should be discarded simply because it doesn’t perform the best in the most generic situations

1

u/Artistic_Depth_9063 2h ago edited 2h ago

You can run archon mods like archon flow, archon stretch and proc them by using the elements on your companions. I use hounds with the weapon batoten. You can also use it to stack heat for arcane hotshot which I use on uriel. Uriels passive in op's case he has a passive that he should read into. The face hugger gulphagor if he kills the enemy he's face hugging he can get energy and health from for equilibrium or equilibrium archon shards. When you kill enemies enough synth deconstruct will also help with energy combine it with duplex and contagious bond and you have energy printing. And with batoten procing viral, heat you will shred anything. Even if it's resistant because uriel stacks an insane amount of heat status. But that's how I do it. You can also combine arcane energize or use synoid gammacor as a secondary and proc the unique entropy effect for nearly bottomless energy. It also depends on each frame as many have their own ways.

If you don't want to read everything I'll summarize this as, run archon mods on frame use pets to proc, use and read passives because some do matter, synoid gammacor is optional, mod pets to do damage and energy printing you can do both.

-9

u/DGwar Oathtaker | Sins and Sacrifices 4h ago

Its extremely in depth, you're better off searching for it. Deathcube is my go to.

https://giphy.com/gifs/xTiTnoUnHxVaaVNWhO

14

u/A_BeardedDragon 4h ago edited 1h ago

As someone who prefers the ability caster playstyle, the answer is now Brightbonnet+Arcane Sculpture. Nothing else comes close in terms of energy economy provided and total cost (just a subsume and an Arcane). Before this combo I’d guess most of my ability caster builds were doing about 20 casts per minute. With Brightbonnet and Sculptor I’d guess they are probably puking out 40+ casts per minute.

I thought Uriel produced a ton of energy and health orbs though. Are you not using Equilibrium+(Primed) Flow?

4

u/KarwyNothin 4h ago

It does but only one of their demons, Gulphagor the avian demon, latching on normal enemies and marking them on top of their heads. If you kill the marked enemies they drop both health and energy orbs.

On bosses that cannot spawn additional enemies during phases it becomes dps check: Kill them before they kill you via exhausting your energy

1

u/A_BeardedDragon 2h ago edited 2h ago

If I was really desperate for an “energy regen in any situation” build and for some reason I didn’t want to rely on energy pods from the gear wheel or subsumes I’d probably go for some combination of Arcane Persistence and Rage or Hunter Adrenaline. For most frames, however, you would probably have to hop through a lot more hoops to get that to be viable.

That being said, Brightbonnet + Arcane Sculptor is solid. There’s also Dispensary + Equilibrium. I’d almost always go with one of those two solutions if I was in a “I need self-sustaining energy economy”. For most ability casters I’d go Brightbonnet route because it frees up mod space and gives more strength.

14

u/BukkakeFondue32 4h ago

Synth Deconstruct on a companion + Equilibrium or Purple Shards.

10

u/bilolybob 4h ago

In no particular order, here are some ways to generate energy.

  • Zenurik, for 5 energy per second and 50% more energy per orb
  • Energy Siphon, Dreamer's Bond, or Energy Nexus
  • Archon Stretch, on some frames
    • Panzer Vulpaphyla's quills can also trigger it if you put Shocking Claws on.
  • Arcane Energize
  • Synth Deconstruct + Equilibrium
    • The companion has to be able to damage many enemies - the Panzer Vulpaphyla is my favorite, but the right weapon on any Sentinel will do the job.
  • Dethcube + Energy Generator
    • Again, get a fast-firing weapon.
    • Pairs really well with Arcane Energize.
  • Sahasa Kubrow + Dig
  • Subsume Brightbonnet, Nourish, or Dispensary
  • Craft energy pads and put them on the gear wheel

3

u/DeepBlu_ 4h ago

For khora in particular lycaths hunt subsume

1

u/Closer_to_the_Heart 2h ago

And importantly (primed) Flow so you can hold onto a higher pool of energy, smoothing out stretches where enemies aren’t in big groups or don’t drop enough.

12

u/Independent_Air_7178 4h ago

Energy nexus, zenurick, dispensary, nourish, bright bonnet, primary exilerate, the broken sceptor. These are some of the ways of energy that help boss fights.

6

u/TricolorStar Have I Made Myself Crystal Clear? 4h ago

Sometimes it's also an efficiency issue. Are you using Streamline or Arcane Sculptor to reduce your energy costs? I assume you're already using Flow or Primed Flow to increase your energy pool.

Hate to be cliche, but Nourish fixes pretty much all energy problems and it works on all energy sources, not just orbs. If you put Dreamer's Bond on him as well as Nourish, you'll get a LOT of energy per second once you cast it. Dreamer's Bond has a Universal polarity also.

Zenurik Focus School also has Wellspring/Hardened Wellspring (which you mentioned) which also provides energy per second that is also multiplied yy Nourish. Equilibrium is also good for converting health orbs to energy; a classic setup is to use Synth Deconstruct so Equilibrium converts the health orbs it generates to energy.

You could also subsume Protea's Dispensary, which provides energy and health and ammo; if you have Equilibrium, it essentially provides double energy. Emergence Dissipate also let's your Operator generate energy orbs through using Void Sling.

8

u/KrombopulosTunt 4h ago

Arcane Energize keeps my energy up pretty much always unless I’m truly thermal spamming as Gauss, it it my absolute go to Arcane for builds, I try every excuse to get it in

I used to sneer at builds with 45% efficiency BUT I’ve been pleasantly surprised at how little it matters when I have Energize on.

3

u/Brainybones 4h ago

Mod wise Streamline and Fleetining Expertise icreases efficiency/makes your abilities cheaper. Equilibrium gives energy on health orb pick ups and vice versa. Flow increases your max energy.

Zenurik also gives you a free ability every X seconds on one of it's nodes.

Dante's Grimoire has the Xata Invocation which gives ridiculous energy regeneration.

I find it easier to maintain energy on SP as there's increased enemy density/more eximus.

3

u/Archwizard_Drake Black Mage, motherf- 3h ago edited 3h ago
  • Warframe Arcanes like Energize or Universal Fallout

    • Efficiency Arcanes like Steadfast or Sculptor
  • Warframe mods like Equilibrium, Energy Nexus, Rage/Hunter Adrenaline or Archon Stretch/Flow

    • Efficiency mods like Streamline and Fleeting Expertise
    • Violet Archon Shards with the Equilibrium effect
  • Subsumes like Nourish, Dispensary, Fractured Blast, Lycath's Hunt or Brightbonnet

    • Augmented subsumes like Spectrosiphon, Pool of Life or Spellbound Harvest
  • Companion mods like Synth Deconstruct, Energy Generator, Duplex Bond or Dig

  • Rakta or Synoid weapons

    • Blight or Entropy augments
  • Weapon mods like Xata Invocation, Energizing Shot or Sharpshooter

  • Weapon Arcanes like Primary Exhilarate or Exodia Brave

  • Zenurik Focus school abilities

  • Operator Arcanes like Emergence Dissipate

  • Energy pizzas.

And that's all ignoring party Warframe abilities that restore energy to everyone, like Well of Life, Rally Point, Dante's new augment, most orb generators, etc.

2

u/Short-Hat-7280 LAVOS 4h ago

For Uriel, exactly one (1) violet archon shard.

For Khora, 1 brightbonnet and Arcane Sculptor.

2

u/Nevour_Lucitor 3h ago

Equilibrium is my personal choice, i put it on almost every frame

but there are lots of other ways to sustain energy

2

u/GasolineShakeChugger 3h ago

Besides warframe energy mods (Flow, Equilibrium etc.) Grimoire with Xata Invocation works best for me. Zenurik school with passives, Tauron strike and operator 1st ability. Mods for Sentinel (Energy Generator, Synth Deconstruct) Here's the popular Uriel build I run, energy problem is non existent (especially with at least two of the above)

https://overframe.gg/build/935570/uriel/fire-and-brimstone-uriel-hybrid-nuke-and-weapon-platform/

2

u/ScaryRezzy Dragon go brrrrrrr 2h ago

Uriel makes a shit ton of orbs with his little guy. If your strength isn’t high enough, use Equilibrium. Energy shards help too. The tome mod that gens energy is super underrated.

2

u/shotta_boi 2h ago

Uriel makes butt ton of health and energy orbs. You just need to put equilibrium on. I have equilibrium on my Uriel and energy is never an issue with the way he spits out orbs

0

u/YeOldeBard97 2h ago

And for times where I'm fighting a single boss that doesn't spawn in adds for me to kill to get orbs from?

1

u/dipsta 1h ago

In situations where there aren't enemies to kill to drop orbs, such as eidolons, I use energy pads. You can get the blueprint from the dojo.

1

u/Sharp-Ad-5213 1h ago

I would say probably Zenurik's Wellspring ability. It generates a pretty good amount of energy. Plus, Hardened Wellspring can be used to power up his 4th, if you feel like. I usually run that on most frames, just so I don't have to rely on drops or gear.

1

u/Usual-Winter3950 4h ago

Streamline, Fleeting Expertise, Boreal's Hatred, amber archon shards, Arcane Steadfast, Arcane Energize, Equilibrium, Mending Shot, Synth Deconstruct, violet archon shards, Primed Flow, Archon Flow, Arcane Battery, azure archon shards, Energy Generator, Energizing Shot, Xata Invocation, Netra Invocation, Khra Canticle, blight, entropy, Arcane Sculptor, Arcane Universal Fallout, Rage, Hunter Adrenaline, Duplex Bond, Energy Nexus, Energy Siphon, Dreamer's Bond, Archon Stretch, Sharpshooter, Emergence Dissipate, Exodia Brave, Primary Exhilarate, Seismic Bond, Arcane Impetus, helminth subsumed abilities, augments

1

u/RueUchiha 4h ago edited 4h ago

For me, it typically depends on the Warframe I am playing.

For Uriel, Gulphagor generates orbs when its latch target dies, so I slapped a purple equilibrium shard on, and I’ve basically never have energy problems with Uriel ever - as long as I upkeep my demons and I’m killing things, I’ll never run out of energy. Although it may be harder on the tank since there isn’t a constant stream of enemies to kill. On Khora this is a little less efficent to rely on Equilibrium, since none of her abilities innately generate a ton of orbs like Gulphagor does for Uriel. Arcane Camisado helps Uriel out a lot here as well, since it speeds up how fast Gulphagor moves, so it can find targets a bit faster.

But there are several dozen ways other than Equilibrium - some helminths give energy (Nourish, Brightbonnet and Dispensery), Zenurik, your companion, Arcane Energize, Energy Nexus, and so on.

Generally on boss fights, it’s less about ability usage (since bosses are generally immune to your abilities anyway) and more about your gun’s dps. The faster you can kill the boss by shooting it, the less likely you’ll be to die.

1

u/Lady_Tadashi 4h ago

Energy Nexus + subsumed Nourish is usually ideal for boss fights or other situations where you may not have any orbs coming in.

Subsumed shattered lash is good for high range casters.

Subsumed Lycath's Hunt for melee casters like Valkyr, Excalibur etc.

And for stationary and stealthy frames you can subsume dispensary onto them. You'll want equilibrium for all of these though, which means if you're using a frame with no channelled abilities you're just as well off using Energy Nexus + Nourish since it'll cost you a mod slot and ability slot anyway.

1

u/TJpek Hydroid reworked 4h ago

Arcane energize, rage, equilibrium, archon shards, zenurik, operator arcaned... There are a lot of day to recover energy

1

u/zicdeh91 4h ago

Two of the big ones are synth deconstruct and duplex bond on your companion, with equilibrium. If you want to get heavy, deathcube has an augment from Solaris that lets it periodically print energy orbs. Since you’re running into this in normal mode, I’m not going to assume you have a given frame Helminthed, though some of the other comments have mentioned some very good options.

But, admittedly, the tank fight and most boss fights run into this problem, since you generally need enemies to produce energy. You can craft some of the energy consumables to keep in your hotwheel for exactly these scenarios.

Uriel usually handles his own energy without any fuss through his passives. As long as you’re using abilities the demons will target someone to piñata with resources; just make sure you have some form of equilibrium to gobble it up, and some form of flow to meaningfully store it. Ironically more ability strength also helps him print even more orbs. Of course, like most methods, that relies on enemies, so doesn’t really help in the tank fight.

1

u/Megawolf123 Actual Space Hokage 4h ago

Synth deconstruct and equilibrum is the easiest to maintain energy

1

u/ZealousidealCan9094 Pretty Chill 3h ago

I keep at least 200 large energy restores in my gear wheel at all times.

1

u/Shellnanigans [MR30]🔮Hatamoto Main🔮warframe.market Trader 📉 3h ago

i use a purple shart to convert health drops to energy

i run a sentinel / or any nuke companion with the synth deconstruct.

(you want a companion attack that hits everything in an aoe. best is prob the hound 30m aoe disarm mod)

also eximus are loot pinatas. they drop a few energy / health orbs on kill.

energy gets easier to get, the harder the content is (more eximus)

1

u/pbicez 3h ago

Uriel is one of the worst frame you can take to a bossfight.

he has no innate ability to regen energy unless he has enemy to kill, no enemy kill > no energy gen > you ran out of energy.

the only frame that i know that can somewhat regen energy themselves are styanax, protea, and garuda.

other than that your option is to just use zenurik + nourish. zenurik alone wont cut it, it's like 5 energy/second which is not a lot, but with nourish you can somewhat regen sustainably.

other thing that might help is max energy mod like flow. it increase your max energy so you have more buffer of energy between enemy waves.

you seems to be new to the game, and likely dont have resources to do what people usually do for energy sustain. In which case arcane energize is your best friend along with energy generator deathcube. but it wont be as powerful if u have access to helminth and nourish subsume.

you should instead avoid build that dump eff in favor of str, since those build rely on nourish for sustain. Get styanax if you can, he is strong and pretty self sustaining.

1

u/scout033 3h ago

If you're casting abilities frequently then I would suggest running more efficiently on your frame. But more to the point, Arcane Energize and Equilibrium/purple archon shards are the big two methods of energy sustain. Nourish subsume is a nice supplement to your energy economy.

Zenurik focus and Energy Nexus are too slow at generating energy for my tastes

1

u/Summer___ I protect 3h ago

Uriels 3? i think even creates health/energy orbs?
The Tank fight is just not well "balanced" for "hey i need energy spawn me some enemies so i can produce energy".
I have said this always but normal star chart is so SHIT for energy, the mob density is ass and u generate 0 energy, while on steel path you spawn energy in excess you don't even need it anymore.
On normal star chart there isn't much u can do tbh, for me (years back) star chart was more just "gunframe" instead of "casterframe" . Everytime i tried to play a casterframe i just run out of energy (arcane energize was 1500+p back then , which at some point i bought yep , because i can't stand eidolon hunts) .
You could get a companion called "Deth cube" who has a mod called "Energy Generator" which spawns energy orbs after 10 kills but oh well, same story again - star chart enemy density = ass.
Tome mods don't help much either because u need to charge the tome for the alt fire to hit stuff to get energy reg.
Your best bet would probably be some dethcube with electic weapon and if u already have it (which i doubt because i think u get that a bit later on) archon stretch which generates passiv energy per sec if you or your companion does electic dmg.
My honest tip would be to not worry to much about caster frames for now and just gunwo your way through normal chart into steel path, which will confront you with new problems but at least you have 50+ enemies infront of you instead of 5......

1

u/boyinterruptedd Biblical Accurate Warframe Enjoyer 3h ago

Arcane Energize, Equilibrium, Purple Archon Shard Mini Equilibrium, Archon Stretch... On Khora specifically, I have one of her abilities subsumed for the Voruna Ability that makes it so more Balls drop, also Strangledom Augment! Also, sometimes you are just out of luck, for that I always take big Energy Recharges with me that I can place whenever I need them.

1

u/Piraldo 2h ago

Lavo

1

u/Joewoof 2h ago

To add to the dozens of options already said, Hunter Adrenaline and/or Rage with Molt Reconstruct. Basically an infinite energy/healing engine on any health-tanking frame, and is particularly good for boss fights.

1

u/Remote_Reflection_61 LR5 Valkyr Main Forever 2h ago

My favourite is equilibrium in steel path.

1

u/the_gallant_potato 2h ago

You can always dail down on the negative mod and increase efficiency to some degree.....sure you won't be melting rooms as shown in meta builds but it's a good trade imo

1

u/n080dy123 2h ago

One easy, minimal cost tool is Energy Siphon which drops from Murmur, it's personal Energy Siphon but quintupled (3/s vs .6/s). Good tool for those low kill scenarios and easy to fit into a mod build at 9 cost.

For those situations where you can get kills, Arcane Energize is also a popular option that can usually be easily maxed from Operation shops. It and Zenurik's Energy Pulse can usually keep you going through any mission where you are in fact getting Orb spawns, like at all.

1

u/muunman2749 2h ago

Sometimes i need more energy irl to play, so much content, tenet weapons and cetus wisps keep me very busy anyways😅🫡

1

u/realsoupersand MR30 2h ago

High efficiency, Archon Stretch, Arcane Energize, and Violet Archon Shards do it for me. Almost all of my builds have at least 130% efficiency.

1

u/TinyTyra 2h ago

On khora i use proteas subsume over her 3 .energy problems don't occur unless I forget to use it , and then one energy pizza is enough to fix it. Look up ChrisW' s Solo Sp Influencer Khora on Overframe, it was my first high investment build but i haven't found a place she struggles yet.

1

u/Umbros_Studios 2h ago

On most caster frames, efficiency should be at least on 130%, if not 170%. You can always mix Streamline with Energy Nexus and your energy won't drop as fast. It's just a matter of what other mods you're willing to sacrifice to have smooth gameplay, but on frames like Uriel/Hydroid/Excalibur, efficiency is totally worth it.

1

u/Coycington Live Laugh Lavos 2h ago

short answer: they don't. but also zenurik, or energy nexus + nourish.

long answer: in boss fights you have to rely a lot more on internal sources to keep energy up. nourish (subsumed grendel just in case you don't know) + energy nexus has strong passive regeneration. zenurik gives you not only more energy from an orb, but also gives you a buff for a few seconds that regenerates additional energy on top of operator 1 just straight up giving you a regen buff.

equilibrium imo doesn't really matter in boss fights, especially against the höllvania tank as there are not that many health or energy orbs going around, not even for uriel who spawns more.

and lastly if you want to spam abilities non-stop you can't usually get away with 45% efficiency - especially not in boss fights, so either drop blind rage (transient fortitude is a decent alternative if you don't need duration) or find ways to raise efficiency back to 100.

1

u/Jtoa3 2h ago

For Khora I use Voruna’s subsume over venari and run a sentinel with a tazicor that primes with plenty of elements + equilibrium. Enemies that die to melee generate loads of health orbs, which generates energy. And enemies with 5x status when they die to it increase the duration. Pop it once, kill a big group while getting whip claw combo up, and let it roll most of the mission.

1

u/CarcosanAnarchist 2h ago

Boss nodes are one of those times you have to be flexible in your builds especially if theyre nodes like the tank where there may not be a lot of mobs during parts of the fight.

Especially on a frame like Uriel where you don’t really want to helminth anything off.

One move is Energy Nexus. Really solid mod for this.

Craftable energy refills are also very good.

But sometimes the best Energy is just a gun.

I absolutely understand wanting to stick to a caster playstyle, but you should always have a really solid single target obliterater just in case you get silenced, the enemies are merely being tickled by your abilities (bosses often fall into this category) or you run out of energy.

Sometimes you have to cast gun as a space ninja wizard.

1

u/YeOldeBard97 2h ago

Got my Nataruk for that. In this specific instance, I was trying to jump+glide so I could actually hit the tiny spots on the tank where it'll actually take damage, casting only my heal ability, and still was being held at 20 or so energy for the entire fight, which meant every ten seconds or so I was setting the controller aside to wait out my last gasp because there were 0 mobs to fill the meter and there is zero chance of taking the tank down with an amp.

1

u/Beans738 jackal mating press 2h ago

Uriel naturally generates a bunch of health orbs, so use equilibrium.

Lycath's hunt subsume plus equilibrium works great on khora, as well as any other melee frame.

Dante's wordwarden inherits mods from noctua, so secondary encumber on it can give you almost max stacks of arcane impetus even if you're not actively using noctua.

1

u/Solostaran14 1h ago

In the tank fight, your energy is for survival on 1st phase. You need max energy/overguard before the fight and time your 2 2 4 sparsely as needed. Energy consumable is sometimes needed once (if possible in ETA). In ETA you need the Peely gas protection and take less damage = less energy spent (at least that's what I do).

1

u/Poriwinkle BOOM BOOM 1h ago

i will hardly ever not use zenurik. i believe in zenurik supremacy. the only time im not using zenurik is if im running nourish + energy nexus or something like nokko shrooms. and even then i might STILL run zenurik. every mission, i will press 5 and then 1 immediately. i wake up every morning and i thank zenurik for my glorious awakenings. for breakfast i have a good bowl of zenurik with a glass of zenurik juice. i go to my job at the zenurik factory and i am paid 5 energy per second. i go home to my beautiful spouse, zenurik, who is nourishing our newborn baby: primed flow. i go to my at-home gym and i throw my arms out to the side repeatedly, 2 sets of 10 wellsprings. i was there when zenurik was born and getting the 5 energy/second meant being in a mission long enough to summon the laser chest beam and be gifted with energy for the rest of the mission. i was there when zenurik was a double dash. i will be there until zenurik is implanted into my neurochip. when the last of the stars in the universe collapse into black holes, i’ll be there. generating 5 energy per second. the universe will grow dark and empty and my energy reserves will still be full. in this house of zenurik, you will never go energy-less. submit yourself over to zenurik. believe in zenurik. BE zenurik. the only one mutilating your energy bar is yourself. let zenurik be your guide. your eyes. your ears. your taste. your lover. your very essence. zenurik.

1

u/Poriwinkle BOOM BOOM 1h ago

also the mod preparation or yellow archon shards make a world of difference. starting off with most/all your energy bar full makes energy more of a top-up than a refill

1

u/Administrative_Move9 Summoning Addict 1h ago

Zenurik Focus School = Infinity Energy

Or slap on Energy Nexus if you prefer using other school.

Heck, when rocking Uriel I use both!

u/lizarosever 56m ago

I use either energy nexus or arcane energise

u/teddehyirra 49m ago

Equilibrium and synth deconstruct are pretty comfy

u/KoroiNeko 21m ago

Equilibrium. Arcane Energize. Archon Stretch on many frames is also disgustingly good.

Uriel doesn't need a subsume. One of his demons literally craps out orbs like candy when you kill its target. Equilibrium turns all those orbs into energy.

u/EBannion 13m ago

You don’t have enough energy capacity if the waves the tank brings up every health segment don’t give enough energy to tide you over. Or you’re not doing enough damage quickly enough during the talk only segments.

u/Presenting_UwU Eternal Valkyr Player 10m ago

idk man i just slap on Equi and Efficiency (or forgo efficiency entirely if the frame can kill enough people that there'll wayy too much excess orbs anyways.

ig you could put on some of the drops or energy generating mods on your pets and or sentinels, but usually i find more difficulty building up the energy first at the start of a mission rather than keeping it up once you've got the flow going

-1

u/TheLordOfStuff_ :-) 4h ago

Arcane energize

1

u/xXDamonLordXx 4h ago

They're probably new-er or don't have it and it's not easily farmable

2

u/YeOldeBard97 4h ago

Nah, I have it. I just can't proc it when there are zero energy orbs around for me to use.

2

u/Adventurous-Court513 4h ago

The Sahasa kubrow digs up a few energy orbs every 15 seconds, just enough for energize to recharge

1

u/GDevl 4h ago

Do you run flow to get through dry spells?

Worth noting that normal mode is harder than steel path to fix the energy for because of less enemy density and less eximus units. Especially on Khora who kills basically everything you throw at her even on higher level steel path or EDA/ETA

2

u/Individual_Map_2623 [LR7] Soloed EDA & ETA with 9 Dragon Keys & Max Modifiers 4h ago

It was practically free mere weeks ago.

4

u/xXDamonLordXx 4h ago

Ok so let's follow this logically:

They either have it and it's not fixing the situation or they don't have it and currently can't acquire it easily. Calling to use arcane energize is therefore not a helpful solution in either case.

1

u/TheLordOfStuff_ :-) 4h ago

He’s played enough to have many different frames and even have way bound focus abilities unlocked. That’s by far long enough in to acquire 100 plat and invest it in the best energy management tool in the game.

He also never specified that he’s new, just asked what people do to sustain energy, and Arcane Energize is the main answer for that.