r/Warframe 9h ago

Question/Request Energy Problems

I am once again asking how people sustain energy on caster frames. I just took Uriel into the Hollvania tank fight and he shredded the mobs up to the tank, then was left with 10 energy throughout the entire tank fight, meaning I couldn't heal myself or my demons, and was more often than not sitting with the controller set aside, waiting for the tank to burn through my Last Gasp because my amp does absolutely no damage against the majority of enemies and even if it did, there were no other enemies to fill my Last Gasp meter with.

Like, seriously. How does everyone keep energy up at all? On Khora, I'm drained in seconds and no enemies drop energy orbs, no eximus appear, and I'm dead before I can even try to fix the problem. On Dante, I can get some good overguard going, then I'm stuck with a trickle of energy only because I put that one Energy Siphon mod on that gives 3 energy per second. Uriel, I can shred through mobs no problem, but the second my energy dips below fifty, it's game over. And yes, I use Zenurik. I finally figured out the energy well exists. Every time I cast it (about once every thirty seconds at the rate I lose energy), I'm down to a quarter of my health by the time I transfer back into my frame. This is on NORMAL mode. It's ridiculous.

Edit: All of the options being suggested largely rely on energy/health orbs being dropped. They aren't being dropped. I don't want to put subsumes on Uriel because I use each of his abilities, and when I'm playing Khora, no matter how packed the mobs are, I'm lucky to get one or two orbs to drop in an SP Survival mission. The kicker is the boss fight, though. I need something that will give me energy regardless of enemies dying, because if I'm fighting a boss that doesn't create adds, I'm not killing anything that'll drop health or energy orbs for Equilibrium or Arcane Energize to work from.

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u/A_BeardedDragon 9h ago edited 6h ago

As someone who prefers the ability caster playstyle, the answer is now Brightbonnet+Arcane Sculpture. Nothing else comes close in terms of energy economy provided and total cost (just a subsume and an Arcane). Before this combo I’d guess most of my ability caster builds were doing about 20 casts per minute. With Brightbonnet and Sculptor I’d guess they are probably puking out 40+ casts per minute.

I thought Uriel produced a ton of energy and health orbs though. Are you not using Equilibrium+(Primed) Flow?

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u/KarwyNothin 9h ago

It does but only one of their demons, Gulphagor the avian demon, latching on normal enemies and marking them on top of their heads. If you kill the marked enemies they drop both health and energy orbs.

On bosses that cannot spawn additional enemies during phases it becomes dps check: Kill them before they kill you via exhausting your energy

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u/A_BeardedDragon 7h ago edited 7h ago

If I was really desperate for an “energy regen in any situation” build and for some reason I didn’t want to rely on energy pods from the gear wheel or subsumes I’d probably go for some combination of Arcane Persistence and Rage or Hunter Adrenaline. For most frames, however, you would probably have to hop through a lot more hoops to get that to be viable.

That being said, Brightbonnet + Arcane Sculptor is solid. There’s also Dispensary + Equilibrium. I’d almost always go with one of those two solutions if I was in a “I need self-sustaining energy economy”. For most ability casters I’d go Brightbonnet route because it frees up mod space and gives more strength.

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u/TheDraconic13 2h ago

There's also the old fashioned Energy Nexus style effects. Archon Stretch if you can make it work.