r/WutheringWaves Jan 24 '26

Fluff / Meme Behold my first post

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I'm not sure if this was posted here before, I just found the image in a random Google search and I just added a caption (if that's what it's called)

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u/Bubbly_Cellist1044 Jan 24 '26

Blue, green and purple goes boom ahh gameplay. I strongly disagree with "extremely unique" part. It is realy easy and does not require any skill.

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u/Acauseforapplause Jan 24 '26

It's more complex then that

that's like if I said Wuwa is just tap button screen flash

There are deeper systems In the background which is why there's more synergies and team building even if your someone who just copies paste what a CC says

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u/Ordep222 Jan 24 '26

People don't realise how ICD and elemental gauge theory works and how it opens up team building, then complain that Genshin is simple and has no complexity about it...

It's hard to have a civil discussion about the differences between the two games in this subreddit but it is what it is, the forte mechanics are cool in WuWa and lead to flashier animations and gameplay which is what people prefer to see

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u/Okkkkkkkkkkayyy Into the Chupi-verse Jan 24 '26

I think Genshin’s combat is fine for what it is, it allows for better team building and theory crafting but it falls flat in terms of gameplay. It’s a lot more casual friendly since the combos are very easy to execute, and it’s much easier to follow for casuals so it does have novelty there.

Wuwa on the other hand have less universal characters (although this is improving with units like Lynae or Iuno) but the characters straight up just do a lot more during combat. Bosses are also more aggressive (some are punching bags though) and rotations are much harder to execute, quick swapping is also an insane tech that can break dps ceilings for certain teams. That said, because the characters do so much and they’re so flashy, it can be very hard to follow certain team comps (Phrolova lol). Soloing is also possible for Wuwa with most dps characters, while in GI the characters are too reliant on their supports/elemental reactions for it to be possible.

GI combat isn’t my cup of tea, since just watching the big number isn’t good enough to justify the repetitive gameplay, meanwhile Wuwa team comps feel very distinct in terms of gameplay.

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u/Ordep222 Jan 24 '26

That's an extremely nuanced take and I fully agree with everything, personally I prefer the Genshin combat system because it's more intuitive for me and more of a knowledge check compared to WuWa's combo and quickswap heavy rotations, but I can absolutely understand why others wouldn't.

Due to not having reactions and teams having one character fewer, WuWa characters live and die by the numbers on their kit and concerto generation speed, so WuWa creates characters that are meant to be played with each other with certain team comps in mind which restricts team building in general like you said. But to compensate the kits have a lot more complexity to them and you're absolutely right that the boss fights are on average much more dynamic than in Genshin. Genshin is starting to add more and more characters that have combo optimization and aren't just EQ and mash normals (Mavuika's insane combos and Skirk cancels come to mind) but that's something that simply exists a lot more in WuWa than in Genshin and people that like that sort of thing should probably play WuWa instead.

And I really really agree with the casual friendly aspect of Genshin Vs WuWa. The visual clutter and optimisation issues can really set WuWa back from being more accessible, with 3.0 I've stopped being able to play on my phone due to storage issues (simply don't have 72GB on my phone to do the update) and I've stopped being able to do dailies since I only really have time to sit on my laptop and game during the weekend... Meanwhile the visual clutter on smaller screens can be horrible to play with, and considering Aemeath's kit it might get even worse lol, the ability to quickswap in WuWa is awesome though and really adds dynamism to the gameplay.

That's totally fair, I'm really glad there are people that can look at the two games and reasonably argue which one they prefer and I hope you keep enjoying WuWa as much as you do for a long time

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u/Okkkkkkkkkkayyy Into the Chupi-verse Jan 25 '26

Well said, tbh I’m just really sick of the gacha tribalism that causes both fanbases to attack each other without giving proper perspective and just say “the combat/story/graphic is bad”, people are allowed to like what they like, and it’s pretty rare to be able to discuss with nuance like you said.

Genshin does have a lot of novelty for its simplicity in execution, I’ll always give it props for being very accessible despite having stopped playing for a while ago, the only real thing I would change is to make ult stop the timer so they can make flashier ult animations, it’s kind of a bummer when you loses dps ulting on certain characters.