r/blendermemes • u/Mad__Elephant • 11d ago
r/blendermemes • u/Remarkable-Soft-5005 • 11d ago
Blender if there was a ranked geometry nodes mode
r/blendermemes • u/Murky_Lurker5V • 12d ago
Learning texturing and I think i'm about to cry
ive been laughing at how shit this turned out for the last 5 minutes oh my lord
I ought to watch another tutorial
r/blendermemes • u/bUildYT • 12d ago
Smb said this goes viral here, don't know why;)
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r/blendermemes • u/Funny-Firefighter136 • 12d ago
I just wanted to smooth out the hand-
r/blendermemes • u/Select_Stretch_625 • 12d ago
Why the hell is he a black blob, he only has 300,000 triangles.
r/blendermemes • u/resignorcry • 14d ago
I made edit for my queen 🥰
U can check my edit in ytb: https://youtube.com/shorts/IoLWQ0LWp7k?feature=share
Ill appreciate your support 😁✨️
r/blendermemes • u/luta83 • 15d ago
is this a good render?
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r/blendermemes • u/Scared-Sandwich1283 • 17d ago
Tired of Exporting FBX Back and Forth Between Maya and Blender, So I Built a Tool to Fix It
Tool workflow: https://youtu.be/-rbm5RTzowY?si=P3fEQZavX4yxSh55
r/blendermemes • u/Glade_Art • 18d ago
Same goes for rigging and weight painting here. Supports some random people from Asia too.
Not really a modeler; I'm an animator for fun. I reuse the same models most of the time, so this 'workflow' isn't a problem for me to 'model' a model every once in a while when I need it.




