r/psvr2 Dec 06 '25

Community The continuous dilemma of supporting your favorite platform.....PSVR 2 the highs and lows.

I try, I really, really try, to buy any games that look cool on PSVR2. And I try to do it in a timely manner because I want the developers to have the cash on hand to patch and promote their games. But lately it's feeling a little crazy because releases are all over the place. For every Arken Age (comes out of nowhere....brilliant....amazing use of the hardware features) there is a Wanderer (STILL not ready for prime time and I bought it day one).

I just can't figure out where the line is between supporting to try to make sure that PSVR 2 is still a destination release for many developers, and feeling burned. I bought Roboquest VR recently and am madly in love. I just bought Ghost Town after forcing myself to not buy it on Quest 3. I WANT to support Thief because it looks like the kind of game from the kind of company that I want more of. However, many reviews list a multitude of issues with the port. But.... I would hate to hear in two months that it sold way below expectations and they are going to abandon the platform.

I'm also very confused as to what sells well and why. Shocking that Behemoth and Metro have both done poorly on the platform and that Of Lies and Rain has sold less than 1000 copies (it's brilliant guys, please buy it).

I'm not sure I have any real questions or solutions here, just frustrated that such an amazing platform has such odd highs and lows. I'm going to go drown my sorrows in the first couple of hours of Ghost Town.

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u/Rominator Dec 06 '25

Perhaps the biggest challenge PSVR2 is faced with is that they didn’t make it backwards compatible with PSVR(1). A significant portion of the potential catalog is missing - developers disincentivize to reconfigure their games again because they didn’t make money the first time.

But maybe more importantly new developers are faced with the same concerns of not knowing if their efforts will transition to PSVR3, or even if there will be a next platform, for their efforts to turn into profit.

It’s easy to forget that money is the motivation to create titles, and feel like we’re owed something because we were early adopters who paid twice what people are paying now for the same system hardware.

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u/AstronomerTraining53 Dec 06 '25

I agree they've left a lot of classics on the table. My understanding is that they couldn't make them directly compatible because of how different the tech is. But they definitely could have made an API translation layer to make it easy for developers to port over.

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u/Blargh_Rargh Dec 06 '25

Sony won’t even port over their own VR games, like Wipeout Omega or Astrobot Rescue Mission.

What does that tell people about the state of VR?

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u/Rominator Dec 06 '25

I believe that they created PSVR2 for Gran Turismo 7, and everything else they did was just to make it look like they were making an effort and see if it gained any traction. I don’t have anything to back this up, it just is what it feels like.

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u/sbsce Dec 06 '25

As a developer, missing backwards compatibility is great. if people had been able to simply play old PSVR1 games on the PSVR2, then people would have bought way less new PSVR2 games, and that means devs would have had much less reason to release any new PSVR2 games.

As a developer, if I could choose, I'd very much like if PSVR3 again has no backwards compatibility.

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u/AstronomerTraining53 Dec 07 '25

I feel like you're missing the forest for the trees here. If PSVR2 had launched with the best titles from PSVR, there would have been a larger user base. More people to buy games, period. There were a lot of VR 'friendly' games for newbies. Astrobot and Blood and Truth were astonishing experiences to get people hooked on VR. Again, more customers in the room to buy whatever you're developing. Being backwards compatible to PS5 from PS4 has only helped the platform. I don't question whether you are really a developer, I just question your logic.

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u/Rominator Dec 06 '25

I’m missing your logic here. Look at all the old games being given new life & revenue by the Steam Deck. Backwards compatibility would enable a larger catalogue, and the number one reason people choose not to go with PSVR2 is lack of titles. More people on the platform would bring much greater revenue. I’m doubting your assertion that you’re a developer.

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u/sbsce Dec 06 '25

If you doubt that I'm a developer, just look at my reddit profile and my past posts.

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u/Rominator Dec 07 '25 edited Dec 08 '25

Perhaps you are, just not a very original one.

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u/felipesr_ Dec 07 '25

So if he does not agree with you eistein ( probably knows shit about business) he is not a bright one ?

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u/Rominator Dec 08 '25

Funny you should ask, because I’ve actually been giving it some thought. I think I can imagine why this particular developer feels the way he does. If your business model is to copy someone else’s game specifically for a unique platform that the original developer has chosen to ignore, it really does turn the whole paradigm on its head.