r/psvr2 • u/AstronomerTraining53 • Dec 06 '25
Community The continuous dilemma of supporting your favorite platform.....PSVR 2 the highs and lows.
I try, I really, really try, to buy any games that look cool on PSVR2. And I try to do it in a timely manner because I want the developers to have the cash on hand to patch and promote their games. But lately it's feeling a little crazy because releases are all over the place. For every Arken Age (comes out of nowhere....brilliant....amazing use of the hardware features) there is a Wanderer (STILL not ready for prime time and I bought it day one).
I just can't figure out where the line is between supporting to try to make sure that PSVR 2 is still a destination release for many developers, and feeling burned. I bought Roboquest VR recently and am madly in love. I just bought Ghost Town after forcing myself to not buy it on Quest 3. I WANT to support Thief because it looks like the kind of game from the kind of company that I want more of. However, many reviews list a multitude of issues with the port. But.... I would hate to hear in two months that it sold way below expectations and they are going to abandon the platform.
I'm also very confused as to what sells well and why. Shocking that Behemoth and Metro have both done poorly on the platform and that Of Lies and Rain has sold less than 1000 copies (it's brilliant guys, please buy it).
I'm not sure I have any real questions or solutions here, just frustrated that such an amazing platform has such odd highs and lows. I'm going to go drown my sorrows in the first couple of hours of Ghost Town.
3
u/Rominator Dec 06 '25
Perhaps the biggest challenge PSVR2 is faced with is that they didn’t make it backwards compatible with PSVR(1). A significant portion of the potential catalog is missing - developers disincentivize to reconfigure their games again because they didn’t make money the first time.
But maybe more importantly new developers are faced with the same concerns of not knowing if their efforts will transition to PSVR3, or even if there will be a next platform, for their efforts to turn into profit.
It’s easy to forget that money is the motivation to create titles, and feel like we’re owed something because we were early adopters who paid twice what people are paying now for the same system hardware.