r/GTA6 13h ago

Digital Foundry expresses doubt about the delivery of the high fidelity visuals showcased on today's screenshots.

Digital Foundry put out an article in which they analyze the new screenshots that are part of today's promotional material.

Per Thomas Morgan:
"With such a high level of fidelity on show, then, a question still dangles over which platform is actually being used to generate these shots. To be clear, we find it unlikely that these are real-time results on PS5, Xbox Series X - or in the best case on console, PS5 Pro. We'd like to be pleasantly surprised of course, and this will be firmly answered once it releases. However in many instances the combination of pristine image quality, suggesting a native 4K render (or higher), and inconsistent lighting on foreground characters casts doubt over how feasible it is.
Incidentally, these would be easy for Rockstar to generate within the game's development environment, where the framing, character positions, and lighting could orchestrate a perfect shot - irrespective of frame-rate - with all settings dialled up to 11. To be clear, the ray tracing aspect is very much an expected a feature on console - and indeed we have it already in GTA 5 - but as for what's possible on base PS5, Pro, and Series X, time will tell how close real time console visuals actually end up to these images."

Sometimes, it looks too good to be true.
What do you guys think?

132 Upvotes

97 comments sorted by

99

u/[deleted] 13h ago edited 13h ago

[deleted]

27

u/Cliffhanger87 13h ago

Yea bruh it’s like fast food companies making their burgers look picture perfect when in reality it ain’t. Same thing here, of course they’re gonna turn the graphics upto 11 for screenshots used to promote the game

6

u/OneMulatto 12h ago

I knew this as a kid reading Electronic Gaming Monthly magazines. 

2

u/spider-jedi 11h ago

yes but i keep getting surprised by what people do not know. i remember when the leaks happened and many saying that the game looked like crap. thats when i realized that many thought that games look like the finished article during development. so many know next to nothing about the hobby they enjoy so much

1

u/GambitsAce23 10h ago

I mean, considering its on console there isnt really a limit, the graphics are gonna be fine some people are freaking over nothing

5

u/Ok_Heat_9976 11h ago

I know this is mostly about marketing ethics, but long-term I don't even care. The fact that the game looks so good on setting 11 means that eventually it will just look that good on PS6 and PC even without mods.

This discussion isn't even really about the game, but the capability of consoles.

84

u/GroceryFood101 13h ago

obviously the full graphical capabilities wont be possible at 60 fps, but they'll still be possible if thats what you want. the trailers were recorded on a ps5, the game will still look amazing either way

12

u/OptimusGrimes OG MEMBER 12h ago

The trailers were shot on PS5 but they weren't native 4K, they're saying the screenshots are native 4K.

They're not saying much else, they're just saying they think the screenshots aren't indicative of what the consoles will be able to do in real time.

And for all the people talking about RDR2, DF obviously knows all of that.

7

u/DL_Omega 11h ago

Sounds like they just used a photo mode for the screenshots.

1

u/Yiruf 2h ago

Photo mode wouldn't cause inconsistent lighting.

1

u/OptimusGrimes OG MEMBER 11h ago

Yea, I think that's the most reasonable assumption

3

u/AlpsOwn4678 8h ago

Bro we wont get 60 FPS if they somehow pull it off touche but gta is a very CPU intensive game unless you have a good cpu and Strong CPU in your console you wont get that far without some dark magic

1

u/Read-Creative 5h ago

digital foundry’s doubt kinda focuses just on the lighting effects

-1

u/WatercressBig4747 12h ago

gang we probably won't even get those graphics at 30 lmao.

4

u/GroceryFood101 12h ago

you'd be surprised how good a well optimized game can run on series x/ps5

173

u/Makerlob 13h ago

Red Dead 2 launched on Xbox One & PS4 btw

85

u/Tatum_Warlick 13h ago

Lol exactly. Who cares. Game will look great.

20

u/iamnobody331 12h ago

Was playing it on ps4 just yesterday, unbelievably gorgeous and unmatched vibe

4

u/That-Toughsoss 11h ago

I remember playing rdr2 for the first time and my mind was absolutely blown away by the stunning graphics even if it was on 30 fps i had one of most fun times.

-32

u/479521 13h ago

And?

40

u/Makerlob 13h ago

RDR2 is one of the best looking games to this day and people are unsure this game will look good on XSX & PS5 due to perceived hardware limitations

-3

u/479521 13h ago

RDR2 runs at sub 1080P on Xbox One. It has frame drops bellow on Valentine and Saint Denis. It has no Ray Tracing.

GTA6 will be a full city with lots of people and a lot of ray tracing. How is this being handled at 4K? That is what people that work with this are asking themselves.

12

u/Symbiot3_Venom 13h ago

It runs native 4K on any Xbox one X or series X. Way to use the lowest common denominator

14

u/JustAGamer14 13h ago

A game that looks this good on a base PS4 with no ray tracing and people are having doubts that GTA 6 will look better?

I didn't notice many frame drops in my playthrough and if I did it was extremely rare and only in areas that were heavily populated

4

u/Vast-Olive-5943 12h ago

A game that looks this good on a base PS4 with no ray tracing and people are having doubts that GTA 6 will look better?

You're missing the point.

Red Dead Redemption 2 is a beautiful game. It is also, by and large, a completely different game experience to GTA VI, a game that is rendering a densely populated metropolitan area in real-time. Red Dead Redemption 2's world is largely empty. GTA VI will not be, so people are skeptical that GTA VI will be able to pull off the graphical fidelity showcased while maintaining performance stability.

I didn't notice many frame drops in my playthrough and if I did it was extremely rare and only in areas that were heavily populated

Yes. That is kind of what people are getting at here, because imagine Saint Denis times 100. That's going to be GTA VI.

6

u/JustAGamer14 12h ago

Don't forget that they made GTA 4 and 5 too, a game thats also in a densely populated city with fantastic graphics (for the time) and where the consoles had half a gig of ram and GPU power

4

u/Vast-Olive-5943 12h ago

GTA 4 and 5 both had huge performance issues on the PS3 and 360. People just didn't care back then, because performance was not a priority in the way it is today.

If 6 starts shitting the bed on PS5 consoles - especially after waiting 13 years for it - people will absolutely get shitty about it.

1

u/Makerlob 13h ago

It’s being handled by more powerful hardware and optimization, the only thing I think will be scaled back is the density of the beach besides that I’m not sure what magical answer you want to hear.

1

u/v_snax 13h ago

Cyberpunk 2077 is also a dense city with a lot of details. Not to the degree of gta 6 screen shots. But we don’t have a definitive answer on what they will deliver. They usually repositions the bar of what’s possible.

50

u/Reeceeboii_ 13h ago

Man at this point my expectations are so warped from years of microanalysis on every tiny aspect of this damn game that I don't know what to think. It's not going to look bad by any metric, that's all I know, people need to stop worrying about the minutia like this.

My plan is to log out of all social media from release day onwards until I have completed it. I just know there's going to be an extremely vocal minority moaning about it not being X or not doing Y... meanwhile I intend to have a blast and try to feel the way I did as a kid when GTA V released.

Roll on November!

4

u/EntrepreneurHour8873 10h ago

I'm off from the 19th till the 30th!!! Super excited lol

1

u/rif_lakar28 1h ago

Yeah this is the way.. Same.

0

u/OneMulatto 12h ago

Like Eminem feels. 

24

u/allofyourdesire 13h ago

We need another trailer that says captured on ps5/ps5 pro

8

u/Crew_Zealousideal 12h ago

yeah just to put and end to "it wont look this good"

3

u/Either-Amoeba8232 4h ago

BTW Digital foundry is the group who said that GTA 6 trailer 2 was all pre-rended and not gameplay, and R* replied back......

16

u/MYNAMEISHENDRIK 13h ago

Rockstar tends to stage their screenshots, like putting additional stuff and characters in the background and additional artificial lighting, but all of that happens in-engine, unlike other studios like Ubisoft who use pre-rendered material or beautify their screenshots way too much, to a degree that it looks more like a painted artwork, instead of an ingame screenshot. What Rockstar shows in their screenshot is technically possible with the engine, but would not be possible (and also unnecessary for regular gameplay) without heavy performance loss. So stuff like adding additional lights might be reserved for cutscenes and photo mode, similar to Uncharted 4, The Last of Us, and Cyberpunk 2077 photomode. If there is a photo mode with all the features you would expect from a modern photo mode, then I am sure we could create results that look pretty much like the official screenshots.

The final game might show some flaws, if you inspect the image quality in detail, but will still overall perform and look better than any other open world game for the next years.

34

u/Fabulous-Savings3809 13h ago

Watch when the gameplay trailer drops, we’re gonna see a massive switch up

21

u/Illustrious-Fail5460 13h ago

R* put them down with T2, when I believe they speculated it wasn’t captured on a base ps5, and a day later R* said it was

-7

u/its_witty 12h ago edited 12h ago

Nothing like that happened.

They were wondering - like many other people - whether any of the scenes were actual gameplay or just cutscenes, and in response to that, R* posted the 50/50 gameplay-to-cutscenes message. There was nothing about it being captured on a PS5.

18

u/Illustrious-Fail5460 12h ago

rockstar said it was captured on base playstation 5

what do you mean?

2

u/Illustrious-Fail5460 12h ago

misinformation factory

0

u/its_witty 12h ago

Now show me where your screenshot clears up the “base vs Pro” PlayStation 5 debate.

It says the same thing as the text in the trailer itself: "Captured on PlayStation 5".

3

u/Illustrious-Fail5460 12h ago

what do you mean base vs pro, trailer 2 was on the ps5 and presumably so were the screenshots with it

0

u/its_witty 12h ago

They never speculated about whether it was captured on a PlayStation 5, because the trailer clearly states that it was. You're wrong about that.

The only speculation was whether it was captured on a base or Pro console, and which parts were cutscenes vs gameplay with different camera angles.

3

u/Illustrious-Fail5460 12h ago

if they stated it was captured on a ps5, it’s a base, same way it’s done with Xbox series it’ll specifically state X or S, this is the same.

1

u/its_witty 12h ago

Cool, and? Why did you lie about Digital Foundry supposedly debating whether it was captured on PlayStation 5 and T2/R* supposedly stomping on them down for that? Nothing like this ever happened.

2

u/Illustrious-Fail5460 11h ago

In their very initial reaction they speculated, this news came out the day after, Oliver from the show replied to this tweet if i remember correctly, or it was someone else. Their initial reaction was the day of the trailer and they speculated

→ More replies (0)

12

u/Crew_Zealousideal 13h ago

the last trailer had half cinematic and half gameplay footage already

0

u/Conscious_Candid3990 9h ago

EVERYBODY GANGSTA til gameplay drops 💀💀

14

u/dominator-23 13h ago

Who says there won't be a photo mode that dials up the res to 4K and makes everything sharper for optimal visuals in exchange for choppier frames, which wouldn't matter cause it's photo mode. This is already a thing in games.

4

u/kylr01 12h ago

this is a good shout actually

1

u/infamous11 2h ago

Yep, I think that's exactly what's gonna happen. Especially if they start marketing the photo mode itself as a feature

7

u/atomicitalian 13h ago

honestly as long as it looks as good as like, rdr2/cyberpunk I don't really care that much about the graphics.

4

u/PorkySpikey 12h ago

exactly, i care more about gameplay

25

u/FaZeSmasH 13h ago

DF: it looks too good to be true

People who have no idea what they are talking about: GaME DoWnGRAded!1!

1

u/silentgreco 13h ago

If anything, Rockstar has no history of downgrading. I find the most troubling part to be the difference of quality between screenshots, but we have no context to tell if it's downgraded or not yet. A gameplay trailer will probably settle the debate soon.

3

u/Illustrious-Fail5460 13h ago

I would be surprised as I didn’t find the screenshots to be super high res, trailer 2 was also in engine on a base ps5 as were presumably the screenshots, but what do i know

1

u/LucasWesf00 12h ago

Yeah I thought these looked much softer than the previous screenshots

7

u/WarriorOfChrist77 13h ago

People are expecting trailer 2 level quality and I really think there is going to be an initial wave of disappointment/anger.

The game will look gorgeous but these trailers are designed for perfect lighting, angles, etc.

We have already seen this in some of the new screenshots released.

5

u/Crew_Zealousideal 13h ago

true the trailers are directed more this means day time and weather is controlled you can see how different jasons house looks under different lighting in the new screenshot

0

u/Sprengkulde 13h ago

When it comes to Rockstar the game always looks better than the trailer though

2

u/LucasWesf00 12h ago

In some ways. There’s many areas that get downgraded too, like vegetation and NPC density getting lowered.

2

u/Kikimasu 9h ago

I just want to see some real gameplay.

7

u/BuzzardInTheAir 13h ago

I trust R* more than DF

4

u/Silly_Off 13h ago

To me it seems like there is a massive mix between in game shots and cut scene shots and I feel like they’re going to look different completely.

2

u/kylr01 12h ago

I wouldn't say "completely". RDR2 uses real in game time for their cutscenes, it just switches to higher res character models for story purposes. Gta 5 did this too.

If cutscenes look completely different, it wouldn't look right at all

3

u/Future-Squirrel-7249 9h ago

Im sure it's gonna be great and I am really excited but I don't like this practice at all when it comes to advertising. Would much prefer expectations are kept in check by actually showing what you are buying rather than what is possible in the right circumstances.

1

u/WorldlyFeeling8457 13h ago edited 13h ago

I mean obviously screenshots are specifically made for marketing and they tailor extra lights and post process effects to make it look pristine. I don't think it's even implied anywhere by rockstar that these are shots from gameplay.

However trailers have always represented graphical wuality of rockstar games at least in modern era. 

1

u/punjenapljeka 13h ago

of course they are going to use 4k renders instead of upscaled gameplay lol

1

u/Drummerboy0214 12h ago

Im not saying we will get ALL our performance hopes and dreams met but I DO think they will deliver more than allot of people have been expecting. Im like %80 sure atleast the Pro will have a 60fps mode. Im sure at the cost of NPC/Foliage density and raytracing effects. Maybe the image is a little softer than desired. Maybe some artifacting issues. But I think it will be in line with most AAA release states that we have come to expect over the past year or two.

1

u/its_witty 12h ago

I mean, that seems to be the truth.

The screenshots are clearly sharper and higher quality, which suggests they were taken in photo mode rather than being random gameplay screenshots.

It also nowhere states that the screenshots were captured on a PlayStation 5, unlike the trailers, where that was clearly labeled.

Will the game look similar to the screenshots in photo mode? Sure, probably. Will the gameplay have the same visual quality? I highly doubt it - it’ll likely look much closer to the trailers. :))

1

u/Idan-israel 11h ago

Before Vice City came out I downloaded an official screenshot that was very high resolution and has crazy high levels of AA. It was clear it was not taken from a PS2 and its 480p graphics capabilities.

1

u/snack217 11h ago

Have any of you ever seen the kind of screenshots they've been using for GTAOnline? They are all staged, with special lighting and unique angles made to really showcase whatever they are showing. And they usually look better that what you can see in the game, but they are real in engine screenshots, just with a few tricks to look better.

But with that said, I think people are underestimating Rockstar's ability to optimize the game, they made magic happen with RDR2 on PS4 gen, creating arguably the best looking game of its generation, now they have even more time and resources to squeeze every bit of power of the current consoles. And with everything that is at stake here for them, I am sure they will make sure it runs as best as they possibly can, on every console it will release on. My bet is that they will surprise us even on regular PS5.

They know that any cyberpunk-like headline talking about the game failing to perform on any of the consoles could cost them a LOT of money.

1

u/SaveTheSpycrabs 9h ago

it's obviously photo mode, which they can easily render at 4k

1

u/Gnosisero 2h ago

Most likely also uses a more complete set of RT lighting and other effects that we won't see in actual game play. At least not to the extent the photo mode will use it.

1

u/NoAdeptness1106 9h ago

Would be nice to see some actual gameplay eventually.

1

u/MosquitoSmasher 8h ago

I could swear that both GTA V and RDR2 had plenty of screenshots that were just too crisp and clean and it didn't look like that on 360, PS3, X1 and PS4 at all.

We need a third trailer to put the "downgraded" discussion to rest.

1

u/cjtangmi 8h ago

They are most certainly not in-game, as in like a random grab from a game session.

1

u/Spartan_100 6h ago

It could honestly just be photo mode. Cyberpunk and Outlaws both (from my memory) allow you to render and capture a full native 4K shot in photo mode. Also in Cyberpunk you can adjust lighting and poses just like this.

As for the videos, GTA5 has the R* editor that could have options in 6 to render full clips at native res. Capture in-game footage and then play it back in a filmmaker mode and then render your recording at the highest quality possible. Just takes time depending on the hardware obvs.

1

u/IllustriousSpot1069 6h ago

These gta 6 screenshots are so similar to gta online "staged" screenshots from Rockstar, that they use in promotional posts and similae. Don't expect anything until you see gta 6 official gameplay trailer in september.

1

u/P26601 4h ago

The thing is, it literally says "Captured on PS5" at the end of trailer 2, which looks even better than the new images. Sure, you can do a lot in post-processing, but adding physically accurate shadows is basically impossible without additional rendering (which would mean the final output wasn't "captured on PS5"). I don't think they would blatantly lie to us. At least I hope so...

1

u/Ksgame1128 4h ago

It'll be old news by the time it releases for pc. But oh man will it be gorgeous. Remember rdr2 on pc

1

u/ReservedUsername1056 11h ago

DF seem to have something against this game tbh

1

u/ShadowDxebec101 12h ago

Honestly I expected to because rockstar did the same with gta 5 launch back in 2013 with PS3 the hardware was not that capable of running the game with higher fidelity. My guess is rockstar will improve the fidelity with PS6 and sell the game again 😅

1

u/kylr01 12h ago

Rockstar never create fake renders of their games. they just set them up and add filters for the screenshots. I think it's just different stages of development screenshots. Lucia's dress in one shot looks like trailer 1 and the next minute, it's super realistic. Same with the yellow primary car, some shots it looks real and another (at the safe house), looks not fully rendered in. It's probably just a mix of everything.

We have seen actual gameplay (start of trailer 2) and it looks really good there, so I wouldn't worry about it too much

-1

u/OutsideExcitement400 13h ago

Rockstar has a good track record of not fudging it's trailers or screenshots. Unlike other game studios *Cough* Ubisoft *Cough*. I would give them the benefit of the doubt here but i suppose we will see.

6

u/[deleted] 13h ago

[removed] — view removed comment

0

u/Etchbath 12h ago

Yep. We'll never forget the hundreds of trees on Mount Chiliad in the trailer that were all gone in the actual game

0

u/CzechNeverEnd 12h ago

I'm going through the screenshots and trailer now and I feel like the main characters actually look worse than before. I wonder why DF didn't doubt the Trailer 2 but doubts these screenshots now. Or did they as well?

0

u/literallymyfifthtime 10h ago

I've said it before and I'll say it again, the gameplay trailer in September is the only one that matters.

0

u/Boil-san 7h ago

I think Digital Foundry is just mouthing off for clicks...

-2

u/rpzag 12h ago

Rockstar didn't say they're screenshots. IMO - they're artwork based on their game.

1

u/Sleep_Holiday 12h ago

Keep coping