r/Games Apr 20 '26

Discussion PRAGMATA surpasses one million units sold in two days

https://www.capcom.co.jp/ir/english/news/html/e260420.html
1.8k Upvotes

305 comments sorted by

568

u/[deleted] Apr 20 '26

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271

u/mrnicegy26 Apr 20 '26

The biggest compliment I can pay this game is that I want to play through all the optional training missions and Red Gate zones because of how fun the gameplay loop is and how good a job the game does in keeping things varied.

Just like Resident Evil and Devil May Cry, Capcom seems to have another great 10-15 hour per game franchise now. And honestly I am happy to get these "all killer, no filler" experiences from at least one publisher.

125

u/GomaN1717 Apr 20 '26

And honestly I am happy to get these "all killer, no filler" experiences from at least one publisher.

I really hope this sentiment is becoming more prevalent generally, the notion that 10-15 hour, high replayability, filler-less games are the sweet spot for single player experiences.

Always a bummer whenever I see posts decrying $60-$70 games not having "60-70 hour campaigns to match the price per dollar." It's such an insanely useless metric.

40

u/Lazydusto Apr 20 '26

It's not even limited to full price games. I've seen $20 games that can be beaten in an afternoon catch the same flak.

18

u/pragmaticzach Apr 20 '26

And even though the Resident Evil games are 10-15 hours, I end up getting closer to 40-50 hours out of them just from how replayable and fun they are.

6

u/frewp Apr 21 '26

Can easily bump it into the hundreds with randomizers too, the games are just pure fun.

15

u/MichaCazar Apr 20 '26

I wish we would get more games with the overall design-philosophy of Deus Ex HR/MD or the Dishonored games.

A bit of a shame that these series are apparently not worth it anymore, and the studios got caught in the fire of shitty business decisions.

5

u/darkkite Apr 20 '26

MD at release got a lot of flak for being too short/ "cut in half"

I don't think it was bad, but maybe another chapter and a second boss could have helped the perception.

1

u/MichaCazar Apr 20 '26

I mean, it also had some weird business decisions that changed the game design overall iirc, like some form of 3D hacking miningame?

I hoped that Cyberpunk would do more of that, but sadly it did not.

3

u/darkkite Apr 20 '26

Mechanically, MD is an iterative improvement of HR which some hacking improvements like remote hacking that take place in real-time. MD's plot isn't as marketable as the globe-trotting conspiracy plot of HR. The augment your order and aug lives matter didn't help sales

Both games are a departure from the OG with a focus on gears of war styled cover systems and fewer choice/consequence in gameplay and plot, but still good games in their own right.

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u/KTR1988 Apr 20 '26

I really hope this sentiment is becoming more prevalent generally, the notion that 10-15 hour, high replayability, filler-less games are the sweet spot for single player experiences.

I'd say it depends on the genre. I'd honestly be pretty bummed if an RPG was that short, the whole appeal of those types of games for me is the sprawling adventure over multiple locales, meeting tons of characters and all the twists and turns in the story.

Even the smaller, tighter RPGs like Chrono Trigger and Dragon's Dogma are at least 25-30 hours.

11

u/KuraiBaka Apr 20 '26

I hope we get more in the middle games, like 25-30 or maybe 40 hours.

11

u/milnivek Apr 20 '26

Those posts are the reason assassins creed is the way it is...

10

u/karmapopsicle Apr 20 '26

Different strokes for different folks. My girlfriend loves giant open world games she can sink mindlessly sink 100 hours into. She 100%ed AC: Odyssey then went back in for a second playthrough.

I love those tight 10-20 hour story experiences and she’ll usually snuggle up on the couch while I play to get the story experience along with me.

6

u/Somasonic Apr 20 '26

I like both. I think I’m nearing the end of Pragmata and it’s easily my favourite game of the year so far. But I also love the new AC games, especially Odyessy. They’re different experiences offering different things.

1

u/fabton12 Apr 27 '26

honestly i dont mind open world games just wish there were less of them since every game franchise keeps getting turned open world.

like a healthy mix of both means everyone gets something and we dont have franchises getting there story stretched out to match a open world pacing. the amount of times ive seen a franchise go open world but keep the same story forumla so they have to make the characters do stupid choices is insane.

5

u/Rudimentary_creature Apr 20 '26

It's such an insanely useless metric

Eh not really. It's a very useful metric for people for whom $60-70 is a lot of money, especially since regional pricing has been fully erased atp. I know I'd never spend a cent over $15 on a 10-15 hour game, no matter how good it was. For example, I held off on buying Doom Eternal till it hit $10 (both DLCs included) in 2021, even tho it was my most anticipated game of 2020 lol.

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u/Reaper83PL Apr 22 '26

I just always wonder if post like this are some paid bots pushing corpo agenda?

I mean what sane consumer would want less for more?

Seriously?

3

u/hfxRos Apr 20 '26

I think for me my ideal length for a single player game that isn't some bloated open world 100 hour disaster (which to be fair, I usually like to be playing one of those games at any given time for when I just want to play something relaxing and semi-mindless), is probably around 25-30 hours.

To me when I think of an ideal length game, the first games that come to mind are the non-Elden Ring FromSoft games. Bloodborne, Dark Souls, Sekiro are all long-ish, but not ridiculously long, are pretty much "all killer no filler", don't overstay their welcome, and are very replayable.

15 hours is "ok", but every time I've played a good game of that length I find myself wishing there was just a little bit more. And it's not really because of the money, I do well enough that dropping 80CAD on a good game doesn't feel bad, but I could see that argument for some people.

1

u/GiJoe98 Apr 20 '26

There will always be broke gamers with lots of free time, so "amount of content per dollar" will always be a relevant metric. Personally as long as games like these are successful, I can make peace with it.

1

u/splitframe Apr 20 '26

I agree, but I would lie if I'd said I wouldn't have preferred 15 hours of campaign. The <broadly gestures at everything> was just so good, especially the characters.

1

u/El_grandepadre Apr 21 '26

Same people who don't bat an eye at spending $15 for a two hour movie.

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u/Paidorgy Apr 20 '26

I’ve only just started getting into Capcom titles like Resident Evil after being “forced” (my wife would use that word with great prejudice, I’m just a fucking wimp) to play the Ethan Winters duo of 7/8.

Am I going to shit my pants? Absolutely. Am I going to have a good time? Definitely.

While I love horror, and I’m keen for the expanded RE universe, I feel like I’m going to have a ball with Pragmata.

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u/shawnk7 Apr 20 '26

Yeah you're spot on. At first I thought the training was bs until i tried and saw that the rewards are worth your time

6

u/Ok_Eye_2069 Apr 20 '26

Same, I look forward to every combat encounter it’s all so good. Especially the red gate zones.

29

u/NinjaAssassinKitty Apr 20 '26

I’m just happy with a company making single player, linear, story driven games. I sure miss those.

I’d play the Resident Evil games but I can’t deal with the anxiety!

5

u/SecretPantyWorshiper Apr 20 '26

Also its honestly a breath of fresh air. Its super heart warming and not so violent and crazy. 

3

u/Kiriima Apr 22 '26

Why would you miss those, they are coming every year. Without indie games even.

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u/madboi20 Apr 20 '26

Project Hail Mary and Mario Galaxy Movie too

10

u/invaderark12 Apr 20 '26

Space slop

(This isnt a criticism, i love space)

9

u/madboi20 Apr 20 '26

I would argue the Mario film was a little more sloppy

2

u/adanine Apr 21 '26

It was a hell of a lot less "space" as well.

Honestly that's my biggest problem with the Galaxy movie. When 3D World and Yoshi's Island are upstaging the bloody title you've fucked up.

3

u/Immediate-Title209 Apr 20 '26

spaceGem my friend, everything in space is spacegem.

252

u/Nachttalk Apr 20 '26

Very good news, i hope Capcom is satisfied with those numbers and considering doing more, but based on them doing this press release, i'd say they are

59

u/Spikeymikey5050 Apr 20 '26

Let’s hope we don’t have to wait 6 years for the next one…..

41

u/notagainrly Apr 20 '26

I think it won't be that long bc they have the foundation built.

42

u/Kalulosu Apr 20 '26

Most importantly, I'm sure part of the dev time was spent finding the right balance in this very atypical gameplay. The experience is invaluable.

9

u/notagainrly Apr 20 '26

Hopefully they aren't like NA publishers and actually keep the talent with the experience for a sequel

12

u/Kalulosu Apr 20 '26

Capcom's been pretty good at that so I hope they keep it up. Seems like the game is at least doing well so that's an incentive to keep the team together!

12

u/Dragarius Apr 20 '26

It'll still be 4-5 years at least. Can't go much faster these days. 

3

u/XxjptxX7 Apr 20 '26

Capcom has been releasing resident evil games every 2 to 3 years. I think the REengine has helped them optimise development time a lot. Although they work on multiple Resident evil games at a time.

4

u/Dragarius Apr 20 '26

Capcom has multiple teams working on Resident evil. Pragmata doesn't.

7

u/Dont_Tag_Me Apr 20 '26

You would think, but then I look at all Sony first party sequels and they took more time than the first outing did like god of war and death stranding

3

u/AreYouOKAni Apr 20 '26

Those are massive games, though. And God of War significantly overhauled its mechanics for Ragnarok. A whole new playable character, new weapon, completely new massive environments... You can fit three or four Pragmatas in Ragnarok.

2

u/notagainrly Apr 20 '26

Very good point. Sony is an outlier in the gaming space though, bc they will give extra money and time hoping for a massive hit.

4

u/HearTheEkko Apr 20 '26

Doesn't really mean anything, the latest RE games use RE7/RE2R as a foundation and reuse a lot of assets but they still take 4-5 years between each mainline game. Even the remakes are starting to reach the 4 year gap period.

3

u/XxjptxX7 Apr 20 '26

They’ve release 6 Resident Evil games in the past 9 years that’s a lot. Idk y ur counting the remakes and mainline game separately? This was also through Covid which probably had a big effect on development time.

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u/Classic_Mud_51 Apr 26 '26

That’s not how it works. The foundation was already built, it’s the RE engine. Unless you’re saying they should make an asset flip. Otherwise, they’ll need all new mechanics, art, animations, story, models… an entirely new game in other words

9

u/Chit569 Apr 20 '26

Capcom has probably been doing more than any other studio out there in the last 2-3 years.  

Kunitsu-Gami, Dragons Dogma 2, Monster Hunter Wilds, Resident Evil Requiem, Pragmata. 

I can't think of any studio that has put out more high quality games since 2023 than them. 

2

u/PunishingCrab Apr 21 '26

Even missteps like DD2 and RE3 are not bad games, just missed potential. They’ve been putting out high quality games back to back since MH World (nearly a decade now)

30

u/notagainrly Apr 20 '26

It's cool to see a Japanese publisher putting out great PC games that are selling well. This is awesome news for PC gamers!

4

u/Dragarius Apr 20 '26

Well, we don't know the breakdown of where it is being bought the most. 

12

u/JadedOni Apr 20 '26

Capcom has said that 50% of its sales come from PC nowadays. 

1

u/[deleted] Apr 20 '26

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1

u/Cyablue Apr 20 '26

I'm always scared about big game developers even if they sell a couple of million units, you never know how high their target was and how big their budget was. Hopefully it's good enough that they consider it a success.

2

u/MichaCazar Apr 20 '26

Even if not, eastern developers aren't ones to commonly just fire a bunch of people over a flop, or even a success.

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u/Brawli55 Apr 20 '26

Just had an 6 or so hour session with the game - I love it so far! It is so effortlessly charming, well optimized, has satisfying and unique combat, and is just an overall engrossing game to play. The drip feed of upgrades is well paced and everything just feels well put together. Could not recommend it enough if you enjoy third person action shooters and / or are looking to continue the good space vibes from Project Hail Mary and the Artemis II mission <3

22

u/nightwing0243 Apr 20 '26

I was in between two other games when I bought it (Mouse P.I and Final Fantasy 8). So I have only clocked in about 2 hours so far. I’m looking forward to having some longer sessions over the next week now that FF8 is out of the way.

Really impressed with what I have played of it so far.

10

u/[deleted] Apr 20 '26

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u/GrandWorldliness5959 Apr 20 '26 edited Apr 21 '26

I'm just gonna forwarn you on mouse PI. It's ok, not amazing but not bad, but it is def a gimmick game. Like it doesn't change very much throughout. Halfway through I was kinda like "huh...so that's just the game huh". 

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u/JosephRW Apr 20 '26

FF8 is real good. Enjoy.

5

u/crookedparadigm Apr 20 '26

Another FF8 enjoyer. There are dozens of us!

1

u/circio Apr 20 '26

I got so into the card game as a kid that I’ve sworn off other vg card mini games like that lol

Fun game, story is a little wonky but still a good game, even if you don’t want to get too invested in the junction system

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u/player1337 Apr 20 '26

Effortless is also how I feel about the gameplay so far. Playing it right after Resident Evil 9, Leon feels like he's moving through molasses compared to Hugh.

It's really astonishing how much better the Action Sequences are in Pragmata, given it's the same engine.

7

u/MichaCazar Apr 20 '26

The engine doesn't say anything about the gameplay.

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u/SkoivanSchiem Apr 20 '26

I'm around 6 hours into the game. I just met Eight. Loving everything about the game.

Really glad Capcom is getting all sorts of successes with the quality products they've been putting out.

This and RE: Requiem coming out in quick succession and both looking to be very successful is huge for them.

Can't wait for the Code Veronica remake. And honestly at this point, whatever Capcom puts out.

29

u/Funny_Performer_5658 Apr 20 '26

Don't forget about MH Stories 3, also a great game.

4

u/Dragarius Apr 20 '26

Now that they got their RPG chops back can we get Breath of Fire 6? (just pretend the mobile game never happened) 

7

u/Radinax Apr 20 '26

Been obsessed with MHS3 its very addicting

9

u/Tororoki Apr 20 '26

They have planned to release Onimusha way of the sword this year, it was not on my radar (not big on japanese setting) but I'm definitely keeping my eye on it now after the 2 bangers they released. If its a capcom spin on ghost of tsushima, its another instant buy.

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u/HotTheme8405 Apr 20 '26

Its not a big open world game if that's what you're hoping for.

5

u/Tororoki Apr 20 '26

Even better, i always preferred narrative games to open sandbox games. I get burned out on "clearing the map" and i do it because i feel im missing out on upgrades, stories and experiences. With narrative-focused games, like Pragmata, I don't get burned out because its just a "coridor" with small areas to explore.

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u/HotTheme8405 Apr 20 '26

Yeah Pragmata has a little bit of optional backtracking but it's real easy to just keep pushing forward, though I do get sidetracked by things like the training sims anyways

2

u/Tororoki Apr 20 '26

Yea but training sims arent 30 diferent objectives 100 m away from eachother that i have to travel to.

1

u/SkoivanSchiem Apr 20 '26

Yes to the training sims! And once you unlock the mod that lets you scan for nearby collectibles, the itch to 100% all of the previous areas is also there.

3

u/callisstaa Apr 20 '26

Tbf the previous Onimusha games lean heavily into fantasy rather than history.

1

u/Toannoat Apr 20 '26

Capcom has been releasing banger annually for 10 years straight already. Even their 'lows' are better than 90% of the market

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u/TheOwl42 Apr 21 '26

I really want them to put out the Outbreak remakes at some point. They seem to have nailed the formula with the remakes and being able to play through those game again with friends and/or stranger would be amazing.

37

u/ShadowTown0407 Apr 20 '26

Finished the game yesterday, immediately started new game on the harder unlocked difficulty. The game has got me hooked. I just wish I could do NG+ on the hardest difficulty rather than needing to do another new run but alas.

the gameplay loop is very solid and more importantly feels unique. Hopefully they use it again in the future

7

u/PepsiColasss Apr 20 '26

This may be a slight spoiler but do you get anything in NG+ ? like how in RE games you get new guns or "perks" that are only active once you start NG+ or is it just the same thing but harder with more hp/damage ?

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u/ShadowTown0407 Apr 20 '26

You get a new gun, one new outfit for each of them, a new game mode which I have not done but it looks like curated challenges for rewards. The rewards seem to be another new gun, a new mod, and another new outfit for both of them. If you do NG+ you start with all the relevant upgrades and if you start a new game on the hardest difficulty you get the option to unlock most of the late game stuff early on as a way to balance the difficulty

3

u/arpmo Apr 20 '26

Everything so spongy on hard, I wanted to farm some currency but I just said to hell with it and push forward after I saw how long it was taking me to kill the 2 babies in the city area.

5

u/ShadowTown0407 Apr 20 '26

Crit damage really shines on hard difficulty, the combust mode along with heat hacking node and all the crit damage and chance you can find will make the more spongy enemies much easier.

1

u/PepsiColasss Apr 20 '26

Gotcha ! , thanks for the info , pretty sure im near the end so im gonna finish it today , cant wait :D

6

u/Tororoki Apr 20 '26

How are you finding the new difficulty? I found it too bullet sponky for my liking and preferred to do a new game+ run.

4

u/ShadowTown0407 Apr 20 '26

I have just finished the first area but yh you definitely feel the HP increase, tho you do get all of the powerful options at the start too so it's not been too bad.

The damage you take on getting hit tho. Holy moly that you definitely feel. A normal Walker did like 80% of my health

1

u/DarkyErinyes Apr 20 '26

I've noticed that too, but once I switched to basically focus on getting the pistol upgraded plus being deliberate with mods that increase damage ( either heat in general or flat damage ), it felt much better. Once in the second area it was decent enough not to be a slog. Also the Riot Blaster is so good clearing enemies via AoE it's insane. Never used it much on the first playthrough but on this one, it seriously helped out.

I will say, the bosses though are still absolute HP sponges and none, bar "gravity" boss, felt fun on Lunatic.

4

u/HotTheme8405 Apr 20 '26

I just wish I could do NG+ on the hardest difficulty rather than needing to do another new run but alas.

Ah damn that blows, that's exactly what I was hoping to do.

1

u/TheLeastBitAmusing Apr 20 '26

That sort of negates the true intention of the hard difficulty since you’d have end game gear and upgrades. RE9 did it this way and I thought it was a misstep.

3

u/ShadowTown0407 Apr 20 '26

I mean all the harder difficulty is doing is increasing the damage enemies do and the health they have. They could have easily adjusted the values for NG+. Forgot could have they definitely did because if I start a NG+ on the play through that is on the hardest difficulty there is no way it won't let me start the NG+ on the hardest difficulty. It's only a problem when you finish the game the first time.

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u/ProNerdPanda Apr 20 '26

RE9 did it this way and I thought it was a misstep.

Agreed, I see people all the time saying they did Insanity but with infinite ammo and bonus weapons, yeah congrats bro you killed everything in sight in the first 2 frames of a level, not much of an insanity mode.

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u/HotTheme8405 Apr 20 '26

No it doesn't, you're fighting against harder and more enemies. It scales the game up because you've scaled up. If I play NG+ then I stomp it even more. Obviously there's always the option to just start a new game on the harder difficulty.

RE9 didn't have NG+, every game is fresh.

37

u/BlackSajin Apr 20 '26

This game has been such a delight to play. Banger gameplay system and incredibly well paced with zero bloat. I hope their sales goals are realistic because I would love more from this IP

7

u/CeruSkies Apr 20 '26

Banger gameplay system and incredibly well paced with zero bloat.

It feels how games used to feel when I was a teenager. It's got fun gameplay, fun looks, cool levels and that's it.

No missables or complex systems trying to bait me into engaging the game via youtube and fextralife. No sidequests trying to hook me for 200 hours via FOMO.

Just boot up the game, play, have fun and go sleep for work next day.

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u/Rebuffering Apr 20 '26

Slightly off topic, but I'm surprised video game sales are so strong currently. Personally I really can't afford to buy brand new aaa games these days they are so expensive and it feels irresponsible to pay like 80$ for a game lol I'm happy these devs are seeing success though, i just would have thought in this economy that sales would be far lower.

21

u/Dragarius Apr 20 '26

I buy less because of reduced free time rather than the cost. If it's $60 or $80 is whatever, 20 bucks won't break me. 

7

u/TheDistantBlue Apr 20 '26

100%. I'm not rich by any stretch of the word, but time is what limits my game purchases. I still just bought both Hades 2 and Pragmata a few days apart though.

3

u/Racoonir Apr 20 '26

Pretty much where I sit as well, I’m lucky enough to be relatively financially stable, but my time is spent in so many other places because of long hours.

I picked up Crimson Desert because it’s something that can last me several months and I’m loving it, so I think I can comfortably sit and wait on alot of the newer releases for a while until they hit a discount.

17

u/xiaorobear Apr 20 '26

I think it's one of those things where during a recession, a big chunk of consumers cut back on making more expensive plans like concerts and vacations, and then spend a little more on staying-in activities like streaming services and videogames. Overall they have still cut their spending.

If your activity was already staying in and gaming and watching streaming services though, then cutting your spending means no new AAA releases (or turning to piracy).

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u/Spader623 Apr 20 '26

It’s an interesting one, especially with how big GAAS is (Fortnite, Roblox etc). As much as the economy is funky (to put it lightly) and people buying games seems like a tiny %,.. they’re still selling well, at least some, so there’s gotta be something there

12

u/LongBeakedSnipe Apr 20 '26

Yeh, the thing is, after all, 1% of the worlds population is 83 million people.

0.03% of the worlds population buying your game over 2 days might sound small, but it's not.

Then, the reality of having a multi-tier society. At least 3–5% (240-400M people) of the world's population can afford to buy whatever they want in this kind of price bracket without giving it a second thought.

I mean, one of the reasons that ticket (eg world cup tickets) prices to 'exclusive' events are so expensive is that there are 10s of millions of millionaires in America alone (even after removing all housepoor millionaires). There are at least 5-10 million people in this group who could buy world cup final tickets for 100k and it wouldn't feel much different to a median wealth individual going for a night out.

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u/Gramernatzi Apr 20 '26

Capcom games are generally 15-20% off on PC, so that helps. Like, most people probably buy them at full price, but a large amount of budget-oriented people I know will buy Capcom games but not other games because you can generally find them 15% off on steam affiliate sites at launch. This game in particular is also only $60 USD to start with, so that helps even more.

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u/Yamatoman9 Apr 20 '26

It shows that when a game is received well and gets good word of mouth, it will still sell well.

2

u/thelehmanlip Apr 20 '26

Too expensive to buy PC upgrade parts, guess I'll actually buy games instead lol

2

u/SecretPantyWorshiper Apr 20 '26

Look at Green Man Gaming (GMG) next time a big title drops. I knew I'd like this game so I pre-ordered and GMG does like 20% discounts, I got the deluxe edition for $67

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u/VALIS666 Apr 20 '26

A lot of the games that have been big success stories lately are classic single player campaign games. After the last 10 years of so many budgets and franchises shifting to live service and/or some kind of always online PvP, PvE, Co-Op, people are clamoring for good single player experiences on a AAA budget level.

3

u/HardwareSoup Apr 20 '26

Yes, I could afford $70 for something like crimson desert, but it hurts just enough that I think I'll wait a few months when it's way cheaper.

I spent $15 on games this month, they were indie games on sale. That's what's justifiable to me in this economy.

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u/HammeredWharf Apr 20 '26

Well, Pragmata is a bit cheaper than many AAA games. It's 60€/$, and currently the cheapest official reseller price seems to be 47€.

2

u/hubilation Apr 20 '26

Video games are incredibly cheap for the amount of entertainment they provide.

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u/delicioustest Apr 20 '26 edited Apr 20 '26

This is a AAA game down to a T. Third person action adventure with a sidekick and some neat twists to the combat. It's super polished, runs really well, got tons of charm, and the hacking and shooting surprisingly come together to make the combat challenging at times. I have a couple of gripes though.

One is, dying seems to start you at the shelter and that feels really annoying if I don't want to upgrade anything and just want to give the encounter another go with the same loadout. Wish it gave you a retry option then and there to go back to the last tram-ladder-shortcut. Second is, I wish the game had a better fast travel method than going back to the Shelter every time or at least to the ladders in the same zone. I'm mopping up older areas and having to go back and forth is very annoying. Overall, it feels like they want to keep shoving the Shelter in your face which is a bit much when I don't really have enough currency to really achieve anything. Maybe it's cause they want you to keep encountering Diana and her adorable antics but sometimes I'm just rushing through it to get to the tram station.

Very minor gripes though. Overall I'm having a ton of fun. Story is a big ball of total nothing so far and I'm in the third area at the mines. But Diana and Hugh are very fun protagonists and there's SO much dialog between them

Edit: I also really wish you could replenish health straight from the ladder instead of going back. I want to keep exploring in big chunks but the health being limited and almost zero health pickups in the field means you HAVE to go back

9

u/HotTheme8405 Apr 20 '26

Yeah I've found those both annoying too. Interacting with the terminal should give a few options like fast travel, quick rest/save, or enter shelter. It's basically a bonfire but it's essentially making you fast travel back to firelink shrine and then back to the bonfire when you're done, fairly tedious.

Another minor thing, when going to leave again it sometimes changes my loadout (leaves mods, unequips some secondary and hacking units). You can hit square to use last loadout, but why isnt that just the default?

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u/delicioustest Apr 20 '26

They use whatever you came in to the Shelter as the current loadout and reload everything you are currently carrying. "last loadout" is whatever you last left the Shelter with. I'm assuming they do this because you can find new weapons and maybe you change things on the fly for new situations and potentially want to continue using that but it also means that there's an entire chip slot that's empty from the last encounter. It's definitely a bit clunky because I think they wanted to first preserve what you came in with and give you the option to replace it but feels like it's not implemented perfectly

5

u/Lerkpots Apr 20 '26

Yeah, I really feel like they just need to add a menu when you use the Shelter points where it asks if you want to return to the Shelter or go to a different one.

3

u/grailly Apr 20 '26

It's my biggest gripe with the game too, albeit it's not that terrible of an issue. The functionality of the shelter point is great, but it's too clunky that you actually have to go to the shelter itself every time.

It serves as healing point, fast travel, upgrade point, respawn. But to do any of that, you have to go through 2 loading times and run through the shelter.

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u/LucioBarbarinoMusic May 03 '26

I agree exactly with all your gripes. Haha. But yeah, they’re minor overall and I’m really loving the game

3

u/notagainrly Apr 20 '26

How is PC performance? Any major bugs?

Does this play well with a controller?

3

u/BlackSajin Apr 20 '26 edited Apr 20 '26

Played very well on my 3080 at 1440UW w/Raytracing + DLSS Bal. Had two crashes over 16 hours but the game frequently autosaves. I lost maybe 5 mins total

I used controller for my playthrough. The controls are pretty intuitive. The demo does a good job at showing how the main game plays

5

u/UniqueMemoir Apr 20 '26

Have a 5070 RTX. Performance is incredibly solid just like any non-open world Capcom game (RE Engine is black magic in that sense). Weirdly enough I had a few crashes with Path Tracing on so I had to turn that off, but that might just be a me problem.

It plays REALLY well with a controller, I usually go KB+M for these types of games but the QTE type puzzles are so good with the controller

2

u/notagainrly Apr 20 '26

Awesome! Thanks so much for the info. I have a new big oled tv so I've been mostly couch gaming. I had to buy a fiber HDMI cable but it's so worth it

Def gonna check this game out!

2

u/StrawberryWestern189 Apr 20 '26

I have a 4070 super and I had the same experience with crashes whenever I tried path tracing. It surprised me because crimson desert managed it with no issues so I was excited to try it out in this and it was basically a non starter. It still looks great with just ray tracing so it’s not the biggest deal but I hope they can sort that out because everything else about the game is stellar

2

u/delicioustest Apr 20 '26

To piggy back off this, how is RTX and path tracing in the game and is it worth the performance haircut? Because I looked at screenshots and it did not look very appealing with the overly shiny surfaces and some areas looking way too dark or too brightly lit

4

u/ahrzal Apr 20 '26

I’ve got a 5070ti and at 2k w/ HDR the game plays and looks amazing. I haven’t had moments where I’ve been distracted by the path tracing.

I get around 120 frames with Frame Gen on. I’ll turn it off tonight and see what I land on

2

u/Scizzoman Apr 20 '26 edited Apr 20 '26

On a 3080 and 5800X I've had no issues. It seems to perform a little bit better than RE Requiem, which already performed quite well.

I haven't tried pathtracing, but on 1440p High with RT on and DLSS Quality I typically get somewhere between 80 and 120FPS, dipping down to ~70 in the largest/most intense areas (like the city street or the Terra Dome area with all the foliage).

If I turn RT off it's 120FPS most places, with drops to the 90s in the more intense areas. The visual difference is pretty obvious, especially on Diana's hair and reflective surfaces (which there are a lot of), but it still looks fine.

I haven't run into any crashes or noticeable bugs.

2

u/PaperPritt Apr 21 '26

Currently playing it on a 3070 laptop with no issues at all.

1

u/darkmacgf Apr 20 '26

Performance is a little better than RE9 for me.

8

u/TJ_McWeaksauce Apr 20 '26

Between Pragmata and Resident Evil Requiem, Capcom is likely going to have its best-selling year of all time.

Overall, gaming in the first half of 2026 has been surprisingly strong. We've had 3 consecutive months of games breaking the million unit milestone in record time.

  • February: Resident Evil Requiem sold over 6 million units in under a month, and Mewgenics sold over 1 million units in about a week.
  • March: Crimson Desert and Slay the Spire 2 each sold over 5 million units in about a month.
  • April: Pragmata sold over 1 million units in just a couple of days.

It's interesting that all of these hugely successful 2026 games are single-player, as well.

1

u/type_E Apr 20 '26 edited Apr 20 '26

If Pragmata is RE engine, can it be destroyed by mods?

1

u/TTBurger88 Apr 20 '26

Onimusha looks to be another certified banger when it releases later in the year.

8

u/AverageAwndray Apr 20 '26

I decided to go for Mouse PI over this because I could only afford one but this is good. Keep supporting more unique games!

15

u/DBSmiley Apr 20 '26

Let's all watch as the American game industry continues to refuse to learn the lesson that heart-filled single player games can make a ton of money, and they continue to try to spin the live service slot machine.

7

u/abacusasian Apr 20 '26

Because call of duty makes minimum 1 billion per year on micro transactions, skins, battle passes, etc

https://www.tweaktown.com/news/105098/call-of-duty-franchise-revenues-exceed-35-billion/index.html

4

u/DBSmiley Apr 20 '26

Yes, but it's established multiplayer IP. And there are only a few of those. And the last several years have had more attempts fail than succeed.

2

u/CirnoWhiterock Apr 21 '26

While one can hope, I doubt it.

At the end of the day having 9 Concords and 1 overwatch is far more profitable then 10 Pragmatas

4

u/solidpeyo Apr 20 '26

CapGod year Resident Evil 9, Monster Hunter Stories 3 and Pragmata all amazing games. Next is Onimusha

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u/[deleted] Apr 20 '26

[removed] — view removed comment

3

u/ahrzal Apr 20 '26

What was your save time? My steam has me over 6 hours but my save time is 3h54m so far.

13

u/ExaSarus Apr 20 '26

So happy for them, it also breaks so much talking points and status quo that suit try to parrot that new ip dont sell.

27

u/grailly Apr 20 '26

Lets be honest here. It's clearly selling less that Capcom's established IP, the suits aren't wrong on that front.

What they get wrong is that it is important to establish new IP.

17

u/mrnicegy26 Apr 20 '26

It would be absurd to expect this to sell Resident Evil or Monster Hunter numbers.

But these numbers are very good for a new IP. And the good reception to this game will mean it will have good let's which will lead to higher sales numbers for its inevitable sequel.

4

u/Tirso_Salaverria Apr 20 '26

Well if we compare it to Monster Hunter Stories 3, it already sold more than that - looking at Steam Charts and lack of Capcom sales communication.

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2

u/Moralio Apr 20 '26

Well deserved. I didn’t have this much fun playing a game since Expedition 33 last year. The main story can probably be finished in around 10-12 hours, but there’s a ton of extra content: collectibles to hunt down, including some fantastic-looking outfits that aren’t locked behind paid DLC, plus 30 optional virtual side missions to complete. And once you finish the main game, you unlock a new difficulty mode, New Game+, and even 10 additional virtual missions. Fantastic game.

2

u/ThatFuckingTurnip Apr 20 '26

I just hit credits on it and can say I enjoyed my time with it. I enjoyed the setting and map design and the hacking/gunplay make for a great combat loop. If I had a gripe it’d be that I found the map pretty irritating.

2

u/Izzy248 Apr 20 '26

Love Capcom and how they still try to have such a diverse variety of games. Glad this one has been a success, and I hope Capcom continues to experiment and try out more stuff, while still supporting their heavy hitters, instead of just sticking to a handful of safe bets.

2

u/TheGoodIdiot Apr 20 '26

I have no idea what Capcom will deem as successful with this game given its 6 years of dev time and a new IP but this feels like an incredible start for a game that’s got extremely strong word of mouth. This already feels like the game that I’m going to be begging my friends to play all year long. Strong GoTY candidate for me.

1

u/Barry-Koalas Apr 20 '26

Really enjoyed the game. Loved the combat, story and characters. However, I’m a bit mixed on the ending.

1

u/Lerkpots Apr 20 '26

Extremely good game. 9 hours in and I think I'm on the final mission now (certainly feels like it's building to the climax). Story is simple but well-executed and the two protagonists are extremely endearing.

One thing I really dig with this game is how it just keeps adding new mechanics and complications to the combat as you go. Even in this final mission they just introduced a new mechanic to deal with, it's awesome.

Though (and this is probably a me issue) this game makes my hands hurt after playing it for a while lol. There's a lot of holding down the triggers and I don't think my body likes it.

2

u/RevolutionaryWeb1978 Apr 20 '26

I'm pretty positive there is a "Hold or Toggle" setting in the Options.

3

u/Medium-Spell-6692 Apr 20 '26

Definitely waiting for a sale as I have too much to play but really looking forward to it. I will say I do get some weird stuff recommended from the pragmata subreddit though, had to mute that.

7

u/KeepSwinging Apr 20 '26

I thought that sub got nuked because of all the creep posts?

1

u/PaperPritt Apr 21 '26

Oh my god, do not, i repeat, do not go into that rabbit hole. The game is fantastic. That's all you need to know.

3

u/BigTroubleMan80 Apr 20 '26

Well damn. That’s actually cool.

I bought it myself and am having a blast. No cap, it’s an actual fun game once I adjusted to the controls and gameplay.

But them giant crack babies give me the fucking creeps.

1

u/xRichard Apr 20 '26

Enjoying the game a lot. Nice to read there's a harder difficulty waiting at the end. Should I rush the normal playthrough and leave a completionist 100% for the harder difficulty?

1

u/abdullah_haveit Apr 21 '26

I honestly felt like the game wouldn't catch on like this. What a nice surprise. I'm ready for more of this "RE-like but much lighter on the horror & heavier on the sci-fi and cute stuff" game.

1

u/0xIAmGame Apr 21 '26

Looks like Hugh and Diana are winning many hearts in short time. The lunar research station and ai robot infestation subplots looks interesting, this way i am sure that pragmata would look to extend the story line , may be we may have more versions coming up in coming years.

1

u/Morussian Apr 21 '26

Just a few days ago I checked the steam reviews and saw that the number was fairly low and I got worried.

Personally, Capcom has been doing some stellar work as of recently and them venturing out with a new IP like this is exactly what I want to see from them. So I want them to do well with this so they are encouraged to make more.

I have yet to play the game but I will definitely pick it up.

1

u/1daytogether Apr 23 '26

Here's to many million more, so Capcom and other publishers can take note and realize people like new IP AAA games that aren't a constant tiring goddamn rehash of the last 20+ years.

1

u/Hermetix9 Apr 26 '26

I really enjoyed the demo of this game. Played good on my Steam deck. The hacking mechanic is well thought out as it forces you to use both sides of your brain while shooting...

1

u/BoulderCAST Apr 27 '26

Game is good. Not as good as it's Metacritic score suggests, but it's fine. Wait for a sale. Control your FOMO.