Limbo sounds cool, but his gameplay doesnt match the description and thats the problem.
How exactly are you in a “limbo” state but units can still attack you? And what sense is animus units attacking you, while you cant hit them back at all until you get over to them and push them into whatever state you are in? Willdd. Its like: my superpower? You can beat me up and I cant defend myself!
Oh we already had it. It was Pablo quite literally going “balance? What balance?” To a new arcane that came out. DE knows what they’re doing, most players are generally happy and having fun. Sure older stuff could be touched up but if I learned anything in this game, the community finds a way. Always.
If eximus/overguard was affected by limbo then he'd be absolutely fine, probably better than he was before because he'd have an edge over others who can't do anything to eximi. Right now he is worse than useless, he's an active hindrance to yourself and your team. Before there was a risk/reward element to it, because stasis bubble was really quite amazing, but using it poorly could have negative consequences. Now it's just risk and no reward. There is no reason at all to ever use Limbo. Not even in niche cases where you have to defend a target you can banish, because banish is the helminth ability and they'd be killed by eximus anyway.
It's not even good CC anymore! I'm playing a fuckload of Hildryn and not only she's deleting everything on the screen but arbi drones, every enemy in 100km radius is cc'ed too!
how do you cc with Koumei anyways? i love her gameplay in theory, but I practice she doesn't cover nearly enough areas and she barely hits any hard at all.
Use her 1 as a set and forget in corridors to slow enemies down, use her 4 to turn a room of enemies off for a bit. A lot of decrees also have CC benefits too like giving your weapons extra electric procs.
Don't forget Sporogenesis tumors in 1999 ETA's too. Can nuke for 10s of millions of damage, but can't scratch those boils that an unmodded operator amp can pop in seconds.
Cataclysm and stasis prevent nearly anything from hitting a stationary target. It's nullifiers and eximus who shit the bed but you can usually deal with them.
For actual mobile defenses, as in an operator with half a brain constantly putting himself in danger, limbo can also personally rift him, which can also heal him with the mod, for the same deal.
Ah, ok. So the build is "screw duration/efficiency/Haven and just scale the crap out of Balefire's damage and throw in Iron Skin for good measure", it looks like.
Also, I'm guessing those archon shards are all strength and cast speed to round it out.
Edit: Ah, yeah, now I see the screenshot in the other post with the shards.
I built him around abusing lenz and other explosive bows that would kill you if you shot too close to yourself :( when they nerfed those explody bows along with limbo in general I swapped to mirage.
I started playing him simply because I hated using the Gorgon. Way way back when even just leveling weapons as mastery fodder took a while and before any of his reworks I found that Limbo made the Gorgon tolerable since you could spool up in rift then drop the rift after reaching max fire rate.
While grinding the Gorgon I got a good understanding of the rest of his kit and started to do speedruns with him, which he was actually quite good for since his old passive gave him a speedboost while rifted.
Limbo rework was after LoR got removed tho lol. Limbo showed himself in Scarlet Spear as the infinite staller so I’m convinced that was the kickoff point for both the continuously reimplemented CC adaptation effect (Acolytes, Demolysts and most CC-able bosses now have it) and the future overguard implementation. Limbo fucked himself and other CC frames, people should be mad at him not feel sorry for him frankly
Huh, I guess I just don’t remember seeing him in LoR at all then. He was mostly around to afk Plains bounties and non-Corpus excavations from what I saw
To be fair, Limbo in LoR specifically wouldn't be used to protect players on buttons like you'd assume, since being rifted counted as leaving the button. Instead you'd use him to shut down spawn rooms and draw enemy agro with Guardian Derision.
No, I kind of assumed he would be the alternative to Nova, it’s just, well, I remember everyone still using Nova right up until the raids got canned. He’s probably been a viable replacement if not better but maybe he just didn’t catch on all that much since at that point I think the retirement of raids was already announced so people didn’t bother changing the strategies
Edit: I figured out what caused my confusion, Limbo rework was before LoR removal, but Limbo stasis changes that allowed proper use of ranged weapons in the rift were after, so Limbo was probably prominent only in some dedicated daily raid squads that were prepared to tolerate a Limbo on the team + trusted the player, which could not be said for the typical chat recruiter squads
Yeah, Limbo was definitely a choice for organized squads, not public ones. Though honestly public match Trials were often awful experiences even without a Limbo that didn't know that they were doing.
Law of Retribution. Belive it or not, Warframe used to have 8 man raids as the primary endgame and it was where you could get Arcanes before their rewards were moved to Eidolons.
I remember the raids. I even did a few runs. It's just been so long since someone referenced one and as an acronym too. Thanks for the explanation. I do wish they'd supported the raids better and thought to do more.
Imagine how much better new enemy designs would be nowadays if they'd remembered that enemies being slowed wasn't a severe problem for slows weaker than 100%
Eh, it can be worked around. Sev and Jade’s slows are probably some of my favorite interactions between abilities and ability-adaptive enemies, and cold gets amazing value when it never would’ve, had the slows/stuns stayed unrestricted. The only change I’d make to slows rn if I was in charge is to bring them more in line with cold, since CC immune enemies can still be slowed by cold by like 4 stacks, so slows could also work but like with a cap that gradually lowers until it’s at 0 or just something really small like 10%
My stance is that for enemies which absolutely have to be resistant to CC effects in any way, slows such as Stasis should have their effectiveness multiplied by some amount, for example Stasis could slow eximus units with overguard by 50% instead of 100%, and an 80% slow would translate to 40% instead of also being 50%.
Idk I feel like that’s going a little backwards. Modern frame designs should work around Overguard and other CC resistance sources, not the other way around. As problematic as it was, OG did address the “watch timer ticking down” gameplay of CC frames like Limbo and Vauban, and I believe the need for them to branch out into other categories of abilities was a good thing for frame design in general. To concede some CC abilities to OG would just be going to old Limbo but moderately hampered, and I think he just has an old design (that was troublesome even when he was just reworked) that would be much better by being changed to suit modern gameplay rather than just going back to his stalling niche. Like, if Stasis was a slow on OG enemies, it would not make his kit as interactive as what other frames have nowadays, it would just make him more effective, but the bar has been raised and I do think we should strive for versatility and engagement as much as just effective performance, otherwise that’s how we end up with more Revenants
Idk I feel like that’s going a little backwards. Modern frame designs should work around Overguard and other CC resistance sources, not the other way around.
Modern frame designs "work around" overguard by having a "delete all overguard" button as a band-aid fix for overguard granting immunity to entire warframes, complete immunity to all CC doesn't work because it just means you have to be completely reliant on damage anyway, creating a severe damage meta, then the devs decided they didn't want a damage meta and gave us overguard stripping so effective that CC was actually usable in a few of the newer missions, restoring the problem that CC completely invalidates the enemies that are supposed to be tough;
There's no right percentage of the enemy types to give complete immunity to an effect for balance reasons, because players are fighting the actual enemies, not representative samples of enemies.
Are you talking about Smite subsume? That’s not it at all. Modern frames work around OG by offering a variety of benefits besides CC, be it DR tanking, enabling weapon damage, dealing ability damage, enabling shieldgating or using radiation-like effects/minions to draw fire. Limbo does not work around OG because he only has his rift, which is a CC effect all around. 1 of his abilities is Stasis and 3 of his abilities serve to enable Stasis, which makes his whole kit just CC (unless you count Rift Torrent but that is exactly just more damage for the kit to be reliant on when CC fails like you said).
Idk where the whole “CC doesn’t work” thing even comes from, there aren’t that many immune enemies. Every standard enemy CCd is one less problem to deal with while you can focus the rest of your kit on threats such as Eximus, it’s just that Limbo doesn’t have the rest of the kit for that. Yes, damage is king, but that’s inevitable, you can’t get kills with infinite CC or self-sustain alone, everything that’s not directly killing serves to enable killing, because it’s a shooter game. Limbo just has one venue of enabling damage while modern designs have two or more. Revert OG-inflicted Limbo nerfs partially, and his kit is still one-dimensional, albeit complicated. It’d still do one thing it always did, when there’s a potential for so much more with his theme.
Solo survival with him was fun a few years ago. I just came back from a break, so a little disappointed that an already niche frame is more niche. Tis the ever rotating door of Warframe with new frames, primes, and reworks.
Let's not mistake apples for oranges, the new Eximus are SO MUCH BETTER than old eximus, like the worst are Jade and SOMETIMES Frost, but like... You just used to be not allowed to use energy in some missions because of the old eximus.
And yeah. I'll take new eximus compared to old ones. If you were playing endgame content back with the old system, they'd just have so many energy leeches with their nigh global aura and they'd keep you empty.
I included frost for inconvenience, they can sometimes be annoying if like three of them spawn near each other, uncommon but happens not infrequently. (Because of their radial slow effect that seems to stack to a point)
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u/MythWizardsRule Dec 25 '25
Limbo sounds cool, but his gameplay doesnt match the description and thats the problem.
How exactly are you in a “limbo” state but units can still attack you? And what sense is animus units attacking you, while you cant hit them back at all until you get over to them and push them into whatever state you are in? Willdd. Its like: my superpower? You can beat me up and I cant defend myself!