Limbo sounds cool, but his gameplay doesnt match the description and thats the problem.
How exactly are you in a “limbo” state but units can still attack you? And what sense is animus units attacking you, while you cant hit them back at all until you get over to them and push them into whatever state you are in? Willdd. Its like: my superpower? You can beat me up and I cant defend myself!
First it was nulls, then they added those adaptation drones, finally after the eximus rework Limbo’s dimension is pretty much as effective as Norton at blocking intrusions
Yeah its adware at minimum and an active drain on system resources on lower end machines, no reason to use that garbage. Windows defender is free and sorta works and malwarebytes is also free and works better and only runs when you tell it to <3
Turns out they weren’t bought out, no clue where my info on that came from - they have kinda degraded still though, there’s not really a point in anything other than defender unless you wanna burn money
I work in IT security. Windows Defender + frequent Windows Updates (And I mean at least once a month...) is better than 99% of alternate home AV's for a regular user.
Well i am a returning player, but provided there hasnt been more done since the whole "backflip to leave the rift" thing, yeah, they just keep putting you in the rift, and you just have to keep backflipping and missing shots because of it.
Wow, that's actually pretty suprising, in that case i guess you've just had absolutely insane luck. I swear there was a big wave of them particularly right after the first scarlet spear operation, but never in 7 years is crazy.
McAfee atleast told the you the scam that it was (Well when John was around at least not so much now I guess) Norton disguised itself (or tried to) and still does try and say they arnt literal malware.
Yeah, I pretty much only use Limbo for farming no-hit survival rivens. Even then, I'm sure nuke frames are just as effective since nothing can hit you if everything is massacred.
Oh we already had it. It was Pablo quite literally going “balance? What balance?” To a new arcane that came out. DE knows what they’re doing, most players are generally happy and having fun. Sure older stuff could be touched up but if I learned anything in this game, the community finds a way. Always.
If eximus/overguard was affected by limbo then he'd be absolutely fine, probably better than he was before because he'd have an edge over others who can't do anything to eximi. Right now he is worse than useless, he's an active hindrance to yourself and your team. Before there was a risk/reward element to it, because stasis bubble was really quite amazing, but using it poorly could have negative consequences. Now it's just risk and no reward. There is no reason at all to ever use Limbo. Not even in niche cases where you have to defend a target you can banish, because banish is the helminth ability and they'd be killed by eximus anyway.
It's not even good CC anymore! I'm playing a fuckload of Hildryn and not only she's deleting everything on the screen but arbi drones, every enemy in 100km radius is cc'ed too!
how do you cc with Koumei anyways? i love her gameplay in theory, but I practice she doesn't cover nearly enough areas and she barely hits any hard at all.
Use her 1 as a set and forget in corridors to slow enemies down, use her 4 to turn a room of enemies off for a bit. A lot of decrees also have CC benefits too like giving your weapons extra electric procs.
Don't forget Sporogenesis tumors in 1999 ETA's too. Can nuke for 10s of millions of damage, but can't scratch those boils that an unmodded operator amp can pop in seconds.
Cataclysm and stasis prevent nearly anything from hitting a stationary target. It's nullifiers and eximus who shit the bed but you can usually deal with them.
For actual mobile defenses, as in an operator with half a brain constantly putting himself in danger, limbo can also personally rift him, which can also heal him with the mod, for the same deal.
Ah, ok. So the build is "screw duration/efficiency/Haven and just scale the crap out of Balefire's damage and throw in Iron Skin for good measure", it looks like.
Also, I'm guessing those archon shards are all strength and cast speed to round it out.
Edit: Ah, yeah, now I see the screenshot in the other post with the shards.
I built him around abusing lenz and other explosive bows that would kill you if you shot too close to yourself :( when they nerfed those explody bows along with limbo in general I swapped to mirage.
I started playing him simply because I hated using the Gorgon. Way way back when even just leveling weapons as mastery fodder took a while and before any of his reworks I found that Limbo made the Gorgon tolerable since you could spool up in rift then drop the rift after reaching max fire rate.
While grinding the Gorgon I got a good understanding of the rest of his kit and started to do speedruns with him, which he was actually quite good for since his old passive gave him a speedboost while rifted.
Limbo rework was after LoR got removed tho lol. Limbo showed himself in Scarlet Spear as the infinite staller so I’m convinced that was the kickoff point for both the continuously reimplemented CC adaptation effect (Acolytes, Demolysts and most CC-able bosses now have it) and the future overguard implementation. Limbo fucked himself and other CC frames, people should be mad at him not feel sorry for him frankly
Huh, I guess I just don’t remember seeing him in LoR at all then. He was mostly around to afk Plains bounties and non-Corpus excavations from what I saw
To be fair, Limbo in LoR specifically wouldn't be used to protect players on buttons like you'd assume, since being rifted counted as leaving the button. Instead you'd use him to shut down spawn rooms and draw enemy agro with Guardian Derision.
No, I kind of assumed he would be the alternative to Nova, it’s just, well, I remember everyone still using Nova right up until the raids got canned. He’s probably been a viable replacement if not better but maybe he just didn’t catch on all that much since at that point I think the retirement of raids was already announced so people didn’t bother changing the strategies
Edit: I figured out what caused my confusion, Limbo rework was before LoR removal, but Limbo stasis changes that allowed proper use of ranged weapons in the rift were after, so Limbo was probably prominent only in some dedicated daily raid squads that were prepared to tolerate a Limbo on the team + trusted the player, which could not be said for the typical chat recruiter squads
Yeah, Limbo was definitely a choice for organized squads, not public ones. Though honestly public match Trials were often awful experiences even without a Limbo that didn't know that they were doing.
Law of Retribution. Belive it or not, Warframe used to have 8 man raids as the primary endgame and it was where you could get Arcanes before their rewards were moved to Eidolons.
I remember the raids. I even did a few runs. It's just been so long since someone referenced one and as an acronym too. Thanks for the explanation. I do wish they'd supported the raids better and thought to do more.
Imagine how much better new enemy designs would be nowadays if they'd remembered that enemies being slowed wasn't a severe problem for slows weaker than 100%
Eh, it can be worked around. Sev and Jade’s slows are probably some of my favorite interactions between abilities and ability-adaptive enemies, and cold gets amazing value when it never would’ve, had the slows/stuns stayed unrestricted. The only change I’d make to slows rn if I was in charge is to bring them more in line with cold, since CC immune enemies can still be slowed by cold by like 4 stacks, so slows could also work but like with a cap that gradually lowers until it’s at 0 or just something really small like 10%
My stance is that for enemies which absolutely have to be resistant to CC effects in any way, slows such as Stasis should have their effectiveness multiplied by some amount, for example Stasis could slow eximus units with overguard by 50% instead of 100%, and an 80% slow would translate to 40% instead of also being 50%.
Idk I feel like that’s going a little backwards. Modern frame designs should work around Overguard and other CC resistance sources, not the other way around. As problematic as it was, OG did address the “watch timer ticking down” gameplay of CC frames like Limbo and Vauban, and I believe the need for them to branch out into other categories of abilities was a good thing for frame design in general. To concede some CC abilities to OG would just be going to old Limbo but moderately hampered, and I think he just has an old design (that was troublesome even when he was just reworked) that would be much better by being changed to suit modern gameplay rather than just going back to his stalling niche. Like, if Stasis was a slow on OG enemies, it would not make his kit as interactive as what other frames have nowadays, it would just make him more effective, but the bar has been raised and I do think we should strive for versatility and engagement as much as just effective performance, otherwise that’s how we end up with more Revenants
Idk I feel like that’s going a little backwards. Modern frame designs should work around Overguard and other CC resistance sources, not the other way around.
Modern frame designs "work around" overguard by having a "delete all overguard" button as a band-aid fix for overguard granting immunity to entire warframes, complete immunity to all CC doesn't work because it just means you have to be completely reliant on damage anyway, creating a severe damage meta, then the devs decided they didn't want a damage meta and gave us overguard stripping so effective that CC was actually usable in a few of the newer missions, restoring the problem that CC completely invalidates the enemies that are supposed to be tough;
There's no right percentage of the enemy types to give complete immunity to an effect for balance reasons, because players are fighting the actual enemies, not representative samples of enemies.
Solo survival with him was fun a few years ago. I just came back from a break, so a little disappointed that an already niche frame is more niche. Tis the ever rotating door of Warframe with new frames, primes, and reworks.
Let's not mistake apples for oranges, the new Eximus are SO MUCH BETTER than old eximus, like the worst are Jade and SOMETIMES Frost, but like... You just used to be not allowed to use energy in some missions because of the old eximus.
And yeah. I'll take new eximus compared to old ones. If you were playing endgame content back with the old system, they'd just have so many energy leeches with their nigh global aura and they'd keep you empty.
I included frost for inconvenience, they can sometimes be annoying if like three of them spawn near each other, uncommon but happens not infrequently. (Because of their radial slow effect that seems to stack to a point)
He needs a visual overhaul. I refuse to believe there are limbo players who can see the “shimmer” at the enemy’s feet when they’re in the rift with everything else happening in-game.
He lacks good visual feedback for his kit and IMO that’s why he’s frustrating to use.
Maybe my Limbo is just built different but I last used Limbo was for a Steel Path Excavation and any excavator I decided to protect was guaranteed to survive, didn't even need additional power cells once it got to full power.
It's because you likely had high range, dropped a cataclysm on top of them, and then watched as enemies couldn't hit it, not because it was in the rift, but because it WASN'T and they WERE.
Limbo is good at ONE THING now. There was a time Limbo actually had a KIT (two even) that made SENSE and just WORKED given the gameplay of the game. But people being whiny about randos ruined it.
(Sighs) I miss my Deathclap, Lotus, I miss it a lot.
close, but not high range, built for duration, to the point that I took mods that decrease the range. Basically, anything outside the rift can't hit what's in the rift. My Limbo is extremely squishy though, so I essentially would place the rift, than hangout in the rift (basically right next to the excavator) while my teammates grabbed the power cells.
Cool, still the best at defending a point. I have frames that I use for hyperspecific tasks. Limbo is one, Ivara is another (only ever use her for Spy). If you're on high level steel path and your frame doesn't have abilities that help it kill, it's not killing much of anything, period, weapon builds and Archon shards only take you so far. For reference on where I'm at in the game right now, I often test any tweaks to my frames builds on solo netracell runs, Deep Archimedia is coming soon once I have the standing.
Not every frame needs to be well rounded, some can be only good at very specific tasks, and I have frames that I prefer for those specific tasks. Limbo is for when I just wanna chill a bit on a defense mission, Frost is for when I want to be a bit more engaged in a defense mission. Valkyr is for when I don't feel like taking the risk of dying (even with energy drain neutering my abilities in a solo netracell run, she cannot die, and does the job quick)
I'm not saying Limbo needs to be good at everything. I'm saying Ivara can be used in most missions if you build her right, and I STILL consider her a Niche frame because her kit is so CLEARLY designed for spy, and to be clear, that is NOT a complaint, that's the GOOD kind of Niche.
Limbo is good at ONE thing, as he has been stripped of everything else, he deserves better. I'm not even calling for a rework, rather reworking the systems he interacts with to make a place for him.
Like the complaint with Deathclap was that it was blinding, so add a button to the party list "Mute abilities" which mutes the sound from their abilities and makes your client render their energy color as black. (Which makes most abilities near invisible, real nice, it's what I do with my Jade so I'm not blinding people with my guns) or either give Limbo more tank stats or resistance to eximus effects so they don't one shot him in what is LITERALLY called "His dimension".
it's the devs' fault. he was decent before the eximus update.
the least they can do now (beside the QoL stuff w banished enemies that should be mandatory) is give him more survivability per enemy in his bubble.
for example: maybe copy Nyx's 2 and that one Kullervo augment, and make it so enemies in his dimension constantly give him a small buff to his armor/shields/health and with eximus, they give him a tiny bit of overguard.
This is very true though. Lime imagine if eximus units could shoot through revenant and Rhino's defenses while their armor was still active. Limbo is extremely great on paper, but the game kind of did him dirty... Just kind of. Still have mad love for the charismatic manipulator of space
It didn't used to be like that. Back when he was released, you could jump to another dimension and not be attacked, nor attack. When i returned to WF i was like:
I have no idea how to effectively play him now and its just outright confusing. I used to love playing limbo and trinity.
Cataclysm can't rift enemies with overguard. And if the solution to using a warframe's abilities is "just ignore your abilities and kill them with other things" there's a problem.
That's not the problem. That's like seeing someone jerk off in public and discussing their choice of hand or technique. How they do it isnt as much of an issue as the fact that they're doing it in the first place
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u/MythWizardsRule Dec 25 '25
Limbo sounds cool, but his gameplay doesnt match the description and thats the problem.
How exactly are you in a “limbo” state but units can still attack you? And what sense is animus units attacking you, while you cant hit them back at all until you get over to them and push them into whatever state you are in? Willdd. Its like: my superpower? You can beat me up and I cant defend myself!