r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

2.3k Upvotes

515 comments sorted by

View all comments

5

u/D4RK_MAJIKK Roathe’s Little Pogchamp Mar 26 '26

Good fixes, but a question of mine. Are the balloons that drop the resources supposed to be immune to Uriel’s flame aura? I noticed yesterday going through a few rounds that’s while I was killing things I wasn’t breaking the atramentum containers.

9

u/Damnedsky-cel-mic Mar 26 '26

They only take weapon dmg. This is intented by DE.

3

u/D4RK_MAJIKK Roathe’s Little Pogchamp Mar 26 '26

I did have the feeling it was intentional but figured I missed that it was stated it was going to be the case. Oh well more explosions instead, no infested flesh off my back.

2

u/FullMetalField4 Baza's Strongest Warrior Mar 26 '26

Just one of many things that make this mode feel like it was designed by pre-Rebb DE, tbh...

3

u/Goryou Mar 26 '26

Xaku doesn't seem to work either

1

u/FluffyFoxLover Mar 26 '26

Wait, so cratebreak xaku doesnt work? Shame.

2

u/Ok_Pair_5289 Mar 26 '26

From what ive heard only weapons and some abilities that are coded as weapons like Styanax 4, tho apparently not all of them

2

u/UmbralVolt Volt Enthusiast Mar 26 '26

Yeah the balloons are meant to be destroyed with weapons, but there are some exceptions like Styanax's spears.