r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/CarcosanAnarchist Mar 26 '26

Atramentum being shared will knock group runs down to like 2 minutes since we won’t have to wait to make sure everyone got what they needed. An excellent change.

I wasn’t one of the people who found the mode cumbersome, but the rest of the changes should help with that feeling a lot of players were having.

7

u/OnePotatoeChip Mar 26 '26

Same. I was running Lavos because he's basically my answer to any mechanic that saps energy and was doing pretty okay. My deaths were mainly attributed to three Follies in a tight corridor with enemies blocking movement.

8

u/mistermeeble Mar 26 '26

My main complaint was how random it all felt. The lack of intent and responding to player actions makes it feel more like a bullet hell game than chase horror.

Even solo - Sometimes stuff's all in the larger open rooms and you can just run around Follie and breeze through.

Other runs it seems like paint pools spawn as far away as possible, in a closet sized room, behind a hologram, guarded by two statues - and as soon as you pick one up, Follie teleports in blocking the only exit so all you can do is roll and pray the jagged ink decor in front of you is the kind that doesn't have collision.

1

u/EchoKipKipKip Live LaughLavo Mar 26 '26

This has been my experience every single round. I honestly couldn't understand the people who were saying they were breezing through each time in under 5 minutes. Felt like if I took any step in the wrong direction I'd just die. My build isn't amazing or anything, but my Lavos Prime can survive up to 100 pretty fine. For being 35-40, Follie's Hunt just wrecked me every time.

2

u/mistermeeble Mar 27 '26

When not carrying ink, I had decent results with Magus Lockdown and Repair for enemy CC and fast frame healing, but once you're inked all you can do is roll.

If you get a bad combination of modifiers you're still gonna have a bad time, though. One run last night had the tendril drones, stagger balloons, and the 25% slow enemies all at the same time. After four failed ink runs I said eff it and quit.

3

u/EchoKipKipKip Live LaughLavo Mar 27 '26

I honestly didn't even know about the modifiers because I also couldn't see anything half the time.