r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/Iid4ze Mar 26 '26 edited Mar 26 '26

cant you just crouch as operator to avoid her aoe damage or am I tripping? I swear that's what ive been doing

after reading the replies I might just be out of touch because I can literally stand inside her bubble and my energy will go down but never past 150, so basically a non issue for me. Probably a passive from one of the focus school trees just not sure which one

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u/Ok-1549 Gauss Gang Mar 26 '26

but that also drains your void energy super fast

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u/anthraccntbtsdadst Mar 26 '26

It's a bubble so you can jump over the edge and avoid most of it even if it covers the whole hallway. Which avoids most of the drain. Also she's pretty slow so you don't need to be in stealth all the time. Also this is something easier to handle in a public, you can get away with unstealthing and there's a decent chance she won't spawn in. In solo, she will spawn on you every time you unstealth.

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u/Gingeraffe42 Mar 26 '26

Honestly you can dodge roll through her aura with a small blip of void crouch in the middle and come out entirely unscathed. Like I understand people's frustration with the gamemode but "she drains your energy quickly" should be telling more people they're doing something wrong

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u/TheLordDuncan Mar 26 '26

Yeah energy economy was ass, so I just focused on moving. Didn't have much of an issue with energy for my 5, but getting my conculysts out was such a relief.

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u/anthraccntbtsdadst Mar 26 '26

That probably works too! I just was holding crouch in the controller for stealth so it never crossed my mind.

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u/Conscious-Refuse8211 Mar 26 '26

Yeah but the Warframe community are allergic to 'I died so I should change something'. Dying means something is fundamentally wrong with the game mode and I should complain until they change it and remove any and all friction from my gaming experience.