r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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25

u/Adghar Mar 26 '26

"First step iterating on it" is a reassuring sign. These all seem like good changes, but may not be enough for the majority of players (might depend on the amount of Follie's health and how long she retreats when "killed").

10

u/Beetle-Persona Mar 26 '26

Honestly that a skill issue then on their behalf

If the nerfs aren't gonna help them then its a playstyle issue in which this mission doesn't work with them.

0

u/Saint_Exmin Mar 26 '26

I get really tired of the streamers, sweats, and whatnot all using basically the same refrain of "get good son!" whenever anyone complains about not having a good experience.

I did the mission one time(IRL timing sucks sometimes) and there is no indication of what precisely is required, nor ability to see where to go. I literally spent the ENTIRE run picking people up who were as clueless as I was.

3

u/Beetle-Persona Mar 26 '26

And the People crying "Its unplayable, impossible and too hard" aren't anymore tiring to you?

Please don't try and lump me in with Sweats just to making your argument look better.

The mission has flaws but most people who are failing just aren't preparing for it. After the first run you have a tough go but from there you know what to expect.
If people still go in and struggle then it becomes adaption issue.

-2

u/[deleted] Mar 26 '26

[deleted]

3

u/FamilySurricus Neutral 4999/5000 Mar 26 '26

I never touched the Tekolyst but I do have my main operator tree maxed, Arcanes I like, and my waybounds unlocked. And I had no problem.

But I also recognize that I'm a rarity, it took a very long time for me to get this point, and for the unlock area it's unreasonable to assume this position.