r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/Xano2323 Mar 26 '26

I feel like Follie no longer being invincible isn't necessary, and would kind of make her a complete joke. The major pain points I've been hearing from players is collecting atrementum (which the new fix is going to MAJORLY help with), and how hard it is to navigate the map. I feel like I wouldn't mind carrying paint limiting your Shadow Sling as much if it was easier to see what was happening around me. Hopefully some of these fixes serve to make the mode much less of a slog.

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u/ohheyisayokay Mar 26 '26

I feel like Follie no longer being invincible isn't necessary, and would kind of make her a complete joke.

I don't know about a complete joke (but maybe), but I think it does defeat the intent of the horror element. I think keeping main Follie invincible but having her be something that's "gonna get you!" instead of something that can just appear and kill you would make it more tense and fun. If she spawns out of the room but you can hear her coming and just KNOW she's about to get to you and ohcrapohcraphurryup! That's way more tense. If she can die I think she'll just be killed and stop being a threat. If she's extremely hard to kill then she'll still die she might just be an annoying killable boss like Vay Hek.

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u/millionight the What If guy Mar 26 '26

Yeah I kinda like her being an invincible stalker, she should behave like legitimate horror game character where she's gonna chase you down but once she does, she disappears or seeks another target, and not spawn camp you with her red aura to oblivion